Modifié par Soul Strider, 01 novembre 2009 - 04:10 .
Is Wynne mandatory?
#1
Posté 01 novembre 2009 - 03:39
#2
Posté 01 novembre 2009 - 03:41
#3
Posté 01 novembre 2009 - 03:44
#4
Posté 01 novembre 2009 - 03:44
It would be pretty stupid of the devs, imho, if they forced you to take a specific NPC unless you played a specific class.
#5
Posté 01 novembre 2009 - 03:45
#6
Posté 01 novembre 2009 - 03:46
#7
Posté 01 novembre 2009 - 03:48
Alistair is the only mandatory permanent party member. The others might join you for short stints when you first run into them, but none are required in the long run. So, no, Wynne is not required.
#8
Posté 01 novembre 2009 - 03:50
DalishRanger wrote...
Potential Spoiler?:
Alistair is the only mandatory permanent party member. The others might join you for short stints when you first run into them, but none are required in the long run. So, no, Wynne is not required.
I was not talking about mandatory for the storyline, I was talking about the game being impossible to finish without a dedicated healer like Wynne
#9
Posté 01 novembre 2009 - 03:51
#10
Posté 01 novembre 2009 - 04:02
Soul Strider wrote...
DalishRanger wrote...
Potential Spoiler?:
Alistair is the only mandatory permanent party member. The others might join you for short stints when you first run into them, but none are required in the long run. So, no, Wynne is not required.
I was not talking about mandatory for the storyline, I was talking about the game being impossible to finish without a dedicated healer like Wynne
Ah, I see. My mistake.
#11
Posté 01 novembre 2009 - 05:20
Nial Black-Knee wrote...
I don't think you are going to get either mage in the first quarter of the game anyway, so I would hope healing potions et al, would be reasonably plentiful.
Up till Ostagar, correct, after Ostagar, Morrigan joins the party fairly soon after from what I've seen on a live stream of someone playing the game. Wynne I guess is dependent on how you tackle the journey.
I reckon considering there is certain points when you can annoy wynne, that it isn't an absolute necessity to keep her in the group to complete the game even if you aren't a mage or have got morrigan to take 2nd specialisation in spirit healer.
I am sure I read somewhere that there are certain specialisations party members won't accept, somehow I imagine Spirit Healer to be one Morrigan wouldn't.
#12
Posté 01 novembre 2009 - 05:29
Wynne is basically forced on you if you want to play any higher difficulty, unless you want to be a healer yourself.
There is nothing wrong with being forced to take a healer, but if we are being forced to take one, we should have more than 1 choice.
#13
Posté 01 novembre 2009 - 05:39
#14
Posté 01 novembre 2009 - 05:45
You can remove Alistair from the party if you wish. No companion is mandatory.DalishRanger wrote...
Potential Spoiler?:
Alistair is the only mandatory permanent party member.
#15
Posté 01 novembre 2009 - 06:41
As said before considering you can end up killing Wynne, then there just has to be a way for you to get to the end of the game without a healer, it just means better management of potions and taking down the enemies faster.
#16
Posté 01 novembre 2009 - 08:11
Modifié par sypherin, 01 novembre 2009 - 08:13 .
#17
Posté 01 novembre 2009 - 09:57
#18
Posté 01 novembre 2009 - 10:06
#19
Posté 01 novembre 2009 - 10:26
Some however will be more useful then others.
And depending on the class you choose some may be even more, or less, useful in your party.
#20
Posté 01 novembre 2009 - 10:44
#21
Posté 01 novembre 2009 - 11:10
#22
Posté 01 novembre 2009 - 11:10
#23
Posté 02 novembre 2009 - 12:09
In any event, I have heard that the game is balanced around a party consisting of one warrior, one rogue, one mage, and one free slot. From this, there are two immediately relevant logical inferences. First, that the game is likely to be more difficult if the chosen party deviates from this balance. Second, it is probably expected that a member of the group will have the Heal spell.
I would expect that having a mage that is primarily DPS, but with Heal to function as a backup in case of potion shortages or great necessity, is likely expected as part of the game balance. Furthermore, I would expect that having either two mages that are primarily DPS, but still have the Heal spell, can allow one to subsist entirely on discovered potions. Last, I would expect that mages specced for full fledged group support, either Wynne or the PC's mage, should largely eliminate the need for health potions, excepting dire emergencies.
There is evidence for this view based on the Gamebomb gameplay video. Their group was Mordecai the Primal DPS mage (and did have the heal spell) and Allistair, along with two Tower Guard NPCs that appeared to be warriors, and the difficulty was stated as Normal. The player was not really paying much attention, was not using intelligent tactics for the battles, and still managed to persist using Health potions as the primary healing source. Members of his party repeatedly died (largely from lack of attention), and he played very poorly (I really don't like being this critical of him, but it's true), and he still managed to make it through, albeit very narrowly at the end. Therefore, a player that is paying attention and using smart tactics (focus fire, defensive options, hitting with AoEs before sending the melee in, etc) can very probably manage without having a dedicated healer.
#24
Posté 02 novembre 2009 - 12:34
In my first playthrough, I'm going for a Spirit Healer, because I like the tactics of being in the healing/supporting role. I like defense and long battles. If you're a more offensive player, using Morrigan with a heal and some health potions is good enough.
#25
Posté 02 novembre 2009 - 01:08
but hey I'll do it too, if you want to beat the game, get a healer. Impossible otherwise ^^





Retour en haut







