Modifié par Ryzaki, 29 décembre 2011 - 07:04 .
Breathing masks
#251
Posté 29 décembre 2011 - 07:03
#252
Posté 29 décembre 2011 - 07:08
I for one, am really greatful that a company can create a game so great that the only thing people have left to ***** about is minor trivial crap like breathing masks.
The silver lining folks, it's always there.
#253
Posté 29 décembre 2011 - 07:09
Il Divo wrote...
Andorfiend wrote...
Why exactly is being unable to completely disconnect our brains "pathetic?"
If you were fighting Saren and suddenly Peter Pan flew out of freaking nowhere on a rocket powered Armadillo and blew up Soverign with Stormbringer and the One Ring, you woud be kind of pissed, right? This is Mass Effect, not Kingdom Hearts.
Some of us have a slightly lower threshold for having our Suspension of Disbelief revoked. It comes from knowing things, and thinking about them.
Very true, but also a bit of an overexaggeration. People can enjoy a series for any number of reasons, which means that any time the developers attempt to change something, it may or may not affect what you consider "crucial" to the setting. I personally don't place hardsuits under the crucial category for Mass Effect. I see it as much closer to Star Wars, with fake science thrown on top for fun. On the other hand, Peter Pan swooping in to kill Saren would unravel the plot a great deal. The two comparisons aren't really equivalent in terms of how they affect the series. Deux Ex Machina is far worse, in my opinion.
I agree, however i feel that's a more stark overexaggeration, bordering on melodramatic.
I again come back to the notion that what we see play out visually is not necessarily representative of the full reality that they want to convey as in other sci-fi games. The iconic look is simply that... an iconic look. It's visual flair that can serve multiple purposes, not to disimilar from what one might do in a theatrical production. Would a full hardsuit and helmet unique to each character be good? Possibly. Is it the kind of thing that breaks the game? No. It may harm people, though, who grind the minutia looking to project hard science for the sake of hard science.
If someone wants to point out that a hardsuit would be necessary in a certain caustic environment, someone else might point out that a certain materials may not react appropriately in that environment. Others may point out that a certain material may not work appropriately at that temperature. Or that that same suit could weigh 10x more on another planet. Or that it would become brittle on world with a cold hazard level 2 or higher. Or that it couldn't heat and cool without having to be replaced.
Do you take the time to address these issues and all of the issues that may pop up or do you use that time for other things? I say, make the game flow smoothly rather than stepping into a field of minutia mines that lead down a path that inhibits productivity.
#254
Posté 29 décembre 2011 - 07:12
nitefyre410 wrote...
Though in some case if used properly you can get away with a Deus Ex Machina but Diablo Ex Machine is usually the greater of the two evils.
Mass Effect far more like Star Wars than anything and thats fine... that what is was meant to be.
Now to the bold... knowing things and thinking is good thing and believe me of us that oppose the hysteria of breathe mask both know things and think about more than what you make think and many always may know enough to know when they are thinking too much.
Also true, and that opens up the whole can of worms on "What is considered Deus Ex machina"? Sometimes saving your protagonists feels forced, other times it's considered more acceptable.
#255
Posté 29 décembre 2011 - 07:15
Mr Massakka wrote...
Actually,explosions are possible in space, the same as huge fireballs are. Just not the explosion sound. But let's not bring up that theme, this will probably lead us into 10 more pages of discussion.outlaw1109 wrote...
Phaedon wrote...
Omni-gel,
Indoctrination,
Dragon's Teeth,
Species evolution,
Thermal Sinks (Also Known as Tactical Nightmares),
Mass modification,
An element with NO protons,
FTL,
Mass Relays,
Geth Barriers with no projectors (It's funny, because at least the omni-blades make sense)
If you had seen any ME footage, ever, and thought that this was to be hardcore sci-fi material, you are either scientifically illiterate or hypocritical.
