N7Raider wrote...
how can it influence future games if it changed nothing? Would GoW had influenced anything had it not revolutionized cover systems? Not likely. Would Halo CE had influenced anything had it not perfected FPS controls on consoles? Of course not. So how is that Skyrim can revolutionize rpgs when it stuck to a dated formula and changed nothing? And as for digital sales you're still making assumptions, if you mean pirated than yes it's likely it's over 1 million but you are making assumptions, vgchartz claims that many number of units sold over 3 platforms and doesn't take into account trade ins, multiple purchases etc. Also as others have brought up we don't use sales as an indication of quality.
Digital sales nowadays are around 50% of PC gaming market (and I'm talking about sales, not piracy), look at any detailed games report (Newzoo have really good ones). And Valve (Steam owners) is telling Skyrim is their biggest oppening ever, so more than one million is a really safe bet.
The 10 million boxed units shipped is not something made up, is official word from Bethesda.
I'm not talking about quality (I already said I didn't played Skyrim, don't know how good or bad it is), but the impact of the game. A game doesn't need to be a good game to influence everything (as COD saga is doing everyday, for example). It just needs sell gazillions of copies to make everyone else rip-off their formula.
That formula may not be new, may be the same Bethesda is being using for the last 10 years, but is different from everyone elses formula. Bethesda's approach on gaming is special. There are no Bethesda-like games out there. The closest thing I can think about is Stalker, but still are far from each other.
You can call it dated, you may hate it, but numbers say gamers like it. It's being awarded Game of the Year everywhere, both by reviewers and readers, it's selling an insane amount of copies (much more than Oblivion) and it's making people everywhere wonder why the rest of the games are always made up of narrow corridors.
This has the potential to be a game-changer. Time will tell, but it looks so.
PD: VGChartz's data is wrong in lots of games. Most PC data is completely wrong.
PD2: Cover system of Gears of War is not revolutionary. It's really well implemented, but during the previous years quite a few games used really similar systems. GOW just sold millions and millions of copies. And that's the reason everyone rips-off GOW and not Kill Switch (2003) or Ghost Recon Advanced Warfighter (some months before GOW), or Rainbow Six: Vegas (same month as GOW), etc... the sales.