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In what light will Mass Effect 3 be viewed in the post-Skyrim era?


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#426
Darth_Trethon

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Skyrim is great, amazing and all the other things you hear but in terms of invoking emotions it falls like a five ton rock certainly nothing that would define a year let alone an era. Mass Effect 3 will only be oh about fifty thousand trillion times better and I'd be surprised if anyone still remembers it exists after Mass Effect 3 comes out....and that's if BioWare slacks and do lazy work which I doubt is the case. If BioWare really manage to get ME3 in amazing shape then the Mass Effect trilogy will likely define the next fifty million years as an example of gaming excellence with Skyrim only mentioned in passing as a lame would be great RPG.

Skyrim is not cinematic and ends up barely as a glorified dungeon crawler where the best feeling you get ammounts to "yay loot!!!"....mostly lame.

Modifié par Darth_Trethon, 01 janvier 2012 - 03:35 .


#427
didymos1120

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AtreiyaN7 wrote...

 If they ever manage to combine aspects of exploration with some sort of nominally interesting plot or goal a la the N7 missions, I'd be interested.


I thought they pulled it off a few times in ME1:  Hades' Dogs, Rogue VI, Listening Post Alpha, Geth Incursions, and BDtS (probably the best execution of the formula).  They at least had some excuse for making you drive from place to place, unlike the ones where you're just dropped some arbitrary distance from the singular goal on that world.

#428
1136342t54_

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Dean_the_Young wrote...

The exploration of vast empty square miles of mountains was a resource sink. While scenic views had their moments, removing the Mako exploration areas and putting scenic views in specific places WAS their improvement.


It would have simply been better if they expanded on worlds like Feros and Noveria. Even the Citadel could have had some more time put into it. I liked ME1 but those planets felt pointlessly open ended. The Mako parts on Feros, Noveria, Therum and Illos were better.

#429
slimgrin

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Post Skyrim Era...when Bethesda actually quits using Gamebryo.

#430
Darth_Trethon

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Also let's look at the numbers:

Skyrim Metacritic Scores(131 total revies for 3 platforms):
Xbox360: 96
PC: 94
PS3 92

Mass Effect 2 Metacritic Scores(215 total reviews for 3 platforms):
Xbox360: 96
PC: 94
PS3: 94

1st: Skyrim was reviewed by nearly 40%!!!!!! less critics than Mass Effect 2.....not even the critics take it seriously.

2nd: So at the end of the day Skyrim only manages to barely be almost as good as Mass Effect 2 but not quite and Mass Effect 3 will be ten times better than Mass Effect 1 and 2 put together. Skyrim stands no chance at all against Mass Effect 3.

Modifié par Darth_Trethon, 01 janvier 2012 - 03:50 .


#431
Sowtaaw

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You are forgeting that Ea dont care if the game is ten times better than skyrim they want to sell more copies than me2.

Modifié par Sowtaaw, 01 janvier 2012 - 03:55 .


#432
AtreiyaN7

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didymos1120 wrote...

AtreiyaN7 wrote...

 If they ever manage to combine aspects of exploration with some sort of nominally interesting plot or goal a la the N7 missions, I'd be interested.


I thought they pulled it off a few times in ME1:  Hades' Dogs, Rogue VI, Listening Post Alpha, Geth Incursions, and BDtS (probably the best execution of the formula).  They at least had some excuse for making you drive from place to place, unlike the ones where you're just dropped some arbitrary distance from the singular goal on that world.


That's true, there were a few side missions with plots. However, almost all the base layouts on side ME1 side missions were the same, and that bored me. BDtS had good story, but I found that the exploration aspect was not that interesting. I think any fun I had with driving around was burned out of me by my third (?) run prior to finally getting BDtS (thanks Nodacrux, etc.). When I cited the N7 missions, I should have specified the unique interior map layouts and external environments too.

Modifié par AtreiyaN7, 01 janvier 2012 - 04:30 .


#433
staindgrey

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Honestly, I'd say SWTOR is more comparable to ME3 than Skyrim.

