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Dragon Age/Oblivion similarities and differences


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#26
Jim_uk

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Few87 wrote...

I swear the people that like oblivion are all insane. It was one of the worst games ever made! There was literrally no choice whatsoever in the game. The "world" served as an interactive menu screen from which to choose dead end, one way to complete awfull quests. i imagine that the people who like oblivion are all around 18 years old and have never played reall games and think oblivion is some sort of classic. My god I wish that pathetic excuse for a game was never released. ahhhhhhh


The world didn't make any sense either. The Deadric invasion consisted of a couple of scamps hanging around a gate, none of the guilds in the game seemed to be bothered about it or if they did they hid it well. The dialouge was written by someone suffering from a massive brain injury and read by about four voice actors. The story started off in a riciculous manner and didn't improve, seriously would any guard let a convict walk off with something as valueable as the Amulet of Kings? In places it did look good but that was ruined by HDR that looked like the flash from a nuclear explosion, towns devoid of life, animation from the 90's and AI that was laughable.

"I saw a Mudcrab the other day"
"Goodbye"

#27
Beertastic

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Jim_uk wrote...

"I saw a Mudcrab the other day"
"Goodbye"


I do love Oblivion myself, however, I laughed SO hard at that. The funny part is it's so true. Looking back on Oblivion the AI and overall immersion level just sucked due to how dead everything felt. But I still have fond memories of my hours spent in Cyrodiil.

#28
ItmustBeDONE

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Oh come on, elderscrolls is a great story. But to each their own, perhaps I see it through a different light since I read all the books in morrowind.

#29
Emryc

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The biggest problem of Oblivion was Patrick Stewart as the Emperor. I mean... I constantly had the idea that there was an Away Team watching my every move.

#30
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Jaryd theBlackDragon wrote...

I prefer S.T.A.L.K.E.R. over Oblivion then. At least the combat didn't suck and it certainly wasn't as mindnumbingly repetitive...


Wasn't it? I remember respawning everything, including every mutant behind every corner exactly as I remembered them from before. Since there were no other means of transporation than on foot, I "enjoyed" this respawning quite regularly, i.e. everytime I was going to report a completed quest. I think that Stalker was capable of forming an excelent FPS or RPG or both, but it went on the rock of incomprehensible ambition of making everything big.

Modifié par Johohoho.Ehehehe, 23 novembre 2009 - 02:41 .


#31
Shandorin

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Seifz wrote...

I still don't understand why anyone played Oblivion for more than a weekend. Am I the only one that figured out how to break the stat system without cheating and just own everything? I mean, it was fun to run around and kill people and do quests for about a day and then I spent another day actually finishing the "story", but then it got pretty boring. :(

Still, it was very pretty! I remember editing the settings file to make the graphics better than the in-game menu supported and it was very, very nice to look at. I especially loved the water reflections!


Almost had to laugh, you stated very clearly my exact thoughts about Oblivion. Pretty and shiny, but no interesting content or story whatsoever (and the little there was, it was, well, nothing to call a story...). And the voice acting (+ facial animation in conversations) was... well... *shudders*  :sick:

And to everyone who likes to rant about DAO DLC being too short or having too little content or *insert your personal grievance here*, just ask someone about how Oblivion did it. Holy crap, I almost wet myself laughing when "Horse armors" and freaking spell books came available as DLC, and they actually expected people to PAY for those. Oh, those were the times...

#32
Jim_uk

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ItmustBeDONE wrote...

Oh come on, elderscrolls is a great story. But to each their own, perhaps I see it through a different light since I read all the books in morrowind.


I loved Morrowind and have played countless hours of it over the years, I was very dissapointed with Oblivion. You make a point about the books, I read them in Morrowind too, not much point doing the same in Oblivion as I'd already read most of them in Morrowind. Morrowind had plenty of flaws but had a charm and style that more than made up for them, Oblivion feels like it was designed by a commitee under the guidence of Walt Disney.

