Cultist wrote...
Would you like to see evil andor malicious companions in Dragon Age 3?
Not scoundrels or opportunists but cruel and ruthless party members
like Edwin, Viconia, Bishop or One-Of-Many?
Dragon Age 2, as well as DA:O got only "grey" companions. But would you like to see someone who is actually evil? Like tevinter magister, who is not repenting for owning slaves and abusing his power, blood mage, who wish to butcher templars or consort with demons. Assassins without moral code, reaver who fights just to spill more blood and defeat more foes?
We got a lot of good and neutral ones, but not a single bad guygirl on our side. the closest one to "evil companion" was Morrigan.
Not especially, at least insofar as the descriptions you gave for the examples of Tevinter Magister or Blood Mage are not all that interesting. Evil for the sake of being evil isn't really all that compelling.
An assassin without a moral code isn't evil, IMO. Not in the least. Not having a moral code is not a necessary component of evil. Neither is being cruel or ruthless, honestly. Morrigan is a great example of a character with no moral code, and I wouldn't even consider her as "closest" to it, as you put it. Shale could also be considered as amoral, at least to a degree. Zevran, too. For that matter, I think Isabella fits the bill. Hell, in Origins, even a good-aligned Warden can choose to make ruthless decisions that don't effect whether they're "good" or "evil." Executing Connor over his mother's screaming objections, even to the point of knocking her out, is ruthless, but there's a serious argument to its necessity, whether it's a "nice" thing to do or not.
There's actually a good reason why we're not given truly evil characters to play: It's very damn difficult to have a heroic game where the ultimate objective is to save the world from evil, when you're allied with objectively evil character(s).
This is why it's easier--and better, I think--to have grey characters who do evil things. There are some
actions that few people would argue as NOT being evil, while the motivations of the
people behind the actions very much is open to interpretation. Anders in DA2 is the most extreme example of this, but there's also the Anvil quest in Origins, the question of whether to abandon Redcliffe, etc.
But no. I've no interest in playing a character who is unabashedly, gleefully evil for the sheer sake of evilness. That kind of nonsense is better left to unambiguous children's programming, like Teenage Mutant Ninja Turtles or Sailor Moon. Leave it off my Bioware, please.