For instance converting a
233kb jpeg with Gimp creates a 3MB dds texture file. If I throw on a form of compression while saving, it takes it down to 1MB which still seems quite high. A 1.98MB jpeg for a building model creates a 12MB DDS, 4MB compressed. (I assume it's ok to have compressed?)
So, how do you create manageable dds files that aren't overly massive?
Another thing is the saved dds files always seem to be in incriments of 1MB.
ie, 1.00MB, 2.00MB, 4.00, 12.00MB exactly. Never 1.64MB or anything like that. So it seems its not doing a very efficient job. Is there something I'm not properly doing?
In the materials Data folder I'm seeing max dds files of 1.398MB. I'm guessing I'm just using a bad coversion program? If so what should I be using to properly convert to dds?
Currently this one building placeable has a 4MB normal map and 4MB diffuse, 8MB total. Is that way too high for one placeable?
Modifié par IAmDeathComeForThee, 29 décembre 2011 - 08:00 .





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