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#151
Oilking72

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lucidfox wrote...

This is ridiculous.

To me, being pure singleplayer was always a main allure of BioWare games. I could play them at my leisure, exploring every little corner, replaying and not being bothered by the multiplayer fad.

Now they're dragging ME3, kicking and screaming, into the multiplayer scene, and furthermore they're forcing their original audience - those who came for the single player campaign - to participate in multiplayer, lest it will be really hard to get the ending you want.

Way to ****** off your loyal customers.


What the ****!?!  I can't count how many times Bioware has said that you don't have to do anything with multiplayer to get the best endings in the single player game.  If you're going to **** and complain about something, at least get all your information right before spouting off. 

It seems that the only people that Bioware are pissing off are the ones that don't understand what reading comprehension is.  Either that or they're too deaf to listen. 

#152
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Ticktank wrote...

When the company that keeps you EAmployed and pEAid wants multiplayer in ME3, you damn well give them what they want.

Integrity? Balls? Whats that?

Clever. Or not.

#153
didymos1120

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He forgot to put "BiowEAr" somewhere in his post too. Thumbs down.

Modifié par didymos1120, 01 janvier 2012 - 07:36 .


#154
Gatt9

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Oilking72 wrote...

lucidfox wrote...

This is ridiculous.

To me, being pure singleplayer was always a main allure of BioWare games. I could play them at my leisure, exploring every little corner, replaying and not being bothered by the multiplayer fad.

Now they're dragging ME3, kicking and screaming, into the multiplayer scene, and furthermore they're forcing their original audience - those who came for the single player campaign - to participate in multiplayer, lest it will be really hard to get the ending you want.

Way to ****** off your loyal customers.


What the ****!?!  I can't count how many times Bioware has said that you don't have to do anything with multiplayer to get the best endings in the single player game.  If you're going to **** and complain about something, at least get all your information right before spouting off. 

It seems that the only people that Bioware are pissing off are the ones that don't understand what reading comprehension is.  Either that or they're too deaf to listen. 


You're absolutely right,  you might want to start working on that whole reading comprehension thing.  I'd suggest you start practicing by heading over to the multiplayer FAQ and noticing that when asked "Will MP affect the SP experience?",  they completely dodged the question.  The reason why they dodged it is now partially obvious in the first post on this thread.

Once you've got a little practice under your belt,  you might want to try excersing your new found reading comprehension skills on what Bioware actually said...

"If you complete almost everything,  and you do really well,  then you'll have more than enough Galactic Readiness to not need to do Multiplayer".

Since you're new to the whole reading comprehension thing,  I'll help you out with this one.

First,  notice how it's a double conditional statement?  If you do X and during X you do Y.  Doing everything isn't enough alone.

You also have to "Do really well".  Notice how Bioware's completely neglected to define what that means?  Apparently there's some predefined requirement that must be met by Single Players,  that MP's aren't subject to,  to obtain the optimal ending.  What that requirement is,  no one knows. 

Further,  you fail to use logic.  Remember those hidden missions in ME2?  It's highly likely ME3's "Do almost everything" refers to those hidden missions as well.  Want to know how easy it is to randomize it so no one can use a guide?  We're talking maybe 10-20 lines of code. 

You keep making the huge assumption that bypassing Multiplayer is trivial,  and have failed to read what it is Bioware has and has not said.  Expecting multiplayer to be easy to bypass is just being blind,  especially in light of the first post that illustrates Bioware's intention to push people into Multiplayer,  rather than making it truly optional.

Because Optional features don't have the game's difficulty designed around them.

Modifié par Gatt9, 01 janvier 2012 - 08:43 .


#155
Ticktank

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Wow somebody call the cops to arrest Gatt9. He just tore someone a new poop chute.

Modifié par Ticktank, 01 janvier 2012 - 08:46 .


#156
Gatt9

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Jessica Merizan wrote...

I played about 10 hours of the game, and my combat experience was really enjoyable. A lot of energy has been put into customization in leveling and weaponry, and the team has done a lot of testing it to determine (or calibrate, I suppose) the difficulty settings.

These changes were not forced or weakened by the co-op feature, so I think it's a bit of a stretch to make that connection. However, I found the aforementioned more enjoyable due to the improvements in combat overall.

EDIT: Obviously, the word "BioWare" under my name might cloud your judgment of what I'm saying, but I try to be as candid and forthcoming as possible here because I know how frustrating it is to be on the other side. :wizard:



With all due respect Jessica,  if you want to be candid and forthcoming,  you or someone who works at Bioware can define exactly what is required to bypass Multiplayer,  and whether or not we're going to be forced to spend 200 hours searching for randomized items/side-missions in order to bypass it.

