Breathing masks
#501
Posté 31 décembre 2011 - 03:12
The breathing masks are silly. They don't make a lot of sense. ME1 approached sci-fi in a much much better way, and I hate that they took more of a Star Wars route with ME2.
I mean, it's bad enough that they brought Shepard back to life after suffocating in the vacuum of space. I don't care how much science has progressed; finding the body (which would take how long to begin with...?) and reanimating it after that is impossible, barring the hand of God getting involved.
ME1 tried to make sense scientifically. ME2 said, "**** it."
#502
Posté 31 décembre 2011 - 03:12
mybudgee wrote...
Who cares about star trek?? Isn't it dead? I heard there were officially no more cheesy TV shows or awful movies in the works
Everytime you pick up a cell phone or look at your tablet, Kindle, Nook, or Ipad... Star Trek is looking back at you alive and well.
unless of course
your battery is dead.
Modifié par nitefyre410, 31 décembre 2011 - 03:18 .
#503
Posté 31 décembre 2011 - 03:17
staindgrey wrote...
I won't go into as huge of a rant as others here (the pro-helmets side is clearly well represented), but I do want to share my opinion at least.
The breathing masks are silly. They don't make a lot of sense. ME1 approached sci-fi in a much much better way, and I hate that they took more of a Star Wars route with ME2.
I mean, it's bad enough that they brought Shepard back to life after suffocating in the vacuum of space. I don't care how much science has progressed; finding the body (which would take how long to begin with...?) and reanimating it after that is impossible, barring the hand of God getting involved.
ME1 tried to make sense scientifically. ME2 said, "**** it."
Phoenix Down....I keep telling people its the ultimate cure all.
The whole 4 billion credit man trumps the breathing mask.. completely thats really why I honestly think hysteria is pointless ... they already went of the depend... can't go back now.
Oh yeah and don't forget suffocated... AND made rentry and planet fall.
and Breathing mask ..break immersion..
Modifié par nitefyre410, 31 décembre 2011 - 03:35 .
#504
Posté 31 décembre 2011 - 03:19
[quote]Terror_K wrote...
If that's what you actually think we're saying, you clearly haven't even been paying attention.[/quote]
Until you become the Voice of Logic, or the Voice of the People, I would feel more comfortable, if you didn't refer to yourself in plural. If you are referring to anything but breathing masks, then you are knowingly derailing the thread (again). But I am happy to see that you are not saying that breathing masks are unrealistic.
[quote]The issue isn't that "oxygen masks are unrealistic" at all. It's that they alone aren't a suitable subtitute for a proper, sealed helmet against the various dangers of space.[/quote]
[quote]
various dangers of space. [/quote]
[quote]space. [/quote]
Space is an impressive buzzword, but keep your melodramatic expressions elsewhere. In ME2, only Shepard comes in contact with space. In both of the occasions that he does so, he or she are wearing full helmets.
And the fact that an oxygen mask is not a suitable replacement for a helmet is quite astonishing. I agree that if you should find any helmets lying around the Normandy, you should have your crew wear them ASAP. It has been established for ages that Cerberus doesn't outfit you.
[quote]It's not just the breathing masks either, but the outfits the squaddies wore beneath their necks as well.[/quote]
Excuse me.
Is the title of this thread "Breathing masks", or "Terror_K establishes how Mass Effect 2 is a Michael Bay movie because of lack of plastic armor"?
[quote]Exposing skin and not being properly sealed is a hazard when you're on a mission that could have you exploring all manners of environments. In ME1 the people making the game realised this, as everybody had a proper, sealed suit and full-faced helmets were automatically equipped whenever necessary.[/quote]
As opposed to ME2, where you often came in contact with enviromental hazards? I don't remember any notable. In fact, ME1 establishes pretty dramatically about how its variety of armors are in fact, in no way suitable in planets with enviromental hazards. You seem quick to forget that.
[quote]So you claim. I've seen no real proof of this beyond that.And if it's true that hardly speaks well of those making the game. [/quote]
Where in my post did I mention anything about a developer? Phantasising again?
[quote]It means they know they're making a product that's annoying a part of their fanbase and they're trying to avoid these factors coming to the fore.[/quote]
Actually, I specifically said that they broke forum rules, in order to do the exact opposite. They also happenned to refuse (eventually) to enfore forum rules, this time by punishing a specific group of posters guilty of derailment and personal attacks. I am pretty sure that someone who would rather some people shut up, would do so, not lick their colons and encourage them to go on.
