That said, there's still a long road ahead of us and we are in a closed beta stage. However, we are fast approaching a phase where we can open it up for the public to see and test. We don't have a time line, though I would estimate it will be no longer than a couple of months. In the mean time we are setting up forums for new and old players alike and encourage anyone who would like to help us beta test in the near future sign up for our forums here:
http://thevoc.proboards.com/index.cgi
Note that this is a temporary forum until we get a domain set up. It looks a little empty right now, but that's because I made the forum just today (December 30th 2011). We will be adding module progress within the next couple days along with some screen shots of our work. We may even do a podcast for fun at some point. I'm hoping this will generate some excitement with the old timers who may remember us from NWN1 and I'm hoping anyone left out there will decide to return when the module goes live.
Our goals for this server include creating a "heavy roleplay" atmosphere with high standards and enforcement of those types of rules. We have no delusions that we will be the most popular server due to this, but our view is that if we can build up even a small core of excellent role players the world we create will be far better off than it ever could be populated by hundreds of non-role players. Players will be expected to play to their character sheets and while min/maxing isn't necessarily frowned upon, if you cannot justify your class and feat choices in character then I would suggest choosing a different route (or server/module). Use common sense and you will be fine. We will be adding in-game systems to reflect our philosophies and views of roleplaying, which we will elaborate on as we go.
This in mind you should be aware that we do not intend to place many restrictions or regulations on our population. Griefing will be monitored but PVP can and will happen in this module. If you want to play a bandit, or highway man of some kind, go ahead, our DM's will not punish you for poperly playing this type of role. However, you must also be aware that you will have to live with the consequences of your character's actions and that due to our unique respawn system* it may not be in your best interest to start trouble.
*We have an NPC cleric who hangs out in the village and is automatically notified when a player dies. The Cleric will then leave his post at the temple and travel to where ever your character has died and resurrect you. If for some reason the script fails, the cleric returns to his starting point and runs the check again ensuring that you will be resurrected at some point. The point of this is to ensure that there is some incentive to play nicely (as you'll liekly end up waiting to be resurrected by an NPC) and cooperate with your fellow players.
Modifié par justmyname, 30 décembre 2011 - 08:59 .





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