I doubt it.Ryzaki wrote...
So what about us folks that want consistency?
Can we at least get the choice to put Shep in a breather mask devs? I waste hours designed my Sheps faces and I want to be able to see them instead of having that ugly N7 helmet blocking my view.
Breathing masks?! AGAIN?!
#476
Guest_Catch This Fade_*
Posté 29 décembre 2011 - 03:19
Guest_Catch This Fade_*
#477
Posté 29 décembre 2011 - 03:19
Ryzaki wrote...
So what about us folks that want consistency?
Can we at least get the choice to put Shep in a breather mask devs? I waste hours designed my Sheps faces and I want to be able to see them instead of having that ugly N7 helmet blocking my view.
If it's your Shepard we are talking about, I support the motion.
#478
Posté 29 décembre 2011 - 03:19
didymos1120 wrote...
Ryzaki wrote...
Only times I can recall Shep's being hurt are Lazarus (where he grabs his side grimacing and you can see the scars), and after Arrival. And in Arrival you wake up in a med bay after I assume Chakwas (or whomever) is done patching Shep up.
Beacon on Eden Prime. End of ME1. If you drank the poison drink on Omega.
Shep wasn't seriously hurt by the beacon (which is why I didn't include it). Though point about Omega. Doesn't he/she simply pass out and then wake up?
#479
Posté 29 décembre 2011 - 03:19
#480
Posté 29 décembre 2011 - 03:20
TMA LIVE wrote...
I just want to know if crew members will be wearing those breathers in space.
Like are helmets out, besides a few crew members like Garrus?
You'll only get a helmet if you don't need a breather mask to be edgy and awesome. Otherwise, you get the masks. Cause masks are cool!
*michael bay explosions*
#481
Posté 29 décembre 2011 - 03:21
Ricinator wrote...
good thing i canceled my pre-order months ago and have been lurking to see if they really are screwing it up.
Wow. That's really kind of....sad.
#482
Posté 29 décembre 2011 - 03:21
jreezy wrote..
I doubt it.
And this is why I b**** about the helmets. If Sheps forced to wear them everyone should damnit.
KnightofPhoenix wrote...
If it's your Shepard we are talking about, I support the motion.
Thank you. [smilie]../../../images/forum/emoticons/joyful.png[/smilie]
#483
Posté 29 décembre 2011 - 03:21
Ryzaki wrote...
So what about us folks that want consistency?
Can we at least get the choice to put Shep in a breather mask devs? I waste hours designed my Sheps faces and I want to be able to see them instead of having that ugly N7 helmet blocking my view.
or use the infermo armor helmet problem solved
#484
Posté 29 décembre 2011 - 03:21
Ryzaki wrote...
didymos1120 wrote...
Ryzaki wrote...
Only times I can recall Shep's being hurt are Lazarus (where he grabs his side grimacing and you can see the scars), and after Arrival. And in Arrival you wake up in a med bay after I assume Chakwas (or whomever) is done patching Shep up.
Beacon on Eden Prime. End of ME1. If you drank the poison drink on Omega.
Shep wasn't seriously hurt by the beacon (which is why I didn't include it). Though point about Omega. Doesn't he/she simply pass out and then wake up?
well, Saren was choking the life out of Shep on Vimire before he got distracted by sovereign and punched.
#485
Posté 29 décembre 2011 - 03:22
Someone With Mass wrote...
Is it really that difficult to use a sealed suit and a helmet and still look stylish?
dis tbh
Honestly Bioware, if Halo, Star Wars, and Battlestar Galactica can pull this off, why can't Mass Effect? Is Mr. Priestly suggesting that their design team is not as creative as the designers of these franchises?
#486
Posté 29 décembre 2011 - 03:22
didymos1120 wrote...
Ryzaki wrote...
Only times I can recall Shep's being hurt are Lazarus (where he grabs his side grimacing and you can see the scars), and after Arrival. And in Arrival you wake up in a med bay after I assume Chakwas (or whomever) is done patching Shep up.
Beacon on Eden Prime. End of ME1. If you drank the poison drink on Omega.
I still find it hilarious that your companions are so idiotic that they throw you in a dark alley where vorcha probably pissed all over the floor, instead of taking you to the normandy med lab or arresting the bartender who *obviously* poisonned you.
#487
Posté 29 décembre 2011 - 03:22
iakus wrote...
Heavensrun wrote...
At -WORST-, this whole thing is about the devs making a tradeoff favoring one positive over another positive. They want to make sure you can see the character's faces, and that they still look like themselves (as opposed to the genericness of everybody wearing identical armor in ME1), so they make a concession on credible visuals. They aren't "throwing garbage everywhere", it would be more like they're just not bothering to pick up some of the litter that has accumulated naturally (by not creating a unique environment suit for every character) End result? Maybe the house is a bit messier than it was before, but they got some other stuff done by not cleaning up. Some people would come home and **** about the mess, others are happy or the other stuff that got done, and don't mind it.