[quote]Perhaps if they were trying to remain more true to the original formula instead of pandering to the mainstream like they are they wouldn't need to do whatever it is you claimed they did.[/quote]
I feel for you Terror.
I also hate the mainstream crowd.
They are inferior to us, considerably dumber, less mature and shouldn't have games out there that they like.
I too, feel extremelly proud for being able to play a very specific kind of game. You see, playing that kind of video game, makes us special! We are so smart!
I too, don't care at all, that we are in a middle of yet another recession, and I'd rather that people made games as a hobby, not as part of a legitimate business while trying to make money.
[quote]But it does break the lore. The Migrant Fleet allowing Jack aboard like that alone does that.[/quote]
Actually, you either didn't care enough about the lore to pay attention, or you don't want to admit that the lore is proving you wrong. Tali specifically requests for a team to make sure that Shepard and co. don't bring over any contaminants. So, unless Jack was to poo or pee, I fail to see how she would produce new germs.
So, tell us, Terror, did Jack poo or pee?
[quote]The fact that the game suddenly considers the squaddies being dressed like that as fine breaks the lore.[/quote]
The game is code thrown together. It doesn't consider anything. You'll have to be a bit more specific.
[quote]Half the squaddies shouldn't have the medi-gel dispensers, oxygen or power supplies that only armour provide that they magically do[/quote]
Except that the medi-gel dispensing system only requires a signal receptor and some tubes. There is no real difference if you are wearing an armor or not. Unless you are implying that your squadmates in ME1 were nude inside of the armor, then the tubes and receptor would have to interact with clothing just like in ME2.
[quote](unless Miranda really does keep these things in her chest and rear-end, and Jack has them lined in her straps, etc.).[/quote]
Sure, why not?
[quote]They've said that kinetic barriers don't protect against most of the dangers of space.[/quote]
Well, that's incredible. The fact that you still don't want to realize what space means, I mean.
[quote]Really? Where exactly. Aside from the fact that Shepard no longer even has a line attaching his/her helmet to the back of his/her armour any more, I don't see anything providing oxygen to Samara, Miranda or Jack's masks. They've got the equivalent of sucking a plastic cup to their faces and just breathing whatever is inside.[/quote]
Let me put it this way. In ME1, how is Tali supplied with new and fresh air?
[quote]And where are Jack's, Miranda's, Thane's, etc?[/quote]
Where's the holo projector of the geth barriers in ME1?
[quote]You're visiting strange worlds... who knows what there could be? Just because there's only one obviously bad example doesn't change the fact that Shepard could have taken his team to any number of strange, exotic and dangerous worlds.[/quote]
I don't know what obscure Star Trek game you are playing instead of ME, but you are:
-Not visiting any uncharted worlds,
-Worlds which astronomers haven't observed before,
-Going where no man has went before,
-In a ship with a pretty capable atmospheric detection system.
The only "strange new world" that I can remember visiting in ME2, is the WC over at Shepard's cabin.
[quote]And there's still the whole Migrant Fleet issue, which is more of a reverse factor (i.e. they don't want anything from you getting into their ships).[/quote]
What part of you is getting into their ships?
[quote]These are all cases related to the entire ensemble, not just the helmets/masks.[/quote]
Well, we have yet to find a problem with masks, have we?
[quote]When you're exploring dangerous, alien worlds[/quote]
Such as? Which world were you unprepared for?
[quote]as an occupation it makes sense to have a completely sealed suit. The whole point of the original Mass Effect outfits was that they functioned as not just armour but a space suit, survival suit, environmental suit, radiation suit, etc. all in one. [/quote]
Radiation? In ME1?
Also, ME1 hardsuits were terrible for survival suits, what the hell are you talking about?
[quote]
Putting a breathing mask on instead of a sealed helmet and wearing straps or outfits with cleavage holes as an alternative is like a fightfighter doing his job in a speedo. [/quote]
Modern firefighters are only wearing protective clothing because they know that there is an enviromental hazard.
Firefighters do NOT, and please get this idea out of your head, wear any extra apparel just in case. Frequently, the units with the extra apparel are specialized ones.
[quote]Which just proves my point even more: had Jack, Miranda, Samara, etc. visited any of those planets notorious for toxin, heat and cold hazards in ME1, they'd have died on the spot. Or should have. Given how BioWare not treat the issue with ME2 and seemingly ME3 now too, they'd probably be fine.[/quote]
Well, it's a good thing that they didn't, actually, visit any worlds with serious enviromental hazards, non?
