argonian persona wrote...
jreezy wrote...
Epic777 wrote...
I don't think will influence gaming like GTA III did (prime example).
Take notes OP, if a game did deserve an "era" dedicated to it, this is it.
I'll reserve for now. The era has just begun.
Skyrim is already influencing DA3's development. Just go to the DA2 forums and see the topics about it. The Drs. of BioWare were questioned about Skyrim and what they are going to do with DA3 now because of Skyrim. There's articles in the threads, too, for an interesting read.
In short, looks like DA3 is going to be much, much more open-world.
You continue to betray that you are very young.
1. This is the fifth time Bethesda's released the same game with fewer features.
2. Bioware did what you keep calling "Open World" with Baldur's Gate, and abandoned it for good reason.
Bethesda is just not all that important, and never has been. They're a one-trick pony, reusing a 15 year old design over and over. Ironically, they are the epitome of failure to evolve.
Even after Grand Theft Auto, Red Dead Redemption, and Saint's Row showed them what open world should be, they still keep reusing the same design. Even after Everquest, Asheron's Call, and World of Warcraft showed them how they could create a world with reasons to keep playing, they still keep reusing the same design.*
Nor did they "Influence" DA3, Bioware's aware of the fact that Dragon Age is a tainted property now, especially after the interviews following it's release. They're just looking for *anything* that might save it, because they already know it's going to be a really hard sell. Especially since some of their employees made the mistake of blaming the fanbase instead of owning up to the game's problems, and it *really* didn't help that one of their writers professed a dislike of video games.
Bethesda didn't start an "Era". Bethesda can't even learn from other people's experiments in Open-World design. No one is going to try and copy their 15 year old design. They'll go look at all the other titles that did it far, far, better. Seriously, what does Bethesda have that others haven't done much better? Bugs?
*Asheron's Call is a prime example of things to implement in Open Worlds. Randomized loot that can be recycled to boost weapons you use if you're not going to use what you found, spells learned from scrolls dropped randomly, keys as rare drops for killing critters that open uber-chests, quests that span many levels. Gambling games that yield trinkets for houses, and pulls on uber-chests. WoW does some thing similiar, Everquest has rare drop items.
You're totally right.
7 of 20 = 35%
For the 360:
99 shooters+dlc vs 215 Platformer, Realtime Strategy, Flight, Puzzle, Role-Playing, Party, Racing and Fighting games+dlc. = 31.5%
Still cherry picking the answers you want I see. Note how you pick only one platform, throw Live Arcade and throwing DLC in there as well, to decrease the percentages. Shooters are oversaturated, not really sure why you're trying to argue they aren't.
I'd go dig up actual numbers, but really, that's more time than I care to waste on an internet arguement with someone that's obviously just going to try to skew numbers any way possible.