AlexXIV wrote...
How will you give a value to story/plot in numbers I wonder? You can at best take parts and rate them, which is still only an opinon. I mean we are talking about fiction ok? Some people say this and that ruins their immersion, but it doesn't need to ruin mine. For example Jack didn't ruin mine at any point of the plot. Which says alot about my opinon of this thread and it's relevance. Because the only value that really counts is 'like it' or 'don't like it'. For whatever reason. Because you can't really tell people how they are supposed to be having fun. Bottomline if almost nobody cares, or only a neglectable number cares, then it is a neglectable concern. Not saying everything that went wrong with the plot is neglectable. But that's all the more reason for Bioware to focus on things that are more important.
Yep, pretty much this. We're all bringing different knowledge and concerns to the game, and we get different issues out.
People are bothered by the breathing masks becauyse we've all seen astronauts and know what they look like. People (most, anyway) aren't bothered by, say, Star Wars' space fighters, because we don't ever see space fighters flying around. A player from a culture that actually had space fighters would find an X-wing every bit as ludicrous as a breathing mask being used in vacuum.
Modifié par AlanC9, 02 janvier 2012 - 08:28 .




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