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#601
LGTX

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Xeranx wrote...

LGTX wrote...

And that is exactly what I don't get. That you guys automatically assume that ME2 mechanics carry over to ME3 via copy/paste. Liara has breathing mask in one scene = she always has it regardless of context (something the devs could have rectified from ME2, but this thread denies as a possibility). And that Vega and Shep aren't wearing any because they'd have helmets.

For all we know, breathers are a separate class of facial cover entirely this time aroud. Why think in such cramped beliefs? ME2 is over. We never know what Bioware decided to touch up in terms of appearances and/or customization.

EDIT: ODST kinda beat me to it there.


Some didn't like the combat in ME2.  Bioware said they were keeping it for ME3.  They may do some more work, but it'll largely be the same as what we saw.  Looking at the videos of ME3 I'd say they kept to their word on that front.  There was also a shot of alternate looks for our squad that was intended for retailers (that got leaked?) which coincides with Bioware's "iconic look" of late.  So why is it wrong to believe that breathing masks are making a return in the same capacity that we've seen in ME2 despite how much people stated they disliked it before?


Because you don't actually have basis for preconceptions here. You think you do, but Bioware didn't actually release anything after Mass Effect 2 in the same universe, so you have no idea what they might do with the helmets. No. Idea.

Just. one. Screenshot. :/ that's how I see it. Does that make ME wrong?

And by your own logic, if they pay as much attention to the evolution of appearances from 2 to 3 as they do to combat, you should have nothing to worry about.

Modifié par LGTX, 01 janvier 2012 - 09:05 .


#602

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i would like the option to have breathing masks and see more othe characters face. and if the can toogle helmets on and off when talking to someone like in DAO that would be a plus in my book.

#603
DocDoomII

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But really, all of you are accepting the "we want to show how well done are the facial animations" a little too seriously...
I mean... what about Zaeed for example? His 'mask' completely covers his face, while letting ears and the back of is head completely unprotected. Not to forget that his right arm is unprotected too.
Is the right arm unprotected because his tattoos are expressive or something?

And since the focal point is facial animation, I don't seem to recall so much face to face dialogues during missions that requires mask/helmets.

Main Story:
Save Joker -> Mask is needed. Brief dialogue with Joker. Nice see-through helmet, Good job.
Prologue: Awakening -> No Mask is needed.
Freedom Progress -> No Mask is needed.
Dossier: The Professor -> No Mask is needed.
Dossier: Archangel -> No Mask is needed.
Dossier: The Convict -> No Mask is needed.
Dossier: The Warlord -> No Mask is needed.
Horizon -> No Mask is needed.
Dossier: The Assassin -> No Mask is needed.
Dossier: The Justicar -> No Mask is needed.
Dossier: Tali -> No Mask is needed.
Collector Ship -> Need Mask. If I'm not mistaken the dialogues are all with EDI, Joker.
Reaper IFF -> No Mask is needed.
Suicide Mission -> No Mask is needed.

Loyalty Missions:
Garrus -> No Mask is needed.
Grunt -> No Mask is needed.
Jack -> No Mask is needed.
Jacob -> No Mask is needed.
Legion -> Need Mask. Brief dialogues, almost all of it with Legion. The other companion sais something at the beginning but was just a line, i think.
Miranda -> No Mask is needed.
Mordin -> No Mask is needed.
Samara -> No Mask is needed.
Tali -> Need Mas. Tali is Masked by default, the other companion doesn't say a line in all the mission. Correct me if I'm wrong.
Thane -> No Mask is needed.
Zaeed -> No Mask is needed.
Kasumi -> No Mask is needed.

So, since all other side mission almost doesn't have dialogues at all (heck some of them only use datapads to give background information), where the hell are those facial animations you want us to admire?
Since, you know, if you mean that they assume a "pain expression" when hit by enemy fire, I seriously doubt that anyone have evere noticed it.

Modifié par DocDoomII, 01 janvier 2012 - 09:32 .


#604
Xeranx

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LGTX wrote...

Xeranx wrote...

Some didn't like the combat in ME2.  Bioware said they were keeping it for ME3.  They may do some more work, but it'll largely be the same as what we saw.  Looking at the videos of ME3 I'd say they kept to their word on that front.  There was also a shot of alternate looks for our squad that was intended for retailers (that got leaked?) which coincides with Bioware's "iconic look" of late.  So why is it wrong to believe that breathing masks are making a return in the same capacity that we've seen in ME2 despite how much people stated they disliked it before?


