Oblivion is a game of exploration. There is a deep, action-filled story, but you don't have to go near it if you don't want to. How you deal with the characters, situations, and environments is pretty much up to you, and you don't break the game if you ignore the main quest. Combat is, as mentioned on this thread, much like a FPS with swords, and there's a much wider and more powerful range of magic and magical items. Bluntly, it's also easier to add onto the game (although I'm sure we'll see some breakthroughs in DAO soon enough).
DAO is a more cinematic, story-driven campaign. Dialogue is much more important. You can't go exploring all that much; you have areas and characters which are important to the story, and in a number of cases you have to deal with them in a certain order. You're juggling several characters, and you're more limited in how you can advance them. Magic is more limited, and magical items are rare enough to be pretty special even if underpowered.
I say this as one of those oddball weirdo gamers who doesn't look to take hideous advantage of leveling, skill advancement, buffing stats, and/or various cheat modes. I certainly use some mods to change the balance in Oblivion, but mostly in line with my old paper-and-pen RPG days -- a little better archery, Francesco's leveling mod, things like that. Most of the rest of my add-ons are extra quests.
I love both games. I also love Diablo II, a straight-up loot-gathering clickfest with isometric faux 3D and many monsters to bash. And Neverwinter Nights. And Ultima 4, Final Fantasy 7, Telengard, Larn, all the way back to Dungeons of Doom and Zork on my TI99/4A.
Not to mention Unreal Tournament 2004, Quake 3 Arena, Plants vs. Zombies, and The Secret of Monkey Island.
I seriously have no idea why it's necessary to say one type of game is crap just because you like another type. I play 'em all.
Modifié par filkertom, 24 novembre 2009 - 01:27 .





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