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#151
nitefyre410

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Garrus Mmkay wrote...

Terror_K wrote...

Chris Priestly wrote...

I should start off by saying to Terror K that I am sorry for belittling his concern (in the last thread). While I personally find people who get upset over seemly minor details to be overreacting, that doesn't give me the right to make light of his concern. He is concerned because, for him at least, it is an immersion breaker and anything that breaks our players immersion in the games is taken seriously by the dev team. I only said it in that manner as I know Terror has been here a long time and I thought, from prior conversations, we had a certain raport between us. Obviouly I misjudged the situation and my phrasing was uncalled for.

That being said, the dev team looks at issues like this and makes judgements. They listen to fans and, when possible, work to accomodate as many fans as possible. It is listening to them like this that has created things like helmet toggles to try to accomodate a wide variety of interests. There are reasons to have breathing masks in game. And I don't mean "the team was too lazy to make helmets" or whatever, but some fine story based reasons (like one area where "someone" has vented the atmosphere out of a room you are passing through). The team has spent a lot of time making facial animations and dialogs that we want you to see faces for. Now, as I mentioned, toggles, situations where masks are appropriate, etc so sometimes you will see a breathing mask. Hopefully people will look at it and eitehr accept it, or at worst begrudgingly understand why they were used.


Here's the thing, Chris... you can call it "trivial" or "seemingly minor" or whatever, but things like this are a personal matter. To me I got into Mass Effect originally because it was an experience more than a game and because it was a well thought out, tight, sci-fi universe I could really sink my teeth into. Mass Effect wasn't strictly hard science, but it was at least consistent and believable in its own right. It set rules and adhered to them for the most part.

To me, a lot of the changes such as breathing masks and exposed outfits with no real protection turned the entire thing into a farce just for the sake of being more akin to a Michael Bay action movie than classic sci-fi, or at least that's how it came across. As I said in the original topic, you have one of the most major plot points as the protagonist being spaced and killed and try to make a big deal of it, even on an emotional level sometimes, but the rest of the game constantly trivialises it all by having characters wearing stupid outfits with only a breathing mask to protect them from the dangers of space... the very factors that got Shepard killed in the first place. You have chlorine gas atmosphere worlds, worlds of varying temperatures, pressures and toxins to visit and The Migrant Fleet, a place that in Ascension was clearly illustrated that contamination was a major concern when the book's protagonists visited yet Jack or Samara can go in with exposed skin and just a breathing mask.

It quite frankly turned the whole thing into a farce, and it wasn't even for a gameplay reason. The Thermal Clips annoyed me so much because of the various logic errors, but at least they had a gameplay reason behind them. There was no reason related to gameplay at all with regards to the silly, impractical garb much of the crew were in in ME2. And when I'm playing something and getting into a universe to lose myself in it and when immersion is so key to that, it's pathetic, annoying and very much a major factor to me to see the entire universe being made a complete farce for the sake of aethetics that for the most part seem to only have juvenile reasonings behind them (i.e. to simply sexify and make the series more "teh badassorz!"). It just pulls me out of the game, makes it impossible to take the Mass Effect setting seriously any more and ruins my enjoyment entirely. I was often limited to using the likes of Garrus, Tali and/or Legion simply because using everybody else just annoyed me and made me want to quit the game and stop playing.

To be honest, I just expected better of BioWare from the start. After ME1 I didn't expect them to make such an aethetic choice that is, IMO, juvenile and thoughtless. I didn't expect them to craft such a wonderful, intricate and believable universe one moment, only to throw it down the toilet with such a poor design choice that appears to have no practical thought behind it, doesn't improve gameplay or even impact it at all and only seems to have come about to shift the direction of Mass Effect to a more bombastic, sexified, badass, etc. form that tries to hard to adhere to the "rule of cool" and puts style ahead of substance. And quite frankly your response in the earlier thread just seemed to confirm my fears about BioWare and the Mass Effect team no longer caring about the integrity, consistency and logic of their creation if they can just aim it to appeal to the masses of violence-loving, horny teenagers out there.

