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In what light will Mass Effect 3 be viewed in the post-Skyrim era?


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#626
AlanC9

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argonian persona wrote...
You know where else I used to imagine stories in my head? Paper and pencil rpgs. The industry and popular opinion places you in the minority. Maybe you're hesitant to embrace a new era of rpgs, but it is inevitable now. 


Sure, it's inevitable. The TES games are the RPGs of the future, and always will be. I remember when Morrowind was supposed to make Bio's style obsolete after NWN1 (Anyone else remember that clown on the old NWN boards? Some sort of pseudo-Tolkien handle -- at least argonian persona wears his bias on his sleeve).

And then Oblivion was supposed to do the same thing.

This year, it's Skyrim. 

Why is this time going to be any different?

I just hope choice matters in ME3. However, I hear far and wide it means not one lick...your choices. I don't think I will even mention emails from ME2.


You mean the way choice matters in TES games?

Modifié par AlanC9, 02 janvier 2012 - 11:51 .


#627
Psearo

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I used to play TES games, but they took a Cryo Round to the knee...

#628
Guanxi

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The official Fallout 4 tech demo?

Don't much care for it, nor oblivion... nor even the witcher for that matter and I even strugged a bit with DA:O... there must be something wrong with my gamer-self because I've tried for years and just can't really get into fantasy games/settings at all. After Skyrim I don't think I'll ever touch another fantasy rpg again though not necessarily for the same reason(s) [discribed here]. Can't wait for Beth's next Fallout though but I definately prefer Obsidian's take on the universe.

The thing is i'm failing to see why TESV is in any way innovative other than being the foundation for FO4 which is hardly a unique selling point. Seriously, the combat feels as dated as the engine tech, the environment is definately impressive but the sidequests are as bland as the characters.... really how anyone could spend 300+ hours on it and proclaim it GOTY is beyond me other than the fact that it could allow you to aimlessly waste 6+ months of your life... again, why would you want to?

As far as 2011 best RPG's go DX:HR is better written, more memorable, more innovative (e.g. unique gameplay, mission structure, etc.), has better art design and in my opinion will be more influential to the the genre/game-designers than TESV:S because Bethesda are in the unique position of being about the only game developer who have the resources/time available to create game-worlds like that anyway.

Modifié par Guanxi, 03 janvier 2012 - 01:48 .


#629
Lunatic LK47

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Giantdeathrobot wrote...

Not considering the Wii important because it's not for ''hardcore gamers'' is laughable. Its influence on the industry is extremely visible, far more than Mass Effect or Skyrim's (the ''Skyrim era''? lololol dream on fanboy).


Whoopy-****ing-do, everyone and grandma have a gaming platform they can get to, but as it is, the majority of the first-party and third-party games are shovelware, and Skyward Sword ended up being laughably bad because of the mandatory motion controls. This is the game where the CEO OF NINTENDO COULD NOT PLAY IT AT E3 (i.e. Rolling bombs is STILL a pain in the ass when the game dictates the mechanic. Watch any video from DSPGaming on YouTube.). Never saw the hype with Wii sports. What else is there? Absolutely nothing but mediocre or crap games.

#630
Rockworm503

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I just came in here without reading the OP so a half baked answer: We'll see it as another good game.

#631
Ahglock

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ME4(or whatever it another Mass Effect setting game will be called) may be effected by Skyrim, but they really are different games with different strengths and weaknesses. Still money talks and what are they up to now 10 million copies sent out, that is talking in a really loud voice. So yeah I suspect bioware will take a look at a more open world style game in the future.

#632
Guanxi

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Ahglock wrote...

ME4(or whatever it another Mass Effect setting game will be called) may be effected by Skyrim, but they really are different games with different strengths and weaknesses. Still money talks and what are they up to now 10 million copies sent out, that is talking in a really loud voice. So yeah I suspect bioware will take a look at a more open world style game in the future.


I suspect that the next Dragon Age will be something special if EA got a whiff of that money.

