Dean_the_Young wrote...
And it did have an effect! Just not the one you intended.
Well, by golly, you're right.
Guest_EternalAmbiguity_*
Dean_the_Young wrote...
And it did have an effect! Just not the one you intended.
Guest_Cthulhu42_*
This is what Bioware is going for with the smaller squad in ME3, in fact. Less people, but more fleshed out.Estel78 wrote...
But it is. You either can have a huge world with lots of people but brief interactions or a small number of fleshed out characters.jreezy wrote...
It isn't. It's just pure coincidence that it sort of turned out to be that wayAlex_SM wrote...
About the topic. I don't see why both approaches should be mutually exclusive.
Estel78 wrote...
The Witcher 2 might be a tad bigger (i'm waiting for the xbox version to play it) but it's nowhere near an Elder Scrolls. Dragon Age was even bigger than Witcher 2, at least in playing hours. I remember people finishing Witcher 2 in like 35 hours and being kinda disappointed that it was quite a bit shorter than the first.
Modifié par Alex_SM, 31 décembre 2011 - 09:18 .
Guest_Catch This Fade_*
No, it's not.Estel78 wrote...
But it is. You either can have a huge world with lots of people but brief interactions or a small number of fleshed out characters.jreezy wrote...
It isn't. It's just pure coincidence that it sort of turned out to be that wayAlex_SM wrote...
About the topic. I don't see why both approaches should be mutually exclusive.
jreezy wrote...
No, it's not.
Guest_Catch This Fade_*
I feel no need to explain beyond that considering someone else already did.Estel78 wrote...
jreezy wrote...
No, it's not.
Great argument.
Alex_SM wrote...
I don't think it has anything to do with wages
Redcoat wrote...
Didn't someone do a tally of review scores for titles released by major publishers, and found out that scores generally fell into the 80-100 range, while games published by smaller companies got the full 0-100 range?
I mean, look at the PS3 version of Skyrim; it shipped with glaring performance issues, and yet it has an average rating of 92 from the "professional" critics, and 5.2 from users.
Payola, in the American music industry, is the illegal practice of payment or other inducement by record companies for the broadcast of recordings on music radio in which the song is presented as being part of the normal day's broadcast. Under U.S. law, 47 U.S.C. § 317, a radio station can play a specific song in exchange for money, but this must be disclosed on the air as being sponsored airtime, and that play of the song should not be counted as a "regular airplay".
The term has come to refer to any secret payment made to cast a product in a favorable light (such as obtaining positive reviews).
Sgt Stryker wrote...
This. It's highly likely that TOR's user score is saturated with nonsense data.
Gatt9 wrote...
Sgt Stryker wrote...
This. It's highly likely that TOR's user score is saturated with nonsense data.
Strange that you say that, I've been checking it daily to see what's happening with it. 2 days ago there were a bunch of 10/10 user reviews where the review text read "%d" spammed through it.
EternalAmbiguity wrote...
To OP:
I love Skyrim. I've got a bit over 100 hours so far, and plenty more to do. And I hate, HATE the direction ME is headed.
But comparing the two is senseless. Nowhere in Skyrim will I have the chance to help a woman save her younger sister from their father, and learn all about their backstory. Nowhere in Skyrim will I have the chance to meet someone like Jack, and have the choice to reject her or try to help her. No where in Skyrim will I feel my humanity like in ME: In Skyrim, I'm somehow the leader of the Theives, the Listener for the assassins of demonic/daedric (Sithis) origins, the leader of the most famous fighting guild, and the arch-mage of the only magical university, along with being able to absorb the souls of dragons. It's absurd. In ME, I'm...a man.
The two games have such different focuses that you can't compare them.
Alex_SM wrote...
It may be hard in a TES-scale game, but last two BW games are smaller than the first ME, and they seem to become smaller and more streamlined in the future.
Gatt9 wrote...
Sgt Stryker wrote...
This. It's highly likely that TOR's user score is saturated with nonsense data.
Strange that you say that, I've been checking it daily to see what's happening with it. 2 days ago there were a bunch of 10/10 user reviews where the review text read "%d" spammed through it.
Modifié par aridor1570, 31 décembre 2011 - 11:42 .
argonian persona wrote...
Alex_SM wrote...
It may be hard in a TES-scale game, but last two BW games are smaller than the first ME, and they seem to become smaller and more streamlined in the future.
You're right. But the reason is two-fold:
1. It's what shooter fans want
2. It's cheaper for EA
argonian persona wrote...
Alex_SM wrote...
It may be hard in a TES-scale game, but last two BW games are smaller than the first ME, and they seem to become smaller and more streamlined in the future.
You're right. But the reason is two-fold:
1. It's what shooter fans want
2. It's cheaper for EA
Estel78 wrote...
jreezy wrote...
No, it's not.
Great argument.
Someone With Mass wrote...
argonian persona wrote...
Alex_SM wrote...
It may be hard in a TES-scale game, but last two BW games are smaller than the first ME, and they seem to become smaller and more streamlined in the future.
You're right. But the reason is two-fold:
1. It's what shooter fans want
2. It's cheaper for EA
Keep telling yourself that.
Considering that they've had two studios working on ME3, I don't think they'll be doing it cheap.
Not to mention that the large scale environments in ME1 became such a bore after the first playthrough. Just a color swap with nothing really unique, besides the main quest planets.
EternalAmbiguity wrote...
No where in Skyrim will I feel my humanity like in ME: In Skyrim, I'm somehow the leader of the Theives, the Listener for the assassins of demonic/daedric (Sithis) origins, the leader of the most famous fighting guild, and the arch-mage of the only magical university, along with being able to absorb the souls of dragons. It's absurd. In ME, I'm...a man.
didymos1120 wrote...
No, it was not:
http://en.wikipedia....ki/Cover_system
didymos1120 wrote...
I disagree. That's clearly an aspect of the post-Arkham City era.
Modifié par Dragon XIX, 01 janvier 2012 - 02:01 .
Someone With Mass wrote...
argonian persona wrote...
Alex_SM wrote...
It may be hard in a TES-scale game, but last two BW games are smaller than the first ME, and they seem to become smaller and more streamlined in the future.
You're right. But the reason is two-fold:
1. It's what shooter fans want
2. It's cheaper for EA
Keep telling yourself that.
Considering that they've had two studios working on ME3, I don't think they'll be doing it cheap.
Not to mention that the large scale environments in ME1 became such a bore after the first playthrough. Just a color swap with nothing really unique, besides the main quest planets.
Guest_Catch This Fade_*
Because he's human.Dragon XIX wrote...
With godlike power to influence people. Also, he died and came back to life, completely unfazed. How do you associate humanity with that?
Dean_the_Young wrote...
The exploration of vast empty square miles of mountains was a resource sink. While scenic views had their moments, removing the Mako exploration areas and putting scenic views in specific places WAS their improvement.