Because honestly,  Bioware's decision not to address these questions is extremely similiar to Bioware's decision not to address the Multiplayer question.

Meaning,  quite honestly,  it looks like Multiplayer is highly forced at this point due to Bioware's ongoing choice to ignore the questions that keep coming up.

#157
lucidfox

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Gatt9 voiced my fears about multiplayer better than I could have done myself.

#158
Sgt Stryker

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Gatt9 wrote...
You're absolutely right,  you might want to start working on that whole reading comprehension thing.  I'd suggest you start practicing by heading over to the multiplayer FAQ and noticing that when asked "Will MP affect the SP experience?",  they completely dodged the question.  The reason why they dodged it is now partially obvious in the first post on this thread.

Once you've got a little practice under your belt,  you might want to try excersing your new found reading comprehension skills on what Bioware actually said...

"If you complete almost everything,  and you do really well,  then you'll have more than enough Galactic Readiness to not need to do Multiplayer".

Since you're new to the whole reading comprehension thing,  I'll help you out with this one.

First,  notice how it's a double conditional statement?  If you do X and during X you do Y.  Doing everything isn't enough alone.

You also have to "Do really well".  Notice how Bioware's completely neglected to define what that means?  Apparently there's some predefined requirement that must be met by Single Players,  that MP's aren't subject to,  to obtain the optimal ending.  What that requirement is,  no one knows. 

Further,  you fail to use logic.  Remember those hidden missions in ME2?  It's highly likely ME3's "Do almost everything" refers to those hidden missions as well.  Want to know how easy it is to randomize it so no one can use a guide?  We're talking maybe 10-20 lines of code. 

You keep making the huge assumption that bypassing Multiplayer is trivial,  and have failed to read what it is Bioware has and has not said.  Expecting multiplayer to be easy to bypass is just being blind,  especially in light of the first post that illustrates Bioware's intention to push people into Multiplayer,  rather than making it truly optional.

Because Optional features don't have the game's difficulty designed around them.

omg hella rude tbh

#159
Ticktank

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Oh great one of Gmagnum's offspring just broke out of the lab and got on the internet.

Modifié par Ticktank, 01 janvier 2012 - 08:56 .


#160
daftPirate

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Gatt9 wrote...

You're absolutely right,  you might want to start working on that whole reading comprehension thing.  I'd suggest you start practicing by heading over to the multiplayer FAQ and noticing that when asked "Will MP affect the SP experience?",  they completely dodged the question.  The reason why they dodged it is now partially obvious in the first post on this thread.

Once you've got a little practice under your belt,  you might want to try excersing your new found reading comprehension skills on what Bioware actually said...

"If you complete almost everything,  and you do really well,  then you'll have more than enough Galactic Readiness to not need to do Multiplayer".

Since you're new to the whole reading comprehension thing,  I'll help you out with this one.

First,  notice how it's a double conditional statement?  If you do X and during X you do Y.  Doing everything isn't enough alone.

You also have to "Do really well".  Notice how Bioware's completely neglected to define what that means?  Apparently there's some predefined requirement that must be met by Single Players,  that MP's aren't subject to,  to obtain the optimal ending.  What that requirement is,  no one knows. 

Further,  you fail to use logic.  Remember those hidden missions in ME2?  It's highly likely ME3's "Do almost everything" refers to those hidden missions as well.  Want to know how easy it is to randomize it so no one can use a guide?  We're talking maybe 10-20 lines of code. 

You keep making the huge assumption that bypassing Multiplayer is trivial,  and have failed to read what it is Bioware has and has not said.  Expecting multiplayer to be easy to bypass is just being blind,  especially in light of the first post that illustrates Bioware's intention to push people into Multiplayer,  rather than making it truly optional.

Because Optional features don't have the game's difficulty designed around them.


While I find this ominous (I sincerly feel for those so adamantly opposed to MP, even though I can't quite relate), and still hope that SP and MP won't be so entangled, I chime in again for the MP: "Do really well" can just as easily apply to both parties. I don't know how MP will work, if missions can be replayed or what have you, but I do know that if you don't do well on a mission, your resources/reward reflect that (poor as well). Whether or not MP is a marketing strategem I'm not qualified to say, but even if it is I don't see any reason for them to just hand the game over on a silver platter to those playing MP, while dedicated Campaign players have to sweat and toil. That wouldn't be cool, either.