Modifié par Guanxi, 03 janvier 2012 - 01:51 .


#633
Ahglock

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Guanxi wrote...

Ahglock wrote...

ME4(or whatever it another Mass Effect setting game will be called) may be effected by Skyrim, but they really are different games with different strengths and weaknesses. Still money talks and what are they up to now 10 million copies sent out, that is talking in a really loud voice. So yeah I suspect bioware will take a look at a more open world style game in the future.


I suspect that the next Dragon Age will be something special if EA got a whiff of that money.


True dragon age is the more likely target.  Thing is I am kind of fantasied out but I'd like to see a more open world modern or sci-fi game with bioware story telling in the mix and well not a MMO.  I'd totally love it if they got the Shadowrun license or stole liberally from that genre/setting for a unique world.  

Side question  It has been a while since I posted, how do you spell check on these forums again.  Im dyslexic and spelling/grammar are not my strong suits.  

Modifié par Ahglock, 03 janvier 2012 - 01:59 .


#634
Gatt9

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argonian persona wrote...

Giantdeathrobot wrote...

Not considering the Wii important because it's not for ''hardcore gamers'' is laughable. Its influence on the industry is extremely visible, far more than Mass Effect or Skyrim's (the ''Skyrim era''? lololol dream on fanboy).

Also, congratulations, you can imagine stories in your head. How does that make Skyrim a good RPG? It's a fine game, granted. But it's not a good RPG, and it most definitely didn't change anything major in the industry. It's sales and cultural impact are a fraction of other franchise's. One duality of Pokémon titles alone probably outsells every single Elder Scrolls games, ever.


Unfortunately, while I respect your opinion, you're in the minority.

You know where else I used to imagine stories in my head? Paper and pencil rpgs. The industry and popular opinion places you in the minority. Maybe you're hesitant to embrace a new era of rpgs, but it is inevitable now.


Wow.

You've never played Pen and Paper RPGs,  you made that *really* obvious about 24 pages ago.  Specifically,  right about when you tried to assert Skyrim as an RPG and a Era,  you reinforced that about 12 pages ago when you tried to claim Bethesda was responsible for Perks,  not realizing they've been around for years before Bethesda used them.

The burden is also upon you to prove that we're in a minority:  Fair warning,  no matter what you post I'm going to respond with the fact that D&D has outsold all of Bethesda's games combined.  They I'm going to add in GURPS,  Pathfinder,  Middle Earth,  etc.

Then to close it off,  I'll point out for the third time that Bethesda's released the same game 5 times now,  and it's failed to "Start a new era of RPG's" all four previous times.  That won't be changing now.

You might also want to avoid claiming the "Industry" opinion on Skyrim,  you *really* don't want me posting links on that subject.  It really would be for the best if you just go ahead and realize now that the "Game Press Industry" is a codeword for "External marketing department",  which you would realize if you bothered to note that none of the "Industry" mentioned a platform killing bug when they gave Bethesda 10/10 ratings.  In short,  Bethesda's advertising dollars is what's rated,  not their games.

You want to know what a era-starting game looks like?

Super Mario (It and it's "Me too's" drove console gaming for most of the 80's)
Doom (It and it's "Me too's" created the FPS and Deathmatch era)
Warcraft 2/Starcraft (Created the RTS era)
Wing Commander 3 (Created the FMV era)
Grand Theft Auto (Created the Open World era,  the one Bethesda's been failing at for 15 years)
Half-Life (Redefined the FPS era)
Fallout (Single handedly reinvigorated the RPG genre and introduced choice and consequence)
Baldur's Gate (Redefined NPC's in CRPG's,  introduced RTwP)
Metal Gear (Created the Cinematic Adventure Game/Shooter genre)
Tomb Raider (Spawned a ridiculous number of action-adventure clones)
Resident Evil (Spawned the Horror-Action-Adventure genre,  and argueably,  the Zombie Apocalypse game era)

You know what a era-starting game doesn't look like?