Fire/explosions in space.....I mean, if you have enough sense to say that ME fields can't protect against vacuum, you probably have enough sense to realize that some of the cinematic explosions in this game series are highly unrealistic. Yet, I haven't seen anyone complain about that.....(google it, I don't feel like providing a source).
Personally, seeing a breathing mask on biotic squaddies just made me assume that there was some sort of ME field there.....Kasumi was the only immersion breaker for me, but her head is mostly covered, so I just dealt with it.
Anyway, I don't recognize a single moment in the ME2 campaign where a vacuum protected suit would have been nessesary. Someone may want to give me an example?
I realize that they are possible, but certain inaccuracies could be argued. Which was more or less my point. Being without helmet in certain conditions seems a little unrealistic, however, I don't believe it breaks immersion. It's easy to sit down and break apart scifi games, but I don't get any enjoyment out of it.....
Anyone else notice that (for some reason) at the beginning of ME2 Liara wears a helmet (the intro sequence)but in LOTSB...well, she doesn't? Makes you think......starting to think that perhaps sealed suits were unnecessary for the most part.....
Modifié par outlaw1109, 29 décembre 2011 - 07:20 .
#256
Posté 29 décembre 2011 - 07:20
Xeranx wrote...
nitefyre410 wrote...
Contrary to reason and not being true and when Bioware ever say that in the creation of mass effect that it was to be anything but a Space Opera. They said nothing about hard scifi story from the start. I can accept that you just don't like the breathing mask that fine but this whole notion that Bioware is something not being true to their visions between ME 1 and ME 2 is for a lack of a better term... bull****.. Though I have to say that is some well thought out BS and nicely put but still I have to throw down the BS card on that. Just in the context of this discussion- over all you do have a point but Biowere has not even come close too that... especially not with breathing masks topic.
The reason is Bioware has never set out to make something that nothing more more than Space Opera Scifi. This was never meant to be something along the lines of a 2001 which i get the feeling that alot people(Not you) but a lot poeple are trying to make Mass Effect to be the 2001 of Videos Games and not something along the lines of say Star Wars which is what Bioware set to make from the start. Now if all of suddenly they went and wanted to go what we call serious scifi(the serious being completely subjective) from what they did in Mass Effect 1 then your point is valid but that kind of Shift involves more than a cosmetic change and the removely of helmets.
One to the other point... of we taking in the condisration sound but then scene losses almost its impact if you don't scene the tears and the fient smile on her face because those things are what drive it. Could mute the voice acting and just have the music and facail expressions with the text dialogue and still have a impacting scene. Not as impacting with you have both but more impacting than if you just have sound.
If Bioware never setting out to make more than a space opera means that it shouldn't be taken seriously (I don't mean like a heart attack, but as a piece of fiction) then I have to wonder what I spent money on. It's kind of like buying a pet rock when a chia pet can give you more bang for your buck.
If Bioware never set out to put out a world where you could imagine the relations among the people that live there then they shouldn't have name dropped to try to give it some sort of credibility. You don't say ME2 is our ESB because then you're offering a direct comparison to something that is critically acclaimed. That would be like me saying I could give a similar performance to Don Cheadle or Denzel Washington, but at the same time expecting people to not judge me if I miss the mark in their eyes. It's ridiculous. If I have no intention of being serious about what I'm doing, then I have no business comparing my work to other things or myself to other people who have received praise in the past and still get talked up at various times. I shouldn't even be able to think along that line. I may as well be like M. Night Shyamalan after his head swelled.
I should certainly not even talk about taking over the world when I get nary a mention in anything that's mainstream which is something WoW does even to this day. I mean think about the fact that Blizzard adopted the Chuck Norris meme and actually got him in a commercial giving that meme credence. "There are 10 million people in World of Warcraft, because Chuck Norris allows them to live." It's completely cheesy, but ask yourself why they feel they can do that.
people are going into hysteria over god damn breathing mask...breathing mask.