#161
Sgt Stryker

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Ticktank wrote...

Oh great one of Gmagnum's offspring just broke out of the lab and got on the internet.

dis hella rude too tbh
did yo momma not teach u manners wen u wuz a kid?

Modifié par Sgt Stryker, 01 janvier 2012 - 08:59 .


#162
frustratemyself

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Oh look roleplayers screeching about game difficulty and mp again. God forbid people might actually wait for the game to be released and play it before they go ballistic.

#163
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didymos1120 wrote...

He forgot to put "BiowEAr" somewhere in his post too. Thumbs down.

Now that's clever.

#164
Big I

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Gatt9 wrote...
With all due respect Jessica...



"Why is it when someone says 'with all due respect' what they really mean is 'kiss my ass?'"


They have already stated that you can get the most successful ending without playing multiplayer.

#165
Arcadian Legend

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jreezy wrote...

didymos1120 wrote...

He forgot to put "BiowEAr" somewhere in his post too. Thumbs down.

Now that's clever.


Please don't give the mercs trolls ideas!

#166
didymos1120

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LookingGlass93 wrote...

Gatt9 wrote...
With all due respect Jessica...



"Why is it when someone says 'with all due respect' what they really mean is 'kiss my ass?'"


They have already stated that you can get the most successful ending without playing multiplayer.


Shhh. You'll just trigger another lecture.

#167
Candidate 88766

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Gatt9 wrote...

Oilking72 wrote...

lucidfox wrote...

This is ridiculous.

To me, being pure singleplayer was always a main allure of BioWare games. I could play them at my leisure, exploring every little corner, replaying and not being bothered by the multiplayer fad.

Now they're dragging ME3, kicking and screaming, into the multiplayer scene, and furthermore they're forcing their original audience - those who came for the single player campaign - to participate in multiplayer, lest it will be really hard to get the ending you want.

Way to ****** off your loyal customers.


What the ****!?!  I can't count how many times Bioware has said that you don't have to do anything with multiplayer to get the best endings in the single player game.  If you're going to **** and complain about something, at least get all your information right before spouting off. 

It seems that the only people that Bioware are pissing off are the ones that don't understand what reading comprehension is.  Either that or they're too deaf to listen. 


You're absolutely right,  you might want to start working on that whole reading comprehension thing.  I'd suggest you start practicing by heading over to the multiplayer FAQ and noticing that when asked "Will MP affect the SP experience?",  they completely dodged the question.  The reason why they dodged it is now partially obvious in the first post on this thread.

Once you've got a little practice under your belt,  you might want to try excersing your new found reading comprehension skills on what Bioware actually said...

"If you complete almost everything,  and you do really well,  then you'll have more than enough Galactic Readiness to not need to do Multiplayer".

Since you're new to the whole reading comprehension thing,  I'll help you out with this one.

First,  notice how it's a double conditional statement?  If you do X and during X you do Y.  Doing everything isn't enough alone.

You also have to "Do really well".  Notice how Bioware's completely neglected to define what that means?  Apparently there's some predefined requirement that must be met by Single Players,  that MP's aren't subject to,  to obtain the optimal ending.  What that requirement is,  no one knows. 

Further,  you fail to use logic.  Remember those hidden missions in ME2?  It's highly likely ME3's "Do almost everything" refers to those hidden missions as well.  Want to know how easy it is to randomize it so no one can use a guide?  We're talking maybe 10-20 lines of code. 

You keep making the huge assumption that bypassing Multiplayer is trivial,  and have failed to read what it is Bioware has and has not said.  Expecting multiplayer to be easy to bypass is just being blind,  especially in light of the first post that illustrates Bioware's intention to push people into Multiplayer,  rather than making it truly optional.

Because Optional features don't have the game's difficulty designed around them.


They've already said a ridiculous number of times that you can get the best ending in SP alone - you yourself pointed that out in your own comment.

Sure its harder to get the best ending if you just do SP and you have to do a lot more of it, but if you're not going to bother doing most of the game then why buy it in the first place? This should be common sense - if you want the best ending in a game like this you're going to have to do most of it. The choice is whether you spent lots of time on side missions or lots of time on MP missions, so its not as though one method is easier than the other. They both require time and effort. Its a choice between side missions on your own or side missions with some friends.

