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In what light will Mass Effect 3 be viewed in the post-Skyrim era?


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#226
argonian persona

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Someone With Mass wrote...

argonian persona wrote...

Trailers and BioWare released demos. If its different than my perception, I want to see it. Good marketing shows the things they claim is in the game. I never take it at face value. If there is exploration, I want to see it. If there are more open areas, I want to see it. Until then, its sales talk.


And yet, you're taking the trailers and demo at face value. 

Funny how that works.


Not taking something at face value is making an unverifiable, unsupported inference based upon hope and expectation.

Not something I would ever do.

#227
N7Raider

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argonian persona wrote...

Someone With Mass wrote...

argonian persona wrote...

Trailers and BioWare released demos. If its different than my perception, I want to see it. Good marketing shows the things they claim is in the game. I never take it at face value. If there is exploration, I want to see it. If there are more open areas, I want to see it. Until then, its sales talk.


And yet, you're taking the trailers and demo at face value. 

Funny how that works.


Not taking something at face value is making an unverifiable, unsupported inference based upon hope and expectation.

Not something I would ever do.

hypocracy at its finest.  

#228
DiebytheSword

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argonian persona wrote...

DiebytheSword wrote...

Apples to Oranges: Why you can't have a "shooting" skill in a 3rd person shooter that determines aim mostly on where you point your mouse. If you add sway or reload speed, breath holding that kind of thing, maybe damage done, but all of those things make way more sense from an equipment standpoint minus holding your breath.


Reload speed and sway based on Skill? Now your talking!!! Good ideas.


So long as you aren't talking about random bullet spread and direction based on a skill check.  3rd person shooter aspect needs to be maintained, or its not Mass Effect.

Even then, auto correcting equipment was mentioned in ME1.  Reload Speed and holding your breath for a shot are the only things that would be better than what we have now.

Glad to see you turned around what I said instead of understanding it in the context of what I said previously.

#229
Someone With Mass

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argonian persona wrote...

Not taking something at face value is making an unverifiable, unsupported inference based upon hope and expectation.

Not something I would ever do.


Double standards now, eh?

Delightful.

#230
argonian persona

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Yeah, if desiring emperical visual evidence something exists makes me dumb, then I am retarded.

Forgive me, not taking it at face value. They want my money....bad. I'll just believe everything.

#231
aridor1570

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*CoughSkyrimGamePlayTrailerCough*

#232
argonian persona

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Someone With Mass wrote...

argonian persona wrote...

Not taking something at face value is making an unverifiable, unsupported inference based upon hope and expectation.

Not something I would ever do.


Double standards now, eh?

Delightful.


May I ask how?

#233
daftPirate

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daftPirate wrote...

argonian persona wrote...

DiebytheSword wrote...

Apples to Oranges: Why you can't have a "shooting" skill in a 3rd person shooter that determines aim mostly on where you point your mouse. If you add sway or reload speed, breath holding that kind of thing, maybe damage done, but all of those things make way more sense from an equipment standpoint minus holding your breath.


Reload speed and sway based on Skill? Now your talking!!! Good ideas.


Certainly, but as long as we're comparing(and from personal curiosity), does Skyrim have skills for these things, like sword play, or accuracy with bows? I can't play until I my roommate comes back from break.


Seriously though, now I gotta know.

#234
Someone With Mass

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argonian persona wrote...

May I ask how?


"I never take it at face value."

Yeah.

#235
DCarter

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As much as the OPs talk of a "post-skyrim era" makes my balls hurt with anger. He has a point, strip away the interactive cut-scenes and ME3 is a generic third-person shooter.

Modifié par DCarter, 30 décembre 2011 - 11:29 .


#236
aridor1570

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DCarter wrote...

As much as the OPs talk of a "post-skyrim era" makes my balls hurt with anger. He has a point, strip away the interactive cut-scenes and ME3 is a generic third-person shooter.


Like ME1 and ME2.

#237
Someone With Mass

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DCarter wrote...

As much as the OPs talk of a "post-skyrim era" makes my balls hurt with anger. He has a point, strip away the interactive cut-scenes and ME3 is a generic third-person shooter.


Not really.

Most third-person shooters don't have skill trees, customizable weapons that alters their physical appearances, different armors one can purchase in stores, side-missions or a squad to command.

The only other TPS that I know of that had the same level of customization was Metal gear Solid 4.

#238
DCarter

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aridor1570 wrote...

DCarter wrote...

As much as the OPs talk of a "post-skyrim era" makes my balls hurt with anger. He has a point, strip away the interactive cut-scenes and ME3 is a generic third-person shooter.


Like ME1 and ME2.

ME2 much more so than ME1. ME1 was far more interesting from a game design point of view (although not much of it was done right) and if you played it as a cover based shooter you were doing it wrong as i discovered on my first playthrough of it.