If this was about poor writing, bad characters, crappy gameplay, etc,,etc than I would be agree with you Bioware would to get there act together... but people are throwing a 2 year old style temper tanturm over a damn comestic feature that does not affect on flipping story, gameplay or anything else its a freaking pointless comestic feature.
and if people can't completely ingore the some of the laws of real science that Mass Effect breaks just freaking exist but get there panties in a not over Breaking mask... then they are taking what they are seeing too, damn serious...get over it already.
Star Wars is considered one of the greatest films in history and its taken as serious work film making that has insired whole generations and still does and its still a Space Opera with jacked up under realistic science.
Mass Effect is not less of a great work in video game and its not less of a one of the best games of this current gen ...because of characters wearing breathing mask and not a damn helmet. Matter I hate to break to some folks but most if all the people out this echo chamber that we call BSN ... could give two fly craps less.
Modifié par nitefyre410, 29 décembre 2011 - 07:22 .
#257
Posté 29 décembre 2011 - 07:21
ODST 5723 wrote...
I agree, however i feel that's a more stark overexaggeration, bordering on melodramatic.
I again come back to the notion that what we see play out visually is not necessarily representative of the full reality that they want to convey as in other sci-fi games. The iconic look is simply that... an iconic look. It's visual flair that can serve multiple purposes, not to disimilar from what one might do in a theatrical production. Would a full hardsuit and helmet unique to each character be good? Possibly. Is it the kind of thing that breaks the game? No. It may harm people, though, who grind the minutia looking to project hard science for the sake of hard science.
If someone wants to point out that a hardsuit would be necessary in a certain caustic environment, someone else might point out that a certain materials may not react appropriately in that environment. Others may point out that a certain material may not work appropriately at that temperature. Or that that same suit could weigh 10x more on another planet. Or that it would become brittle on world with a cold hazard level 2 or higher. Or that it couldn't heat and cool without having to be replaced.
Do you take the time to address these issues and all of the issues that may pop up or do you use that time for other things? I say, make the game flow smoothly rather than stepping into a field of minutia mines that lead down a path that inhibits productivity.
Agreed completely.
To me, optional hardsuits is no different than plot armor function. How often in fiction do we see the mook soldiers take a sword in the stomach and die quietly, while the protagonist is merely wounded, or has just enough time to give out his dying words? That's a perfect example of how the rules are often applied inconsistently. Same thing with immunity to vacuum. I assume the writer is taking artistic license when he makes character X immune to its effects, but not that he's rewriting the lore to say that vacuums aren't deadly.
Modifié par Il Divo, 29 décembre 2011 - 07:22 .
#258
Posté 29 décembre 2011 - 07:22
#259
Posté 29 décembre 2011 - 07:43
King Minos wrote...
I thought the masks were stupid but really was not important to me, what annoyed me was Jack wearing a belt, across her nipples, and that was it for her upper body.
I think that was pretty much universally acknowledged as a bad idea, Bioware included. I mean, just look at her alternate appearence in the DLC of the same name. Pretty clear that this was just an experiment that didn't work.
Dislike the way mods act on this forum. Sure there are many stupid threads and complaints but you shouldn't treat customers like that. I admit, I did not see what Chris wrote, but after reading Chris' apology, it must be pretty insulting. Way to go Chris, well done. Any one know if Jack has discovered upper body clothing yet?
Yeah, well, to be honest, not to sound like a fanboy or anything, but I generally find Bioware's forum attitude to be pretty agreeable. I think I've still kept a copy of a moderator reply to one of my posts on the Monolith forums following the whole post-release debacle FEAR 2 went through... and frankly, it was one step short of hate speech. It's the kind of thing you'd never hear from a staff member of business spoken to your face, as it would inevitably result in them getting punched.
In comparison to that, I find bioware mod's handling of such matters to be pretty good.