The thing is, that is exactly how decisions like the impractical outfits with breathing masks in ME2 and responses like yours put across to me. You and others may be sick of the fact that lately I seem so down on your company, your games, your direction and even the team(s) themselves, but it's coming from the fact that so many of the things you guys do and say lately is giving me this impression. If you don't want me to keep saying that I feel you're betraying me as an old fan, that the direction I feel you're taking Mass Effect in is bad and that you're trying too hard at appealing more to the mainstream and newcomers with pandering and bad design decisions than you are the fans who came in on the ground floor, etc., then stop constantly making comments, decisions and products that make me feel this way. Stop acting like you feel style is more important than substance and stop acting like you're pandering to the mainstream and I'll stop accusing you of it.

To bring it back on-topic, the fact is, you can say that there are practical reasons for the choices all you like, but how am I supposed to really believe that and take that on good faith with nothing to back it up? Everything points to it being a silly aethetic choice. That's all it was in ME2. Despite complaints about it from the fans, it was still an issue when LotSB came out with Liara. It was still an issue after the Miranda armour came based on fan feedback and she still had a silly breathing mask, illustrating that the point was largely missed as to why a proper outfit for her was even called for. And, more recently, you just told me to "deal with it" and that breather masks are coming back for no practical, tangible or logical reason beyond "we like them." Breather masks as an acceptable solution to combat the dangers of space should not only be an option for ME3, they should never have been an issue in the first place with ME2.

So, how am I as a fan dangerously close to being a former fan, supposed to believe that BioWare and the ME team even understand when there's really been no clear evidence that they do?


Overreaction :innocent:

 

Text wall of Overeaction   crits 9999 dmg...:wizard:

#152
Garrus Mmkay

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That is the biggest overreaction over something so unimportant I lol'd

#153
nitefyre410

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Garrus Mmkay wrote...

That is the biggest overreaction over something so unimportant I lol'd




Can't help but not to... its hilarous.

#154
Someone With Mass

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I think the facial expressions in Mass Effect are a little overrated, anyway.

But if they want to make such a big fuzz over it, make it an option to either have the helmet or the mask on.

#155
Estelindis

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I think Terror's response is excellent, though I'd like more of an indication that Chris's apology was in any way appreciated.

That said, is it necessary to quote the whole thing every time one wishes to react to it? Forum etiquette generally says no.

#156
JohnLawson

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You guys are pretty sickening, you're really over-reacting over a little detail such as breathing masks, I don't visit this site alot, but I can see why people say it's pretty disgusting to be over here. Seriously, NONE of you know anything about the story to know about what part will the breathing masks come in, and for gods sake it's most likely for one god-(****) mission. Stop over-reacting just because you won't see a character's mouth for a ***** mission, if the mass effect team feels the need to place a breathing mask on a character, probally for a story mission, (WHICH probally is) then they placed it in for details. As you can see in the other screen of the "breathing mask" liara, James and Shepard isn't wearing a breathing mask, so it's probally a disease in the air, like on mordin's recruit mission. Seriously stop over-reacting over such little details, it makes you look like big babies, and now I know why people dislike coming here.

/endrant.

#157
Garrus Mmkay

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JohnLawson wrote...

You guys are pretty sickening, you're really over-reacting over a little detail such as breathing masks, I don't visit this site alot, but I can see why people say it's pretty disgusting to be over here. Seriously, NONE of you know anything about the story to know about what part will the breathing masks come in, and for gods sake it's most likely for one god-(****) mission. Stop over-reacting just because you won't see a character's mouth for a ***** mission, if the mass effect team feels the need to place a breathing mask on a character, probally for a story mission, (WHICH probally is) then they placed it in for details. As you can see in the other screen of the "breathing mask" liara, James and Shepard isn't wearing a breathing mask, so it's probally a disease in the air, like on mordin's recruit mission. Seriously stop over-reacting over such little details, it makes you look like big babies, and now I know why people dislike coming here.

/endrant.


You deserve a high 5! Some people are soooo lame

#158
Guest_Aotearas_*

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I don't like breathing masks per se. If the planet's atmosphere allows for safe exposure and they only need it for oxygen then I am perfectly fine.

But if exposure would undoubtedly result in death or other serious implications, such as walking around in toxic atmosphere half naked or with nothing but your spandex suit in vacuum space like we can have in ME2 depending on squadmate choice, then it's, with all respect to the development team, stupid. Utterly and mindboggingly stupid.

Full body hardsuits everywhere where hazards are expected or likely, complete with full closed helmet.
More legere outfits can happen when things were not meant to go hazy like some Cerberus assaulting a party or hearing or trial, whatever, but only then.