TES 5 - Same as the first 4 with fewer features,  bigger bugs,  and less RPG elements.

#635
Rockworm503

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Oh look Gatt9's in this thread.
That means I'm out.

#636
Guanxi

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Ahglock wrote...

Guanxi wrote...

Ahglock wrote...

ME4(or whatever it another Mass Effect setting game will be called) may be effected by Skyrim, but they really are different games with different strengths and weaknesses. Still money talks and what are they up to now 10 million copies sent out, that is talking in a really loud voice. So yeah I suspect bioware will take a look at a more open world style game in the future.


I suspect that the next Dragon Age will be something special if EA got a whiff of that money.


True dragon age is the more likely target.  Thing is I am kind of fantasied out but I'd like to see a more open world modern or sci-fi game with bioware story telling in the mix and well not a MMO.  I'd totally love it if they got the Shadowrun license or stole liberally from that genre/setting for a unique world.  

Side question  It has been a while since I posted, how do you spell check on these forums again.  Im dyslexic and spelling/grammar are not my strong suits.  


Beats me... i'm always editing my own spelling errors... I didn't know BSN had such functionality. I would like yourself much prefer an open-world sci-fi rpg as the're aren't many and the Mass Effect universe would be great to really get to explore... I would much rather get lost in Thessia than Skyrim or The Big Apple Wasteland (it just has to be) any day.

#637
Varen Spectre

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Interesting question, well at least for theorizing and speculating in some spare time... Also, my answer might be off topic.:happy:

If you wouldn't mind, OP, I will slightly modify your post Skyrim era to post 2011 period. I will do so, because there was not only Skyrim, but plenty of other good RPGs and RPG hybrids. And at least two other influenced my opinion and helped me remember some things that I really like about RPGs and RPG hybrids just as much as Skyrim did. Probably even more. And those were... the Witcher 2: Assasins of Kings and Deus Ex: Human Revolution and the thing I am going to talk about is ... large detailed levels and more importantly, large hub worlds.

I would say that I've been a big fan of non combat levels and hub worlds since I saw Wan Chai Market in Deus Ex (lol, I am RPG newbie I know^_^:P), but somehow I have failed to realize that for a very long time. Not to mention that Mass Effect 2 made me question my priorities many times. After playing Mass Effect 2, I was indeed convinced, that pefecting graphics, cinematics, animations an voice acting is the way to go and that I would rather have a small and restricted, but perfectly polished levels (icluding animations and scripts) than a big buggy world. Simply put, if I had to choose between Bioware's and Bethesda's philosophy, I would have chosen Bioware's any day. Fortunately, 2011 arrived and with it some of the most amazing games I have ever played - Witcher 2 and Deus Ex HR.

And these kinda showed me, that there is another way, that there can be a compromise. While admittedly Witcher 2 and Human Revolution neither match the cinematic quality and level of polish of Mass Effect 2 nor they can provide the freedom on par with TES or Fallout games, they IMO managed to find some nice balance between quality and quantity or better said, between scale and polish, so that their dramatic moments and scripts can be watched without cringing or suspending the disbelief and at the same time their levels didn't feel too small and restricted.

I don't know why, but this compromise worked like a charm on me. Thanks to a decent quality of animations and cinematics, I enjoyed DE HR's and Witcher 2's story a lot and I completely fell in love with their (relatively) big and detailed levels and hub worlds like Flotsam, Vergen, Hengsha or Detroit. These levels, thanks to their size and level of detail reminded me how amazing (well at least for me) it can be to just walk around, talk to NPCs, do some non combat quests and then go on the mission and come back and just chill for a while again. 

Now I am playing the Skyrim and frankly I am quite enjoying it. Of course, the quality of animations not only does not come close to Mass Effect 2, but also lags behind HR and TW2 too. However, thanks to my little shift in preferences and priorities, which was mostly caused by TW / HR, I don't mind it that much and as I expected, my favorite part of Skyrim are bigger cities like Solitude, Whiterun or Markarth...