#33
Gecon

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Ruleset - I'm certainly not 100% happy with the Dragon Age ruleset but it certainly is an extreme improvement over the unbelievable crap they do in TES. Then again, really everything is better than the TES rulesystem. Its the worst RPG rulesystem I know of. DA has many shortcomings, including disappointing imbalances in spells, but its nowhere near as awful as TES. TES is the neoliberalism of rulesystems: it promises freedom but it doesnt even give you that, let alone anything else, such as balance, control over how your character develops, and variance.

Interface, well I was overall not awfully disappointed about Oblivion, but the problem was that you really had trouble with the spelllist. There was no way to delete spells, there was no way to rename spells, and I overall dearly missed the option of just learning a spell effect without having to put it into an actual spell. So what you got in TES was always a big mess. The DA Interface is simple, but it works. I only miss details, such as being able to position your party like you could do in Baldurs Gate (right click, then move party formation around).

Graphics, well Oblivion wins of course. Especially if you download fan mods, Oblivion is just extreme beauty when it comes to character models. DA gets nowhere near that, though there is certainly no reason to complain about graphics quality in DA. We'll see what fans will do about the missing beauty. Maybe we'll get character model mods for DA too. I certainly wouldnt object to it, though I fear that would be a hell lot of work.

Story, again Dragon Age wins. Not that I would read this endless mass of text called Codex (you gotta be kidding me), but Dragon Age makes lore feelable through gameplay, especially in the Origins, when you talk with people. In TES, its boring stuff you find in books.

#34
Indoril_Nerevar

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I'm not sure why this is even being discussed. They're two entirely different games. The only similarity between them is that they're both classified as RPGs. (That, and they're both pretty to look at.)



Yes, Oblivion had a rather dreary, unfeeling world and plot; it certainly wasn't the best thing Bethesda's turned out. But Dragon Age isn't BioWare's best, either. It's fantastic, don't get me wrong, and I would say it's extremely immersive, but Baldur's Gate is a level above even Dragon Age.



Now with all of that aside... I'm reading that some people actually liked Fallout 3. Has no one else noticed that the plot is a recycled Fallout 2? For what it's worth though, mini nukes are fun.

#35
ItmustBeDONE

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Fallout 2 sharing the same plot? I disagree, Fallout 2 is a vast world with crazy interesting encounters. Fallout 3 is a small portion of that world brought to you in intense HD view with high polycount models and fun combat. With the body parts exploding and what not. Also, it too has some very interesting plot lines. Did I mention the combat? And the giant robots? Hell yeah!




#36
MarloMarlo

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Few87 wrote...

I swear the people that like oblivion are all insane. It was one of the worst games ever made! There was literrally no choice whatsoever in the game. The "world" served as an interactive menu screen from which to choose dead end, one way to complete awfull quests. i imagine that the people who like oblivion are all around 18 years old and have never played reall games and think oblivion is some sort of classic. My god I wish that pathetic excuse for a game was never released. ahhhhhhh

Yes, the greatness of a game hinges on the player's ability to slightly vary plot points for different dialogues and character models showing up. It's why Portal sucked so much, right? And I remember going through Shalebridge Cradle in Thief 3 and thinking "Wow, if I could decide to betray this ghost somehow and end up where I would be if I didn't betray this ghost, but have an additional dialogue or something later, this game wouldn't be so pathetic." Starcraft? More like Starcrap. And maybe they should rename Plants vs. Zombies into "No Choice but to Defend Your Lawn With Plants vs. Zombies."

Also, I like green apples and everyone that hates them is stupid and probably a child, because I like green apples.

#37
Few87

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Jim_uk wrote...

Few87 wrote...