[/quote]
Marry me
It was a joke
#505
Posté 31 décembre 2011 - 03:26
#506
Posté 31 décembre 2011 - 03:32
#507
Posté 31 décembre 2011 - 04:09
Phaedon wrote...
As opposed to ME2, where you often came in contact with enviromental hazards? I don't remember any notable. In fact, ME1 establishes pretty dramatically about how its variety of armors are in fact, in no way suitable in planets with enviromental hazards. You seem quick to forget that.
ME 1 established that a hardsuit could protect you, for a while, from enviroments that would be instant death without a suit. Enviroments which are, in fact, much deadlier than a mere hard vacuum.
It also established that wearing the right suit, one designed for extreme enviroments, provided more protection than wearing a generic combat suit.
Or had you forgotten that so quickly?
Phaedon wrote...
Actually, you either didn't care enough about the lore to pay attention, or you don't want to admit that the lore is proving you wrong. Tali specifically requests for a team to make sure that Shepard and co. don't bring over any contaminants. So, unless Jack was to poo or pee, I fail to see how she would produce new germs.
So, tell us, Terror, did Jack poo or pee?
Bare skin is bare skin. It cannot be 100% sterilized no matter how much blue goo you rub on. Even if you did somehow completely sterilize your epidermis, you would continue to shed skin cells, which can be a lethal allergen to quarians. Your skin is also not germ proof. You could have been sterilized when you walked through the door, yet still infect the liveship. Even better, since this was a trial which witnesses gathered to from throughout the fleet, your introduced pathogen would have rapidly spread throught the Migrant fleet and could have led to the deaths of a sizable percentage of the remaining quarians. Are we supposed to believe the Migrant Fleet was going to run that risk just because Jack likes to show off her tats?
Phaedon wrote...
Let me put it this way. In ME1, how is Tali supplied with new and fresh air?
Same way she's supplied with food, or excretes waste. The same way everyone else is for that matter, off screen. It's a technical detail that can be assumed to be handled without comment. Every Volus has much higher life support requirements than any Quarian, yet they seem to travel routinely and without comment through eviroments which are low-pressure, high-tempurature hells to them.
We never see the Normandy 1 or 2 discharge her drive core, yet we know it has to happen. We never see the Normandy 1 fuel up. We never have Dr. Chackwas tell us we're out of medi-gel.
I'm perfectly okay with important elements that can happen off screen, be assumed to happen off screen and with only a mention in the codex, or the assumpiton that I can figure it out for myself.
Phaedon wrote...
Well, we have yet to find a problem with masks, have we?Such as? Which world were you unprepared for?When you're exploring dangerous, alien worlds
There have been several cited examples in this thread of ground missions on worlds whose codex entries state that the atmospheres are too hot, too cold, or toxic to be survived without considerable life support.
Off the top of my head, the Firewalker mission where you can wander around inside the caldera of a volcano with an active lava lake on three sides of you.
There are also several places you visit, like the Collector ship, where vacuum, even if not present, should have been anticipated as a reasonable threat. I mean, how hard would it have been for the collectors to turn off the "Keep air in" field and space your ground team.
So either Shepard is an idiot (plausible), or those breathmasks were intended to deal with explosive decompression.
And if Cerberus isn't supplying your team, why aren't we allowed to? How is it I could never buy Garrus a new suit of armour? I know three places on the Citidel that would be happy to sell me a suit of Turian armour. They would also be happy to let me fit Jack out with a suit of Assasin IX armour, but that wasn't an option.
Why? I had the cash.
Modifié par Andorfiend, 31 décembre 2011 - 04:11 .
#508
Posté 31 décembre 2011 - 04:19
#509
Posté 31 décembre 2011 - 04:27
I agree with SWM.Someone With Mass wrote...
I'd rather have neither. An actual military uniform would be the best.
I think I need to lie down.
#510
Posté 31 décembre 2011 - 05:37
#511
Posté 31 décembre 2011 - 05:57
I think it's great that Bioware is refusing to be internally consistent with their science. They're absolutely living up to the standard in ME1, where they also refused to be internally consistent with their science.
#512
Posté 31 décembre 2011 - 06:54
#513
Posté 31 décembre 2011 - 07:09
Except, just like in that commercial, combining the two in a seamless fashion leads to an overall better experience.Mclouvins wrote...