#260
Posté 29 décembre 2011 - 08:14
#261
Posté 29 décembre 2011 - 08:16
Need to be said.
#262
Posté 29 décembre 2011 - 08:42
Xeranx wrote...
Anytime you decide to do something contrary to what you've previously established without a sound reason, you undermine your credibility and that of the subject you want to show. If you present yourself as a steadfast individual people will assume such until you do something out of character with your initial portrayal. If you have a good reason for that OOC action and can explain it people can understand and move on. Same thing goes with anything put out for public consumption. It's called being true to your work.
THis needs to seriously be printed out and distributed to all Bioware staff. Both Mass Effect and Dragon Age.
#263
Posté 29 décembre 2011 - 08:59
Il Divo wrote...
Agreed completely.
To me, optional hardsuits is no different than plot armor function. How often in fiction do we see the mook soldiers take a sword in the stomach and die quietly, while the protagonist is merely wounded, or has just enough time to give out his dying words? That's a perfect example of how the rules are often applied inconsistently. Same thing with immunity to vacuum. I assume the writer is taking artistic license when he makes character X immune to its effects, but not that he's rewriting the lore to say that vacuums aren't deadly.
Except in the case of Mass Effect, there's an established reason to wear armor and helmets. Kinetic barriers are not "protect you from everything" shields. At least they weren't in ME1. Walk around on a planet with a chlorine atmosphere with just a breather, and you may live, but Miranda's "perfect" face will have some burns where her face wasn't covered. Eyes will likely be messed up too.
People keep saying "It's science fiction with blue alien space babes, mass effect fields and god-machines, who cares about helmets?" I'll tell you why: Because Mass Effect put them there.
Husks were in ME1, they were in ME2, they will be in ME3
Mass Effect fields were in ME1, they were in ME2, they will be in ME3
Asari were in ME1, they were in ME2, they will be in ME3
Armor and helmets were in ME1, ME2 they got a lot more erratic in application, and the same seems to be happening in ME3 (I'm still convinced that Ash's armor is a direct result of fan outcry)
I can accept these things because they were introduced as Mass Effect lore. There are codex entries about them. People talk about these concepts in game. I have no more problem accepting Eezo in the Mass Effect universe than I do accepting lyrium in Thedas. As long as the application stays consistent Helmets told us that in the ME universe, certain things remained constant. The universe still works in a certain way, at least in this aspect. Removing them effectively changes how the universe works. Removing them for some nebulous cosmetic reason is ittle short of insulting.
Imagine if you will Jade Empire 2 was made. Silk Fox makes a return. But instead of wearing her black outfi and veil, she wears a mask similar to Death's Hand. With no explanation given aside from "We liked the look" Wouldn't that be jarring?
Now, if it is true that there will be a more in-game reson for breathers rather than helmets, I'm willing to listen to those reasons. But the Mass Effect series has long ago spent any trust I may have built up with them. Being able to see Jack's big brown eyes while she walks around shirtless on the Rayya does not inspire confidence in me as far as Mass Effect 3 is concerned.
In ME3, if anyone shows up with a mask in any situation that I think a helmet qualifies, i'm dumping their allergen-free keisters back on the Normandy and picking someone else. Yeah all those intricate facial expressions will really come in handy then, huh?
Modifié par iakus, 29 décembre 2011 - 09:10 .
#264
Posté 29 décembre 2011 - 09:06
Chris Priestly wrote...
I should start off by saying to Terror K that I am sorry for belittling his concern (in the last thread). While I personally find people who get upset over seemly minor details to be overreacting, that doesn't give me the right to make light of his concern. He is concerned because, for him at least, it is an immersion breaker and anything that breaks our players immersion in the games is taken seriously by the dev team. I only said it in that manner as I know Terror has been here a long time and I thought, from prior conversations, we had a certain raport between us. Obviouly I misjudged the situation and my phrasing was uncalled for.