Lately with DA2 and TOR and i suppose my beloved ME2 as well it seems like bioware has lost all sense innovation and are instead plucking elements from other games which are popular at the time, throwing them together and adding a bioware story on top and there's not much good gameplay coming out from this approach. I don't mind itteration rather than evolution when it leads to a steady improvement. However bioware seems to stalling and falling backwards.

#239
RoboticWater

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DCarter wrote...

As much as the OPs talk of a "post-skyrim era" makes my balls hurt with anger. He has a point, strip away one of the  most the important parts of Mass Effect and ME3 is a generic third-person shooter.


Fixed that for you.

And what you said is like saying:

Strip the amazing dialog from Portal 2 and all you have is puzzle game or strip away the massive content from Skyrim and all you have is a bad RPG with a half-assed story.

Modifié par BlahDog, 30 décembre 2011 - 11:41 .


#240
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Someone With Mass wrote...

DCarter wrote...

As much as the OPs talk of a "post-skyrim era" makes my balls hurt with anger. He has a point, strip away the interactive cut-scenes and ME3 is a generic third-person shooter.


Not really.

Most third-person shooters don't have skill trees, customizable weapons that alters their physical appearances, different armors one can purchase in stores, side-missions or a squad to command.

The only other TPS that I know of that had the same level of customization was Metal gear Solid 4.

This.

#241
Not...Mordin

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Skyrim began a new era? wat.

Modifié par Not...Mordin, 30 décembre 2011 - 11:42 .


#242
Oblivious

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DCarter wrote...

As much as the OPs talk of a "post-skyrim era" makes my balls hurt with anger. He has a point, strip away the interactive cut-scenes and ME3 is a generic third-person shooter.

Strip away the exploration and Skyrim is a generic hack-and-slash.
Strip away the multiplayer and Starcraft is a generic RTS.
Strip away the zombies and Left 4 Dead is a generic FPS.
Strip away the conspiracy plots and Assassins Creed is a generic sandbox.

What's your point? Take away a certain something from the greatest games released this generation and you'll find they're nothing more than generic copies of each other. Starcraft isn't the Korean-equivelant of the superbowl because it's a generic RTS. Left 4 Dead isn't the inspiration nearly every zombie movie/game attempts to copy/parody because it's an FPS. Assassins Creed isn't an international pop culture phenomenon because it's a sandbox.

Likewise, I'm not in love with Mass Effect because it's a "generic" TPS and I don't enjoy Skyrim because it's a hack-and-slash. I enjoy ME because of it's story and Skyrim because of it's exploration. You'll find that if you strip enough games of enough things and they'll all be identical. The difference between a great game and a "generic" game is that the great game tends to specialize in a single area.

#243
argonian persona

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daftPirate wrote...

daftPirate wrote...

argonian persona wrote...

DiebytheSword wrote...

Apples to Oranges: Why you can't have a "shooting" skill in a 3rd person shooter that determines aim mostly on where you point your mouse. If you add sway or reload speed, breath holding that kind of thing, maybe damage done, but all of those things make way more sense from an equipment standpoint minus holding your breath.


Reload speed and sway based on Skill? Now your talking!!! Good ideas.


Certainly, but as long as we're comparing(and from personal curiosity), does Skyrim have skills for these things, like sword play, or accuracy with bows? I can't play until I my roommate comes back from break.


Seriously though, now I gotta know.


Sorry, i didn't see your post. But absolutely! Let's say you're a bow user. The first perk you have in the Archery Skill is a five-tiered increase in bow damage in increments of 20% increases for each increase, if you choose to go up to 5/5.

*Going to look at Skill constellation now....

From there, you can go to Critical Shot (3 tiered 10% chance of critical hit) or Eagle Eye Zoom.

From Eagle Eye Zoom, you can:

1. Pick Steady Hand (2 tiered 25% slow of time with an Archery Skill of 40 or more) or

2. Pick Power Shot (arrows stagger all but the largest opponents 50% of the time)

From Critical Shot, you can select Ranger (allowing you to move faster with bow drawn with Skill of 60+) and then go to Bullseye (15% chance of paralyzing target for a few seconds)

For swords, and I will give examples of One-Handed instead of Two-Handed, you can:

1. Armsman (5 tiered 20% increase in damage)

2. Hack and Slash (3 tiered extra bleeding damage)

3. Fighting Stance (power attacks with one-handed costs 25% less stamina)

4. Bone Breaker (3 tiered mace attacks ignore 25% of armor encumbrance)

5. Bladesman (3 tiered swords have 10% chance of critical hit)

6. Duel Flurry (2 tiered duel-wield attacks are 20% faster)

---needed skill varies


Just an example of a couple available in the 'Archery' and 'One-Handed' Skill Constellations

Modifié par argonian persona, 30 décembre 2011 - 11:51 .


