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#526
BatmanPWNS

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Are people actually saying ME2 is a bad game? Geez because if it is that bad then somebody please help ME1 because then it must be terrible.

#527
ediskrad327

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BatmanPWNS wrote...

Are people actually saying ME2 is a bad game? Geez because if it is that bad then somebody please help ME1 because then it must be terrible.

it's the worst game in the world because it had BREATHING MASKS! >:(



nah jk

#528
Lotion Soronarr

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[quote]Phaedon wrote...

[quote]Lotion Soronnar wrote...
Since when does huskification turn the entire body into metal? [/quote]
Who said, entire? Most of it? Lol, idk

You know, the Codex entry takes ALL of the cake. It flat out admits that it takes micrometals that are used as nutritients in the human body.[/quote]

You sure that's metal and not some other material? Like naon-tubes. That's made of carbon adn there's plenty of that to go around.
Not that I see where you're going with this. I mean, what's this suposed to prove? That two wrongs make a right?


[quote]
[quote]The devices convert the muscle, organs and water content of a corpse into cybernetic parts – possibly recovering a miniscule amount of nutrients – then reanimate the body with an electrical charge, turning it into a simple-minded Husk that attacks anyone who gets close enough. Releasing the new Husk also retracts the spike back into the tripod, ready for re-use.[/quote]
No really, it's amazing.[/quote]

I read cybernetic parts. No where does itmention metals specificly.



[quote]
[quote]And waiting 5 hours for you gun to cool off is a even worse nightmare. And before you say it only takes a second for a guin to cool off - gameplay.[/quote]
I agree that it takes 5 hours for you gun to cool off. Hence why I said that the ME1 system is a tactical nightmare.
I said thermal SINKS, not clips.

No, really, dynamic CQC with a gun that jams after the first 10 seconds. Extraordinary.[/quote]

Magical thermal sinks won't help you either.
You do relaise that guns cool off in 2 seconds only for gameplay reasons, do you?


[quote]
[quote]Given that no explanation is given on how indoctrinationworks, how can you claim it's BS?[/quote]
Because I am a space magician who reads the codex, that's why:
[quote]Reaper "indoctrination" is an insidious means of corrupting organic minds, "reprogramming" the brain through physical and psychological conditioning using electromagnetic fields, infrasonic and ultrasonic noise, and other subliminal methods. The Reaper's resulting control over the limbic system leaves the victim highly susceptible to its suggestions.[/quote]
As if EM fields, infrasonic and ultrasonic noise wasn't enough, they go ahead and mention subliminal messages. Twillight Zone anyone?[/quote]

So how is exactly this un-scientific? The mind can be influenced.



[quote]
[quote]As I said - acceptable breaks from reality. They needed unobtanium for their universe. True, they could have picked a better one, but either way they'd have one.[/quote]
Extremely unacceptable for a hardcore sci-fi universe, very easily acceptable for a softcore sci-fi universe.[/quote]

I disagree. Passable.



[quote]
[quote]Unorganized army? Sheps team iswell funded. You dont' have to be amercenaryor professional soldier to have enough brains to wear armor.
Would you complain ifShepsteam charaged with jsut sticks, evne tough there are guns available? After all, they aren't professional soldiers and there are some armies in 3rd world countries where soldiers run around with machetes[/quote]
Where did you find all those funds? I know that I could hardly buy an armor part with those mentioned in-game. Hell, I had to search all over the galaxy to find a decent helmet for me. Would I complain if Shepard charged with sticks if guns were available?[/quote]

You seem to consantly put gameplay infront of reason. Cerberus gives you funds (you get rewards after missions). Cerberus pays your cew.
Even if you buy 4 armors, you cna't give Jack or Miranda any one of them. Is that Cerberus fault now? Nah, it's jsut stupid game design.




[quote]
[quote]What argument? You mean your lies?[/quote]
Yes, Lotion. I am trying to persuade and seduce you. Also indoctrinate you.

Using subliminal messages and electromagnetic fields.

Bend to me.[/quote]

Get bent.