This is like one of those old Reese's cup commercials. Keep your immersion out of my gameplay/aesthetic. No you keep your gameplay/aesthetic out of my immersion.
Modifié par Sgt Stryker, 31 décembre 2011 - 07:09 .
#514
Posté 31 décembre 2011 - 07:45
Andorfiend wrote...
Phaedon wrote...
As opposed to ME2, where you often came in contact with enviromental hazards? I don't remember any notable. In fact, ME1 establishes pretty dramatically about how its variety of armors are in fact, in no way suitable in planets with enviromental hazards. You seem quick to forget that.
ME 1 established that a hardsuit could protect you, for a while, from enviroments that would be instant death without a suit. Enviroments which are, in fact, much deadlier than a mere hard vacuum.
It also established that wearing the right suit, one designed for extreme enviroments, provided more protection than wearing a generic combat suit.
Or had you forgotten that so quickly?Phaedon wrote...
Actually, you either didn't care enough about the lore to pay attention, or you don't want to admit that the lore is proving you wrong. Tali specifically requests for a team to make sure that Shepard and co. don't bring over any contaminants. So, unless Jack was to poo or pee, I fail to see how she would produce new germs.
So, tell us, Terror, did Jack poo or pee?
Bare skin is bare skin. It cannot be 100% sterilized no matter how much blue goo you rub on. Even if you did somehow completely sterilize your epidermis, you would continue to shed skin cells, which can be a lethal allergen to quarians. Your skin is also not germ proof. You could have been sterilized when you walked through the door, yet still infect the liveship. Even better, since this was a trial which witnesses gathered to from throughout the fleet, your introduced pathogen would have rapidly spread throught the Migrant fleet and could have led to the deaths of a sizable percentage of the remaining quarians. Are we supposed to believe the Migrant Fleet was going to run that risk just because Jack likes to show off her tats?Phaedon wrote...
Let me put it this way. In ME1, how is Tali supplied with new and fresh air?
Same way she's supplied with food, or excretes waste. The same way everyone else is for that matter, off screen. It's a technical detail that can be assumed to be handled without comment. Every Volus has much higher life support requirements than any Quarian, yet they seem to travel routinely and without comment through eviroments which are low-pressure, high-tempurature hells to them.
We never see the Normandy 1 or 2 discharge her drive core, yet we know it has to happen. We never see the Normandy 1 fuel up. We never have Dr. Chackwas tell us we're out of medi-gel.
I'm perfectly okay with important elements that can happen off screen, be assumed to happen off screen and with only a mention in the codex, or the assumpiton that I can figure it out for myself.Phaedon wrote...
Well, we have yet to find a problem with masks, have we?Such as? Which world were you unprepared for?When you're exploring dangerous, alien worlds
There have been several cited examples in this thread of ground missions on worlds whose codex entries state that the atmospheres are too hot, too cold, or toxic to be survived without considerable life support.
Off the top of my head, the Firewalker mission where you can wander around inside the caldera of a volcano with an active lava lake on three sides of you.
There are also several places you visit, like the Collector ship, where vacuum, even if not present, should have been anticipated as a reasonable threat. I mean, how hard would it have been for the collectors to turn off the "Keep air in" field and space your ground team.
So either Shepard is an idiot (plausible), or those breathmasks were intended to deal with explosive decompression.
And if Cerberus isn't supplying your team, why aren't we allowed to? How is it I could never buy Garrus a new suit of armour? I know three places on the Citidel that would be happy to sell me a suit of Turian armour. They would also be happy to let me fit Jack out with a suit of Assasin IX armour, but that wasn't an option.
Why? I had the cash.
I wouldn't bother. Phaedon has a way of dodging critical discussion when it comes to character outfits and the lore.
I think he just refuses to acknowledge that ME2's compromise between the MEverse lore and squadmate appearances (for the purpose of giving them each a "one size fits all" iconic appearance) was a hamfisted attempt at making the squadmates look unique. Good intentions, bad methods. As many others have said before, it would have been best to give each squadmate a unique casual and combat appearance, rather than put them in the same outfits for the duration of the game.
#515
Posté 31 décembre 2011 - 08:59
nitefyre410 wrote...
staindgrey wrote...
I won't go into as huge of a rant as others here (the pro-helmets side is clearly well represented), but I do want to share my opinion at least.
The breathing masks are silly. They don't make a lot of sense. ME1 approached sci-fi in a much much better way, and I hate that they took more of a Star Wars route with ME2.