Because you don't actually have basis for preconceptions here. You think you do, but Bioware didn't actually release anything after Mass Effect 2 in the same universe, so you have no idea what they might do with the helmets. No. Idea.

Just. one. Screenshot. :/ that's how I see it. Does that make ME wrong?

And by your own logic, if they pay as much attention to the evolution of appearances from 2 to 3 as they do to combat, you should have nothing to worry about.


The basis for the topic we have before us is what was present in ME2.  The fact that [I believe it was] Hudson said they were sticking with the same combat as in ME2 and using it for ME3, and have done just that is more than enough to give us ideas for what could really exist rather than guess it might not come to fruition .  <-- I said that in the post you quoted.  

Something else I said: there was an alternate squad outfit which was intended for retailers.  Priestly said as much.  Even if I do as ODST said and take Priestly's statements with a grain of salt, they were still there and the pictures are still available to be viewed.  They had a look for Ashley, which many of her fans didn't like, and they were going to go with it: one blue and one red.  There's still the hope that they come through on a helmet for her, but that's another discussion.

In any case, Bioware has made decisions which they've stuck by with evidence to support it.  That evidence gives rise to the preconceptions you wish to ignore which is Liara having a mask in that shot means she'll have it in game.  This is a logical conclusion despite your "by your own logic" comment which seems to say that my conclusions are questionable.  I could ask where your proof is that a basis for preconceptions is lacking, but that's a cowardly method to derail your argument when I clearly and unquestionably can pull up statements about what Bioware decided to keep, provide links to the previously set in stone iconic looks and their alternate appearances, and can have examples of what came before that coincides with what we're able to see now just to show that nothing has been changed.

Also, your comment on the evolution of combat and possible evolution of iconic looks is a bit of a red herring because Bioware have stated that they want a larger market.  Iconic looks don't serve to draw in a larger market more than gameplay and that has mainly to do with combat which the marketing team and Bioware have shown in abundance.

#605
AtreiyaN7

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I picked option three in the second poll - the combo of masks & helmets. Like I said in my response there, I've always been willing to suspend my disbelief for other games/movies. Maybe BW wanted it to be hard sci-fi, but I personally don't consider it as such. Therefore, I don't expect perfect "realism" in everything that they do - which means they can have everyone wear Princess Beatrice's toilet-seat hat as space-gear if they want. I just don't really consider the mask vs. helmet thing a major issue for me.

P.S. Please don't actually have anyone in the game wear Princess Beatrice's hat - thanks.

Modifié par AtreiyaN7, 01 janvier 2012 - 09:54 .


#606
cachx

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I think it was simply either laziness or time constraints or resource constraints. Or most likely a combination of the three.

Not only you have to make a custom helmet to each party member, you have to create a new armor set for them. And you can't simple recycle armors like in ME1, because this time each one has a different body type.

As said before, there aren't really that many instances where you go in enviromental hazards. At some point they probably said: "Is it worth it?" "No". They weren't capable of finishing the alternative looks DLC either.

Does it bother me? a little. doest it ruin the game? nah. It falls into "minutia" to me.

#607
Phaedon

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[quote]Lotion Soronnar wrote...
Missing the point. 
The army, police, firemen - they don't use specific equipment because of a whim, or because they are making a fashion statement - they so it because the equipment has evolved to futher their job.
The equipment exists as the product of the need and requirements of the job. And that's why it's also used.

[/quote]
Police and firemen, and more often than not, the army, most definitely don't use heavier protection unless they have to.

[quote]Changonauta wrote...
Marry me

It was a joke

[/quote]
I'll do it anyway

It puts me in a lower tax bracket.

[quote]Mr. MannlyMan wrote...
I wouldn't bother. Phaedon has a way of dodging critical discussion when it comes to character outfits and the lore. 

I think he just refuses to acknowledge that ME2's compromise between the MEverse lore and squadmate appearances (for the purpose of giving them each a "one size fits all" iconic appearance) was a hamfisted attempt at making the squadmates look unique. Good intentions, bad methods. As many others have said before, it would have been best to give each squadmate a unique casual and combat appearance, rather than put them in the same outfits for the duration of the game.[/quote]
Phaedon would rather you talked about him, directly to him.  You keep your circlejerks to the other place. The you-know-where. Bring up arguments about the so called lore, or don't bother posting at all.