[quote]
[quote]Also, regardingthe derelict reaper - Shep destroyed the Ezoocore. The ME field collapsed and the reapers was pulled into the dwarf. So what exactly was holding the air in when they jumped from ship to ship?[/quote]
I am sorry, what was actually, not holding the air?

You have an atmosphere around you. Not vacuum. Air doesn't start rushing off. In fact, since the dwarf has a higher pressure atmosphere, air is rushing IN. Even in vacuum, as it has already been established a dozen times, Shepard and co. would have felt a sudden discomfort. Not enough to cause serious swelling and definitely not death.

So, your argument only makes sense if they actually wanted and knew that the eezo core would get destroyed before entering the vessel.[/quote]

No, because dangerous enviroment is dangerous enviroment. You have no garantees it is safe.
Also, what atmosphere? The thing was in space near a brown dwarf. Tehre would be enough atmosphere there to do jack s**** with it.




[quote][quote]
Missing the point and failing again. The game didn't make any other armor availalbe for squadmates is EXACTLY the problem.[/quote]
So, you'd like.
The Cerberus funding is hardly enough to buy single armor parts. Where did you see Cerberus wiring enough money for you to buy full armor?[/quote]

:blink: .. wow...I can't belive it's possible to miss the point more than you have...again.


[quote]
[quote]a) magentism.[/quote]Bravo. Just like you stay on Earth and don't fly away because of MAGNETISM.

Magnets? How do they work?[/quote]

On the boots and on crates and genrally important items. Pretty normal on any space ships. If you checked ME1, you'd know all combat suits have magnetic boots. How do you think Shep walks on the citadel?







[quote]
[quote]one really should count that it will be only for a few seconds and thus no sealedsuit is needed. You are boarding a ship. the enemy cna decompress the entire deck and launch you into space at any time.
What kind of collosal moron goes onto a hostile ship naked?[/quote]
Actually, opening the airlock would be a magnificent idea. Look at all those Collectors flying into space! Yay!

Also, hardsuits wouldn't help you. They don't exactly scream "Man in space! Man in space!" and hand around space life jackets.
[/quote]


I cna't tell if you're impersonating a massive moron, or if that is the real you....

#529
Lotion Soronarr

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Also, to whomever advocates the "uniqne apperance" idea ME2 and DA2 had - you're a moron.

When has ever a persons always worn the same cloths, always and forever, regardless of situation? If you know a weirdo like that in RL, I pitty you (and him/her)
Clothes are associated with a person depending on which are most OFTEN worn, not ALWAYS worn.

#530
In Exile

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Lotion Soronnar wrote...

Also, to whomever advocates the "uniqne apperance" idea ME2 and DA2 had - you're a moron.

When has ever a persons always worn the same cloths, always and forever, regardless of situation?


About as often as I let my boss dress me and give me clothes.

#531
DetailedSubset

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The temperature of the vacume of space is -270C (instant freeze); Joker is exposed to this temperature while evacuating the normandy with only a facemask, other squad mates are possibly exposed to this temperature or similar in the Collector Ship (there is no visable barrier between the docking area and space), squad mates are also exposed to this temperature while defending the Normandy from the Oculus. The ambient temperatue that exised while pressurized will have been all but evacuated with the air.

In a Vacuum a human can survive without injury for one and a half minutes without a sealed enviromental suit so long as you don't hold your breath (like diving), any exposed (human) skin or orifice will be subject to harmful decompression after that approximate time, kenetic barriers don't protect against a vaccum.

Concerntrated chlorine is highly irritating to the respiratory system, chlorine can access the respiratory system through the ears and the eyes and can cause pneumonia. Chlorine is also irritating to the skin and the eyes themselves potentially leaving severe chemical burns.

A breathing mask only provides oxygen: It does not protect against pathogens, they can easily enter your body through the eyes or ears, a breathing mask does not protect against toxic gas, if it irritates the lungs it more than likley irratates the eyes or skin.

#532
Sirsmirkalot

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I hated the breathing masks, nothing breaks immersion as much as seeing Miranda run around in the vacuum of space with just a breathing mask.

#533
Ruud333

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Sirsmirkalot wrote...

I hated the breathing masks, nothing breaks immersion as much as seeing Miranda run around in the vacuum of space with just a breathing mask.


