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#76
daftPirate

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nitefyre410 wrote...

Zanallen wrote...

nitefyre410 wrote...

I can understand  this stand point I  really hell  I even respect ... I want to play Co-op Multiplayer because its something fun to with my friends not because its somehow makes  and easier for me to best ending that in the Single player companion.

They should have followed the  Borderlands model... that  game was huge sucess and hella fun to play with or with out  friends. Even the Kindom  Hearts Birht By Sleep multiplayer  would a have been goods,  Extra missions  and challenges that you can do with your friends by not required..

The more  I hear  about Mass Effect 3 Multiplayer the more I don't like this  Galactic Readiness.


But it isn't required. There is nothing required about it. You can do it if you want, but you don't have to. The MP can effect your SP campaign. but only if you want to. You can achieve everything in the SP campaign without ever touching the MP.

 

I'm not saying that it is but the Galactic  Readiness ... sounds like your  penalizing   people in the single player campaign  for not playing  MP  and they have not explained it very well at all.. 

Can effect is absolutely right.. can effect but in what way.

to what effect, positive or negative....  If going off  of what they say about the Galactic Readiness it sounds like not playing Multplayer..may have a negative effect. 


If they mean for MP not to be necessary/have an impact on SP, then Galactic Readiness will simply be adjusted in SP to compensate, or reduced in MP to accomodate, whichever way you want to look at it. The only "reward" per se of MP is that a fully leveled character can be imported into your SP campaign as an asset for the end. People playing MP won't have any Galactic Readiness advantages, as long as BioWare are true to their promise.

#77
nitefyre410

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Zanallen wrote...

nitefyre410 wrote...

I'm not saying that it is but the Galactic  Readiness ... sounds like your  penalizing   people in the single player campaign  for not playing  MP  and they have not explained it very well at all.. 

Can effect is absolutely right.. can effect but in what way.

to what effect, positive or negative....  If going off  of what they say about the Galactic Readiness it sounds like not playing Multplayer..may have a negative effect. 


From what I have read, it sounds like you can use the MP to suppliment your SP campaign. Take ME2 for example, in order to get the best possible outcome you needed to fully upgrade your ship, do the loyalty missions and make the right choices. If ME2 had MP, you could substitute the ship uypgrades or maybe even a few of the loyalty missions with resources from the co-op.



So if it works like that then outcome of such would be the same as ME 2(if it is the same  when   did not do a loyality mission or have a ship  upgrade... you lose a character which  can be a considerd a penality.  Adding Multiplayer shound effect the Single player like thats. If we go with your example.

Really this  close to release we should be play guess games like this with something  new that being added that  sounds like it  cool added on..

Sorry if a gave the impression that I was against it MP  I'm  not but I can understant Crimsons resistence  with murky picture.

#78
ediskrad327

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nitefyre410 wrote...

Zanallen wrote...

nitefyre410 wrote...

I'm not saying that it is but the Galactic  Readiness ... sounds like your  penalizing   people in the single player campaign  for not playing  MP  and they have not explained it very well at all.. 

Can effect is absolutely right.. can effect but in what way.

to what effect, positive or negative....  If going off  of what they say about the Galactic Readiness it sounds like not playing Multplayer..may have a negative effect. 


From what I have read, it sounds like you can use the MP to suppliment your SP campaign. Take ME2 for example, in order to get the best possible outcome you needed to fully upgrade your ship, do the loyalty missions and make the right choices. If ME2 had MP, you could substitute the ship uypgrades or maybe even a few of the loyalty missions with resources from the co-op.



So if it works like that then outcome of such would be the same as ME 2(if it is the same  when   did not do a loyality mission or have a ship  upgrade... you lose a character which  can be a considerd a penality.  Adding Multiplayer shound effect the Single player like thats. If we go with your example.

Really this  close to release we should be play guess games like this with something  new that being added that  sounds like it  cool added on..

