Bioware finally did it . . .
#51
Posté 23 novembre 2009 - 07:05
http://dragonage.gul...rity_hotfix_101
most of the other issues you mention don't bother me, but I've never cared much about graphics unless it was awful, and I don't consider this awful (then again, I'm old enough to have played pong, so, umm, my standards may be kind of low)
There are some things I don't like about the game (endless potions, overpowered magic) but they are preference things and haven't stopped me from enjoying it greatly. I basically spent the last 3 weeks doing nothing but DA:O in my spare time.
That said, it's not my favorite of their games. Probablty 4th after ME, BG and KOTOR (in order). Better than Jade Empire, though only barely (JE had a stronger story, imo.)
#52
Posté 23 novembre 2009 - 07:12
Yeah, same here. The graphics are amazing. Especially the little details on armors and stuff. The only wrong I could find with the graphics was the lack of tree shadows. Other than that, no problems at all.Tamerlane94 wrote...
my game looks nothing short of amazing...go to my profile and see the screens if u dnt beleive me...almost as good as mass effect
maybe its just my machine but i cant understand when people complain about the visuals in this game :S
#53
Posté 23 novembre 2009 - 07:18
#54
Posté 23 novembre 2009 - 07:33
For example, I play a party that's often entirely lacking a melee weapon, so Flaming Weapons does nothing for me. If I could respec, then I could choosing something other than Flaming Weapons for one level which would be useful, and then the next level respec to get Fireball. I'd get Fireball just as fast, but I would have to pay the development price to get there.
The game would get much easier if we could respec. The absence of a respec is a very good thing. And it's also entirely in keeping with the choice & consequence game model DAO employs.
#55
Posté 23 novembre 2009 - 07:46
Aberi wrote...
Respec in a singleplayer game is dumb. Was that even a talking point before MMOs?
BUT, with the lack of description on skills/talents/spells in this game, its a more valid point than in any other singleplayer game i've played.. Its so easy to choose horribly wrong and aim for a 4th tier spell only discover that it was very different to what you'd expected. When playing games like this i always do a lot of research before, so it doesnt affect me so much, but it shouldn't be a requirment to do so.
Maybe the ability to repsec would negate the need for research. You know, the thing you said was dumb at the beginning of your post
#56
Posté 23 novembre 2009 - 08:14
8.0-8.5: Great
This range refers to great games that are excellent in almost every way and whose few setbacks probably aren't too important. We highly recommend games in the upper half of this range, since they tend to be good enough to provide an enjoyable experience to fans of the particular genre and to new players alike.
7.0-7.5: Good
A game within this range is good overall, and likely worth playing by fans of the particular genre or by those otherwise interested. While its strengths outweigh its weaknesses, a game that falls in this range tends to have noticeable faults.
#57
Posté 23 novembre 2009 - 08:15
#58
Posté 23 novembre 2009 - 08:26
A player's level of enjoyment is subjective, so you can't make an all-encompassing score for the game that everyone agrees with. Calling other people's ratings ludicrous is irony at its best. If I say the game was a 10 to me, then the game IS a 10. If you say the game is an 8, then it IS an 8. Why would you mock me for enjoying the game more than you? I'm sorry you didn't like it as much, but laughing at my preferences doesn't make my opinion any less valid.entwood2 wrote...
This game is an 8.0 in my view. The 9.5 and 10 ratings by people is ludicrious. the fact of a toolset allowing mods is a plus.
8.0-8.5: Great
This range refers to great games that are excellent in almost every way and whose few setbacks probably aren't too important. We highly recommend games in the upper half of this range, since they tend to be good enough to provide an enjoyable experience to fans of the particular genre and to new players alike.
7.0-7.5: Good
A game within this range is good overall, and likely worth playing by fans of the particular genre or by those otherwise interested. While its strengths outweigh its weaknesses, a game that falls in this range tends to have noticeable faults.
You have your score. I have mine. End of story.
#59
Posté 23 novembre 2009 - 08:58
I am playing Bioware games since Planescape and here are my two cents:
Thanks for making this game, Bioware. It is great.
Now hush hush, go make add-ons, I finished it already.
Modifié par Drengist, 23 novembre 2009 - 08:58 .
#60
Posté 23 novembre 2009 - 09:58
The skills in this game are bland and overly similar. Most of the spells in the game feel useless, and if they don't sound useless, then they're resisted 90% of the time, which makes them useless anyway.
The combat feels ****ty, I've never loaded a game so many times in my life. You can't tell me I just suck at the game, when I open a door and I'm immediately fireballed, AOE stunned by archers, then chain lightninged to death. That's just stupid, and makes me have to play cheesey, kiting em out of rooms one at a time to win the fight.
Another thing that annoys the crap outta me is rogues only using their mainhand to backstab. I spend 12 points in the dual-wield tree to spend 90% of the game watching him only use one hand, lameeee.