Is there actually a point in ME2 where that happens (same question also for extreme temparature, pressure, posionous gases etc)?  It's been a while since I played so I cannot remember if there wasever a scenario like that.

#534
Sgt Stryker

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In Exile wrote...

Lotion Soronnar wrote...

Also, to whomever advocates the "uniqne apperance" idea ME2 and DA2 had - you're a moron.

When has ever a persons always worn the same cloths, always and forever, regardless of situation?


About as often as I let my boss dress me and give me clothes.

I'm still not sure where people get the idea that selecting a different appearance from an inventory screen has to equal Shepard explicitly telling someone else what to wear. When you're in the ME2 galaxy map, do you think that Shepard is the one flying the Normandy? If so, why is Joker on board?

Better example: when you're driving the MAKO, I highly doubt that Shepard is simultaneously driving the vehicle, operating the turret, and navigating.

Modifié par Sgt Stryker, 01 janvier 2012 - 01:33 .


#535
didymos1120

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Sgt Stryker wrote...

I'm still not sure where people get the idea that selecting a different appearance from an inventory screen has to equal Shepard explicitly telling someone else what to wear. When you're in the ME2 galaxy map, do you think that Shepard is the one flying the Normandy? If so, why is Joker on board?

Better example: when you're driving the MAKO, I highly doubt that Shepard is simultaneously driving the vehicle, operating the turret, and navigating.


Neither of these were wisely chosen.  Why?  Because in both instances, people are doing stuff because Shep is giving out orders.

#536
Terror_K

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[quote]Phaedon wrote...

Until you become the Voice of Logic, or the Voice of the People, I would feel more comfortable, if you didn't refer to yourself in plural. If you are referring to anything but breathing masks, then you are knowingly derailing the thread (again).[/quote]

I'm not. Everybody here who is complaining about the breathing masks is on the same page. You don't seem to be, given your comments. Nobody is saying that "breathing masks are unrealistic" as you put it; they're all saying that they are unsuitable given the circumstances.

[quote]
Space is an impressive buzzword, but keep your melodramatic expressions elsewhere. In ME2, only Shepard comes in contact with space. In both of the occasions that he does so, he or she are wearing full helmets.

And the fact that an oxygen mask is not a suitable replacement for a helmet is quite astonishing. I agree that if you should find any helmets lying around the Normandy, you should have your crew wear them ASAP. It has been established for ages that Cerberus doesn't outfit you.[/quote]

You should know full well that when I am referring to "space" I'm not being quite so literal. That should be immediately evident in the general nature of the comments. When I say "space" I mean in in a more general sense, i.e. exploring alien worlds, moons, stars, quasars, black holes, vacuums, asteroids, etc. I'm referring to the overall nature of space exploration and traveling and what it entails, not merely the most literal "space" as in the void of nowhere between heavenly bodies.

[quote]
Excuse me.
Is the title of this thread "Breathing masks", or "Terror_K establishes how Mass Effect 2 is a Michael Bay movie because of lack of plastic armor"?[/quote]

It's linked. Breathing masks are a symptom of the overall direction ME2 shifted in with the sequel. The masks alone aren't an issue: what the squaddies wear as a whole is. Breathing masks showing up again in ME3 screenshots illustrates that despite many players having issues with them in ME2, the devs haven't really listened and are bringing back impractical outfits again, despite comments that proper armour and helmets were making a return. It just illustrates overall that they continue to not give a damn about the integrity of their own universe and are keeping up this silly "rule of cool" approach.

[quote]
As opposed to ME2, where you often came in contact with enviromental hazards? I don't remember any notable.[/quote]

You've forgotten the chlorine gas already? And some of the other examples of overly hot and cold worlds others have posted in this thread.

[quote]
In fact, ME1 establishes pretty dramatically about how its variety of armors are in fact, in no way suitable in planets with enviromental hazards. You seem quick to forget that.[/quote]

Not at all. They can only do so much, because it's realistic that there'd be upper and lower limits to how much your suit can tolerate certain elements once they get to certain extremes. I enjoyed that element and wished they'd actually built upon it for ME2 rather than just thrown it out.