TL DRSo, to answer your question OP, yes RPGs of 2011 (including Skyrim) have influenced my preferences, especially in terms of my expectations for non combat levels... and I think that this will affect my experience with Mass Effect 3 to some degree. We will see how much though. ¯\\_:blush:_/¯ Also, can't speak for other people of course.

Gatt9 wrote...

Dungeons that are essentially pointless?  Everything level scaled so they don't have to be bothered putting in a couple extra weeks of work figuring out how RPG's work and why?

Or did you mean how Bethseda spends weeks wasting time rendering every fork and knife in 3D,  along with inventory icons,  but still can't figure out why Level Scaling makes their game terrible.  Still can't figure out what a non-combat skill is,  and why attributes matter.  Despite the fact that buying any given D&D book would've told them.


Well, while I have a mixed opinion on level scaling myself, I think that it's not that bad in Skyrim. I mean, it's far from perfect, but IMO there are signs, that Bethesda is on the right track.

The best example would be the dragons. Not only they have different class names (dragon, blood dragon, frost dragon, elder, ancient) but they also look different... well at least to some degree (black dragon is kind of brown, blood dragon is green and has large tail, frost dragon is white and has spikes on his back, ancient is red etc.). And not only that, even at high level for which the proper enemy would be ancient dragon, it is possible to meet all the lower classes and enjoy the dominance over them. And I would say that same goes for bears (ordinary - black, cave - brown, snow - white), sabre cats, draugrs, wolves, trolls and... maybe few others.

I think that when enemies are called different, look different (whether enough is debatable) and it is even possible to meet their weaker versions from time to time, then level scaling is pretty much O.K. IMO. Also, there are even few places which have certain types of enemies regardless of player's level (I learned it the hard way:pinched:) and it seems that only few (types of) enemies scale directly with the player, most just seem to be added / replaced after player reaches particular level... So I am quite hopeful. Bandits are still pretty bad though, but that's because they can't be equiped with rare powerful equipment without breaking the lore and without it they don't look like they should be doing the damage they do.:pinched::lol:

As far as non-combat skills are concerned, I don't know... are there any better or at least comparable single player alternatives? Especially as far as modern mainstream games are concerned (I am more like asking then defending Skyrim)?

Modifié par Varen Spectre, 03 janvier 2012 - 02:37 .


#638
Alex_SM

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Gatt9 wrote...

You want to know what a era-starting game looks like?

Super Mario (It and it's "Me too's" drove console gaming for most of the 80's)
Doom (It and it's "Me too's" created the FPS and Deathmatch era)
Warcraft 2/Starcraft (Created the RTS era)
Wing Commander 3 (Created the FMV era)
Grand Theft Auto (Created the Open World era,  the one Bethesda's been failing at for 15 years)
Half-Life (Redefined the FPS era)
Fallout (Single handedly reinvigorated the RPG genre and introduced choice and consequence)
Baldur's Gate (Redefined NPC's in CRPG's,  introduced RTwP)
Metal Gear (Created the Cinematic Adventure Game/Shooter genre)
Tomb Raider (Spawned a ridiculous number of action-adventure clones)
Resident Evil (Spawned the Horror-Action-Adventure genre,  and argueably,  the Zombie Apocalypse game era)

You know what a era-starting game doesn't look like?

TES 5 - Same as the first 4 with fewer features,  bigger bugs,  and less RPG elements.


Now everybody seems to forget how COD games are influencing the rest of videogames... And  that games doesn't add anything new to gaming. Didn't even have any new features since a few years ago, and still is changing the way videogames are made. Everyone wants their game to be like Call of Duty. 

Even DA2 development was influenced by Call of Duty. No one remembers that infamous "we want Call of Duty audience" quote coming from the devs? and then looking at a streamlined, faster, flashier, narrower game (just like the last Call of Dutys)? With all the "press a button and something awesome happens". 

