1-Is there a revision of the Codex system planned for the future, be it via patch or expansion? If so, what can we expect?
2-Was it intentionally designed this way to be of more use to those who have a keener interest in backstory? What I mean by this is that it seems to be a system where you need to dedicate serious time to perusing. There is a Lot of information in it, but in order to get that information It seems that one needs to dedicate an afternoon to IT rather than to the gameplay. To some this is exciting and a welcome break from the game; to me it is not. Were those people the target audience for the codex, or is it that way simply because that's the way it was designed.
3-Were modders and scripters held in mind during the planning stages of the Codex? Ie. I confess that this is a part of the game I am not too keen on, although to be fair I am having a jolly old time running around the world of Ferelden without really using it all that much. I am one that loves to try out mods created by the community and give feedback to those that take a lot of time out of their day to provide us with fascinating new content for free. If this particular Design makes it easier for the modders to incorporate their stories and quests into it, then I may just change my opinion on this alone.
4(suggestion)-The witcher. Most brilliant system of in-game information management I have ever seen. I need not say anything else on the subject as it speaks volumes to those who have played it, and I'm sure the Devs at Bioware have seen it also.
While I'm sure there will be a lot of opinions and answers to these questions from the community, I would really appreciate hearing it from the horse's mouth as well.
EDIT: I realized later, after a few replies, that what I was referring to was not only the Codex, but the entire journal system in general, including quest information and all that Jazz. A small yet important difference, and my apologies for the confusion.
Modifié par Godeshus, 23 novembre 2009 - 09:53 .





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