[quote]
I feel for you Terror.
I also hate the mainstream crowd.
They are inferior to us, considerably dumber, less mature and shouldn't have games out there that they like.
I too, feel extremelly proud for being able to play a very specific kind of game. You see, playing that kind of video game, makes us special! We are so smart!

I too, don't care at all, that we are in a middle of yet another recession, and I'd rather that people made games as a hobby, not as part of a legitimate business while trying to make money.[/quote]

For the record, I believe that there is a place for mainstream games. What I don't feel is that all games should be made for the same, single, overcatered for audience. There's plenty of games out there for the masses, many of which I also enjoy. That doesn't mean Mass Effect should be retooled to suit them instead of being designed for the people it was originally aimed at. Simply put: BioWare shouldn't be changing their nerd games to suit jocks.

Also, there's plenty of proof that RPGs can still be popular and sell well, not least of all the original Dragon Age, the Fallout titles and Skyrim, the latter of which has seen massive success, and it even has a worse inventory than ME1 did.

[quote]
Actually, you either didn't care enough about the lore to pay attention, or you don't want to admit that the lore is proving you wrong. Tali specifically requests for a team to make sure that Shepard and co. don't bring over any contaminants. So, unless Jack was to poo or pee, I fail to see how she would produce new germs.

So, tell us, Terror, did Jack poo or pee?[/quote]

This has already since been covered by another poster. Exposed skin in their environment could still be dangerous to them and decontamination isn't going to guarrantee that if they're showing skin and sweating, producing emo tears, were to get cut, etc. like Jack is very likely to do. That's why in Ascension the humans boarding the fleet needed to not only wait for a decontamination team, but all had to wear sealed suits with helmets before boarding too. Suddenly in ME2 that's no longer the case and a quick spray is fine. Bringing anybody beyond Tali, Garrus and Legion to the fleet just makes a mockery of Drew's novel and the lines from Tali before docking.

[quote]
Except that the medi-gel dispensing system only requires a signal receptor and some tubes. There is no real difference if you are wearing an armor or not. Unless you are implying that your squadmates in ME1 were nude inside of the armor, then the tubes and receptor would have to interact with clothing just like in ME2.[/quote]

They didn't have them in ME1 for starters, since that was an explanation in ME2 for the regenerating health, where it also stated it as being small pockets of medigel in armour that detected the wearer's health and distributed it as needed. The point isn't so much the delivery method as to where the gel is actually being stored. Granted most squaddies here would in theory be fine, despite the system being attributed to armour, but once again Jack is the biggest concern here.

[quote]
Let me put it this way. In ME1, how is Tali supplied with new and fresh air?[/quote]

While this has also been covered by another poster, I believe Tali breathes the same air most of the time, but it is merely filtered via her mask and suit. She cleans the existing air around her rather than having a whole new supply. Beyond that, as otherwise stated, it could happen off-screen and small tanks of filter air could be outfitted.

[quote]
Where's the holo projector of the geth barriers in ME1?[/quote]

I'm not exactly sure, because I don't believe it's been stated outright. I also have no idea how big that would have to be, and considering they're synthetic lifeforms it could be any part of them.

They do have flashlight heads though... just saying.

[quote]
What part of you is getting into their ships?[/quote]

Anything you sweat out for one.

[quote]
Radiation? In ME1?
Also, ME1 hardsuits were terrible for survival suits, what the hell are you talking about?[/quote]

Space (again, not the most literal use of the term) is filled with various radiations. In fact, there's radiation in the more literal definition of space too. Too close to a sun, there's radiation. If you come across a natural source of eezo, there's a good chance of radiation too. Whether it was referenced directly on a planet in ME1 or not, it's out there. It was never a hazard directly because the suits dealt with it.

And how were ME1 hardsuits terrible survival suits exactly? They protected against extreme temperatures, radiation, toxins, pressure, etc. Some nipple straps and a breathing mask don't do that.

