Sylvianus wrote...
maxernst wrote...
snip
That wasn't really the point. What she said is totally correct, and I laugh if someone else is saying me that it was a personal attack. The words have meaning, and they don't need to be distorted for unknown reasons ridiculous.
Now, where did I stated that someone was fixed in one way ? If a character first straigh, becomes BI or gays, with true reasons in the story, I see no problems. The principle they are all bi is " share content, " choose who you want to choose, " , reasons out of story, like they said," your dreams ". The writting has nothing to do with they are all bi and so the way they are.
They decided to annihilate sexuality (when writers write characters, they have a clear idea of their personality and who they are)
It doesn't resolve around the characters any more, but the desires of the players. their sexuality isn't their, that's the player who choose.
The integrity of a character what is it ? That is simple, respect for the vision of the author. Whatever it decided, that is its character, an as long as it is consistent with its vision, no problem. That's that, authenticity, so I'm not sure I understand how we can be for the total "authenticity" of the characters, but claim annihilate sexualities, for more fun and less restrictions. Either we prefer the fun on this point, or we prefer the other.
If the author decides to change things, because that's how he wanted things, there is no problem, as long as he show me reasons or how the character evolve, as well. Authenticity is respected, since the considerations are those of the author, for the story and resolve around the character.
Regarding the bolded and italicized bit...it sounds as though you would like the companions to declare their sexuality/sexual identity/sexual preferences and for the writers to, within the confines of the game's narrative, show you how those companions came to that awareness about themselves. Is that what you mean?
As players, we step into the story at a certain point, and when playing Hawke, we only get to know the companions to a certain degree - through conversation, NPC banter, quests, and romance arcs. At no point are we allowed their entire history and backstory - we only get pieces, and because they are companions/party members, we only see a degree of their character development. As many have said before, I felt as though the DA2 companions were well-written, and showed wonderful development over the course of the game's 3 acts. I personally don't need any companion to declare why (s)he feels a certain way, or why (s)he chooses to love Hawke or another party member. I don't need a history of their past loves (though some mention of their past is welcome, and was handled in-game by most).
The thing is, if we want to look at sexual identity - how a person (or character) defines his/herself - that isn't necessarily something that the person understands firmly from an early age. That develops. Someone who identified as straight may later become aware of his/her attraction to someone of the same gender and have to reassess how he/she regards his/herself. Does that mean they were never gay, or were always bi? That's a tricky area. I think it's best to leave it to that individual to decide, and not for someone else, someone not in their figurative shoes, to attach labels as is convenient.
So too with the companions. No one declares "I'm gay" or "I'm bi" or what have you. So, if we want to treat them as living, thinking beings who should be respected, then why not allow the characters to decide for themselves who they are. If they don't make any declaration to Hawke, but will give of their hearts freely, why should we taint that by trying to stuff them into a tidy category? And as for what the writers have decided when creating the characters...well, again, we don't get the entire picture given the confines of gameplay. We don't get a full file with the likes/dislikes and elementary school report cards of the companions. And that's fine. Because for all this talk of realism, we don't get that from people we know and interact with daily IRL. So we let the stories unfold as they will, and we have to take some things at face value.
And in a romance, that's sometimes the way of things.