I mean, just because they're both labeled RPG's doesn't mean they're actually alike at all. Their gameplay is entirely different (first-person cross-class versus TPS team-based), their presentation is entirely different (expansive worlds but dated cinematics versus more closed-in areas with higher presentation value), the way they approach 'quests' and item management and user interface and NPCs and effects of choice... EVERYTHING is different.

I understand that Skyrim was a big success and a lot of people liked it. That's super. But it has about as much to do with ME3 as Street Fighter has to do with Super Smash Bros. I think there are some ideas Bioware can use that were successful in Skyrim, but it's not like ME3 is directly competing with any Elder Scrolls title. Indirectly? Of course. But this isn't to the scale of Mario vs. Sonic or CoD vs. BF.

If anything, I'd say Dragon Age is more directly competing with Skyrim despite their differences.

#434
argonian persona

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Dean_the_Young wrote...

The exploration of vast empty square miles of mountains was a resource sink. While scenic views had their moments, removing the Mako exploration areas and putting scenic views in specific places WAS their improvement.


In my opinion, no it wasn't. Not if their would be improvements that added more detail and variety. Hidden pieces of loot exclusive to certain areas in the galaxy.

One thing I liked was a side-mission holding down Rachni attacks.

Add in Bethesda type environmental detail to a planet that open with interesting material.

It's not just a time sink. It's real, legitimate exploration that is gameplay outside of narrow corridors and shooting.

#435
argonian persona

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slimgrin wrote...

Post Skyrim Era...when Bethesda actually quits using Gamebryo.


What do engines matter, it totality? But what is ME3 using? What is their new engine?

#436
VinWizzy

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An updated version of Unreal Engine 3. I honestly can't wait for Unreal Engine 4 though that will be a long time away. Oh and I can't just Skyrim as I can't play it but I used to watch some let's plays when the game came out. I used to like them a lot but now I just find it boring. Maybe it could be that because I'm watching someone else play it, I won't be satisfied unless I get to.

#437
staindgrey

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argonian persona wrote...

slimgrin wrote...

Post Skyrim Era...when Bethesda actually quits using Gamebryo.


What do engines matter, it totality? But what is ME3 using? What is their new engine?


They use the Unreal Engine for graphics (should be v. 3.5-ish) and their own gameplay engine overall, which is a refined version of ME2's. The engine is what makes the game work, and every game uses one. A poor engine results in a poor game; things like bugs, graphical errors, problems with controls... those all result from a faulty engine. A refined engine, on the other hand, creates a better gaming experience.

Proven engines are relied upon and expanded as time goes on, but eventually are scrapped when they become outdated. For an example, Super Mario 64 created an all-new engine specifically for 3D platforming, which Ocarina of Time and many other N64-Gamecube era games copied and refined. Eventually, though, it was scrapped for newer ones that allowed developers to be more creative, had a non-lousy camera system, allowed for better 3-dimensional movement on something besides a flat plane... etc.

When people are talking about game engines, they're basically talking about the game itself under the hood.

#438
Gatt9

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argonian persona wrote...
Add in Bethesda type environmental detail to a planet that open with interesting material.
.


Bethseda type detail?  Vast areas of nothing but repetitively spawned plants?  Dungeons that are essentially pointless?  Everything level scaled so they don't have to be bothered putting in a couple extra weeks of work figuring out how RPG's work and why?

Or did you mean how Bethseda spends weeks wasting time rendering every fork and knife in 3D,  along with inventory icons,  but still can't figure out why Level Scaling makes their game terrible.  Still can't figure out what a non-combat skill is,  and why attributes matter.  Despite the fact that buying any given D&D book would've told them.

I'll take any "Undetailed" game over Bethseda's "Detail".

What do engines matter, it totality? But what is ME3 using? What is their new engine?


What did you think it was that made a game run?  Engines are everything.

Modifié par Gatt9, 01 janvier 2012 - 04:47 .


#439
crimzontearz

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argonian persona wrote...

Dean_the_Young wrote...
The exploration of vast empty square miles of mountains was a resource sink. While scenic views had their moments, removing the Mako exploration areas and putting scenic views in specific places WAS their improvement.

In my opinion, no it wasn't. Not if their would be improvements that added more detail and variety. Hidden pieces of loot exclusive to certain areas in the galaxy.