[quote]
Modern firefighters are only wearing protective clothing because they know that there is an enviromental hazard.
Firefighters do NOT, and please get this idea out of your head, wear any extra apparel just in case. Frequently, the units with the extra apparel are specialized ones.[/quote]

When people have a job to do in real life, they are realistically equipped for it. That was the case in ME1, but not the case in ME2. The only reason it wasn't so obvious was because by a sheer amount of luck there were only a few places we went in ME2 that actually represented what planets are realistically like out there, since most ME2 worlds were class M locations. But despite this, most of the crew weren't prepared for anything else realistically, and these are supposed to be a squad formed to deal with these types of things. If the Collector base on the suicide mission at the end had been in a vaccuum, been too hot or cold, given off radiation or strong toxins and gasses, Shepard would have lost then and there because his/her team would have been unprepared. It's like preparing for a mission to the moon and having Neil Armstrong, Buzz Aldrin and co. but they've all boarded the rocket/shuttle with shorts and t-shirts.

[quote]
Well, it's a good thing that they didn't, actually, visit any worlds with serious enviromental hazards, non?
[/quote]

Which is kind of my point. They were never prepared for it realistically, and when they did visit the few worlds with serious environmental hazards (which despite your claims did exist, albeit rare) it was treated like breathing masks and exposed skin was fine.

#537
Ghost-621

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By the way, Phaedon, allow me to say that your "hurr firefightars only war wut they have to lol" is a terrible argument. Coming from someone who is from a family of firefighters. If you're going to make that argument, make sure nobody has actually been a firefighter or has a father that served the majority of their lives.

If you're going into a burning building, you wear anything and everything that could protect you from, well, whatever COULD happen or be in there. Would you like me to list EVERYTHING that the "modern firefighter" not the "phaedon firefighter" wears in operations?

EDIT: Sure, I'll go ahead and list a major part of their equipment that you would consider "unnecessary" because it's extra.  

T-Pass: You might not need it, but if you're trapped, you better pray to God that you have one. Go watch some 9-11 videos (post tower collapse). Hear all of that beeping? Those are Firefighter's T-Pass devices going off. Now, I'm not a self-absorbed forumite who has the audacity to talk about things I know nothing about, but every time I hear a T-Pass go off, my gut twists on itself. The thought of my father not having one in a situation like that because it was deemed "unecessary" or "extra..." at the time. 

Many firefighters, my father included, disliked them, but recognized that though they may be unnecessary, you don't want to be that one case where you didn't have one and wish you did. Burning to death or dying in debris is not an ideal way to go.

Modifié par Ghost-621, 01 janvier 2012 - 08:56 .


#538
Sgt Stryker

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didymos1120 wrote...

Sgt Stryker wrote...

I'm still not sure where people get the idea that selecting a different appearance from an inventory screen has to equal Shepard explicitly telling someone else what to wear. When you're in the ME2 galaxy map, do you think that Shepard is the one flying the Normandy? If so, why is Joker on board?

Better example: when you're driving the MAKO, I highly doubt that Shepard is simultaneously driving the vehicle, operating the turret, and navigating.


Neither of these were wisely chosen.  Why?  Because in both instances, people are doing stuff because Shep is giving out orders.

Not really. In the first case Shepard can simply order Joker where to go, and not specify the exact route through space. In the second case, Shepard can tell the gunner what targets to prioritize. Similarly, when it comes to armor, Shepard can say something along the lines of "hey asari archaeologist girl, I know you're a civilian and all, but if you want to go planetside with my team, you'd better suit up the same way my team does. You'll find some armor in the cargo hold. I recommend the <insert armor name here> model, as it has superior kinetic barrier emitters, and fits your physique well." It doesn't have to be "you will wear Mantis Mark X Light Armor or I throw you out the airlock."

#539
daftPirate

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Sgt Stryker wrote...

 "you will wear Mantis Mark X Light Armor or I throw you out the airlock."


I would have fun giving this order. But only if ordering them to wear totally crappy, inferior armor. Just for kicks.

#540
Sgt Stryker

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daftPirate wrote...

Sgt Stryker wrote...

 "you will wear Mantis Mark X Light Armor or I throw you out the airlock."


I would have fun giving this order. But only if ordering them to wear totally crappy, inferior armor. Just for kicks.

