I dunno...I got bored with Oblivion really quickly. The story wasn't interesting, the characters' personalities are 2-D and horribly boring, there are no consequences for any of your choices, the level scaling is too extreme (kill the legendary King of Worms at level 4....really?), character development and leveling up feels like a pointless treadmill, gameplay is repetitive (I have to close how many of these stupid Oblivion gates?), combat requires little strategy, the backdrop was totally bland, the artwork was cliche, and I could go on.
I loved Morrowind, though. Oblivion included some gameplay improvements, but other than that I found it far inferior to Morrowind in just about every other way. The only thing that saved Oblivion for me was complete overhaul mods like FCOM.
That said, Bethesda's games are a completely different type of experience than Bioware's, and I don't think you can really make a fair comparison between them.
CoM Solaufein wrote...
DA isn't open world like Oblivion which IMO is a major step back.
It isn't a "step back," it's just a different type of game. Sandbox, "open world" games are cool, and they can give an experience that non-"open world" games can't. However, because of their "open world" nature it's difficult for them to have choices with real, world-changing consequences or a really believable, cinematic narrative style like more "closed-world" games do. There are pro's and con's to both approaches. One isn't necessarily "better" than the other.
Modifié par Dex1701, 24 novembre 2009 - 01:03 .