You have the option not to participate in it and still achieve the best SP ending so I have no idea why you're complaining. You can't say that it'll require more work doing more of the SP because we have no idea how much time you have to spend in the MP for the best ending. For all we know it may end up being easier to get the best ending purely in SP - you have to do well in the MP for it to positively affect your Galaxy at War, because if you keep failing MP missions it can negatively affect your efforts. Your complaint seems to rely on the fact that achieveing the best ending through SP alone requires doing almost everything and doing it well, but you have to do the same with the MP missions - the best benefits of the MP are your levelled up characters becoming war assets, but you have to get them to level 30 first which will require doing a lot of missions and doing them well.

And frankly, if you're complaining about having to do well to get the best ending then play on easy. It should be obvious that getting the best ending ending requires a bit of effort on your behalf - I'd be dissappointed if Bioware handed me the best ending for doing a half-arsed job of saving the galaxy.

Finally, this is the section of interest from the FAQ:
What if I don't like multiplayer - will my experience be negatively impacted?
  • Mass Effect 3 is a complete, standalone game that will deliver a satisfying story experience, even if you choose not to try multiplayer.
  • The Mass Effect 3: Galaxy at War system and all of the individual components are meant to complement that amazing game and can be enjoyed on their own or as part of the Galaxy at War experience.
Note the first point - ME3 is a complete game even if you choose not to do MP.
Note the second point - Galaxy at War, the system encompassing the MP, can be enjoyed on its own.


Lets also have a look at this one:
What if I am not good at / do not like multiplayer? Will my readiness rating go down?
  • ME3 is a story about a war against overwhelming force where the most you can hope for us survival. The more you do to fight that war, the more you can change that story into a more optimistic one.
  • You can reach the highest levels of success in the single player experience alone[u][/u], but Galaxy at War gives you alternative ways to get there.
  • It's about choice, and allowing players to find their own ways to stay immersed in the Mass Effect universe.
  • We aren't going into any specifics on numbers right now.
So Bioware hasn't dodged the question at all - they've explicitly said that you do not have to do any MP to get the best ending.

If you want them to give you the exact details of what you must do in the SP for the best ending then buy the strategy guide. They haven't told us how well we need to do in the MP and they haven't told us how well we need to do in the SP. Thats not them trying to hide something - if they tell us exactly how to get the best ending then any hint of challenge is striped away.

Modifié par Candidate 88766, 01 janvier 2012 - 12:19 .


#168
Master of Skittles

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Meh. Judging from the gameplay it doesn't look any more challenging than ME2 which was already very easy.

#169
Azucuache

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I can't help it, but I don't like this. Adjusting the difficutly settings only for spcific group of players (who want to play multiplayer) is stupid - there are still many players who just want to enjoy the game, play the story and see how the trilogy ends (myself included). I don't like the thought that just because I don't want to play online co-op the game would be much more difficult for me, that seems like punishing those who still want to play singleplayer.

#170
didymos1120

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Azucuache wrote...

Adjusting the difficutly settings only for spcific group of players (who want to play multiplayer) is stupid...


OK, people?  That is speculation.  The person who wrote that article is guessing.  It is entirely their notion, and wasn't even implied by anything Bioware has said.  The thing about Veteran being the new Normal is months old, and pre-dates the announcement of multiplayer.

ETA:  I now fully expect someone to play the "They haven't denied it, now have they? Therefore, it is a fact." card.

Modifié par didymos1120, 01 janvier 2012 - 12:51 .


#171
Someone With Mass

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didymos1120 wrote...
ETA:  I now fully expect someone to play the "They haven't denied it, now have they? Therefore, it is a fact." card.


Which must be one of the most stupid things I've ever seen coming out of this forum.

#172
Candidate 88766

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Azucuache wrote...

I can't help it, but I don't like this. Adjusting the difficutly settings only for spcific group of players (who want to play multiplayer) is stupid - there are still many players who just want to enjoy the game, play the story and see how the trilogy ends (myself included). I don't like the thought that just because I don't want to play online co-op the game would be much more difficult for me, that seems like punishing those who still want to play singleplayer.

They haven't made it more difficult for a specific group - they've made, or tried to make, ME3 harder for everybody.

They don't increase the difficulty if you don't do the MP - the MP will be harder as well. If you choose normal difficulty, expect it to be as challenging as veteran was in ME2. 

If its too much then turn the difficulty down. Thats why the option is there.

#173
CroGamer002

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Someone With Mass wrote...

didymos1120 wrote...
ETA:  I now fully expect someone to play the "They haven't denied it, now have they? Therefore, it is a fact." card.


