Skyrim is not cinematic and ends up barely as a glorified dungeon crawler where the best feeling you get ammounts to "yay loot!!!"....mostly lame.
Modifié par Darth_Trethon, 01 janvier 2012 - 03:35 .
Modifié par Darth_Trethon, 01 janvier 2012 - 03:35 .
AtreiyaN7 wrote...
If they ever manage to combine aspects of exploration with some sort of nominally interesting plot or goal a la the N7 missions, I'd be interested.
Dean_the_Young wrote...
The exploration of vast empty square miles of mountains was a resource sink. While scenic views had their moments, removing the Mako exploration areas and putting scenic views in specific places WAS their improvement.
Modifié par Darth_Trethon, 01 janvier 2012 - 03:50 .
Modifié par Sowtaaw, 01 janvier 2012 - 03:55 .
didymos1120 wrote...
AtreiyaN7 wrote...
If they ever manage to combine aspects of exploration with some sort of nominally interesting plot or goal a la the N7 missions, I'd be interested.
I thought they pulled it off a few times in ME1: Hades' Dogs, Rogue VI, Listening Post Alpha, Geth Incursions, and BDtS (probably the best execution of the formula). They at least had some excuse for making you drive from place to place, unlike the ones where you're just dropped some arbitrary distance from the singular goal on that world.
Modifié par AtreiyaN7, 01 janvier 2012 - 04:30 .
Dean_the_Young wrote...
The exploration of vast empty square miles of mountains was a resource sink. While scenic views had their moments, removing the Mako exploration areas and putting scenic views in specific places WAS their improvement.
slimgrin wrote...
Post Skyrim Era...when Bethesda actually quits using Gamebryo.
argonian persona wrote...
slimgrin wrote...
Post Skyrim Era...when Bethesda actually quits using Gamebryo.
What do engines matter, it totality? But what is ME3 using? What is their new engine?
argonian persona wrote...
Add in Bethesda type environmental detail to a planet that open with interesting material.
.
What do engines matter, it totality? But what is ME3 using? What is their new engine?
Modifié par Gatt9, 01 janvier 2012 - 04:47 .
cool....but that game play results in bland, always identical little quests marred by a gameplay that is summarized in "get them quick before they get me" and loot that is ALWAYS worse than the weapon and armor you can make for yourselfargonian persona wrote...
In my opinion, no it wasn't. Not if their would be improvements that added more detail and variety. Hidden pieces of loot exclusive to certain areas in the galaxy.Dean_the_Young wrote...
The exploration of vast empty square miles of mountains was a resource sink. While scenic views had their moments, removing the Mako exploration areas and putting scenic views in specific places WAS their improvement.
One thing I liked was a side-mission holding down Rachni attacks
Add in Bethesda type environmental detail to a planet that open with interesting material.
It's not just a time sink. It's real, legitimate exploration that is gameplay outside of narrow corridors and shooting.
Modifié par crimzontearz, 01 janvier 2012 - 04:52 .
VinWizzy wrote...
An updated version of Unreal Engine 3. I honestly can't wait for Unreal Engine 4 though that will be a long time away. Oh and I can't just Skyrim as I can't play it but I used to watch some let's plays when the game came out. I used to like them a lot but now I just find it boring. Maybe it could be that because I'm watching someone else play it, I won't be satisfied unless I get to.
Guest_Catch This Fade_*
:huh:You don't know much about video games do you?argonian persona wrote...
slimgrin wrote...
Post Skyrim Era...when Bethesda actually quits using Gamebryo.
What do engines matter, it totality? But what is ME3 using? What is their new engine?
Guest_Catch This Fade_*
What gameplay engine?staindgrey wrote...
argonian persona wrote...
slimgrin wrote...
Post Skyrim Era...when Bethesda actually quits using Gamebryo.
What do engines matter, it totality? But what is ME3 using? What is their new engine?
They use the Unreal Engine for graphics (should be v. 3.5-ish) and their own gameplay engine overall
jreezy wrote...
:huh:You don't know much about video games do you?argonian persona wrote...
slimgrin wrote...
Post Skyrim Era...when Bethesda actually quits using Gamebryo.
What do engines matter, it totality? But what is ME3 using? What is their new engine?
Guest_Catch This Fade_*
People are going to remember the "Post-Skyrim era" thing for a long time. He might have even destroyed any chance of most of the people on here ever taking any arguments he brings forth seriously because he'll just forever be regarded as the "post-Skyrim era guy".SpiderFan1217 wrote...
I just wanted to let you guys know that this thread still makes me lol. "Post-Skyrim Era!!"
jreezy wrote...
:huh:You don't know much about video games do you?argonian persona wrote...
slimgrin wrote...
Post Skyrim Era...when Bethesda actually quits using Gamebryo.
What do engines matter, it totality? But what is ME3 using? What is their new engine?
argonian persona wrote...
How come you guys are so careless about exploration in Mass Effect? Is that all you want actual gameplay to be? Shooting....in corridors? You don't want exploration?
BioWare...there is a large market that wants open exploration. Add it as a nice compliment to mission combat.