Il Divo wrote...
There was no established reason to wearing armor and helmets. At least, nothing beyond what any person could extrapolate in terms of what purpose armor and helmets serve. The codex entry just outlines exactly what anyone could imagine on their own. And I already covered that under the heading of "plot armor".
That's why I'm emphasizing how consistency is over-rated. Consistency only really matters if you care what the developers are being consistent about. If you don't read the codex, you probably won't care about all the different ways which Mass Efffect (both 1 and 2) go against the lore within cut-scenes. In my case, armor was only ever an aesthetic issue, since characters die only when the narrative wants them to. That's really its only relevance to the series. No narrative or character element really hinges on armor vs. breath masks.
But I do read the codex. I do care about the lore. So do others, given how long this thread has gotten in less than a day. I find world-building to be an incredibly important element in creating a universe for stories. Both science fiction and fantasy. To just decide to change it for nothing more than cosmetic reasons is just mind boggling.
Far from it. It's merely a plot hole. Han Solo and Leia inevitably explore an asteroid using only breather masks. I didn't assume that in the Star Wars Universe, vacuums don't exist; I assumed (for whatever reason) the director chose to forget the fact that you can't go wandering through space in normal clothing. Likewise with how Firefly often employs the "silence in space" trope, but then deviates back into rule of cool.
Likewise with how tv shows like Mythbusters make a living by taking apart all the various misconceptions people have about how "science" works. In any universe where they contradict the laws of physics, I don't assume that's simply how things work, I assume the writers screwed up or are not aware of scientific rules.
But that's just it, these "rules" worked one way in one game, and got tossed out the next. It's not like Han and Leia investgated an asteroid in Episode IV in a full vacuum suit and just a breather in Episode V. The rules changed mid stream and we weren't even given a halfhearted "thermal clips" explanation.
That's why I find it so easy to distance myself from ME2 switching over to breath masks; plot-wise, armor had absolutely no function and doesn't change pretty much anything about how I view the story. It's a completely different example than suggesting Peter Pan magically appearing, which require all the breaches of breath masks, in addition to snapping the plot/internal logic in half which are necessary to making the world work.
I'm rather suprised at this attitude. You're usually a big fan of the "iconic look" yet this changes looks from game to game.
Jarring? Sure. But that actually proves my point regarding how relative consistency is. I care about character consistency much, much more than I care about constant application of heavy armor and helmets, which has only every been a style issue. It's why I'm still not entirely okay with Ashley's ME3 outfit; it's technically "armor", but substantially different from anything I would have expected her to wear after ME1, far from the heavy armor she often describes.
A bit OT, but have you seen the new screenshot of her? It's essentially blue N7 armor. Almost exactly how I'd envision her




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