It's about a conflict of priorities, in that case.
So they'll make an entire unique outfit for each character...except the helmet?
Garrus wore a full helmet in ME2 and still looked like Garrus
Tali wore a full helmet and still looked like Tali. I never mistook her for another quarian
Grunt wore a full helmet. Still looked like Grunt.
Yes, and those are all aliens. Now let's try another exercise. Put Liara , Ashley, and Femshep in the same armor, and hit an elevator in ME1. If you didn't know shep was the one in the middle, would you know who was who?
Not saying there isn't a happy medium, but seriously, you can't just slap a helmet on Jack. The girl's topless. So you would have to come up with a whole suit of -armor- for Jack, that looks unique and fits her personality, and that requires dev time. So like I said, it's about where their priorities were, and you can disagree about what their priorities -were-, but you can't present analogies that make it out like the devs were deliberately messing up their game "to look cool".
#488
Posté 29 décembre 2011 - 03:22
Sowtaaw wrote...
or use the infermo armor helmet problem solved
Don't have that DLC (it is DLC isn't it?)
#489
Posté 29 décembre 2011 - 03:23
I group this issue with multiplayer in ME 3. The devs want it in, and nothing's going to change their minds. We'll moan and cry about it, to be sure, but come launch day and we're all going to line up to buy the game.
And if you're going to refuse to buy it because people use breather masks instead of helmets, then cheers to you. The breather masks in ME 2 didn't seem to be connected to anything, so I had to wonder where the oxygen was coming from when missions occured in places that were clearly stated to not have oxygen in the atmosphere.
Cosmetic issue. Like the thermal clips. Let it slide, mates, and you'll feel better for it.
#490
Posté 29 décembre 2011 - 03:23
Sgt Stryker wrote...
Someone With Mass wrote...
Is it really that difficult to use a sealed suit and a helmet and still look stylish?
dis tbh
Honestly Bioware, if Halo, Star Wars, and Battlestar Galactica can pull this off, why can't Mass Effect? Is Mr. Priestly suggesting that their design team is not as creative as the designers of these franchises?
This, indeed.
#491
Posté 29 décembre 2011 - 03:24
krossbow wrote...
well, Saren was choking the life out of Shep on Vimire before he got distracted by sovereign and punched.
I wouldn't consider that seriously hurt. Stranglation isn't not something you need to see a doctor about unless something is severely damaged which probably didn't happen with Shep. He stopped Saren too soon.
Modifié par Ryzaki, 29 décembre 2011 - 03:24 .
#492
Posté 29 décembre 2011 - 03:24
#493
Posté 29 décembre 2011 - 03:24
ODST 5723 wrote...
Your number one issue here is that you've already made up your mind on how things work without knowing how things work. And that's based on what you like and what you feel makes sense to you. You don't seem to have an ability to look at something, see an inconsistency and accepting them for what they are while still enjoying the story because you're so focused on the "hard science" aspect that you fail to recognize that the depiction you're viewing is clearly not trying to represent "hard science"
I'm pretty sure toxic chemicals, bacteria, etc. are suppose to "work" in Mass Effect . I also believe pressure is important otherwise I don't think Shepard would have died at the start of ME2 since his/her air would not have leaked out. Nor would Volus need suits. You can't flip flop like this on stuff. You can't go from sealed space suits to none at all and expect people to accept it without some kind of explanation.
It's like saying you're right, and just leaving it at that. Yes that's totally going to help and ablate concerns.
If they have some sort of magic atmosphere providing shield, well okay then. It's been explained. But they don't. I understand full well Mass Effect is not a "hard science". I'm aware it is ficitional and a game. But even if you're writing a fictional story about WWII you can't just include modern day weapons for the hell of it. You have to offer some reasoning for why they are there. (Time travel, faster technological developments due to different history, etc.) You have to maintain some level of believability. Sure a lot of stuff in Mass Effect is impossible. But characters still need to breathe, eat, sleep, etc. I do not expect perfect realism. I don't expect perfect in-depth page long explanations on everything. But I do expect some attempt to do so.
For instance I'm fine with the Lazarus Project explanation. I don't expect anyone to come up with a proper in-depth explanation since that is the ficition part of Sci-Fi. Some things do have to be left blank because one lacks the ability to do something. But do you think people would have accepted Shepard coming back to life with absolutely no mention of the Lazarus Project? Eh I don't think so.
I can accept Shepard getting hit directly by a rocket with no shields and living for the sake of gameplay so that the game can be enjoyable. But I cannot accept characters not needing armor, helmets, etc. There is no gameplay excuse for this. And there is no lore excuse.
