Lotion Soronnar wrote...
I do.
Work in atmospehe and operate in atmosphere are two different things.
Frigates CAN land on planets, but they rarely do so.
Source?
And to land and take off, you don't need aerodynamics when you have ME field and enough engine power to LITERLAY make a cube-shaped ship fly.
Normandy has the Mako and Shuttle for a reason.
But both of those are deployed after the frigate is within the atmosphere, especially the Mako. Being too close to the planet is problematic with the shuttle, because the Cerberus redesign was problematic, and they failed to create a mass effect drive effective one to handle the excessive load they added.
Again - frigates are NOT expected to fight in atmosphere. They are SPACE craft. Space is their operational enviroment. If you just wnat to land for supplies or to drop troops, anyshape will be good enough.
Source? The wiki only says this:
Frigates are capable of entering a planet's atmosphere and landing on the surface, but must first deactivate their kinetic barriers for re-entry.
Are you saying that frigates lack GARDIAN arrays? Or that space ports don't have landing pads? You know, parking a cruiser or a dreadnaught might be a bit problematic, seeing as the Normandy, a heavy frigate herself caught up plenty of space.
In fact, since frigates are mainly used for recon and patrolling, I don't see why they aren't suitable for the atmosphere. Actually, a very specific kind of frigates have been seen to do that, in both games. A lot. Geth Dropships.
Also, what's to stop ships from shooting from orbit? You don't even need any fancy sensors for that - simple optical targeting would be enough.
Also - atmosphere. damage to things is generally worse in atmosphere.
It's a bit funny, because the buzzphrase "optical targetting" derives from "opsis", which is pretty much a dead hint for eyeballing. Alliance captains don't like eyeballing, in case you forgot.