tmp7704 wrote...
When it's a trait possibly affecting companion's behaviour rather than some random NPC's (and usually one you get opportunity to kill for it to boot) i can definitely see why devs could be hesitant about using it -- it's difficult enough to create interesting companions who are widely likable, even without saddling them with extra negative baggage.
It really depends on how developed and dynamic they want to make a character. Extra "negative baggage" can really be informative about a person's motivations -- two powerful examples from DA2 alone are Isabela and Fenris, and their romances not being fulfilled until everything is resolved (with their characters) in Act 3. However, unless it's a non-romancable NPC antagonist, I don't see them going for this either. While Bioware does do character development really well, they have said that these are not "relationship games," and that the overall plot needs to be the focus.
ArtisticOreo wrote...
How will having an "all bi LI" effect your immersion if you ar RPing as a heterosexual male/female. You simply do not click the heart dialogue.
Agree 100%.
jlb524 wrote...
I would imagine by adulthood most would have a set personality and set preferences for mates beyond orientation. Those don't change 'at the whim of the PC'.
Personality and opinions (note that I did not mention preferences here, so let's not turn this into a discussion about "switching sides") can change over time depending on a person's life experiences. Regarding racism, it's perfectly reasonable that someone might want to RP an elf-racist human noble, or a shem-racist dalish elf, who then has their opinion changed over time through the course of the story via interacting with persons of that race. It's a common story device, as well as something that can happen in real life.
jlb524 wrote...
The game doesn't have to define what is good/average/ugly just the LI...it's their preference. You may find your Warden beautiful and Zevran might agree with you but Alistair doesn't.
In order for the LI to have some sort of appearance preference it would have to be
determined by the game in the first place. The LIs are a function of the game world. The game world is developed by humans, and every one of them will have their own standards, and all of those will be different from each player's. Something like this cannot be developed in an objective way in any capacity. What standards would they program into the game? Those of society? Which society? Different cultures around the world each have their own standards of attractiveness, and those will also have differed over time.
Also, these comparisons over a lesbian jumping a broodmother and turning down Alistair just because the broodmother is female are absurd. Just like a gay man jumping a genlock because it's male and refusing Leliana would be absurd. I think there
might, possibly, maybe be other factors in those situations that would preclude that sort of preference. However, if you're going to insist on following through with the absurd comparison, then you must apply it to straight characters as well (Alistair: man that broodmother is hot, sorry maleWarden, you're icky.)
In addition, just because a person is gay doesn't mean they can't recognize beauty in someone of the opposite gender, it just might not be appealing to them in a sexual sense. And a person very well might pick attractiveness over preference if they are given a choice depending on how vain they are, straight or gay.
It's all extremely subjective.
@ Momiji.mii: nicely said.