Sorry if a gave the impression that I was against it MP  I'm  not but I can understant Crimsons resistence  with murky picture.

no, it's more like scanning planets, imagine that there are 2 planet, one is planet single player side quest and the other is planet multiplayer, they both give resources but which one you scan is up to you

Modifié par ediskrad327, 30 décembre 2011 - 03:43 .


#79
nitefyre410

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ediskrad327 wrote...

nitefyre410 wrote...

Zanallen wrote...

nitefyre410 wrote...

I'm not saying that it is but the Galactic  Readiness ... sounds like your  penalizing   people in the single player campaign  for not playing  MP  and they have not explained it very well at all.. 

Can effect is absolutely right.. can effect but in what way.

to what effect, positive or negative....  If going off  of what they say about the Galactic Readiness it sounds like not playing Multplayer..may have a negative effect. 


From what I have read, it sounds like you can use the MP to suppliment your SP campaign. Take ME2 for example, in order to get the best possible outcome you needed to fully upgrade your ship, do the loyalty missions and make the right choices. If ME2 had MP, you could substitute the ship uypgrades or maybe even a few of the loyalty missions with resources from the co-op.



So if it works like that then outcome of such would be the same as ME 2(if it is the same  when   did not do a loyality mission or have a ship  upgrade... you lose a character which  can be a considerd a penality.  Adding Multiplayer shound effect the Single player like thats. If we go with your example.

Really this  close to release we should be play guess games like this with something  new that being added that  sounds like it  cool added on..

Sorry if a gave the impression that I was against it MP  I'm  not but I can understant Crimsons resistence  with murky picture.

no, it's more like scanning planets, imagine that there are 2 planet, one is planet single player side quest and the other is planet multiplayer, they both give resources but which one you scan is up to you



that makes more sense ... thanks.

#80
Zanallen

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nitefyre410 wrote...

So if it works like that then outcome of such would be the same as ME 2(if it is the same  when   did not do a loyality mission or have a ship  upgrade... you lose a character which  can be a considerd a penality.  Adding Multiplayer shound effect the Single player like thats. If we go with your example.

Really this  close to release we should be play guess games like this with something  new that being added that  sounds like it  cool added on..

Sorry if a gave the impression that I was against it MP  I'm  not but I can understant Crimsons resistence  with murky picture.


Well, you could either take the penalty or play the MP to shore up and avoid the penalty. Personally, I see the MP as a benefit to a second or third playthrough. Like you are bored with whatever aspect of the game, but don't want to take the penalty so you do the MP to get enough points to avoid it.

But really, there is still over two months until the game comes out. I imagine we'll get a lot more information in January, including the demo. Its a little odd that we don't know more, but I do understand Bioware's reticence to reveal more information after the problems with ME2's marketing.

#81
BounceDK

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The first two games were so incredibly easy even at the hardest difficulty so I'm happy.

#82
Guest_jollyorigins_*

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The difficulty spike was said waayy before multiplayer was announced. I for one am glad (me? glad? it is possible!) that the difficulty will be greater in ME3. Even on insanity I still found ME2 to be very easy.

And if you're struggling on a difficulty, then just turn it down, the power of the menu settings is amazing.

#83
jasonsantanna

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I only play insanity anyway , except for ME1 I started with Veteran then after it was insanity all the way . . . ME2 started with insanity. . . love the challenge. . . so ME3 . . . insanity here I come

#84
London

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Another change I wasn't excited about. I started the ME franchise because it was marketed as an RPGs, not a challenging shooter. I hope this story mode comes through whatever that means.

#85
Guest_Catch This Fade_*

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SebastianDA wrote...

Another change I wasn't excited about. I started the ME franchise because it was marketed as an RPGs, not a challenging shooter. I hope this story mode comes through whatever that means.

If you're talking about a "pure" RPG, it wasn't exactly marketed as such.

#86
Cuddlezarro

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considering I have zero issues playing on insanity in ME2... does this mean ME3 insanity will live up to the name then?

#87
Kaiser Arian XVII

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No problem. Lower the difficulty at first and return it to the previous when you reach the second part of the game.