Which must be one of the most stupid things I've ever seen coming out of this forum.


And when they did denied it, we got Legion as squadmate in ME2.

#174
didymos1120

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Someone With Mass wrote...

didymos1120 wrote...
ETA:  I now fully expect someone to play the "They haven't denied it, now have they? Therefore, it is a fact." card.


Which must be one of the most stupid things I've ever seen coming out of this forum.


I'm also fond of the related "I've posted about this in, like, five topics already and not one, single person from Bioware has even acknowledged this terribly important issue I've raised.  They must be hiding something..." phenomenon.

Modifié par didymos1120, 01 janvier 2012 - 01:17 .


#175
Oilking72

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Gatt9 wrote...

Oilking72 wrote...

lucidfox wrote...

This is ridiculous.

To me, being pure singleplayer was always a main allure of BioWare games. I could play them at my leisure, exploring every little corner, replaying and not being bothered by the multiplayer fad.

Now they're dragging ME3, kicking and screaming, into the multiplayer scene, and furthermore they're forcing their original audience - those who came for the single player campaign - to participate in multiplayer, lest it will be really hard to get the ending you want.

Way to ****** off your loyal customers.


What the ****!?!  I can't count how many times Bioware has said that you don't have to do anything with multiplayer to get the best endings in the single player game.  If you're going to **** and complain about something, at least get all your information right before spouting off. 

It seems that the only people that Bioware are pissing off are the ones that don't understand what reading comprehension is.  Either that or they're too deaf to listen. 


You're absolutely right,  you might want to start working on that whole reading comprehension thing.  I'd suggest you start practicing by heading over to the multiplayer FAQ and noticing that when asked "Will MP affect the SP experience?",  they completely dodged the question.  The reason why they dodged it is now partially obvious in the first post on this thread.

Once you've got a little practice under your belt,  you might want to try excersing your new found reading comprehension skills on what Bioware actually said...

"If you complete almost everything,  and you do really well,  then you'll have more than enough Galactic Readiness to not need to do Multiplayer".

Since you're new to the whole reading comprehension thing,  I'll help you out with this one.

First,  notice how it's a double conditional statement?  If you do X and during X you do Y.  Doing everything isn't enough alone.

You also have to "Do really well".  Notice how Bioware's completely neglected to define what that means?  Apparently there's some predefined requirement that must be met by Single Players,  that MP's aren't subject to,  to obtain the optimal ending.  What that requirement is,  no one knows. 

Further,  you fail to use logic.  Remember those hidden missions in ME2?  It's highly likely ME3's "Do almost everything" refers to those hidden missions as well.  Want to know how easy it is to randomize it so no one can use a guide?  We're talking maybe 10-20 lines of code. 

You keep making the huge assumption that bypassing Multiplayer is trivial,  and have failed to read what it is Bioware has and has not said.  Expecting multiplayer to be easy to bypass is just being blind,  especially in light of the first post that illustrates Bioware's intention to push people into Multiplayer,  rather than making it truly optional.

Because Optional features don't have the game's difficulty designed around them.


First of all, let me commend you on your witty and clever rebuttal.  Throwing my words back at me, well, that was a real zinger.

I'll still reiterate though, as is shown by several posts after yours, that Bioware has stated that you can achieve the best endings doing single player alone.  Nobody is forcing anyone to play multiplayer or knit sweaters or any other thing you might not want to do.

As for the reading comprehension thing, that really doesn't come into play for one simple reason.  I don't hang on every word and syllable that any and all Bioware employees utter from their mouths, or every single tweet or every single quote from an interview and then holding it against them as things that should be set in stone, never to be deviated from.  Quite frankly I really don't give a **** about stupid hypotheticals or maybes or any of that crap.  I'm gonig to wait until the game comes out, play it and then I'll know exactly what it takes for me to get the best ending possible.  Until then, I'm not going to analyze every single thing Bioware says.  That seems to be your schtick, among many others as well.

I really think there are individuals out there that are truly afraid and fearful about what the dreaded multiplayer is going to do to thier precious Mass Effect.  I just don't see the point in it and really some of the threads I've seen on this board and others just don't seem that healthy, tbh.  A lot of energy expended for pretty much no gain whatsoever.

As for the difficulty, I really don't see an issue.  Can you not still turn down the difficulty if it's too hard?  Who cares if ME3 normal is the new veteran.  You might just have to play it on easy then.  Not to mention they've got a mode made for people that just want an easy play through to enjoy the story.  Non issue in my eyes.