So I extend this open question to the developers and everyone over at BioWare:

Why the breathing masks? What is it that makes the game better and warrants such excruciatingly inappropriate character equipment?

I know people want to see the face of their Shepards and their squadmates in dialogue and such, hell, I even prefer to wear the Visor myself for that very reason (Recon Mask on my Vanguard however, yay!), but it should be easy to simply code them away whenever a cinematic or dialogue plays whenever it fits. It worked in ME1 too.

There can't be gameplay reasons and surely no lore reasons to NOT wear full body hardsuits. That leaves only cinematic experience and chracterization merits, which are, by all means, aesthetics as has multiple times been written/said.

Why is it not possible to design cinematics and characters the way we don't have to be annoyed by such details like nude bodies in space or hardly fitting breathing masks in a chlorine atmosphere (which by any means is not only unhealthy if you breath it as a sidenote)?


Thanks in advance for the answer.


edit://
I concur with Terror_K wholeheartedly. He's got it down pretty well and there is no point in calling that an overreaction. An overreaction is "OMG you changed it now it suckz!" or "Miranda's teeth aren't perfect, nooooeeez!!!".

THIS however is a well thought out and coherent statement that accurately points to and explains an issue he feels should be adressed, as do others.

So please, if you don't agree with his sentiment, then it's fine. You're welcome to say why you don't, but don't simply label it an overreaction when it isn't one, because that is simply stupid opinion-making.

Modifié par Neofelis Nebulosa, 29 décembre 2011 - 03:07 .


#159
nitefyre410

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Overreaction its what the BSN and internet does best... and then some overreact at the suggestion they might be overreacting.

#160
MELTOR13

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Candidate 88766 wrote...

MELTOR13 wrote...

Again....there's a reason BioWare fans and the BSN have the reputations they have. 

We've got nothing on the Bungie or Bethesda communities. Things could be so much worse.


You are high if you think this community isn't AT LEAST as bad as Bungie's or Bethesda's communities. I've personally been on Bungie's forums for several years and there was NOTHING that resembles the level that this forum has reached. Ever. 

I cannot vouch for Bethesda's community. Because it's another fantasy-RPG community...I'm sure there is probably people crying about how their hair doesn't flow correctly or that their shadow doesn't look right.

#161
Terror_K

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Luigitornado wrote...

Meh. The people who want to have
helmets should be given that option to atleast toggle them on during
sequences they believe need them.


That was already how it was originally in ME1: helmets could be toggled on or off, but would automatically trigger on during the moments they should be (most UNC worlds, the moon, the surface of Noveria, walking on the outside of The Citadel at the end, etc.). ME2 sort of did it by forcing helmets and *sigh* breathing masks on in certain areas.

Candidate 88766 wrote...

In theory, could a mass effect field hold an atmosphere?

I know kinetic barriers can't, but an atmosphere is made up of mass and so in theory could be held in place by mass effect fields. this would explain why the crew can breath on the Derelict Reaper, and why the atmosphere on the Citadel extends only a short way above the wards - if it was just centrifugal force then the atmosphere would 'spill' over the sides of the ward arms, so something must be holding it.

I should add that I know a suit is too weak to keep an atmosphere around itself, I'm just suggesting why it is unlikely that either the Derelict Reaper or the Collector Base were devoid of atmosphere.


Regarding The Citadel, from the Codex:-

The Wards are open-topped, with skyscrapers rising from the superstructure. Towers are sealed against vacuum, as the breathable atmosphere envelope is only maintained to a height of about seven meters. The atmosphere is contained by the centrifugal force of rotation and a "membrane" of dense, colorless sulphur hexafluoride gas, held in place by carefully managed mass effect fields.

So essentially the mass effect fields keep in the dense gas, and it's the gas along with the rotation that maintain the consistency of the atmosphere within, not the mass effect fields themselves directly.

Modifié par Terror_K, 29 décembre 2011 - 03:04 .


#162
Razorsedge820

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After reading through most of this thread my pimp hand seems to be twitching wildly. Seriously you people are having page long arguments about breathing masks, really? I would understand if you are arguing about game play mechanics or character development but breathing masks?