I swear the people that like oblivion are all insane. It was one of the worst games ever made! There was literrally no choice whatsoever in the game. The "world" served as an interactive menu screen from which to choose dead end, one way to complete awfull quests. i imagine that the people who like oblivion are all around 18 years old and have never played reall games and think oblivion is some sort of classic. My god I wish that pathetic excuse for a game was never released. ahhhhhhh


The world didn't make any sense either. The Deadric invasion consisted of a couple of scamps hanging around a gate, none of the guilds in the game seemed to be bothered about it or if they did they hid it well. The dialouge was written by someone suffering from a massive brain injury and read by about four voice actors. The story started off in a riciculous manner and didn't improve, seriously would any guard let a convict walk off with something as valueable as the Amulet of Kings? In places it did look good but that was ruined by HDR that looked like the flash from a nuclear explosion, towns devoid of life, animation from the 90's and AI that was laughable.

"I saw a Mudcrab the other day"
"Goodbye"


ahhahahahahahahah classic, thats so true. Dont forget the final great battle involving the great army at bruma. I mean have you seen a more epic battle, 5 soldiers running at 3 scamps then clapping their hands together when you win giving a 0% effort "hurrah....we won...yay".

#38
Few87

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MarloMarlo wrote...

Few87 wrote...

I swear the people that like oblivion are all insane. It was one of the worst games ever made! There was literrally no choice whatsoever in the game. The "world" served as an interactive menu screen from which to choose dead end, one way to complete awfull quests. i imagine that the people who like oblivion are all around 18 years old and have never played reall games and think oblivion is some sort of classic. My god I wish that pathetic excuse for a game was never released. ahhhhhhh

Yes, the greatness of a game hinges on the player's ability to slightly vary plot points for different dialogues and character models showing up. It's why Portal sucked so much, right? And I remember going through Shalebridge Cradle in Thief 3 and thinking "Wow, if I could decide to betray this ghost somehow and end up where I would be if I didn't betray this ghost, but have an additional dialogue or something later, this game wouldn't be so pathetic." Starcraft? More like Starcrap. And maybe they should rename Plants vs. Zombies into "No Choice but to Defend Your Lawn With Plants vs. Zombies."

Also, I like green apples and everyone that hates them is stupid and probably a child, because I like green apples.



ha, but those games arent claiming they are RPGs.

#39
Allen63

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I preferred Oblivion to any of the NWN titles. Its a sandbox with a story. I like sandboxes -- they allow me to "create" my own Adventure in my mind. With the extensive mods keeping things fresh, I spent over 300 hours on Oblivion. I give it 9/10. It loses a point for using too few voice actors -- everyone sounds the same.

Fallout 3 is in the same vein as Oblivion. Lots of enjoyment for me. Over 100 hours spent. I created a few simple mods which added to the fun.

DA is devoid of serious sandboxing. However, DA does do a great job with the linear storyline. Great enough that I'll spend over 100 hours on DA -- before Mods. I give DA 10/10 even with its weaknesses -- because the heights are so high.

Modifié par Allen63, 23 novembre 2009 - 02:21 .


#40
Merwanor

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Don't compare this great game with crap like Oblivion. How they could make something that awfull after making a gem like Morrowind is beyond me.

#41
MarloMarlo

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What did Morrowind have or not have that made it so much better than Oblivion, anyway? Besides the nostalgia factor.

Few87 wrote...
ha, but those games arent claiming they are RPGs.

If BioShock had an "RPG" sticker on the box, it wouldn't automatically be a game that only insane children would like. It would just be mislabeled. Or it would merely have weak RPG elements, depending on how you want to look at it. Having weak RPG elements -- whatever that means to you -- doesn't make a game bad; it just makes it a bad RPG. If the game is just a screen for character stats, a screen for the inventory, and dialogues, then being a bad RPG can be catastrophic. Otherwise, it's less catastrophic than if that's all the game was.

System Shock 2 is a bad RPG in terms of wearing wizard hats and saying "thou" with your friends, and in terms of being able to save or not save space villagers from space bandits. But it's the children who don't have a lot of experience with games that are the quickest to dismiss it, if the developers are to be believed.

Modifié par MarloMarlo, 23 novembre 2009 - 02:49 .


#42
Ickabod27

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Oblivion was good, but it seemed rather aimless to me anyway. I never completed the story in it because I got distracted by too many other things (level scaling too). DA:O is more on a path with options along the way and I think that works for better story telling. I think DA is the better game, but Oblivion wasn't bad, the leveling was terrible.