That being said, the dev team looks at issues like this and makes judgements. They listen to fans and, when possible, work to accomodate as many fans as possible. It is listening to them like this that has created things like helmet toggles to try to accomodate a wide variety of interests. There are reasons to have breathing masks in game. And I don't mean "the team was too lazy to make helmets" or whatever, but some fine story based reasons (like one area where "someone" has vented the atmosphere out of a room you are passing through). The team has spent a lot of time making facial animations and dialogs that we want you to see faces for. Now, as I mentioned, toggles, situations where masks are appropriate, etc so sometimes you will see a breathing mask. Hopefully people will look at it and eitehr accept it, or at worst begrudgingly understand why they were used.
You know what Chris. That is what I like about Bioware. You always listen to people concerns and try and encourage a positive atmosphere where people can voice them. I look forward to Mass Effect 3, but will probably wait for the complete edition.
Regarding the topic. The face masks was an immersion breaker. Enough for me not to bring Miranda, Jacob and Jack on missions. Whilst Shepard was covered up from head to to in protective gear, Jack wore hardly anything. Casual clothing can be but naked for all I care, but make sure that during missions, everyone is wearing combat gear.
Thank you for your continued feedback on the forums.
#265
Posté 29 décembre 2011 - 09:09
iakus wrote...
But the Mass Effect series has long ago spent any trust I may have built up with them.
It must be very difficult for you, considering that you're going to spend money on something made by people you don't trust when you could just walk away and spend your money somewhere else.
#266
Guest_Arcian_*
Posté 29 décembre 2011 - 09:11
Guest_Arcian_*
I like you.SpiderFan1217 wrote...
Posted this in the last thread posting here too.
I for one, am really greatful that a company can create a game so great that the only thing people have left to ***** about is minor trivial crap like breathing masks.
The silver lining folks, it's always there.
#267
Posté 29 décembre 2011 - 09:16
Arcian wrote...
I like you.SpiderFan1217 wrote...
Posted this in the last thread posting here too.
I for one, am really greatful that a company can create a game so great that the only thing people have left to ***** about is minor trivial crap like breathing masks.
The silver lining folks, it's always there.
I love him.
#268
Posté 29 décembre 2011 - 09:19
ODST 5723 wrote...
iakus wrote...
But the Mass Effect series has long ago spent any trust I may have built up with them.
It must be very difficult for you, considering that you're going to spend money on something made by people you don't trust when you could just walk away and spend your money somewhere else.
It is, kinda. I used to buy Bioware games site unseen. Because it's Bioware.
Eventually, I will spend the money on ME3. But only because I want to finish the story. I make no promises on when I'll buy it though. I don't play games just to pwn space zombies, or watch technology levels go from Babylon 5 to The Jetsons in a couple of short years. I play Bioware games for an interactive narrative in a universe which, while not based on our rules, is still based on certain consistent rules of its own..
And at this point, I'm prepared to walk away from the franchise completely once Shepard's story is done. The franchise turning into something I don't like. A certain disinterest in the very world they made. Breath masks are just a symptom. If as much attention had been put into immersive elements as was put into making the guns juuuuust right, we'd all be a lot happier.
#269
Posté 29 décembre 2011 - 09:32
I myself am one of those who categorically refused to bring Jack and Miranda to any mission in which they were not forced upon me. Only after getting the alternate appearance pack I started using Miranda. What about all those people who do similar things? If this is the real reason (facial animations) then are those likeminded (those not bringing the rebreather wearing companions along) not pretty much "wasting" those meticulous animations too? what about ALL those lines of dialogue they will never hear because their suspension of disbelief was so broken by Miranda's catsuit or jack's nipplebelt or samara's stripperific outfit?
is the rule of cool more important than consistency? if so how is Mass Effect any more valuable in its art direction and spirit than any other low brow game? and if the rule of cool is followed to appeal to the drooling masses then why woulnd it matter? the drooling masses would not question Helmet Vs Rebreather...they would just go "oohhh shiny".
sadly we cannot pass judgement without having seen the final product.....of course tho bioware's sybilline answers are only making people more suspicious
#270
Posté 29 décembre 2011 - 09:33
iakus wrote...