One thing I liked was a side-mission holding down Rachni attacks

Add in Bethesda type environmental detail to a planet that open with interesting material.

It's not just a time sink. It's real, legitimate exploration that is gameplay outside of narrow corridors and shooting.

cool....but that game play results in bland, always identical little quests marred by a gameplay that is summarized in "get them quick before they get me" and loot that is ALWAYS worse than the weapon and armor you can make for yourself

yeah no thanks

Modifié par crimzontearz, 01 janvier 2012 - 04:52 .


#440
pmac_tk421

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Mass Effect and Skyrim are two different games.

#441
argonian persona

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VinWizzy wrote...

An updated version of Unreal Engine 3. I honestly can't wait for Unreal Engine 4 though that will be a long time away. Oh and I can't just Skyrim as I can't play it but I used to watch some let's plays when the game came out. I used to like them a lot but now I just find it boring. Maybe it could be that because I'm watching someone else play it, I won't be satisfied unless I get to.


I feel ya man, its hard when you aren't in control. With the game in your own hands you can do what you want and go where you want and be who you want, and not have someone else do it.

If after so many hours you lose interest, as not everyone can go 300-400 hours in a single playthrough, I'd recommend just doing the main quest, a guild and a few sidequests. It'd put your gameplay time around 100 hrs so fatigue wouldn't sink in.

I just discovered that 'Elder Scrolls' are pieces of Creation itself, existing always and yet themselves not existing, being mere prophesy designated itself before time began.

#442
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argonian persona wrote...

slimgrin wrote...

Post Skyrim Era...when Bethesda actually quits using Gamebryo.


What do engines matter, it totality? But what is ME3 using? What is their new engine?

:huh:You don't know much about video games do you?

#443
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staindgrey wrote...

argonian persona wrote...

slimgrin wrote...

Post Skyrim Era...when Bethesda actually quits using Gamebryo.


What do engines matter, it totality? But what is ME3 using? What is their new engine?


They use the Unreal Engine for graphics (should be v. 3.5-ish) and their own gameplay engine overall

What gameplay engine?

#444
SpiderFan1217

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I just wanted to let you guys know that this thread still makes me lol. "Post-Skyrim Era!!"

#445
Jog0907

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jreezy wrote...

argonian persona wrote...

slimgrin wrote...

Post Skyrim Era...when Bethesda actually quits using Gamebryo.


What do engines matter, it totality? But what is ME3 using? What is their new engine?

:huh:You don't know much about video games do you?


he thinks skyrim is one of the greatest innovations in video game
history, Im pretty sure video games as a design process are not his area of knowledge

#446
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SpiderFan1217 wrote...

I just wanted to let you guys know that this thread still makes me lol. "Post-Skyrim Era!!"

People are going to remember the "Post-Skyrim era" thing for a long time. He might have even destroyed any chance of most of the people on here ever taking any arguments he brings forth seriously because he'll just forever be regarded as the "post-Skyrim era guy".

#447
didymos1120

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I propose we dub him "PoSEr".

#448
argonian persona

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jreezy wrote...

argonian persona wrote...

slimgrin wrote...

Post Skyrim Era...when Bethesda actually quits using Gamebryo.


What do engines matter, it totality? But what is ME3 using? What is their new engine?

:huh:You don't know much about video games do you?


Enough to know, in the scheme of things, a new engine is petty. It's nice, but its plastic to judge a game on "engines".

#449
argonian persona

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How come you guys are so careless about exploration in Mass Effect? Is that all you want actual gameplay to be? Shooting....in corridors? You don't want exploration?

BioWare...there is a large market that wants open exploration. Add it as a nice compliment to mission combat.

#450
Biotic Sage

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argonian persona wrote...

How come you guys are so careless about exploration in Mass Effect? Is that all you want actual gameplay to be? Shooting....in corridors? You don't want exploration?

BioWare...there is a large market that wants open exploration. Add it as a nice compliment to mission combat.


There is also a large market that wants a more focused gameplay experience.  There can be different types of games to address both markets.  Sometimes they don't overlap.  Personally, I like exploration to be a feature in games most of the time, but I can enjoy games if they do what they set out to do and do it well.