I wouldn't. Then again, I'm one of those people who doesn't waste useful manpower "just for kicks".

#541
SovietCyborg

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This is a silly conversation. Even the most unscientific and chessy scifi works have full suits. It's not only unscientific, it's essencial part of the genre. I think I have only seen comic superheroes going with just gasmask in space.

If the problem is just that you want to show emotions, do as others have said and use clear helmets. Thousands of works have done just that is not that hard.

Oh, and about surviving or, better, working/fighting in the vacuum:

It is very unlikely that a human suddenly exposed to a vacuum would have more than 5 to 10 seconds to help himself. If immediate help is at hand, although one's appearance and condition will be grave, it is reasonable to assume that recompression to a tolerable pressure (200 mm Hg, 3.8 psia) within 60 to 90 seconds could result in survival, and possibly in rather rapid recovery.


Some degree of consciousness will probably be retained for 9 to 11 seconds. In rapid sequence thereafter, paralysis will be followed by generalized convulsions and paralysis once again. During this time, water vapor will form rapidly in the soft tissues and somewhat less rapidly in the venous blood. This evolution of water vapor will cause marked swelling of the body to perhaps twice its normal volume unless it is restrained by a pressure suit. (It has been demonstrated that a properly fitted elastic garment can entirely prevent ebullism at pressures as low as 15 mm Hg absolute [Webb, 1969, 1970].) Heart rate may rise initially, but will fall rapidly thereafter. Arterial blood pressure will also fall over a period of 30 to 60 seconds, while venous pressure rises due to distention of the venous system by gas and vapor. Venous pressure will meet or exceed arterial pressure within one minute. There will be virtually no effective circulation of blood. After an initial rush of gas from the lungs during decompression, gas and water vapor will continue to flow outward through the airways. This continual evaporation of water will cool the mouth and nose to near-freezing temperatures; the remainder of the body will also become cooled, but more slowly.


BBecause of the relatively large volume of air normally contained in the lungs, the delicate nature of the pulmonary tissue, and the intricate system of alveolar airways for ventilation, it is recognized that the lungs are potentially the most vulnerable part of the body during a rapid decompression. Whenever a rapid decompression is faster than the inherent capability of the lungs to decompress (vent), a transient  positive pressure will temporarily build up in the lungs. If the escape of air from the lungs is blocked or seriously impeded during a sudden drop in the cabin pressure, it is possible for a dangerously high pressure to build up and to overdistend the lungs and thorax. No serious injuries have resulted from rapid decompressions with open airways, even while wearing an oxygen mask, but disastrous, or fatal, consequences can result if the pulmonary passages are blocked, such as forceful breath-holding with the lungs full of air. Under this condition, when none of the air in the lungs can escape during a decompression, the lungs and thorax becomes over-expanded by the excessively high intrapulmonic pressure, causing actual tearing and rupture of the lung tissues and capillaries. The trapped air is forced  through the lungs into the thoracic cage, and air can be injected directly into the general circulation by way of the ruptured blood vessels, with massive air bubbles moving throughout the body and lodging in vital organs such as the heart and brain.



Modifié par SovietCyborg, 01 janvier 2012 - 10:48 .


#542
Lotion Soronarr

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In Exile wrote...

Lotion Soronnar wrote...

Also, to whomever advocates the "uniqne apperance" idea ME2 and DA2 had - you're a moron.

When has ever a persons always worn the same cloths, always and forever, regardless of situation?


About as often as I let my boss dress me and give me clothes.



Never been in the army or police I see?

#543
didymos1120

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Lotion Soronnar wrote...

In Exile wrote...

Lotion Soronnar wrote...

Also, to whomever advocates the "uniqne apperance" idea ME2 and DA2 had - you're a moron.

When has ever a persons always worn the same cloths, always and forever, regardless of situation?


About as often as I let my boss dress me and give me clothes.



Never been in the army or police I see?


To be fair, most of Shep's squadmates aren't (and many never have been).

Modifié par didymos1120, 01 janvier 2012 - 11:13 .


#544
CroGamer002

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didymos1120 wrote...

Lotion Soronnar wrote...

In Exile wrote...

Lotion Soronnar wrote...