I mean, it's bad enough that they brought Shepard back to life after suffocating in the vacuum of space. I don't care how much science has progressed; finding the body (which would take how long to begin with...?) and reanimating it after that is impossible, barring the hand of God getting involved.
ME1 tried to make sense scientifically. ME2 said, "**** it."
Phoenix Down....I keep telling people its the ultimate cure all.
The whole 4 billion credit man trumps the breathing mask.. completely thats really why I honestly think hysteria is pointless ... they already went of the depend... can't go back now.
Oh yeah and don't forget suffocated... AND made rentry and planet fall.
and Breathing mask ..break immersion..
^^These people have it right^^
You maybe complaining about Breather Mask but what really needs to be complained about is how Shepard was dead for 2 weeks or so before Cerebus even started to revive him/her. Not even Star Trek or Star Wars brought someone back to life that long, when Star Trek did it the person had only been dead 1-2 minutes but not 2 weeks plus. Breathing Mask is trivial compared to Shepards revival and I do hope we get more details/reaction on it in ME3 unlike ME2.
Modifié par DarthSliver, 31 décembre 2011 - 09:01 .
#516
Posté 31 décembre 2011 - 09:10
DarthSliver wrote...
You maybe complaining about Breather Mask but what really needs to be complained about is how Shepard was dead for 2 weeks or so before Cerebus even started to revive him/her. Not even Star Trek or Star Wars brought someone back to life that long, when Star Trek did it the person had only been dead 1-2 minutes but not 2 weeks plus. Breathing Mask is trivial compared to Shepards revival and I do hope we get more details/reaction on it in ME3 unlike ME2.
But wait, I thought that the Shadow Broker's Forces were much quicker than two weeks in recovering Shepard?
I thought it just took a month to contact the Collectors to set up a deal that the SB wanted, and the SB knew that the Collectors really, really wanted Shepard. Then Cerberus and Liara intervene during their planned exchange on Omega as we learn from the comics.
But tbh, I don't know for sure the length of the delay from planet fall to recovery...
Edit: After double checking what I can, it seems Feron was the one who got Shepard first? I'm still not sure.
And could we please stop insulting others about what we "should be complaining" about? People are throwing around to many silly opinions about that kind of stuff, tbh.
Modifié par Praetor Shepard, 31 décembre 2011 - 09:29 .
#517
Posté 31 décembre 2011 - 09:39
Mr. MannlyMan wrote...
I think he just refuses to acknowledge that ME2's compromise between the MEverse lore and squadmate appearances (for the purpose of giving them each a "one size fits all" iconic appearance) was a hamfisted attempt at making the squadmates look unique. Good intentions, bad methods. As many others have said before, it would have been best to give each squadmate a unique casual and combat appearance, rather than put them in the same outfits for the duration of the game.
Not sure about Phaedon but I've been pointing out that "simply giving two suits solves the problem" comes at a cost. One that I think logically, the director in charge would say is not worth it...That's not been refuted by anyone (indeed, given that they sell skins, character modelling isn't cheap IMO).
I think Bioware could've fit two suits per character, but it would've come at the cost of at least 2 other characters (which I do agree with smudboy about since it would also hopefully mean less "calibrations fro garrus")
#518
Posté 31 décembre 2011 - 09:58
Bleachrude wrote...
Mr. MannlyMan wrote...
I think he just refuses to acknowledge that ME2's compromise between the MEverse lore and squadmate appearances (for the purpose of giving them each a "one size fits all" iconic appearance) was a hamfisted attempt at making the squadmates look unique. Good intentions, bad methods. As many others have said before, it would have been best to give each squadmate a unique casual and combat appearance, rather than put them in the same outfits for the duration of the game.
Not sure about Phaedon but I've been pointing out that "simply giving two suits solves the problem" comes at a cost. One that I think logically, the director in charge would say is not worth it...That's not been refuted by anyone (indeed, given that they sell skins, character modelling isn't cheap IMO).
I think Bioware could've fit two suits per character, but it would've come at the cost of at least 2 other characters (which I do agree with smudboy about since it would also hopefully mean less "calibrations fro garrus")
Well, I feel that's jumping to conclusions though.