Except in the case of Mass Effect, there's an established reason to wear armor and helmets. Kinetic barriers are not "protect you from everything" shields. At least they weren't in ME1. Walk around on a planet with a chlorine atmosphere with just a breather, and you may live, but Miranda's "perfect" face will have some burns where her face wasn't covered. Eyes will likely be messed up too.
There was no established reason to wearing armor and helmets. At least, nothing beyond what any person could extrapolate in terms of what purpose armor and helmets serve. The codex entry just outlines exactly what anyone could imagine on their own. And I already covered that under the heading of "plot armor".
That's why I'm emphasizing how consistency is over-rated. Consistency only really matters if you care what the developers are being consistent about. If you don't read the codex, you probably won't care about all the different ways which Mass Efffect (both 1 and 2) go against the lore within cut-scenes. In my case, armor was only ever an aesthetic issue, since characters die only when the narrative wants them to. That's really its only relevance to the series. No narrative or character element really hinges on armor vs. breath masks.
People keep saying "It's science fiction with blue alien space babes, mass effect fields and god-machines, who cares about helmets?" I'll tell you why: Because Mass Effect put them there.
I can accept these things because they were introduced as Mass Effect lore. There are codex entries about them. People talk about these concepts in game. I have no more problem accepting Eezo in the Mass Effect universe than I do accepting lyrium in Thedas. As long as the application stays consistent Helmets told us that in the ME universe, certain things remained constant. The universe still works in a certain way, at least in this aspect. Removing them effectively changes how the universe works. Removing them for some nebulous cosmetic reason is ittle short of insulting.
Far from it. It's merely a plot hole. Han Solo and Leia inevitably explore an asteroid using only breather masks. I didn't assume that in the Star Wars Universe, vacuums don't exist; I assumed (for whatever reason) the director chose to forget the fact that you can't go wandering through space in normal clothing. Likewise with how Firefly often employs the "silence in space" trope, but then deviates back into rule of cool.
Likewise with how tv shows like Mythbusters make a living by taking apart all the various misconceptions people have about how "science" works. In any universe where they contradict the laws of physics, I don't assume that's simply how things work, I assume the writers screwed up or are not aware of scientific rules.
That's why I find it so easy to distance myself from ME2 switching over to breath masks; plot-wise, armor had absolutely no function and doesn't change pretty much anything about how I view the story. It's a completely different example than suggesting Peter Pan magically appearing, which require all the breaches of breath masks, in addition to snapping the plot/internal logic in half which are necessary to making the world work.
Imagine if you will Jade Empire 2 was made. Silk Fox makes a return. But instead of wearing her black outfi and veil, she wears a mask similar to Death's Hand. With no explanation given aside from "We liked the look" Wouldn't that be jarring?
Jarring? Sure. But that actually proves my point regarding how relative consistency is. I care about character consistency much, much more than I care about constant application of heavy armor and helmets, which has only every been a style issue. It's why I'm still not entirely okay with Ashley's ME3 outfit; it's technically "armor", but substantially different from anything I would have expected her to wear after ME1, far from the heavy armor she often describes.
If Silk Fox were wearing a Death's Hand mask, I would inevitably ask the question "why". Likewise with how I found myself very interested in finding out why Anders was such a different character, given how much I enjoyed his personality in Awakening. But minor breaches in logic, which are inevitable? I consider armor, which has no value in terms of the plot, to be one such example and doesn't come even close to destroying the setting. It's really something I'm take it or leave it on. I actually didn't even notice the problem until I came onto the forums and noticed that some users were upset about the switch from armor to outfits.
Modifié par Il Divo, 29 décembre 2011 - 09:38 .