[quote]Andorfiend wrote...
ME 1 established that a hardsuit could protect you, for a while, from enviroments that would be instant death without a suit.[/quote]
Yes, for ten seconds. 
If that's protection, then jumping into a fire with a plastic jacket makes it an incredible protective piece of clothing.

[quote]Enviroments which are, in fact, much deadlier than a mere hard vacuum.[/quote]
What kind of source did you pull that from?
Are we talking about the complete lack of heat if you are far away from a star?
Or the sudden depressuraziation?

I am actually interested as to how an atmosphere can be worse than no atmosphere at all.


[quote]It also established that wearing the right suit, one designed for extreme enviroments, provided more protection than wearing a generic combat suit.

Or had you forgotten that so quickly?[/quote]
What I remember, actually, is that any suit couldn't last you longer for a few seconds. ME1's hardsuits are to be used for envirosuits, just as paper hats are to be used for heat protection.

[quote]Bare skin is bare skin. It cannot be 100% sterilized no matter how much blue goo you rub on. Even if you did somehow completely sterilize your epidermis,[/quote]
Yeah, I'll wait for a source on that. The one that specifically says that Quarians,a  civilization centered around sterilizing stuff, would fail to neutralize any potential threats to public safety, whereas, the Normandy itself had a system to do that in ME1.

Unless you actually burned your armor after using it.

[quote]you would continue to shed skin cells, which can be a lethal allergen to quarians.[/quote]
A what? Tali specifically says that even if human-compatible bacteria ever made it into a Quarian, the immune system would attack it. That's where allergies come from. Attacking foreign material. To suggest that dead cells would disturb the homeostasis to the point of death is completely unfounded and unbelievable.

In other words, I am saying that this is the third time you have pulled **** out of your ass in a single post.

Since we are actually talking about dead tissue, there's as good a chance of your boots and armor infecting the quarians as you.

In fact, there is a much greater chance, since especially the boots have a much closer interaction with the enviroment.

[quote]Your skin is also not germ proof. You could have been sterilized when you walked through the door, yet still infect the liveship.[/quote]
You'll have to explain me how you can unleash airborne germ within the ship after being sterilized.

Oh, and here's a little problem:

Human-compatible germ is Quarian-incompatible germ.
Tali specifically refers to Pressly catching and spreading chickenpox, and how human bacteria posed the same kind of threat to the quarian immune system as that of any foreign material.

If you cared at all about the lore, of course, you'd know that already.

[quote]Even better, since this was a trial which witnesses gathered to from throughout the fleet, your introduced pathogen would have rapidly spread throught the Migrant fleet and could have led to the deaths of a sizable percentage of the remaining quarians. Are we supposed to believe the Migrant Fleet was going to run that risk just because Jack likes to show off her tats?[/quote]
Okay, that's just getting stupid now.
The worst case scenario is you spreading, idividually, foreign matterial (organic or not) which the Quarian body wouldn't recognize and react accordingly. And now you are talking about interspecies compatible microbes? Did you even play Mordin's recruitment mission at all?

[quote]Phaedon wrote...
Same way she's supplied with food, or excretes waste. The same way everyone else is for that matter, off screen.[/quote]
Yeah, it's a shame that that was my point in the first place.
Tali seems not to have a tank to store air in. She doesn't suffolcate.
But, apparently, when every other species doesn't have a box sticking out of their backs, they should implode instantly. 

You humans are all racist.
And hypocritical.

[quote] It's a technical detail that can be assumed to be handled without comment. Every Volus has much higher life support requirements than any Quarian, yet they seem to travel routinely and without comment through eviroments which are low-pressure, high-tempurature hells to them. 

We never see the Normandy 1 or 2 discharge her drive core, yet we know it has to happen. We never see the Normandy 1 fuel up. We never have Dr. Chackwas tell us we're out of medi-gel.

I'm perfectly okay with important elements that can happen off screen, be assumed to happen off screen and with only a mention in the codex, or the assumpiton that I can figure it out for myself.[/quote]
Except that this has nothing to do with anything happenning off screen. If Tali stores air somewhere during missions in ME1, then so can everyone else.

[quote]There have been several cited examples in this thread of ground missions on worlds whose codex entries state that the atmospheres are too hot, too cold, or toxic to be survived without considerable life support.

