I'm attempting to have a stationary celestial 'vision' spawn with a looping local 'magical' sound. I've not been able to get the sound spawn, though have succeeded with the other objects, so I'm starting to wonder if this is even possible, and if so, how to do it?
Spawning local persistent sound
Débuté par
Versidious
, déc. 29 2011 10:02
#1
Posté 29 décembre 2011 - 10:02
#2
Posté 29 décembre 2011 - 10:22
You need to place the sound in the toolset. As long as the sound exists somewhere, you can position the sound and turn the sound on/off. When you're not using it, just turn it off.
As far as I know, you can't spawn a sound object. You just control the ones that already exist.
As far as I know, you can't spawn a sound object. You just control the ones that already exist.
#3
Posté 29 décembre 2011 - 10:29
That is my experience as well. I have never been able to spawn a sound object.
I have however been able to tell an object to play a sound. This doesn't have all the settings of a sound object, but its handy in a pinch.
I have however been able to tell an object to play a sound. This doesn't have all the settings of a sound object, but its handy in a pinch.
#4
Posté 30 décembre 2011 - 12:39
Thanks, the toggling sound objects has worked a treat!





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