Also, to whomever advocates the "uniqne apperance" idea ME2 and DA2 had - you're a moron.

When has ever a persons always worn the same cloths, always and forever, regardless of situation?


About as often as I let my boss dress me and give me clothes.



Never been in the army or police I see?


To be fair, most of Shep's squadmates aren't (and many never have been).


Actually, only 6 squadmates were in profesional military.

Ashley, Kaidan, Zaeed, Garrus, Tali and Jacob.

From them only Ashley and Kaidan are still in military.

#545
alex90c

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Sgt Stryker wrote...

didymos1120 wrote...

Sgt Stryker wrote...

I'm still not sure where people get the idea that selecting a different appearance from an inventory screen has to equal Shepard explicitly telling someone else what to wear. When you're in the ME2 galaxy map, do you think that Shepard is the one flying the Normandy? If so, why is Joker on board?

Better example: when you're driving the MAKO, I highly doubt that Shepard is simultaneously driving the vehicle, operating the turret, and navigating.


Neither of these were wisely chosen.  Why?  Because in both instances, people are doing stuff because Shep is giving out orders.

Not really. In the first case Shepard can simply order Joker where to go, and not specify the exact route through space. In the second case, Shepard can tell the gunner what targets to prioritize. Similarly, when it comes to armor, Shepard can say something along the lines of "hey asari archaeologist girl, I know you're a civilian and all, but if you want to go planetside with my team, you'd better suit up the same way my team does. You'll find some armor in the cargo hold. I recommend the <insert armor name here> model, as it has superior kinetic barrier emitters, and fits your physique well." It doesn't have to be "you will wear Mantis Mark X Light Armor or I throw you out the airlock."


I love how you've tried so hard to disguise the fact Shepard is still giving orders.

#546
Someone With Mass

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Mesina2 wrote...

Actually, only 6 squadmates were in profesional military.

Ashley, Kaidan, Zaeed, Garrus, Tali and Jacob.

From them only Ashley and Kaidan are still in military.


And out of all of those, Jacob is the only one with a breather mask.

Zaeed is a bit questionable, since his armor and helmet are...well, crap.

#547
didymos1120

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Someone With Mass wrote...

Zaeed is a bit questionable, since his armor and helmet are...well, crap.


Zaeed's is basically a space-age hockey mask.  It doesn't even cover his ears, IIRC.  However, his armor would be fine if it covered his arms.

#548
Lotion Soronarr

Lotion Soronarr
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BatmanPWNS wrote...

Are people actually saying ME2 is a bad game? Geez because if it is that bad then somebody please help ME1 because then it must be terrible.


No. That's not what they are saying.Of course, I now some fanboys can't tell the difference between critisims and hate.No, no...there's nothing about ME2 we're allowed to dislike or wish it was done better.

And since we're at it. ME1 was better.

#549
Someone With Mass

Someone With Mass
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didymos1120 wrote...

Zaeed's is basically a space-age hockey mask.  It doesn't even cover his ears, IIRC.  However, his armor would be fine if it covered his arms.


Makes me wonder why they even spent the time on making his helmet that way, when it could just be...a helmet.

Grunt is also suffering from the same problem as Zaeed. His arms are the only things that his armor doesn't cover.

#550
didymos1120

didymos1120
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Someone With Mass wrote...

didymos1120 wrote...

Zaeed's is basically a space-age hockey mask.  It doesn't even cover his ears, IIRC.  However, his armor would be fine if it covered his arms.


Makes me wonder why they even spent the time on making his helmet that way, when it could just be...a helmet.


Who knows?  Headgear in ME2 was just odd in general.  I mean, it kind of already was in ME1 (for instance, I always thought the non-sealed human helmets looked like something the future NFL might wear, especially on MShep), but ME2 really ran with that. Especially the whole visor thing.

Grunt is also suffering from the same problem as Zaeed. His arms are the only things that his armor doesn't cover.


It actually doesn't bother me with Grunt. Krogan are so ridiculously tough (I mean, they were picked for uplift because they could handle the wretchedly toxic worlds the rachni queens were holed up on) that he can get away with that crap.  And, he's pure krogan.