Off the top of my head, the Firewalker mission where you can wander around inside the caldera of a volcano with an active lava lake on three sides of you.[/quote]
It was a firewalker mission, so I assume that you had to use a vehicle?
And you have yet to explain how you need considerable life support for passing near an active volcano.

[quote]There are also several places you visit, like the Collector ship, where vacuum, even if not present, should have been anticipated as a reasonable threat. I mean, how hard would it have been for the collectors to turn off the "Keep air in" field and space your ground team.[/quote]
It would be as difficult as boarding any ship, ever. Airlocks.
I didn't remember ME1 taking account of that.

Also, there wasn't vaccum within the Collector Ship. We are not debating that at all.

[quote]So either Shepard is an idiot (plausible), or those breathmasks were intended to deal with explosive decompression. [/quote]
ME1 doesn't allow me to have any life support when raiding a ship.
Not even an oxygen mask. Crazy, huh?

[quote]And if Cerberus isn't supplying your team, why aren't we allowed to? How is it I could never buy Garrus a new suit of armour? I know three places on the Citidel that would be happy to sell me a suit of Turian armour. They would also be happy to let me fit Jack out with a suit of Assasin IX armour, but that wasn't an option.

Why? I had the cash.[/quote]
So you say. The fact is that the shops didn't have anything but armor parts in their inventories. And those were pretty expensive by themselves. I would actually suggest comparing prices to ME1 and ME2 before claiming that you "had the money" because  a gameplay mechanic in ME1 allowed you to buy an armor.

ME1 also had tiny boxes spit out full armor, but I don't see you complaining about that.

Modifié par Phaedon, 01 janvier 2012 - 10:07 .


#608
CroGamer002

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Phaedon wrote...

Phaedon wrote...
Same way she's supplied with food, or excretes waste. The same way everyone else is for that matter, off screen.

Yeah, it's a shame that that was my point in the first place.
Tali seems not to have a tank to store air in. She doesn't suffolcate.
But, apparently, when every other species doesn't have a box sticking out of their backs, they should implode instantly. 

You humans are all racist.
And hypocritical.



Wait...:blink:

#609
Andorfiend

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Mesina2 wrote...

Phaedon wrote...

Phaedon wrote...
Same way she's supplied with food, or excretes waste. The same way everyone else is for that matter, off screen.

Yeah, it's a shame that that was my point in the first place.
Tali seems not to have a tank to store air in. She doesn't suffolcate.
But, apparently, when every other species doesn't have a box sticking out of their backs, they should implode instantly. 

You humans are all racist.
And hypocritical.



Wait...:blink:


Trolls are not human, check the MM. Image IPB

#610
Nashiktal

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Hey phaedon I don't have a problem with most of your arguments but I just wanted to point out that the atmosphere of a BROWN DWARF is indeed a little bit worse than a pure vacuume, and arguably certain worlds (mainly the one with the poison atmosphere who's name escapes me) as well.

Modifié par Nashiktal, 01 janvier 2012 - 10:26 .


#611
Phaedon

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[quote]Lotion Soronnar wrote...
You sure that's metal and not some other material? Like naon-tubes. That's made of carbon adn there's plenty of that to go around.[/quote]
1) Metals are called metals precisely because they are good conductors of electricity.
2) Metal is shiny.
3) It specifically mentions electricity.
4) Carbon can only be accepted as a nutritient in very specific cases.

[quote]Not that I see where you're going with this. I mean, what's this suposed to prove? That two wrongs make a right?[/quote]
No, I am proving that the MEverse is an entirely unrealistic sci-fi universe, something that proves that whether an element of it adheres to modern science or not is completely invalid to decide whether it's good or not.

You were the one who quoted me to question that.



[quote]I read cybernetic parts. No where does itmention metals specificly.[/quote]
I answered this earlier, but no, there are clearly metal parts in the screenshots I provided. Metals are the group of elements that are shiny.



[quote]Magical thermal sinks won't help you either. [/quote]
I agree, which is why ME1 and thermal sinks was incredibly stupid.

[quote]You do relaise that guns cool off in 2 seconds only for gameplay reasons, do you?[/quote]
Yes, Lotion, I do.
What you don't seem to understand is that this was a mechanic in ME1. Anything that makes your weapon jam in the middle of CQC is a nightmare



[quote]So how is exactly this un-scientific? The mind can be influenced.[/quote]
By space magic, yes.

