HiroVoid wrote...
whykikyouwhy wrote...
Second...it's a bit insulting to tell someone to "return to [their] sim date game" as that diminshes their experience playing what is, in fact, an RPG. The romances in DA2 are optional, have always been optional. Romance is not a core element of the game but a a nice addition.
While I wouldn't call any of the games a dating sim, the romances are actually a pretty core element now even if they are optional. A lot of time has to go into spending the resources and dialogue for each romancable character. Heck, in ME2, you couldn't even get half a character's dialogue with romancing them(Probably one of my most hated features of ME2).
I feel the need to clarify what was quoted from me.
Romances in DA2 are optional in that they are not imperative to the successful completion of each act and/or the entire game itself. You don't need to romance anyone in order for those objectives to be met. So if you want to charge through the game, handling the main quests and some side quests, and not engage the companions in anything other than idle banter or platonic discourse, you can.
I happen to like the romances and the available options personally. I feel they enhance the story and broaden gameplay, but they are not
essential to arriving at that final act in the game.
Nejeli wrote...
My two cents - I like the way DA2 did it, and I hope the team sticks with that format. I don't want to have to base my gender on who I want to romance in a given playthrough, because gender is often such a non-issue otherwise. If they wanted to go back to exclusive romances, I'd rather they based it on race, alignment, etc.
And for everyone going 'well, exclusivity increases replay value, you can just make...' no, it doesn't, not for everyone. Having just one love interest that I didn't even like in BG2 didn't make me turn around and create a male character to romance anyone else, I just kept creating female characters that never got a romance. Not being able to romance Miranda, Jack, or Tali hasn't made me make a male Shepard, even though it meant I didn't have access to most of their character development. Not being able to romance Alistair hasn't made me make a female Warden. All it's done is cut those options off from me.
I agree with this post, especially the bolded bit.
I've seen a lot of comments in this thread about the "all bi-ness" of the companions being akin to hollowing out the experience or cheapning it (my word...I don't recall if that was used exactly, but that sentiment seems to be there). Here's the way I see it - some people may not do multiple playthroughs of the game. Or they will do a few and choose one to be their canon run, or the file to use for importing into DA3. So some may just have one fell swoop at DA2, whereas others will try a couple of different decision paths out and find the one that best suits who they want Hawke to be. So for either scenario, why shouldn't romances be open to all players, no matter what gender a player decides to play?
Romances, and how they develop in-game, are based on the friendship or rivalry paths - they're based on attitude and demeanor. That speaks to the
characterizations of the characters themselves. (And yes, things could have probably been more difficult or heated for those romances with very opposiing viewpoints such as pro- and anti-mage.)
The companions don't really discuss their love lives unless they are already engaged in some flirty talk with you (though Isabela is much more open about her exploits, but usually when prompted by another character's questions). If we're looking at realism, isn't that pretty much how flirtation works? We express interest in someone, they may or may not express interest back. We work to get to know them, know more about them, and they respond in kind. Maybe I'm not doing it right, or looking at the real world wrong, but it seems to me that people rarely go around advertising what gender they are looking for - no one walks around with a sign pinned to their shirts saying "I like men" or "I like women" to which we can direct our romance interests accordingly.
At no point does any companion state "I am bi-" or "I am gay" or anything along those lines. Their sexual identity is left for us to interpret based on how they respond to the Hawke that we are playing. And really, I don't see them as responding to Hawke's gender, so much as to
who Hawke is,
in sum total.
Options do not cheapen the experience. They enhance it. The character development of the companions is not centered on their gender or the gender of who they are sleeping with. The development goes into other layers - nobility, honor, loyalty, faith, ambition, etc. That's wherein the experience lies - getting to know these companions as friends or foes, or even romantic partners, and being prompted to support them, deny them, and all the while just feel
something for them. My ability to feel, to be
made to feel by the companions, was not dictated by their gender and how my Hawke related to that aspect of them, but by their beliefs and opinions, by the way they conducted themselves with other people in the party or people in Kirkwall.
Also, while I have commented on realism, at what point and where exactly are we divvying up what, in a game of fiction in a fantasy world, should be realistic and what shouldn't be? Where are the rules for that?
(And I'll state here that it is very likely for Hawke to know 4 people in all of Kirkwall who are bisexual. And just as likely that Hawke might hang out with them on a daily basis. There are probably more folks with the same proclivities in that fine city. That's not unrealistic at all.)