Scarlet Rabbi wrote...
Bioware creates fantastic, rich characters, and sexuality should be a unique trait for each of them. I'm not saying they shouldn't have bi-sexual characters; on the contrary, they SHOULD have bi-sexual characters...and gay ones and straight ones.
To leave a character's sexuality open, in essence a blank slate, is robbing the character of completeness. The player should not be able to determine what his/her character's companion's sexuality is, we should be presented with a character, as a whole, and decide how we want to proceed from there.
I don't think that any of the DA2 companions were blank slates, nor does the player determine their sexuality. Rather, the player is presented with the option to romance certain characters, and the characters react according to the decisions taken/dialogue options chosen by the player.
The companions each have a back story, they have opinions and beliefs, they have desires and goals. But just because they may not make any broad declarations about certain aspects of their lives (like how they identify themselves or who they want to sleep with), it doesn't make them any less complete. People have varying degrees of comfort with what they want to discuss, with revealing how they feel about different things or people - even on the level of who they find attractive. Fenris would probably never openly declare that he may want to bed someone. Merrill probably would, but it would be in an enthusiastic rush of words, followed by some blushing.
If a female warden could romance Morrigan in Origins, or a male warden romance Alistar, the characters and overall game wouldn't have the same feel. It's simple. It has nothing to do with tolerance, it's about character design.
Morrigan is a heartless, self-serving woman who will do anything to achieve her goals....she also doesn't find women sexually attractive.
Alistar is brave and determined in the face of darkspawn, and sure of his destiny as a Grey Warden....he also doesn't find men sexually attractive.
Zevran is witty, charming and deadly in battle.....and he'll take either one.
I don't recall where Alistair ever said that he doesn't find men attractive. And if he did, that doesn't necessarily mean that he truly feels that way.

These characters were designed nearly flawlessly, and their personal prefences had a lot to do with that. And it's not like by making character's exclusively gay or straight is excluding anybody, just do another play through with the opposite sex!
In conclusion, game designers should create their art and then present it to us, unapologetically. If they feel having all characters bi-sexual is what their vision is, fine. As long as the story is good, any true gamer wouldn't let that bother them. But for a more human, epic approach, character's should be designed with personal prefences and flaws intact, there is enough room in this world and in virtual worlds for all people: gay, straight and bi.
I agree wholeheartedly with the last bit there - there is indeed plenty of room in the world for all its people, but perhaps without having to designate those labels. People are people, they love who they love. That's our common bond. Which may be the point you were going for, I'm not sure.
The DA2 companions weren't lacking in humanity, imo - they had flaws, they had preferences. And maybe for them, as others have said before, sexuality (while an important aspect) was not the main focus of any romance path. It was more vital that they found someone who understood them, was loyal, was kind or funny, etc. Which is not to say that gender was not a factor, but it was not a
main factor.