#43
miltos33

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In my humble opinion Morrowind was the best RPG ever, Oblivion was just average, and Fallout 3 was a real improvement over it. Dragon Age is a totally different game and it is hard to compare story-driven games to free-roaming ones. All I can say is that I enjoy DAO about as much as I enjoyed FO3 but obviously for different reasons.

#44
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Allen63 wrote...

I preferred Oblivion to any of the NWN titles. Its a sandbox with a story. I like sandboxes -- they allow me to "create" my own Adventure in my mind. With the extensive mods keeping things fresh, I spent over 300 hours on Oblivion. I give it 9/10. It loses a point for using too few voice actors -- everyone sounds the same.

Fallout 3 is in the same vein as Oblivion. Lots of enjoyment for me. Over 100 hours spent. I created a few simple mods which added to the fun.

DA is devoid of serious sandboxing. However, DA does do a great job with the linear storyline. Great enough that I'll spend over 100 hours on DA -- before Mods. I give DA 10/10 even with its weaknesses -- because the heights are so high.


I hate sandboxes and can't see any advantage they could possibly provide, no matter how hard I tried in the past.

#45
Greye

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Merwanor wrote...

Don't compare this great game with crap like Oblivion. How they could make something that awfull after making a gem like Morrowind is beyond me.


This is correct, but therein also lies the biggest similarity I see between Oblivion and DA.  They are both steeply dumbed down compared to their predecessors.  In relation to DA, I mean NWN, (and if you don't buy that, then the Baldur's Gate series, which Bioware said DA was the spiritual successor of, establishing the ancestry themselves.)

#46
Riddley313

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The only thing Oblivion had going for it was Patrick Stewart.



Fallout 3 was a decent game, but after awhile I found myself unable to play it unless I had 50+ mods running to deepen the gameplay experience. For an RPG, Fallout 3 had almost no quests to do. It was very barebones, especially compared to Fallout 2 (which was the superior game in all aspects except graphics).



Personally though, DA:O enables me to feel some emotional connectivity with the material, similar to older games like baldurs gate and planescape torment, so it has lasting appeal. Oblivion/Fallout3 are basically big sandbox RPGs that are devoid of life.

#47
Some Dude On The Internet

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The best part of Oblivion for me was when you would see a beggar on the street and start up a conversation with them - they would start out sounding like a typical Dickens street urchin with a frail "Spare a copper for an old man down on his luck, guv'nor?" and then after a line or two suddenly sound like they had a whopping dose of steroids and sound more like a beefy gladiator.



Niiiice touch....

#48
SithLordExarKun

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I had fond memories of both. But it was the MODS for oblivion that was really the deal, the game in "vanilla" was pretty boring in my opinion.



Personally i feel dragon age is far superior to oblivion in quality , i do however, like oblivions open world.

#49
Solmyr2000

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It's easy.
Oblivion = Fallout 3 = Action/RPG
Morrowind = Daggerfall = RPG
Fallout 2 = Fallout 1 = RPG
Dragon age = BG 2 = BG 1 = RPG

and Action = Fail
so It's like
Oblivion = Fail RPG
Dragon age = RPG

BTW, TBS and RPG FTW

Modifié par Solmyr2000, 23 novembre 2009 - 03:46 .


#50
Jim_uk

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miltos33 wrote...

In my humble opinion Morrowind was the best RPG ever, Oblivion was just average, and Fallout 3 was a real improvement over it. Dragon Age is a totally different game and it is hard to compare story-driven games to free-roaming ones. All I can say is that I enjoy DAO about as much as I enjoyed FO3 but obviously for different reasons.


I think Bethesda took a step in the right direction with Fallout3, there are a couple of choices and it is possible to fail a couple of the quests but they could go a lot further. It's a huge improvement over Oblivion where the were no choices at all and the only way to fail was to die. That said I still had to have a lot of mods running to really enjoy it.

Modifié par Jim_uk, 23 novembre 2009 - 03:48 .