There's no need to add anything new to make everyone else look at you and copy the way you do things. Activision knows it very well. 

#639
argonian persona

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AlanC9 wrote...

argonian persona wrote...
You know where else I used to imagine stories in my head? Paper and pencil rpgs. The industry and popular opinion places you in the minority. Maybe you're hesitant to embrace a new era of rpgs, but it is inevitable now. 


Sure, it's inevitable. The TES games are the RPGs of the future, and always will be. I remember when Morrowind was supposed to make Bio's style obsolete after NWN1 (Anyone else remember that clown on the old NWN boards? Some sort of pseudo-Tolkien handle -- at least argonian persona wears his bias on his sleeve).

And then Oblivion was supposed to do the same thing.

This year, it's Skyrim. 

Why is this time going to be any different?

I just hope choice matters in ME3. However, I hear far and wide it means not one lick...your choices. I don't think I will even mention emails from ME2.


You mean the way choice matters in TES games?



I joined the Stormcloaks and I'm a pure mage who is Archmage. The way I chose to play the game effected everything about my character. Those are just a few. Freedom of gameplay choice, I guess, over narrative choice. My story is my journey, and the world around me. I will decide the political fate of an entire region, the cinematic cutscenes being my gameplay (I play in first-person....third for TES isn't for me, although third person looks great).

I never heard such things for Morrowind or Oblivion, in fact TES was on its last chance with Morrowind when Todd Howard decided to create the development tools for it by himself and worked 90 hour weeks to make sure it was a good game.

Skyrim is 'different', I guess, because of its reception in sales. Video game developing is a business. The goal....make money. It changes it all. Like ive mentioned before, DA3's entire development is being influenced by it.

It'll also be fascinating to see how ME3 is perceived now. The sales for it might make EA think of appealing future ME games toward the TES crowd like DA3. There are many ways to do so even in a sci fi genre, and without compromising combat or narrative.

#640
Alex_SM

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Gatt9 wrote...

Dungeons that are essentially pointless?  Everything level scaled so they don't have to be bothered putting in a couple extra weeks of work figuring out how RPG's work and why?


Errr... Mass Effect, Mass Effect 2 and Dragon Age: Origins are level scaled the same way as Bethesda's games. Enemies last the same and make more or less the same damage no matter what your level is. 

In DA:O is easy to see because you can see their actual level. 

#641
best_eva

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argonian persona wrote...

AlanC9 wrote...

argonian persona wrote...
You know where else I used to imagine stories in my head? Paper and pencil rpgs. The industry and popular opinion places you in the minority. Maybe you're hesitant to embrace a new era of rpgs, but it is inevitable now. 


Sure, it's inevitable. The TES games are the RPGs of the future, and always will be. I remember when Morrowind was supposed to make Bio's style obsolete after NWN1 (Anyone else remember that clown on the old NWN boards? Some sort of pseudo-Tolkien handle -- at least argonian persona wears his bias on his sleeve).

And then Oblivion was supposed to do the same thing.

This year, it's Skyrim. 

Why is this time going to be any different?

I just hope choice matters in ME3. However, I hear far and wide it means not one lick...your choices. I don't think I will even mention emails from ME2.


You mean the way choice matters in TES games?



I joined the Stormcloaks and I'm a pure mage who is Archmage. The way I chose to play the game effected everything about my character. Those are just a few. Freedom of gameplay choice, I guess, over narrative choice. My story is my journey, and the world around me. I will decide the political fate of an entire region, the cinematic cutscenes being my gameplay (I play in first-person....third for TES isn't for me, although third person looks great).

I never heard such things for Morrowind or Oblivion, in fact TES was on its last chance with Morrowind when Todd Howard decided to create the development tools for it by himself and worked 90 hour weeks to make sure it was a good game.

Skyrim is 'different', I guess, because of its reception in sales. Video game developing is a business. The goal....make money. It changes it all. Like ive mentioned before, DA3's entire development is being influenced by it.

