Interesting question, well at least for theorizing and speculating in some spare time... Also, my answer might be off topic.:happy:
If you wouldn't mind, OP, I will slightly modify your post Skyrim era to post 2011 period. I will do so, because there was not only Skyrim, but plenty of other good RPGs and RPG hybrids. And at least two other influenced my opinion and helped me remember some things that I really like about RPGs and RPG hybrids just as much as Skyrim did. Probably even more. And those were... the
Witcher 2: Assasins of Kings and
Deus Ex: Human Revolution and the thing I am going to talk about is ... large detailed levels and more importantly, large hub worlds.
I would say that I've been a big fan of non combat levels and hub worlds since I saw Wan Chai Market in Deus Ex (lol, I am RPG newbie I know^_^

), but somehow I have failed to realize that for a very long time. Not to mention that Mass Effect 2 made me question my priorities many times. After playing Mass Effect 2, I was indeed convinced, that pefecting graphics, cinematics, animations an voice acting is the way to go and that I would rather have a small and restricted, but perfectly polished levels (icluding animations and scripts) than a big buggy world. Simply put, if I had to choose between Bioware's and Bethesda's philosophy, I would have chosen Bioware's any day. Fortunately, 2011 arrived and with it some of the most amazing games I have ever played - Witcher 2 and Deus Ex HR.
And these kinda showed me, that there is another way, that there can be a
compromise. While admittedly Witcher 2 and Human Revolution neither match the cinematic quality and level of polish of Mass Effect 2 nor they can provide the freedom on par with TES or Fallout games, they IMO managed to find some nice balance between quality and quantity or better said, between scale and polish, so that their dramatic moments and scripts can be watched without cringing or suspending the disbelief and at the same time their levels didn't feel too small and restricted.
I don't know why, but this compromise worked like a charm on me. Thanks to a decent quality of animations and cinematics, I enjoyed DE HR's and Witcher 2's story a lot and I completely fell in love with their (relatively) big and detailed levels and hub worlds like Flotsam, Vergen, Hengsha or Detroit. These levels, thanks to their size and level of detail reminded me how amazing (well at least for me) it can be to just walk around, talk to NPCs, do some non combat quests and then go on the mission and come back and just chill for a while again.
Now I am playing the Skyrim and frankly I am quite enjoying it. Of course, the quality of animations not only does not come close to Mass Effect 2, but also lags behind HR and TW2 too. However, thanks to my little shift in preferences and priorities, which was mostly caused by TW / HR, I don't mind it that much and as I expected, my favorite part of Skyrim are bigger cities like Solitude, Whiterun or Markarth...
TL DR:
So, to answer your question OP, yes RPGs of 2011 (including Skyrim) have influenced my preferences, especially in terms of my expectations for non combat levels... and I think that this will affect my experience with Mass Effect 3 to some degree. We will see how much though. ¯\\_

_/¯ Also, can't speak for other people of course.
Gatt9 wrote...
Dungeons that are essentially pointless? Everything level scaled so they don't have to be bothered putting in a couple extra weeks of work figuring out how RPG's work and why?
Or did you mean how Bethseda spends weeks wasting time rendering every fork and knife in 3D, along with inventory icons, but still can't figure out why Level Scaling makes their game terrible. Still can't figure out what a non-combat skill is, and why attributes matter. Despite the fact that buying any given D&D book would've told them.
Well, while I have a mixed opinion on level scaling myself, I think that it's not that bad in Skyrim. I mean, it's far from perfect, but IMO there are signs, that Bethesda is on the right track.
The best example would be the dragons. Not only they have different class names (dragon, blood dragon, frost dragon, elder, ancient) but they also look different... well at least to some degree (black dragon is kind of brown, blood dragon is green and has large tail, frost dragon is white and has spikes on his back, ancient is red etc.). And not only that, even at high level for which the proper enemy would be ancient dragon, it is possible to meet all the lower classes and enjoy the dominance over them. And I would say that same goes for bears (ordinary - black, cave - brown, snow - white), sabre cats, draugrs, wolves, trolls and... maybe few others.
I think that when enemies are called different, look different (whether enough is debatable) and it is even possible to meet their weaker versions from time to time, then level scaling is pretty much O.K. IMO. Also, there are even few places which have certain types of enemies regardless of player's level (I learned it the hard way:pinched:) and it seems that only few (types of) enemies scale directly with the player, most just seem to be added / replaced after player reaches particular level... So I am quite hopeful. Bandits are still pretty bad though, but that's because they can't be equiped with rare powerful equipment without breaking the lore and without it they don't look like they should be doing the damage they do.


As far as non-combat skills are concerned, I don't know... are there any better or at least comparable single player alternatives? Especially as far as modern mainstream games are concerned (I am more like asking then defending Skyrim)?
Modifié par Varen Spectre, 03 janvier 2012 - 02:37 .