It may not make sense to most of you but this issue is merely cosmetic and wont effect the actual game. So what if it doesn't make sense story wise, mass effect is full of bigger plot holes. Most of you are either really bored on your holiday vacation or are just really fussy. Just enjoy the game and don't take it too seriously.

#163
TheRealJayDee

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Terror_K wrote...
Here's the thing, Chris... you can call it "trivial" or "seemingly minor" or whatever, but things like this are a personal matter. To me I got into Mass Effect originally because it was an experience more than a game and because it was a well thought out, tight, sci-fi universe I could really sink my teeth into. Mass Effect wasn't strictly hard science, but it was at least consistent and believable in its own right. It set rules and adhered to them for the most part.

To me, a lot of the changes such as breathing masks and exposed outfits with no real protection turned the entire thing into a farce just for the sake of being more akin to a Michael Bay action movie than classic sci-fi, or at least that's how it came across. As I said in the original topic, you have one of the most major plot points as the protagonist being spaced and killed and try to make a big deal of it, even on an emotional level sometimes, but the rest of the game constantly trivialises it all by having characters wearing stupid outfits with only a breathing mask to protect them from the dangers of space... the very factors that got Shepard killed in the first place. You have chlorine gas atmosphere worlds, worlds of varying temperatures, pressures and toxins to visit and The Migrant Fleet, a place that in Ascension was clearly illustrated that contamination was a major concern when the book's protagonists visited yet Jack or Samara can go in with exposed skin and just a breathing mask.

It quite frankly turned the whole thing into a farce, and it wasn't even for a gameplay reason. The Thermal Clips annoyed me so much because of the various logic errors, but at least they had a gameplay reason behind them. There was no reason related to gameplay at all with regards to the silly, impractical garb much of the crew were in in ME2. And when I'm playing something and getting into a universe to lose myself in it and when immersion is so key to that, it's pathetic, annoying and very much a major factor to me to see the entire universe being made a complete farce for the sake of aethetics that for the most part seem to only have juvenile reasonings behind them (i.e. to simply sexify and make the series more "teh badassorz!"). It just pulls me out of the game, makes it impossible to take the Mass Effect setting seriously any more and ruins my enjoyment entirely. I was often limited to using the likes of Garrus, Tali and/or Legion simply because using everybody else just annoyed me and made me want to quit the game and stop playing.

To be honest, I just expected better of BioWare from the start. After ME1 I didn't expect them to make such an aethetic choice that is, IMO, juvenile and thoughtless. I didn't expect them to craft such a wonderful, intricate and believable universe one moment, only to throw it down the toilet with such a poor design choice that appears to have no practical thought behind it, doesn't improve gameplay or even impact it at all and only seems to have come about to shift the direction of Mass Effect to a more bombastic, sexified, badass, etc. form that tries to hard to adhere to the "rule of cool" and puts style ahead of substance. And quite frankly your response in the earlier thread just seemed to confirm my fears about BioWare and the Mass Effect team no longer caring about the integrity, consistency and logic of their creation if they can just aim it to appeal to the masses of violence-loving, horny teenagers out there.

The thing is, that is exactly how decisions like the impractical outfits with breathing masks in ME2 and responses like yours put across to me. You and others may be sick of the fact that lately I seem so down on your company, your games, your direction and even the team(s) themselves, but it's coming from the fact that so many of the things you guys do and say lately is giving me this impression. If you don't want me to keep saying that I feel you're betraying me as an old fan, that the direction I feel you're taking Mass Effect in is bad and that you're trying too hard at appealing more to the mainstream and newcomers with pandering and bad design decisions than you are the fans who came in on the ground floor, etc., then stop constantly making comments, decisions and products that make me feel this way. Stop acting like you feel style is more important than substance and stop acting like you're pandering to the mainstream and I'll stop accusing you of it.

To bring it back on-topic, the fact is, you can say that there are practical reasons for the choices all you like, but how am I supposed to really believe that and take that on good faith with nothing to back it up? Everything points to it being a silly aethetic choice. That's all it was in ME2. Despite complaints about it from the fans, it was still an issue when LotSB came out with Liara. It was still an issue after the Miranda armour came based on fan feedback and she stilly had a silly breathing mask, illustrating that the point was largely missed as to why a proper outfit for her was even called for. And, more recently, you just told me to "deal with it" and that breather masks are coming back for no practical, tangible or logical reason beyond "we like them." Breather masks as an acceptable solution to combat the dangers of space should not only be an option for ME3, they should never have been an issue in the first place with ME2.