EM fields, infrasonic and ultrasonic noises ALONG with subliminal messages don't convert you to a servant of a supreme being, and you  certainly aren't controlled by signals from the edge of the galaxy, as Karpyshyn insists.



[quote][quote]
[quote]As I said - acceptable breaks from reality. They needed unobtanium for their universe. True, they could have picked a better one, but either way they'd have one.[/quote]
Extremely unacceptable for a hardcore sci-fi universe, very easily acceptable for a softcore sci-fi universe.[/quote]

I disagree. Passable.[/quote]
Except that hardcore sci-fi specifically revolve around adhering modern science.
The moment you break it, and not just by a single trope, but dozens of others , too, you become softcore.


[quote]You seem to consantly put gameplay infront of reason. Cerberus gives you funds (you get rewards after missions)[/quote]
And I specifically insisted that you prove that the funds are enough. The only source that we have says that they are not.

In fact, you have yet to prove that the amount of funds that you are given is a gameplay mechanic, whereas, Cerberus constantly funding you per succesful mission isn't.

[quote]
. Cerberus pays your cew.
[/quote]
Source. Zaeed was specifically paid up front. And yet, he wears no helmet.

[quote]Even if you buy 4 armors, you cna't give Jack or Miranda any one of them. Is that Cerberus fault now? Nah, it's jsut stupid game design.[/quote]
You never bought 4 armors. You bought small armor pieces that cost a small fortune.
FemShep also doesn't share the same bodytype as neither of those characters.


[quote]Get bent.[/quote]
I am sure that you'd love that.


[quote]No, because dangerous enviroment is dangerous enviroment. You have no garantees it is safe. [/quote]
Whereas, any enviroment in ME1 where you could in fact, not wear full helmets, was just a gameplay mechanic, and not an actually dangerous enviroment.

It also doesn't matter about the chances or guarantees that you have. You can't give birth to helmets if you don't have some in your supplies already.

[quote]Also, what atmosphere? The thing was in space near a brown dwarf. Tehre would be enough atmosphere there to do jack s**** with it.[/quote]
What encyclopedia did you pull that from? What was its location relative to your gastrointestinal system?
Where did you find out that the brown dwarf in question didn't have enough atmosphere?

Regardless, as I have already said in a part of a former post which you ignored, and actually erased from your reply, at worst, Shepard and co. would feel discomfort for a moment or two. Okayyy?




[quote][quote][quote]
Missing the point and failing again. The game didn't make any other armor availalbe for squadmates is EXACTLY the problem.[/quote]
So, you'd like.
The Cerberus funding is hardly enough to buy single armor parts. Where did you see Cerberus wiring enough money for you to buy full armor?[/quote]

:blink: .. wow...I can't belive it's possible to miss the point more than you have...again.[/quote]
Well, I'll be quoting it, regardless, since you again, failed to reply to this part of the post.
Where is the source of Cerberus wiring you enough money to purchase full armours? 


[quote]On the boots and on crates and genrally important items. Pretty normal on any space ships. [/quote]

Well, blimey, I thought that the Collectors didn't wear boots.

[quote]
If you checked ME1, you'd know all combat suits have magnetic boots.[/quote] 
I guess that that is stated in the Codex somewhere?


[quote]How do you think Shep walks on the citadel?[/quote]
Ah, **** it. That's just sad.

http://regentsprep.o...rav/default.htm 
http://adsabs.harvar...ESASP.501..151H  
http://www.time.com/...,897495,00.html 
http://en.wikipedia....ificial_gravity 

So, let me get this straight.

This whole time, you thought that there was vacuum on the Citadel, and that people used magnetic boots in order to not be washed off an airlock. That's great. You also had to travel on the Citadel without a helmet, but whatever.





[quote][quote]
[quote]one really should count that it will be only for a few seconds and thus no sealedsuit is needed. You are boarding a ship. the enemy cna decompress the entire deck and launch you into space at any time.
What kind of collosal moron goes onto a hostile ship naked?[/quote]
Actually, opening the airlock would be a magnificent idea. Look at all those Collectors flying into space! Yay!

Also, hardsuits wouldn't help you. They don't exactly scream "Man in space! Man in space!" and hand around space life jackets.
[/quote]


I cna't tell if you're impersonating a massive moron, or if that is the real you....[/quote]
See, I think I'll just quote this and wait when you will realize that screaming "U ARE MORON" doesn't count as a satisfactory answer.