So what is the excuse other then simply not caring? And why should I be content with that?
Sorry but I'm going to complain. I'd really rather not, but I will not "just deal with it" either. I have to least try to make things better otherwise I'm completely wasting my time here.
#494
Posté 29 décembre 2011 - 03:25
KnightofPhoenix wrote...
didymos1120 wrote...
Ryzaki wrote...
Only times I can recall Shep's being hurt are Lazarus (where he grabs his side grimacing and you can see the scars), and after Arrival. And in Arrival you wake up in a med bay after I assume Chakwas (or whomever) is done patching Shep up.
Beacon on Eden Prime. End of ME1. If you drank the poison drink on Omega.
I still find it hilarious that your companions are so idiotic that they throw you in a dark alley where vorcha probably pissed all over the floor, instead of taking you to the normandy med lab or arresting the bartender who *obviously* poisonned you.
Weeeell, in fairness, all they nessecarily know is that you couldn't hold your liquor. You don't know that it was a deliberate poisoning until the other guy comes up and expresses surprise that you lived and says he's done this before. Though I would say that Miranda should immediately know what your lazarus-enhanced body is capable of enduring, but still.
#495
Posté 29 décembre 2011 - 03:25
eyesofastorm wrote...
I've at least skimmed this entire thread and I find something interesting. This thing I find interesting is that while many people have come out against this breather-mask inconsistency and probably about as many have said that it's not an issue for them, I don't think I've seen one single, solitary little soul say that they prefer the breather-masks. So then, the question becomes; why does Bioware insist on them? I mean... they also insist that they listen to their fans. So I mean... that's kind of obviously not true at this point. And I could accept it if they gave a legitimate reason why they have to rock the breather-masks, but the official word is apparently that they like them so the fans can just suck it. Setting aside the whole, "We listen to our fans. (NOT!)" issue, it just really makes me wonder if there is anyone in the whole company that has been to business school...
nah dude... they just refer to the... buisness wiki.
#496
Posté 29 décembre 2011 - 03:26
Ryzaki wrote...
didymos1120 wrote...
Ryzaki wrote...
Only times I can recall Shep's being hurt are Lazarus (where he grabs his side grimacing and you can see the scars), and after Arrival. And in Arrival you wake up in a med bay after I assume Chakwas (or whomever) is done patching Shep up.
Beacon on Eden Prime. End of ME1. If you drank the poison drink on Omega.
Shep wasn't seriously hurt by the beacon (which is why I didn't include it). Though point about Omega. Doesn't he/she simply pass out and then wake up?
You didn't specify that it had to be "seriously" (and I actually don't think any of them other than dying count by that criterion). And regardless of how permanent the effects of any of those were, I don't think you can consider any of them particularly good for Shep.
#497
Posté 29 décembre 2011 - 03:27
#498
Posté 29 décembre 2011 - 03:27
Ryzaki wrote...
didymos1120 wrote...
Ryzaki wrote...
Only times I can recall Shep's being hurt are Lazarus (where he grabs his side grimacing and you can see the scars), and after Arrival. And in Arrival you wake up in a med bay after I assume Chakwas (or whomever) is done patching Shep up.
Beacon on Eden Prime. End of ME1. If you drank the poison drink on Omega.
Shep wasn't seriously hurt by the beacon (which is why I didn't include it). Though point about Omega. Doesn't he/she simply pass out and then wake up?
The drink was supposed to have killed him. If you listen to the man, that has accompanied you once you wake up.
If you go back, the Batarian has a suprised face... Due to the fact you're supposed to be dead.
He didn't just pass out, then wake up...
Modifié par KadianK, 29 décembre 2011 - 03:27 .
#499
Posté 29 décembre 2011 - 03:28
strive wrote...
The same way one rationalizes bring a man back from the dead after burning up in a planets atomosphere.
It is silly, but why should we add more silly? Maybe they should add Volus riding into battle on top of Elcor mounted with CAINs. It is silly but hey it sounds/looks cool.
.
Well that would hilarous and down right awesome... The point I was making was they explained it away with some scifi about cybernetics, tissue regrowth and flipping Shepards brain like a computer and throwing "Hey its the future .. roll with it" Plus I could not stop thinkg about the 6 million Dollar Man through out the whole part. Well all know that it was just a ploy to explain away the 2 time gap... did not any of care not really. It was fogetten and brushed away ... just the whole breathing mask they... hell most have just Mass Effect Fields and moved on and this never being Bioware offical stance. Mass Effect Feilds work cause its simple and straight the point and in universe for Mass Effect and really to the majority of players a moot point. Just like Shepard being rebuilt like the 6 million dollar man.
#500
Posté 29 décembre 2011 - 03:28




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