It'll also be fascinating to see how ME3 is perceived now. The sales for it might make EA think of appealing future ME games toward the TES crowd like DA3. There are many ways to do so even in a sci fi genre, and without compromising combat or narrative.

are you in need of a brain or something?  I'll gladly go get you one. 

#642
argonian persona

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best_eva wrote...

argonian persona wrote...

AlanC9 wrote...

argonian persona wrote...
You know where else I used to imagine stories in my head? Paper and pencil rpgs. The industry and popular opinion places you in the minority. Maybe you're hesitant to embrace a new era of rpgs, but it is inevitable now. 


Sure, it's inevitable. The TES games are the RPGs of the future, and always will be. I remember when Morrowind was supposed to make Bio's style obsolete after NWN1 (Anyone else remember that clown on the old NWN boards? Some sort of pseudo-Tolkien handle -- at least argonian persona wears his bias on his sleeve).

And then Oblivion was supposed to do the same thing.

This year, it's Skyrim. 

Why is this time going to be any different?

I just hope choice matters in ME3. However, I hear far and wide it means not one lick...your choices. I don't think I will even mention emails from ME2.


You mean the way choice matters in TES games?



I joined the Stormcloaks and I'm a pure mage who is Archmage. The way I chose to play the game effected everything about my character. Those are just a few. Freedom of gameplay choice, I guess, over narrative choice. My story is my journey, and the world around me. I will decide the political fate of an entire region, the cinematic cutscenes being my gameplay (I play in first-person....third for TES isn't for me, although third person looks great).

I never heard such things for Morrowind or Oblivion, in fact TES was on its last chance with Morrowind when Todd Howard decided to create the development tools for it by himself and worked 90 hour weeks to make sure it was a good game.

Skyrim is 'different', I guess, because of its reception in sales. Video game developing is a business. The goal....make money. It changes it all. Like ive mentioned before, DA3's entire development is being influenced by it.

It'll also be fascinating to see how ME3 is perceived now. The sales for it might make EA think of appealing future ME games toward the TES crowd like DA3. There are many ways to do so even in a sci fi genre, and without compromising combat or narrative.

are you in need of a brain or something?  I'll gladly go get you one. 


403 ERROR

That's what your brain does when you try really, really hard to be a good little boy and think.

Now finish your milk, Billy

#643
N7Raider

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argonian persona wrote...

best_eva wrote...

argonian persona wrote...

AlanC9 wrote...

argonian persona wrote...
You know where else I used to imagine stories in my head? Paper and pencil rpgs. The industry and popular opinion places you in the minority. Maybe you're hesitant to embrace a new era of rpgs, but it is inevitable now. 


Sure, it's inevitable. The TES games are the RPGs of the future, and always will be. I remember when Morrowind was supposed to make Bio's style obsolete after NWN1 (Anyone else remember that clown on the old NWN boards? Some sort of pseudo-Tolkien handle -- at least argonian persona wears his bias on his sleeve).

And then Oblivion was supposed to do the same thing.

This year, it's Skyrim. 

Why is this time going to be any different?

I just hope choice matters in ME3. However, I hear far and wide it means not one lick...your choices. I don't think I will even mention emails from ME2.


You mean the way choice matters in TES games?



I joined the Stormcloaks and I'm a pure mage who is Archmage. The way I chose to play the game effected everything about my character. Those are just a few. Freedom of gameplay choice, I guess, over narrative choice. My story is my journey, and the world around me. I will decide the political fate of an entire region, the cinematic cutscenes being my gameplay (I play in first-person....third for TES isn't for me, although third person looks great).

I never heard such things for Morrowind or Oblivion, in fact TES was on its last chance with Morrowind when Todd Howard decided to create the development tools for it by himself and worked 90 hour weeks to make sure it was a good game.

Skyrim is 'different', I guess, because of its reception in sales. Video game developing is a business. The goal....make money. It changes it all. Like ive mentioned before, DA3's entire development is being influenced by it.