#88
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Maybe not but the original ME website emphasizes "Roleplaying Perfected" more than action elements.

Modifié par SebastianDA, 30 décembre 2011 - 06:33 .


#89
StephanieBengal

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SebastianDA wrote...

Maybe not but the original ME website emphasizes "Roleplaying Perfected" more than action elements.


Things change. 

#90
London

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That's fine but I'd prefer they not change the focus at the end of a trilogy. Worst case scenario I will skip the game and YouTube the scenes.

#91
United_Strafes

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Who cares, like even Insanity is remotely challenging.

#92
Jessica Merizan

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I played about 10 hours of the game, and my combat experience was really enjoyable. A lot of energy has been put into customization in leveling and weaponry, and the team has done a lot of testing it to determine (or calibrate, I suppose) the difficulty settings.

These changes were not forced or weakened by the co-op feature, so I think it's a bit of a stretch to make that connection. However, I found the aforementioned more enjoyable due to the improvements in combat overall.

EDIT: Obviously, the word "BioWare" under my name might cloud your judgment of what I'm saying, but I try to be as candid and forthcoming as possible here because I know how frustrating it is to be on the other side. :wizard:

Modifié par Jessica Merizan, 30 décembre 2011 - 07:17 .


#93
Yuqi

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Jessica Merizan wrote...

I played about 10 hours of the game, and my combat experience was really enjoyable. A lot of energy has been put into customization in leveling and weaponry, and the team has done a lot of testing it determining the difficulty settings.

These changes were not forced or weakened by the co-op feature, so I think it's a bit of a stretch to make that connection. However, I found the aforementioned more enjoyable due to the improvements in combat overall.


Your paid to like it., that's the difference. I wouldn't tell the people who pay me, that their product is seriously flawed. Ultimatly whether MP ruins, or makes the game better, is decided by the consumer. Once a games rep is ruined, it's price drops fast..

Modifié par Yuqi, 30 décembre 2011 - 07:34 .


#94
Nightmaire

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Multi-player is great...for games that weren't centered around a main character. Having more than one shepard running around in multi-player sounds horrific (If the multi-player implies a bunch of Shepards). When I get this game, I'm not touching that multi-player button, I love Mass Effect 1 and 2 for that feeling of being unique.

#95
Nightmaire

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^ Not to mention, the dialog and plot will always be the best part of these games, and co-op wrecks it badly.

#96
Battlepope190

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Unless you're a facebook game playing casual scum, you should be happy this is happening.

Easy games are garbage games.

#97
Jessica Merizan

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Nightmaire wrote...

^ Not to mention, the dialog and plot will always be the best part of these games, and co-op wrecks it badly.


The co-op feature is not part of the main campaign and you do not play as Shepard.

#98
Yuqi

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Either way, I'm not particularly fussed. If it flops, Ican take it back within 7 days and get a refund.

#99
ediskrad327

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Nightmaire wrote...

Multi-player is great...for games that weren't centered around a main character. Having more than one shepard running around in multi-player sounds horrific (If the multi-player implies a bunch of Shepards). When I get this game, I'm not touching that multi-player button, I love Mass Effect 1 and 2 for that feeling of being unique.

no Shep on multiplayer

#100
Guest_FallTooDovahkiin_*

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Jessica Merizan wrote...

I played about 10 hours of the game, and my combat experience was really enjoyable. A lot of energy has been put into customization in leveling and weaponry, and the team has done a lot of testing it to determine (or calibrate, I suppose) the difficulty settings.

These changes were not forced or weakened by the co-op feature, so I think it's a bit of a stretch to make that connection. However, I found the aforementioned more enjoyable due to the improvements in combat overall.

EDIT: Obviously, the word "BioWare" under my name might cloud your judgment of what I'm saying, but I try to be as candid and forthcoming as possible here because I know how frustrating it is to be on the other side. :wizard:

It's great too know that the BioWare team is still doing calibrations.