A new year is indeed upon us, as I agree with Gatt9 for once. Making up stories in your head does not an RPG make. Even ye olde tabletops had fairly strick rules as to what the player an or can't do; in the end, it's the GM that enforced them. Bethesda is like a GM that creates an absolutely huge campaign, but doesn't intervene afterwards. Players can do whatever they like, he won't stop them. While this might be all well and good at first, it soon becomes a real mess, and the lack of reactivity of the whole thing makes it boring after a while. That's Skyrim in a nutshell; I explored dungeons, admired the breathtaking vistas, and completed the main quest and each major faction, in about 70 hours, finishing at level 46. Motivation to replay? 0. Rien. Nada. I have already seen everything interesting. The rest is completely generic Radiant quests, generic companions, utterly boring NPCs across the board (Cicero is the only single one that was memorable, and that's because he was crazy, I mean christ Diablo II had more in depth character developpement than this supposed RPG), unreactive world, and more generic stuff. The fact that I could also do everything in one playthrough also invalidates the RPG claim; the whole point of role-playing is having to choose what you do based on your abilities. If I can do everything, what use do I have for differing abilities at all? In the end, the only difference is that I kill people with swords, blasts of magic or arrows. I won't make a new character just for that.
Also, me being in the minority: Do you really think Skyrim's sales are that far ahead of ME2's? Do you really believe that you're any less of a minority? As said, these kinds of PC and home console centric games are a fraction of the market. Whatever your opinion of the Wii and iPhone markets are, they are much bigger than anything ''harcore gamers'' usually play. And if you mean critically, ME2 outmuscles Skyrim as shown. Get off your high horse