[quote]Terror_K wrote...
If that's what you actually think we're saying, you clearly haven't even been paying attention.[/quote]
Until you become the Voice of Logic, or the Voice of the People, I would feel more comfortable, if you didn't refer to yourself in plural. If you are referring to anything but breathing masks, then you are knowingly derailing the thread (again). But I am happy to see that you are not saying that breathing masks are unrealistic.
[quote]The issue isn't that "oxygen masks are unrealistic" at all. It's that they alone aren't a suitable subtitute for a proper, sealed helmet against the various dangers of space.[/quote]
[quote]
various dangers of space. [/quote]
[quote]space. [/quote]
Space is an impressive buzzword, but keep your melodramatic expressions elsewhere. In ME2, only Shepard comes in contact with space. In both of the occasions that he does so, he or she are wearing full helmets.
And the fact that an oxygen mask is not a suitable replacement for a helmet is quite astonishing. I agree that if you should find any helmets lying around the Normandy, you should have your crew wear them ASAP. It has been established for ages that Cerberus doesn't outfit you.
[quote]It's not just the breathing masks either, but the outfits the squaddies wore beneath their necks as well.[/quote]
Excuse me.
Is the title of this thread "Breathing masks", or "Terror_K establishes how Mass Effect 2 is a Michael Bay movie because of lack of plastic armor"?
[quote]Exposing skin and not being properly sealed is a hazard when you're on a mission that could have you exploring all manners of environments. In ME1 the people making the game realised this, as everybody had a proper, sealed suit and full-faced helmets were automatically equipped whenever necessary.[/quote]
As opposed to ME2, where you often came in contact with enviromental hazards? I don't remember any notable. In fact, ME1 establishes pretty dramatically about how its variety of armors are in fact, in no way suitable in planets with enviromental hazards. You seem quick to forget that.
[quote]So you claim. I've seen no real proof of this beyond that.And if it's true that hardly speaks well of those making the game. [/quote]
Where in my post did I mention anything about a
developer? Phantasising again?
[quote]It means they know they're making a product that's annoying a part of their fanbase and they're trying to avoid these factors coming to the fore.[/quote]
Actually, I specifically said that they broke forum rules, in order to do the exact opposite. They also happenned to refuse (eventually) to enfore forum rules, this time by punishing a specific group of posters guilty of derailment and personal attacks. I am pretty sure that someone who would rather some people shut up, would do so, not lick their colons and encourage them to go on.
[quote]Perhaps if they were trying to remain more true to the
original formula instead of pandering to the mainstream like they are they wouldn't need to do whatever it is you claimed they did.[/quote]
I feel for you Terror.
I also hate the mainstream crowd.
They are inferior to us, considerably dumber, less mature and shouldn't have games out there that they like.
I too, feel extremelly proud for being able to play a very specific kind of game. You see, playing that kind of video game, makes us special! We are so smart!
I too, don't care at all, that we are in a middle of yet another recession, and I'd rather that people made games as a hobby, not as part of a legitimate business while trying to make money.
[quote]But it
does break the lore. The Migrant Fleet allowing Jack aboard like that alone does that.[/quote]
Actually, you either didn't care enough about the lore to pay attention, or you don't want to admit that the lore is proving you wrong. Tali specifically requests for a team to make sure that Shepard and co. don't bring over any contaminants. So, unless Jack was to poo or pee, I fail to see how she would produce new germs.
So, tell us, Terror, did Jack poo or pee?
[quote]The fact that the game suddenly considers the squaddies being dressed like that as fine breaks the lore.[/quote]
The game is code thrown together. It doesn't consider anything. You'll have to be a bit more specific.
[quote]Half the squaddies shouldn't have the medi-gel dispensers, oxygen or power supplies that only armour provide that they magically do[/quote]
Except that the medi-gel dispensing system only requires a signal receptor and some tubes. There is no real difference if you are wearing an armor or not. Unless you are implying that your squadmates in ME1 were nude inside of the armor, then the tubes and receptor would have to interact with clothing just like in ME2.
[quote](unless Miranda really does keep these things in her chest and rear-end, and Jack has them lined in her straps, etc.).[/quote]
Sure, why not?
[quote]They've said that kinetic barriers don't protect against most of the dangers of space.[/quote]
Well, that's incredible. The fact that you still don't want to realize what space means, I mean.
[quote]Really? Where exactly. Aside from the fact that Shepard no longer even has a line attaching his/her helmet to the back of his/her armour any more, I don't see anything providing oxygen to Samara, Miranda or Jack's masks. They've got the equivalent of sucking a plastic cup to their faces and just breathing whatever is inside.[/quote]
Let me put it this way. In ME1, how is Tali supplied with new and fresh air?
[quote]And where are Jack's, Miranda's, Thane's, etc?[/quote]
Where's the holo projector of the geth barriers in ME1?
[quote]You're visiting strange worlds... who knows
what there could be? Just because there's only one obviously bad example doesn't change the fact that Shepard could have taken his team to any number of strange, exotic and dangerous worlds.[/quote]
I don't know what obscure Star Trek game you are playing instead of ME, but you are:
-Not visiting any uncharted worlds,
-Worlds which astronomers haven't observed before,
-Going where no man has went before,
-In a ship with a pretty capable atmospheric detection system.
The only "strange new world" that I can remember visiting in ME2, is the WC over at Shepard's cabin.
[quote]And there's still the whole Migrant Fleet issue, which is more of a reverse factor (i.e. they don't want anything from
you getting into their ships).[/quote]
What part of
you is getting into their ships?
[quote]These are all cases related to the entire ensemble, not just the helmets/masks.[/quote]
Well, we have yet to find a problem with masks, have we?
[quote]When you're exploring dangerous, alien worlds[/quote]
Such as? Which world were you unprepared for?
[quote]as an occupation it makes sense to have a completely sealed suit. The whole point of the original Mass Effect outfits was that they functioned as not just armour but a space suit, survival suit, environmental suit, radiation suit, etc. all in one. [/quote]
Radiation? In ME1?
Also, ME1 hardsuits were terrible for survival suits, what the hell are you talking about?
[quote]
Putting a breathing mask on instead of a sealed helmet and wearing straps or outfits with cleavage holes as an alternative is like a fightfighter doing his job in a speedo. [/quote]
Modern firefighters are only wearing protective clothing because they know that there is an enviromental hazard.
Firefighters do NOT, and please get this idea out of your head, wear any extra apparel just in case. Frequently, the units with the extra apparel are specialized ones.
[quote]Which just proves my point even more: had Jack, Miranda, Samara, etc. visited any of those planets notorious for toxin, heat and cold hazards in ME1, they'd have died on the spot. Or should have. Given how BioWare not treat the issue with ME2 and seemingly ME3 now too, they'd probably be fine.[/quote]
Well, it's a good thing that they didn't, actually, visit any worlds with serious enviromental hazards, non?
Modifié par Phaedon, 31 décembre 2011 - 02:59 .