If the Collectors flushed you out, even if you wore a helmet, you'd die sooner, or later. Your tank doesn't hold infinite breathable air, and as I explained, they can't pick you up with a stick if you just, you know, fall into space.

Modifié par Phaedon, 01 janvier 2012 - 10:45 .


#612
Phaedon

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Nashiktal wrote...

Hey phaedon I don't have a problem with most of your arguments but I just wanted to point out that the atmosphere of a BROWN DWARF is indeed a little bit worse than a pure vacuume, and arguably certain worlds (mainly the one with the poison atmosphere who's name escapes me) as well.

Sure, would you mind elaborating on that? In comparison to total vacuum?

Mesina2 wrote...

Phaedon wrote...

Phaedon wrote...
Same way she's supplied with food, or excretes waste. The same way everyone else is for that matter, off screen.

Yeah, it's a shame that that was my point in the first place.
Tali seems not to have a tank to store air in. She doesn't suffolcate.
But, apparently, when every other species doesn't have a box sticking out of their backs, they should implode instantly. 

You humans are all racist.
And hypocritical.



Wait...[smilie]http://social.bioware.com/images/forum/emoticons/andy.png[/smilie]

FOILED AGAIN

Modifié par Phaedon, 01 janvier 2012 - 10:49 .


#613
Nashiktal

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Phaedon wrote...

Nashiktal wrote...

Hey phaedon I don't have a problem with most of your arguments but I just wanted to point out that the atmosphere of a BROWN DWARF is indeed a little bit worse than a pure vacuume, and arguably certain worlds (mainly the one with the poison atmosphere who's name escapes me) as well.

Sure, would you mind elaborating on that? In comparison to total vacuum?


Which part? The brown dwarf or the cholrine covered planet?

#614
Phaedon

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Nashiktal wrote...
Which part? The brown dwarf or the cholrine covered planet?

The brown dwarf one, because I remember Didymos mentioning something earlier about it, in which case, I suspect that BioWare made a mistake with their science. It doesn't really affect the debate though.

We have already talked about the chloride gas planet. The left-over particles would sting as hell, and the squadmates do react to that, according to SWM.

#615
Vapaa

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Phaedon wrote...

ME1 also had tiny boxes spit out full armor, but I don't see you complaining about that.


Come the think of it, Shep can go aroud carrying 20 armors, 20 AR, 20 SR, 15 shotguns, 30 pistols, 10 omni-tools, 5 biotic amps, and 50 armor/weapons mods.

But no breathing masks totally breaks my immersion where ME1 was pure hardcore sci-fi :?

#616
Phaedon

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Vapaä wrote...

Phaedon wrote...

ME1 also had tiny boxes spit out full armor, but I don't see you complaining about that.


Come the think of it, Shep can go aroud carrying 20 armors, 20 AR, 20 SR, 15 shotguns, 30 pistols, 10 omni-tools, 5 biotic amps, and 50 armor/weapons mods.

But no breathing masks totally breaks my immersion where ME1 was pure hardcore sci-fi :?


Boxes were neat. They arranged everything so that it would follow latin numerals, one by one.

#617
Nashiktal

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Phaedon wrote...

Nashiktal wrote...
Which part? The brown dwarf or the cholrine covered planet?

The brown dwarf one, because I remember Didymos mentioning something earlier about it, in which case, I suspect that BioWare made a mistake with their science. It doesn't really affect the debate though.

We have already talked about the chloride gas planet. The left-over particles would sting as hell, and the squadmates do react to that, according to SWM.


Indeed at the end of the reaper derelict mission when its mass effect field is disabled to allow you to get to your own ship. You jump (in my case I had jack, which really was jarring) straight through the brown dwarfs atmosphere to your ship. Which raises all sorts of questions, one of which is how you are able to make such a smooth jump.

#618
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The breathing masks are absurd for a couple of reasons. They aren't remotely realistic, I am willing to bend physics a little in a sci-fi game, but at no time in any amount of science fiction can organic tissue be exposed to the vacuum of space, thats just a basic principle of all space.

Furthermore, they look stupid and goofy. This is subjective of course, but I think they look stupid.

Why would Bioware devs care so much about these breathing-masks when Shep has the option of wearing a helmet. It sure isn't because the devs care about us seeing the characters facial features, because devs already proved they don't really care about that when they released multiple AA packs with lots of goofy objects obstructing characters faces.