#244
daftPirate

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@argonian

Thanks, I appreciate the info.

#245
The Elder King

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DCarter wrote...

As much as the OPs talk of a "post-skyrim era" makes my balls hurt with anger. He has a point, strip away the interactive cut-scenes and ME3 is a generic third-person shooter.


I'm expert on TPS, but putting aside the weapon customizations, the powers and the leveling skills, A generic third-person shooter doesn't allow you to pause the game during combat, while letting you use your powers and the powers of your squadmates, change  your weapons and the weapons of your squadmates, move the camera freely to have a better view of the battlefield.

Modifié par hhh89, 30 décembre 2011 - 11:55 .


#246
DCarter

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Someone With Mass wrote...

DCarter wrote...

As much as the OPs talk of a "post-skyrim era" makes my balls hurt with anger. He has a point, strip away the interactive cut-scenes and ME3 is a generic third-person shooter.


Not really.

Most third-person shooters don't have skill trees, customizable weapons that alters their physical appearances, different armors one can purchase in stores, side-missions or a squad to command.

The only other TPS that I know of that had the same level of customization was Metal gear Solid 4.


What? Every genre and it's derivative forefarther is mixing an rpg style leveling system with it's traditional gameplay. ME2 technically had customiseable weapons and armor but all that every was was picking a nifty paint color for my kestral armor and then ignoring it and spending any of the rescources i had accumalated from missions and scanning "upgrading" my weapons stats. You can command your squad but it's never necessary and the only time i "commanded" them was telling one of them to use pull on an enemy so i could wapr bomb them.

Besides you can create a nifty list of features for just about any game but what maters is how it feels when you're playing it and ME2s core gameplay (shooting stuff in the face) felt like a chore, especially on my repeat playthroughs, which i was just pushing through to get to the cutscenes. Now granted i haven't played ME3 so i could be way off the mark and all the small improvements they're making could combine to make for some stellar third person shooter action that is engaging and fun but i'm feeling cynical at the moment and nothing Biowares doing or saying is reassuring me. 

#247
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hhh89 wrote...

DCarter wrote...

As much as the OPs talk of a "post-skyrim era" makes my balls hurt with anger. He has a point, strip away the interactive cut-scenes and ME3 is a generic third-person shooter.


I'm expert on TPS, but putting aside the weapon customizations, the powers and the leveling skills, A generic third-person shooter doesn't allow you to pause the game during combat.

Yes it does. Press pause.B)

#248
slimgrin

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 Can't really compare Mass Effect series to Skyrim. They are two entirely different types of games.

#249
DCarter

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Oblivious wrote...

DCarter wrote...

As much as the OPs talk of a "post-skyrim era" makes my balls hurt with anger. He has a point, strip away the interactive cut-scenes and ME3 is a generic third-person shooter.

Strip away the exploration and Skyrim is a generic hack-and-slash.
Strip away the multiplayer and Starcraft is a generic RTS.
Strip away the zombies and Left 4 Dead is a generic FPS.
Strip away the conspiracy plots and Assassins Creed is a generic sandbox.

What's your point? Take away a certain something from the greatest games released this generation and you'll find they're nothing more than generic copies of each other. Starcraft isn't the Korean-equivelant of the superbowl because it's a generic RTS. Left 4 Dead isn't the inspiration nearly every zombie movie/game attempts to copy/parody because it's an FPS. Assassins Creed isn't an international pop culture phenomenon because it's a sandbox.

Likewise, I'm not in love with Mass Effect because it's a "generic" TPS and I don't enjoy Skyrim because it's a hack-and-slash. I enjoy ME because of it's story and Skyrim because of it's exploration. You'll find that if you strip enough games of enough things and they'll all be identical. The difference between a great game and a "generic" game is that the great game tends to specialize in a single area.

Which is true but if you look closely all the parts you suggested stripping away are actual GAMEPLAY ELEMENTS (besides the assin creed part but even without it's ppedestrian pased over-arching narrative it's far from generic), the interactive cutscenes in mass effect aren't gameplay elements anymore than they are in an interactive movie. Since bioware are so great at making cutscenes why don't they just make movies and leave the game developing to people who care about gameplay? 

Modifié par DCarter, 30 décembre 2011 - 11:57 .


#250
The Elder King

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jreezy wrote...

hhh89 wrote...

DCarter wrote...

As much as the OPs talk of a "post-skyrim era" makes my balls hurt with anger. He has a point, strip away the interactive cut-scenes and ME3 is a generic third-person shooter.


I'm expert on TPS, but putting aside the weapon customizations, the powers and the leveling skills, A generic third-person shooter doesn't allow you to pause the game during combat.

Yes it does. Press pause.B)


Eh, that's not what I meant:lol:. I used to be better in English.

Modifié par hhh89, 30 décembre 2011 - 11:56 .