It'll also be fascinating to see how ME3 is perceived now. The sales for it might make EA think of appealing future ME games toward the TES crowd like DA3. There are many ways to do so even in a sci fi genre, and without compromising combat or narrative.

are you in need of a brain or something?  I'll gladly go get you one. 


403 ERROR

That's what your brain does when you try really, really hard to be a good little boy and think.

Now finish your milk, Billy

This thread is still going on?  Also aren't you the one who claimed some of us on this forum were 12? 

Modifié par N7Raider, 03 janvier 2012 - 03:22 .


#644
best_eva

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[quote]argonian persona wrote...

[/quote]

403 ERROR

That's what your brain does when you try really, really hard to be a good little boy and think.

Now finish your milk, Billy[/quote]
403 ERROR lol is that your attempt at witty humor, you can't even properly post a picture.  I don't drink milk, I drink chocolate milk, milk is for 26 year old losers who have nothing better to do than b!tch about how a game isn't like skyrim, whah!  whah!  shut the fvck up you you loser. 

#645
AlanC9

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argonian persona wrote...

AlanC9 wrote...
You mean the way choice matters in TES games?


I joined the Stormcloaks and I'm a pure mage who is Archmage. The way I chose to play the game effected everything about my character. Those are just a few. Freedom of gameplay choice, I guess, over narrative choice. My story is my journey, and the world around me. I will decide the political fate of an entire region, the cinematic cutscenes being my gameplay (I play in first-person....third for TES isn't for me, although third person looks great).


As expected, we've got different criteria for what counts as a "choice." For me, narrative choices are the only ones worthy of consideration.

I can't really speak to Skyrim's handling of this with any authority, though. I haven't been able to fight off the boredom enough to finish a TES game since Morrowind. I'm highly confident that I'll never finish Skyrim.

Skyrim is 'different', I guess, because of its reception in sales. Video game developing is a business. The goal....make money. It changes it all. Like ive mentioned before, DA3's entire development is being influenced by it.


Is Skyrim that much more successful than Oblivion?

#646
AlanC9

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Alex_SM wrote...

Errr... Mass Effect, Mass Effect 2 and Dragon Age: Origins are level scaled the same way as Bethesda's games. Enemies last the same and make more or less the same damage no matter what your level is. 


Not quite the same way. Oblivion was notorious for letting a player divorce his actual combat power from his reported level, so a level 1 character could be a gladiatorial champion.

Morrowind too, but since I played that  with GCD it wasn't quite as bad.

#647
Mclouvins

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AlanC9 wrote...


Is Skyrim that much more successful than Oblivion?


Not really, especially when you take into account the amount of marketing they did, and if we've learned one thing from MW3 it's that you can sell a $60 map pack if you market the ****** out of it.

#648
MasterofMunchaster

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argonian persona wrote...

Whoa. What are the ages of some of you? 13?


I don't say this often.. but this guy should.. TAKE AN ARROW.. TO THE KNEE!

#649
Alex_SM

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AlanC9 wrote...

Skyrim is 'different', I guess, because of its reception in sales. Video game developing is a business. The goal....make money. It changes it all. Like ive mentioned before, DA3's entire development is being influenced by it.


Is Skyrim that much more successful than Oblivion?


It needed around a month to surpass Oblivion total sales. 

#650
Alex_SM

Alex_SM
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AlanC9 wrote...

Alex_SM wrote...

Errr... Mass Effect, Mass Effect 2 and Dragon Age: Origins are level scaled the same way as Bethesda's games. Enemies last the same and make more or less the same damage no matter what your level is. 


Not quite the same way. Oblivion was notorious for letting a player divorce his actual combat power from his reported level, so a level 1 character could be a gladiatorial champion.

Morrowind too, but since I played that  with GCD it wasn't quite as bad.


In Oblivion it was done pretty badly, but the level scaling of BW games is there. Not in the ridiculous way of having a lvl20 randon rat killing you, but it's definitely there.