And that is the last issue I take with breathing masks. In the AA packs, breathing masks were never designed. Its like the designers forgot all about them or just chose to ignore them. So if you go into space with an AA outfit on, the breathing mask will not match the outfit being worn.

In general, this is an area that needs to be improved and it doesn't seem like developers think so.

Modifié par scyphozoa, 01 janvier 2012 - 11:02 .


#619
TheKillerAngel

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Why is there sound in space? For all of Mass Effect 1's supposed scientific realism which I constantly see being touted by critics of the breathing masks, the very presence of sound in space in this series and its acceptability should pretty much negate any notion that Mass 1 was aiming to be hard sci-fi.

#620
Vapaa

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TheKillerAngel wrote...

Why is there sound in space? For all of Mass Effect 1's supposed scientific realism which I constantly see being touted by critics of the breathing masks, the very presence of sound in space in this series and its acceptability should pretty much negate any notion that Mass 1 was aiming to be hard sci-fi.


And also, why does Sovereign FALLS in space ?

#621
Nashiktal

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Vapaä wrote...

TheKillerAngel wrote...

Why is there sound in space? For all of Mass Effect 1's supposed scientific realism which I constantly see being touted by critics of the breathing masks, the very presence of sound in space in this series and its acceptability should pretty much negate any notion that Mass 1 was aiming to be hard sci-fi.


And also, why does Sovereign FALLS in space ?


The physical force of all that firepower is going to have some sort of kinetic effect. Unless you are referring to when he loses control of saren in which case no idea.

#622
Iakus

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TheKillerAngel wrote...

Why is there sound in space? For all of Mass Effect 1's supposed scientific realism which I constantly see being touted by critics of the breathing masks, the very presence of sound in space in this series and its acceptability should pretty much negate any notion that Mass 1 was aiming to be hard sci-fi.


::sigh::

There was sound in space in ME1
There was sound in space in ME2

There were sealed helmets for hazardous areas in ME1
There were allergen masks in ME2

#623
Vapaa

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Nashiktal wrote...

The physical force of all that firepower is going to have some sort of kinetic effect. Unless you are referring to when he loses control of saren in which case no idea.


I'm referring to when he loses control of Saren, I assume that's just for aestethics reasons and I'm fine with it, but if one want to prove that ME1 is hard sci-fi, good luck

iakus wrote...

::sigh::

There was sound in space in ME1
There was sound in space in ME2

There were sealed helmets for hazardous areas in ME1
There were allergen masks in ME2



I can do that too:

There was sound in space in ME1
There was sound in space in ME2

Shepard could carry 150 invisible objects in ME1
Shepard could only carry his/her visible weapons in ME2

Modifié par Vapaä, 01 janvier 2012 - 11:31 .


#624
nitefyre410

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TheKillerAngel wrote...

Why is there sound in space? For all of Mass Effect 1's supposed scientific realism which I constantly see being touted by critics of the breathing masks, the very presence of sound in space in this series and its acceptability should pretty much negate any notion that Mass 1 was aiming to be hard sci-fi.

 


because most want to make some high mind arguement out of something were if this was just said

"I just don't like the way it looks"


Nobody  would mind and most have said  that very thing. No problem with those folks.  The issue comes from the Hard -sci-fi crowd that seems to feel that Mass Effect simply can not be taken seriouly as a  Soft Sci-fi in the vein of Star Wars, Star Trek etc, etc,etc.  Because the breathing  mask  destory the immerison in universe where sound happens in space but breathing mask the unrealistic immersion game breaker
 

#625
Guest_Calinstel_*

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In Exile wrote...


Let me know when a Lt. Cmdr. decides which armour his troops wear and which guns they can use, and more importantly purchases guns and body armour on the black market to give to them.


Never been in the Navy have you?
A LT. Cmdr. can and will demand a certain dress code when that LT. Cmdr. has been placed in command of a vessel.  Even civilians, if assigned to that ship, have a requirement to actually respond to the Captain of said vessel as God Almighty.   Granted, one back in dock, the captain would have to deal with orders that his/her superiors disagree with.  :)
At sea (space) a captain, in this case Shepard, is solely responsible for the safety and welfare of those people aboard his/her ship.  And this includes making sure that all personnel who exit the ship are properly dressed/attired for the mission.
EDIT:  BTW, any person put in charge of a warship WILL have authoritarian control once that ship leaves dock.

Modifié par Calinstel, 01 janvier 2012 - 11:36 .