So, how am I as a fan dangerously close to being a former fan, supposed to believe that BioWare and the ME team even understand when there's really been no clear evidence that they do?


Nice! Image IPB

#164
nitefyre410

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Razorsedge820 wrote...

After reading through most of this thread my pimp hand seems to be twitching wildly. Seriously you people are having page long arguments about breathing masks, really? I would understand if you are arguing about game play mechanics or character development but breathing masks?

It may not make sense to most of you but this issue is merely cosmetic and wont effect the actual game. So what if it doesn't make sense story wise, mass effect is full of bigger plot holes. Most of you are either really bored on your holiday vacation or are just really fussy. Just enjoy the game and don't take it too seriously.




I could hug you ... but I think i would just by you  a drink


High five for you Sir.


This is what  I said in the last the thread

#165
Terror_K

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Razorsedge820 wrote...

After reading through most of this thread my pimp hand seems to be twitching wildly. Seriously you people are having page long arguments about breathing masks, really? I would understand if you are arguing about game play mechanics or character development but breathing masks?

It may not make sense to most of you but this issue is merely cosmetic and wont effect the actual game. So what if it doesn't make sense story wise, mass effect is full of bigger plot holes. Most of you are either really bored on your holiday vacation or are just really fussy. Just enjoy the game and don't take it too seriously.


Again, what matters to some doesn't matter to others. Mass Effect was more to me than just another game when it first came out: it was an experience.

The fact is, when playing ME2, I almost found it impossible to enjoy the game because I couldn't enjoy the experience. When it came to what my squaddies were wearing, the whole thing was so farcical and stupid to me it pulled me right out of it and made it impossible for me to immerse myself and enjoy the experience. I couldn't take anything seriously, so I couldn't take the story seriously, so I couldn't enjoy the experience at all. It had gone all "Saturday Morning Cartoon" on me with ME2.

#166
Guest_Aotearas_*

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I would like to add that whilst I can perfectly fine enjoy Mass Effect 2, I really do, more consistency and adherence to the established lore could only improve the experience in my opinion. By a large margin at that.

#167
TheRealJayDee

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Razorsedge820 wrote...

It may not make sense to most of you but this issue is merely cosmetic and wont effect the actual game. So what if it doesn't make sense story wise, mass effect is full of bigger plot holes. Most of you are either really bored on your holiday vacation or are just really fussy. Just enjoy the game and don't take it too seriously.


It's not about it not making sense to most of "us", it's about it not making any sense at all and "you" simply not caring about a completely unneccessary loss of believability over the course of the series.
 
And I guess I'll never understand all the people who come to threads like this complaining about how bored the posters who actually take part in the discussion must be. But well, to each his own...

#168
StephanieBengal

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I'm not much for telling people to get a life....

But seriously, get a life, it's a video game.

#169
nitefyre410

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Terror_K wrote...

Razorsedge820 wrote...

After reading through most of this thread my pimp hand seems to be twitching wildly. Seriously you people are having page long arguments about breathing masks, really? I would understand if you are arguing about game play mechanics or character development but breathing masks?

It may not make sense to most of you but this issue is merely cosmetic and wont effect the actual game. So what if it doesn't make sense story wise, mass effect is full of bigger plot holes. Most of you are either really bored on your holiday vacation or are just really fussy. Just enjoy the game and don't take it too seriously.


Again, what matters to some doesn't matter to others. Mass Effect was more to me than just another game when it first came out: it was an experience.

The fact is, when playing ME2, I almost found it impossible to enjoy the game because I couldn't enjoy the experience. When it came to what my squaddies were wearing, the whole thing was so farcical and stupid to me it pulled me right out of it and made it impossible for me to immerse myself and enjoy the experience. I couldn't take anything seriously, so I couldn't take the story seriously, so I couldn't enjoy the experience at all. It had gone all "Saturday Morning Cartoon" on me with ME2.



wait

So terrible character development and  crap main plot  side mission's that more interesting than main game, ****** poor excuses for romances and relationships thats get owned by a  PS2  JRPG about High school kids. A morality system that boil down human morality  to the red pill or the blue bill. Out of all this...  Breathing masks  and the fact that it looked like a "Saturday  Morning Cartoon"  is what broke the experience for  you.... So if there helmets all those glaring issues would just disappear and become  moot because the biggest flaw in your eyes was...breathing mask. 

