Why has customization of party members' armour/appearance fallen out of style?
#1
Posté 29 décembre 2011 - 08:16
#2
Posté 29 décembre 2011 - 08:18
I started with ME2 and after playing ME1 do not see the difficulty of picking out better armor especially since they already had a comparison feature built in.
#3
Posté 29 décembre 2011 - 08:19
Budget wise it certainly doesn't make sense. Designing takes time and manpower.
Modifié par Donnstar, 29 décembre 2011 - 08:22 .
#4
Posté 29 décembre 2011 - 08:27
#5
Posté 29 décembre 2011 - 08:29
And I hope there's gonna be some nice options for ME3 companions, regardless of how they'll ultimately be implemented. I figure that because of what's been revealed so far shows great promise for customization.
#6
Posté 29 décembre 2011 - 09:18
#7
Posté 29 décembre 2011 - 09:20
#8
Posté 29 décembre 2011 - 09:22
#9
Posté 29 décembre 2011 - 09:25
MarauderESP wrote...
well the problem with the unique outfit is that maybe u like it, but i dont like it. its a matter of taste, the inventory on me1 could be a little messy but that could be fixed by doing 5 diferent set for characther insted on wipeing it all..... well imo
"Oh, look, get this forest-camouflaged armor for the best shield system, despite the fact that they are made of the same material." Found that to be major league bull****.
#10
Posté 29 décembre 2011 - 09:29
Slidell505 wrote...
I don't think it has anything to do with simplifying it. It does, but I don't think that's why they implemented it. I think they implemented it to give characters a unique and memorable look.
Thats why you have unique starting gear for each character. Beyond that.. well you know...
Modifié par Random citizen, 29 décembre 2011 - 09:29 .
#11
Posté 29 décembre 2011 - 09:30
Random citizen wrote...
Slidell505 wrote...
I don't think it has anything to do with simplifying it. It does, but I don't think that's why they implemented it. I think they implemented it to give characters a unique and memorable look.
Thats why you have unique starting gear for each character. Beyond that.. well you know...
Yeah. Their outfits were already iconic in Me1.
Ashley's Phoenix armor for example.
Modifié par Donnstar, 29 décembre 2011 - 09:30 .
#12
Posté 29 décembre 2011 - 09:32
#13
Posté 29 décembre 2011 - 10:09
Random citizen wrote...
Slidell505 wrote...
I don't think it has anything to do with simplifying it. It does, but I don't think that's why they implemented it. I think they implemented it to give characters a unique and memorable look.
Thats why you have unique starting gear for each character. Beyond that.. well you know...
Unique armor that becomes completely underpowered four hours into the game.
#14
Posté 29 décembre 2011 - 11:53
#15
Posté 29 décembre 2011 - 11:57
#16
Posté 29 décembre 2011 - 04:44
I would like the ability to at least choose/alter the colour scheme of Shepard's squad mates in ME3 once certain conditions have been met. It could be the ME3 equivalent of |ME2's loyalty costumes except that we can customise the colour schemes to out likings.
#17
Posté 30 décembre 2011 - 07:45
Slidell505 wrote...
I don't think it has anything to do with simplifying it. It does, but I don't think that's why they implemented it. I think they implemented it to give characters a unique and memorable look.
That's actually a good point...
For example, how much work was done on Jack...the tattoos are intricate and I always got the impression that they wanted to explore more about what the tattoos meant to jack other than the one line about it...
Yet, going by customization, I think you would never see those tattoos outside of Jack on the ship since she would be in armour...Would seem like a waste of man hours to spend that much time on character modelling when the game doesn't actually bother with showing said modelling...
#18
Posté 30 décembre 2011 - 07:49
fatalfeline wrote...
I don't know about in general but in ME1 squad armor was tedious and often the best armor at the time was grossly unfashionable (Helloooo Phoenix Wrex!)
Or generic GI-Joe 117.
#19
Posté 30 décembre 2011 - 08:08
Slidell505 wrote...
Random citizen wrote...
Slidell505 wrote...
I don't think it has anything to do with simplifying it. It does, but I don't think that's why they implemented it. I think they implemented it to give characters a unique and memorable look.
Thats why you have unique starting gear for each character. Beyond that.. well you know...
Unique armor that becomes completely underpowered four hours into the game.
Apologies if I was unclear. Allow me to rephrase:
The memorability of a character is in its depicted personality, behaviour, voice and visual appearance. Costuming is a part of this. But starting gear or "the first impression" usually is enough in terms of need for unique equipment.
While unique equipment always is nice, its rarely more important then wearing outfits and equipment that would seem appropriate for a given situation or mission.
For example, If I was Shepard or the Developers over at Bioware, I would not allow Miranda to wear that "casual" white or black catsuit in any mission that does not require such a dress (the same goes for Jack and everyone else). It was nice that that apprentice pack gave Miranda something that actually looked like some type of armour, but it was a bit late.
Now, customization is good. It has never fallen out of style, at least not within the gaming community.Perhaps the Devs was afraid of some fringe elements within the fandom having their characters doing battle in underwear.
If the devs really wanted their characters to "dress themselves" they could at least have made them dress themselves more appropriate. Even Jack would want some protective stuff if she went into a cold or poisonous environment,, even if she could not care less for "covering herself up" for prudish reasons or to accommodate some dress code.
#20
Posté 30 décembre 2011 - 08:12
#21
Posté 30 décembre 2011 - 08:15
Get with the two outfit, no stats times!
#22
Posté 30 décembre 2011 - 08:21
#23
Guest_The PLC_*
Posté 30 décembre 2011 - 09:52
Guest_The PLC_*
#24
Posté 30 décembre 2011 - 09:54
Modifié par Yuqi, 30 décembre 2011 - 09:54 .
#25
Posté 30 décembre 2011 - 09:54
The PLC wrote...
because heavy armor doesn't fit on every character. ME2 did it right.
This. I'd be outright pissed if Thane was forced to wear human light armor.





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