IMO, this has been the worst year for games I can remember...
1. Dragon Age 2 - Redesigned for no reason, and ended up horrible because of it. Then the developers interviews are insulting to RPGers.
2. Stronghold 3 - Pushed out the door in Beta form because the Publisher can't be bothered letting it be finished.
3. Sword of the Stars 2 - Pushed out the door in Pre-Beta form because the Publisher can't be bothered letting it be finished.
4. Heroes of Might and Magic 6 - Designed by someone who's never played either Heroes of Might & Magic, nor a strategy game, and ended up pathetic because of it. Plus, the voice acting is so painfully bad even a child would cringe.
5. Dead Island - Great premise, interesting crafting system, fair leveling system bolted onto an adventure game...that ends up completely hamstrung by auto-leveling critters eventually leaving you to get killed over and over and over. I swear the worst innovation in gaming history is auto-leveling critters, I can't imagine anyone finds this preferable to the previously used gradient-difficulty system.
6. Dead Space 2 - Pathetic PC port. Mandatory DLC. One of the worst games I've ever bought, only slightly better than Heroes 6. It could've been a great game, if they had bothered to put more than 10 minutes into the PC version.
Dishonorable Mentions:
X-com's an FPS!
Syndicates an FPS!
EA and Ubisoft publicly state even RTS isn't "Worth making" anymore.
Bethseda finds more ways to remove RPG elements because they've no idea what an RPG is, and then go on to release a game so buggy that
the PS3 is completely hosed. (Which is probably the first time in gaming history anyone's managed to release a game in an unplayable state on a console, no surprise Bethseda managed it given that their release canidates resemble everyone else's Beta's.
E3, over 90% of what was shown was Yet Another Shooter, almost nothing but Shooters are being developed.
Diablo 3, automated leveling and online only gameplay. Diablo 3 and Mass Effect 3 are neck-in-neck in the "What'll be the biggest disappontment of 2012" contest.
It's been a disappointing year all around, I'd argue the NPD numbers show that. The only reason it wasn't 12 straight months of negative growth is CoD, every month except for CoD months showed drops, one managed a >30% drop.
Disappointments you could see coming a mile away:
Duke Nukem Forever - It was Daikatana 2, that was obvious years ago.
Rage - ID's decision to switch to console shooters made it obvious they were in trouble. Plus, they ceased to be relevant during the Quake era.
Modifié par Gatt9, 31 décembre 2011 - 07:37 .