So all everything just listed which really do hurt Mass Effect from being an experience don't matter because the only thing that matters is that it  doesn't look like a "Saturday Morning Cartoon"

Modifié par nitefyre410, 29 décembre 2011 - 03:15 .


#170
MELTOR13

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Terror_K wrote...

Again, what matters to some doesn't matter to others. Mass Effect was more to me than just another game when it first came out: it was an experience.

The fact is, when playing ME2, I almost found it impossible to enjoy the game because I couldn't enjoy the experience. When it came to what my squaddies were wearing, the whole thing was so farcical and stupid to me it pulled me right out of it and made it impossible for me to immerse myself and enjoy the experience. I couldn't take anything seriously, so I couldn't take the story seriously, so I couldn't enjoy the experience at all. It had gone all "Saturday Morning Cartoon" on me with ME2.


So simply because it matters to you and a very small minority here on the BSN, you deserve the right to act like a child throwing a temper-tantrum? And then on top of that have the gall to be upset when someone slaps you on the wrist because you're acting like a 4 yr old?

And yes...your OP in the original thread sounded like a 4 year-old's temper tantrum, complete with name-calling and everything. If you act like a dip**** you don't deserve the right to demand respect from others.

#171
Garrus Mmkay

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I really enjoyed Mass Effect and Mass Effect 2 a lot. My favourite games of all time. Mass Effect 3 will be the greatest game of all time for me! :)

#172
Guest_Aotearas_*

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StephanieBengal wrote...

I'm not much for telling people to get a life....

But seriously, get a life, it's a video game.


Fine, why then don't you start and get a life before spouting useless bravado into the crowds, implicating we have no lifes ourselves only because we discuss such issues.

See, I can do that too. It's easy to simply act like no one has the right to do what s/he does/did and it's always, ALWAYS wrong.


So, if people don't want to participate, no one is forcing you, all we ask is that if people do say/write something, it shouldn't be stupid nonsense, flaming, insulting implications or unrelated stuff.
Everything else is a matter of "How do I correctly participate in a discussion", something some people really should learn if they want to continue.

#173
don-mika

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strange to see how team of one of the best writers can`t think out something better than breath masks :unsure: 

#174
Someone With Mass

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Why can't everyone just wear the Recon Hood instead?

#175
AgitatedLemon

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nitefyre410 wrote...

Terror_K wrote...

Razorsedge820 wrote...

After reading through most of this thread my pimp hand seems to be twitching wildly. Seriously you people are having page long arguments about breathing masks, really? I would understand if you are arguing about game play mechanics or character development but breathing masks?

It may not make sense to most of you but this issue is merely cosmetic and wont effect the actual game. So what if it doesn't make sense story wise, mass effect is full of bigger plot holes. Most of you are either really bored on your holiday vacation or are just really fussy. Just enjoy the game and don't take it too seriously.


Again, what matters to some doesn't matter to others. Mass Effect was more to me than just another game when it first came out: it was an experience.

The fact is, when playing ME2, I almost found it impossible to enjoy the game because I couldn't enjoy the experience. When it came to what my squaddies were wearing, the whole thing was so farcical and stupid to me it pulled me right out of it and made it impossible for me to immerse myself and enjoy the experience. I couldn't take anything seriously, so I couldn't take the story seriously, so I couldn't enjoy the experience at all. It had gone all "Saturday Morning Cartoon" on me with ME2.



wait

So terrible character development and  crap main plot  side mission's that more interesting than main game, ****** poor excuses for romances and relationships thats get owned by a  PS2  JRPG about High school kids. A morality system that boil down human morality  to the red pill or the blue bill. Out of all this...  Breathing masks  and the fact that it looked like a "Saturday  Morning Cartoon"  is what broke the experience for  you.... So if there helmets all those glaring issues would just disappear and become  moot because the biggest flaw in your eyes was...breathing mask. 

So all everything just listed which really do hurt Mass Effect from being an experience don't matter because the only thing that matters is that it  doesn't look like a "Saturday Morning Cartoon"




I'm not sure you and I were playing the same game. ME2 had fantastic character development, a decent plot, and decent romances, depending on character choice.