Bleachrude wrote...
Again, I agree with the consensus that it breaks immersion to not be wearing suits and masks (if Garrus and Grunt who actually wear the full package pretty much no humans should be able to go without) but I do disagree with the notion that it is simply a case of bioware being "unreasonable".
Jack's modelling did take time and effort and if Jack got a suit therre would be multiple demands.
1. Why does only Jack get a suit AND a ship outfit. Quite rightly, many people would point out that their characters like Garrus and Grunt should come with the same options. Same thing with Miranda's catsuit and jacob's bodysuit....
2. If you give Jack a suit, what was the point of spending all those resources on modelling jack and her tattoos when you pretty much won't see them other than on Normandy
The problem is that characters like miranda, jack and jacob, part of their initial design specs _IS_ their specific character look and suits pretty much cover that up...Something similar goes for facial animation in that you're spending a lot of effort (time and money) that won't actually get used....
ME2's Jack is clearly a Riddick expy (which I have no problem with since the mass effect games have ALWAYS been homages to space opera/science fiction) but one where part of the defining features breaks immersion in many cases.
As an aside, I id like how in Kasumi's and Samara's LM you actually had to take OFF the armour since it would actually make you stick out..Frankly, in the main game, there should be more of this..
That's why I thought everybody should have had clothing for on the Normandy and certain safe zones, and clothing for on the job (which ME1 kind of did). Or at the very least, clothing for more hazardous places.
I can see that there's this basic deal with making each character look iconic all the time, and I can also see the point in not wanting to hide faces too often, but here's the things when it comes down to it:-
Where do you talk to you squaddies and have them in dialogue most of the time? Answer: either on the Normandy, or in a place that's not particularly dangerous?
Is it impossible to have an iconic look that's practical too? Answer: No. If Samara or Miranda had merely zipped the cleavage and donned a proper, sealed helmet, they'd largely be okay. Jack is a harder issue, but I've seen plenty of suggestions regarding her having personalised armour with rough decals somewhat resembling her tattoos.
How often do you enter a dangerous, hazardous area anyway? Answer: Not often, and most of the ones that you do enter don't have a lot of dialogue. The Migrant Fleet is the main exception to the rule here, but you really do need fully-clothed and sealed people with helmets there. It along with Tarith were the two big offenders in ME2, especially if you took Jack. Ascension made it pretty clear how careful and concerned the quarians are with contamination when the book's heroes were under quarrantine and had to be decontaminated, double-checked and fully-suited up before even being allowed to leave their ship. ME2 made a complete mockery of that. The point is, it's not even that commonplace for the most part, so it's rare you'd even be hiding your characters' faces.
Can you make helmets that still expose most of the face? Answer: Yes. There are even a couple for Shepard in ME2, and plenty of people have posted images on these forums before with bubble-faced dome helmets and other variations that still reveal most of the characters' face beyond the visor.
The overall point here is, there's no excuse for it.