Gibb_Shepard wrote...
LinksOcarina wrote...
Gibb_Shepard wrote...
His skill? Haha, alright.
Don't pull the "you're joe average therefore you have no opinion" on me. It's kind of old.
Restricting diversity just because diversity is lacking in other aspects is ****** poor logic. Anyway, i can't really add anything more to this thread.
No witty retort on my answer...
i'm depressed now.
It really does come down to the perception of what is lacking here in the end anyway, and honestly I think people are getting too caught up in the semantics of what the diversity really is here.
That's like saying Meredith didn't have a sister just beause you don't hear about it (you only do on a templar playthrough. Just because their bisexuality isn't apparent on a certain playthrough doesn't mean they're not bisexual.
There, NOW i'm done.
Ok, you can go now if you want, sad too, cause here is my rebuttal.
See the problem is because we all know they are romancable for both genders, we perceive them as all being bisexual, when the truth of the matter is, it is the player character that, for all intents and purposes, is bi/gay/straight. Your example is not bad, but it holds no water because the love interest is a non-canonical event unless if we play the game to its end with one. Meredith will always have a sister, that is for sure information. But Hawke will not always have a lover.
Basically, this follows a blank slate mentality for Hawke as a character; you choose the person you want to go with, and they either reject you, like Aveline did (which was really well done, by the way) or they accept you and you have to work at it then with them. The love interests are tailor made that way to give more freedom to the player, so their sexuality is a moot point to begin with, since the players sexuality, Hawkes sexuality, takes precedence here. Basic psychology really.
And this again ties back to what I said earlier, the semantics of what diversity is here. Some people have claimed that its how the love interests were handled to be the problem. That is because they are looking at the mechanics, not the substance, of the love interests. Since the players preference is more important than the characters, and since the love interests can only be canonical if you choose it to be, unlike other information in-game, then the substance of the relationship needs to shine through. This is why every character you can romance has a similar arc in their romances, but can take a different path based on your characters relationship with them. You can't predict wether or not Hawke will be male or female, but you can predict if Hawke will be a friend or rival.
So basically, the complaints against the lack of diversity hold little water here, because in the game the player character dictates the initiation, tone, and advancement of the subplot. They are standardized to a degree, but it doesn't detract the fact that they are all different.
Now the only thing I can't justify is things like Fenris falling for a blood mage or something like that, but at the very least, if that does happen, the chances of it going down on the rivalry path are high, so his fustration versus his desires for Hawke shine through down this path, which is why its an agressive romance if you follow it, versus a more intimate romance as a friendship hawke. It doesn't recitfy that problem, but it does follow a normal logic line if it happens, kind of like the bad girl seducing the guy who keeps questioning his beliefs, or something like that. Its a complex and borderline terrible relationship, but still a valid one in the end in that context.
So to summerize, the sexuality makes no difference, its the perception of the player characters desires, coupled with their actions, that give the romances weight. If nothing else, the fact that players can choose to bed with who they wanted to (in most cases) is a good thing, because it allows more choices versus a lack of them. And the "cookie cutter" romance bits hold no water, because they change based on the relationship the player has with the character, which was the focus to begin with.
ETA: Sorry, I saw your change at the top.
Anyway, this is my response.
Modifié par LinksOcarina, 31 décembre 2011 - 04:33 .