#271
Posté 29 décembre 2011 - 09:34
Neofelis Nebulosa wrote...
Wow, ... I mean ... wow.
I thought the BSN was already bad with its nitpicking, but what I am seeing here is simply taking the top of it.
We get a completely serious point and completely serious arguments and the majority are simply proclaiming it an "overreaction" or "pathetic whining" ...
... for real?
To all these people ... please, for the love of all things decent, just stop. The irony of you people running around calling others the reason why BSN is crazy whilst acting like indolescent pricks is only funny for soo long. And now it's getting annoying. Just stop it and for once have a decent discussion without idiots coming in throwing insults and stupidity around, please!
This.
#272
Posté 29 décembre 2011 - 09:36
SpiderFan1217 wrote...
Posted this in the last thread posting here too.
I for one, am really greatful that a company can create a game so great that the only thing people have left to ***** about is minor trivial crap like breathing masks.
The silver lining folks, it's always there.
Indeed. Kudos to Bioware.
Although, I'd still prefer to have a completely transparent faceplate for helmets so that we can see the characters' faces underneath, and breathing masks do block too much of their faces, IMHO.

I mean wouldn't it be cool to have Strong, Transparent, Multifunctional, Carbon Nanotube Sheets that are as strong as steel making up that faceplate?
Edit: found a more detailed summary for the link
Modifié par Praetor Shepard, 29 décembre 2011 - 09:39 .
#273
Guest_Arcian_*
Posté 29 décembre 2011 - 09:36
Guest_Arcian_*
Seriously, do you all have aspergers or something?iakus wrote...
ODST 5723 wrote...
iakus wrote...
But the Mass Effect series has long ago spent any trust I may have built up with them.
It must be very difficult for you, considering that you're going to spend money on something made by people you don't trust when you could just walk away and spend your money somewhere else.
It is, kinda. I used to buy Bioware games site unseen. Because it's Bioware.
Eventually, I will spend the money on ME3. But only because I want to finish the story. I make no promises on when I'll buy it though. I don't play games just to pwn space zombies, or watch technology levels go from Babylon 5 to The Jetsons in a couple of short years. I play Bioware games for an interactive narrative in a universe which, while not based on our rules, is still based on certain consistent rules of its own..
And at this point, I'm prepared to walk away from the franchise completely once Shepard's story is done. The franchise turning into something I don't like. A certain disinterest in the very world they made. Breath masks are just a symptom. If as much attention had been put into immersive elements as was put into making the guns juuuuust right, we'd all be a lot happier.
#274
Guest_Arcian_*
Posté 29 décembre 2011 - 09:37
Guest_Arcian_*
I can get behind Stmcnsite. Though they should really reconsider the name.Praetor Shepard wrote...
I mean wouldn't it be cool to have Strong, Transparent, Multifunctional, Carbon Nanotube Sheets that are as strong as steel making up that faceplate?
#275
Posté 29 décembre 2011 - 09:45
That said I get why some would be upset about the masks; it can be, and was sometimes, an immersion breaker. As for the OP of the original thread's opinions, whether they overreacted or not is debatable depending on how much you see Mass Effect as a Sci-fi meant to be taken seriously. It also has to do with how much Bioware seems to want Mass Effect to be seen as a semi-serious Sci-fi game. Last thread's OP thinks that Mass Effect started out as somewhat serious Sci-fi and over time Bioware seems to have become less concerned with keeping that up, and that understandably angers him even if you don't share the anger (I don't, but I get it).
Personally, based on things like the masks and the outfits of certain characters, it doesn't seem to me like Bioware wants Mass Effect's Sci-fi element to be taken too seriously. That doesn't make me really mad like it does for some people, but that doesn't mean those people don't have a right to be upset.
And to those who think some are spending way too much time arguing about this: Arguing is fun!
Modifié par RynJ, 29 décembre 2011 - 09:48 .




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