Check out this article, www.gamesradar.com/the-making-of-mass-effect-2/, and here is an excerpt:
“Mass Effect 2 was really a triumph of game development,” says Hudson. “On time, on budget, and exceeding quality goals. And we did this despite some major challenges that couldn’t have been foreseen. The recession that rocked the world economy hit the game industry pretty hard. Like other studios, we had to take a hard look at our costs and find ways to get through it without impacting our ambitious goals for the game. We also were hit hard by H1N1. Just as we were pushing to finish the game, much of the team went down with illness and we lost over a man-year of time over the span of a couple months. It’s a huge credit to the team that we were able to release a very high quality game on time, even though they had to push through some tough times.”
#519
Posté 31 décembre 2011 - 09:59
#520
Posté 31 décembre 2011 - 10:03
Oh wow, didn't know they had to put up with both the economic collapse and the swine flu outbreak. Kudos to the devs for weathering both of these storms!Praetor Shepard wrote...
Check out this article, www.gamesradar.com/the-making-of-mass-effect-2/, and here is an excerpt:“Mass Effect 2 was really a triumph of game development,” says Hudson. “On time, on budget, and exceeding quality goals. And we did this despite some major challenges that couldn’t have been foreseen. The recession that rocked the world economy hit the game industry pretty hard. Like other studios, we had to take a hard look at our costs and find ways to get through it without impacting our ambitious goals for the game. We also were hit hard by H1N1. Just as we were pushing to finish the game, much of the team went down with illness and we lost over a man-year of time over the span of a couple months. It’s a huge credit to the team that we were able to release a very high quality game on time, even though they had to push through some tough times.”
#521
Posté 31 décembre 2011 - 10:05
Disabled Collector Ship (It was disabled by a Turian patrol, any guarantee there aren't big, gaping holes in the side? Do we know for certain the mass effect fields holding the atmosphere in won't fail?)
Derelict Reaper (It's thousands of years old, who's to say when the mass effect fields could fail and space Shepard and crew?)
Canalus from N7: Anomalous Weather Detected (radiation can be absorbed through skin)
Tarith from N7: Blood Pack Communications Relay (toxic levels of chlorine can be absorbed through skin)
Zada Ban from N7: Blood Pack Base (radiation can be absorbed through skin)
Capek from N7: Hahne-Kedar Facility (ethane in atmosphere could combust, fire is bad for skin)
#522
Posté 31 décembre 2011 - 10:05
Mr. MannlyMan wrote...
I think he just refuses to acknowledge that ME2's compromise between the MEverse lore and squadmate appearances (for the purpose of giving them each a "one size fits all" iconic appearance) was a hamfisted attempt at making the squadmates look unique. Good intentions, bad methods. As many others have said before, it would have been best to give each squadmate a unique casual and combat appearance, rather than put them in the same outfits for the duration of the game.
ME1 set the tradition for the "lore go **** yourself principle" so I don't think it's really fair to say this was in any way related to ME2.
#523
Posté 31 décembre 2011 - 10:06
Sgt Stryker wrote...
Oh wow, didn't know they had to put up with both the economic collapse and the swine flu outbreak. Kudos to the devs for weathering both of these storms!Praetor Shepard wrote...
Check out this article, www.gamesradar.com/the-making-of-mass-effect-2/, and here is an excerpt:“Mass Effect 2 was really a triumph of game development,” says Hudson. “On time, on budget, and exceeding quality goals. And we did this despite some major challenges that couldn’t have been foreseen. The recession that rocked the world economy hit the game industry pretty hard. Like other studios, we had to take a hard look at our costs and find ways to get through it without impacting our ambitious goals for the game. We also were hit hard by H1N1. Just as we were pushing to finish the game, much of the team went down with illness and we lost over a man-year of time over the span of a couple months. It’s a huge credit to the team that we were able to release a very high quality game on time, even though they had to push through some tough times.”
Yeah, that's why I try to keep posting this info, so that more forum-goers know how tough it was to get ME2 out,
and with the hopes to dispel some of the wilder theories that I've read around here!
#524
Posté 31 décembre 2011 - 10:06
Some examples would be nice.In Exile wrote...
ME1 set the tradition for the "lore go **** yourself principle" so I don't think it's really fair to say this was in any way related to ME2.
#525
Posté 31 décembre 2011 - 10:51
Sgt Stryker wrote...
Some examples would be nice.
Biotics. In particular, that biotics is "just" related to altering the mass of objects, until we got to the rachni, and the fact that they were "sensitive" to Matriarch Benezia's biotics, and how they somehow translate into... telepathy? It's not clear at all what the hell that's supposed to mean.
There are lots of other more minor points, largely relating to biology and cognitve neurosci. (e.g. quarian immune systems and AI/VI).




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