The stamina thing is another thing, 2 mobs into a fight vs 15 and I'm about out. So dull.
My list of things that could be better in this game is forever long. Hopefully they'll do better work next time.
#61
Posté 24 novembre 2009 - 04:11
Aeto Alessos wrote...
This game could be 2D and it would still kick ass.
If this game were 2D it would kick a lot more ass.
#62
Posté 24 novembre 2009 - 04:15
#63
Posté 24 novembre 2009 - 04:31
Dauphin2 wrote...
The first thing I noticed about this game was, just how amazingly realistic the graphics were. Leather looks leathery. Metal looks metallic, etc. And not in a hyper exaggerated way like most games, but in a very realistic, believable way. The use of bump maps and displacement was very well executed. Even their skin shader inspired awe in me. I can say without a doubt I've not seen graphics this good outside of Maya or some other hardcore rendering application.
I can't see anyone saying the graphics are 'poor'. Of course it may be that I'm playing on a PC, with Dual Nvidia GTX285's running in SLI and have everything cranked to the max at 1920x1080 resolution. Maybe that leaves consoles in the dust.
It's the environment textures! The grounds, walls, random wooden wagons, etc. The textures just look so... bland and blurry. The character models look fantastic (except for the hands, which are much too large) and the gear does, too. The enemies aren't quite as nice, but that's a tradeoff that allows us to have battles with many actors, so that's fine.
But the "background" stuff... Gah! Play an hour with the high-res texture pack that a fan made and you'll see!
#64
Posté 24 novembre 2009 - 05:13
If you argue its unbalancing, remember, it is a single player game. The only person hurt by it is the player. Just like hitting quicksave after every battle, or abusing the faults in the AI.
#65
Posté 24 novembre 2009 - 05:21
Emryc wrote...
Fanboyism can be rather dangerous, I myself am a Bioware fanboy. Dragon Age: Origins does not disappoint me. Sure, it's no Baldur's Gate. But you know what the thing is between me and Baldur's Gate? Years of building up nostalgia. There's not a game in the world that can live up to Baldur's Gate, but DA:O surely comes very, very, very close.
Took the words out of my mouth.
Now I'm just waiting for either an expansion, or Dragon Age: 2
#66
Posté 24 novembre 2009 - 05:21
Modifié par Honninscrave, 24 novembre 2009 - 05:23 .
#67
Posté 24 novembre 2009 - 07:58
That's not a design problem. That's a documentation problem.Eldragon wrote...
The lack of a Respec option is certainly a problem. When someone starts out with the game, they have no idea what spells are any good.
I don't think anyone thinks the game was adequately documented. Where's Dan Lazin?
#68
Posté 24 novembre 2009 - 08:35
I've got a few minor gripes as well, but overall I would say that this game is the equal, at least, of most of their past titles. There were certainly sacrifices when you compare it to say BG2, which contained more depth in character variation and building, depth in sidequests and optional zones, etc, but in return, you got superb voice-acting, a 3d world beatifully realized, as well as other things.
It is probably time to say that the hardcore role-playing experience that you (as well as myself and many others) wanted is no longer viable. The amount of resources that have to be devoted into making these games today with regards to graphics and voice-acting, especially, make modern games much more expensive to produce than their old counterparts. I think in the end, that, yes, these trade-offs are the shape of things to come, which is really not necessarily a bad thing.
This game undoubtedly is more beautiful, more accessible, and more cinematic than BG2; all of this was only possible because the game was made to appeal to a more mainstream audience.
Modifié par BurntChomsky, 24 novembre 2009 - 08:37 .
#69
Posté 24 novembre 2009 - 09:08
You call yourself "a Bioware fanboy" and are ****ing mostly about visuals, a mechanical bug that was FIXED by a hotfix 1 day after release and the lack of a respec option?dradiin wrote...
Completely ruined my perspective of them.
Before playing DA:O i had the fanboi giddiness as i did with all other Bioware titles. I was so anxious and expecting such greatness that maybe i over shot my expectations. But wait this is Bioware they have produced amazing title after amazing title.
I just get this feeling that in DA:O they got lazy, Note the following may be a bit nitpicky but its still there and it comes across lazy.
No Bow strings. Even a lil nobody game called Majesty 2 has bow strings on there RTS units.
Horrible Upclose textures. The game looks ugly zoomed in.
Bleh facial animations. HL2 which is now years old has more expressive facial animations.
Dex on daggers issue and the lame response (from a Bioware employee) to just use longswords later.
The lack of a Respec. This may be a contentious issue but its a fricking single player game, how does having a respec in a SINGLE PLAYER game effect others? Or even the developers?
The fact that its been mentioned by several Bioware Employees that the Mod community will fixes certain issues...... LAZY.
Before this games release, i was thiking this was gonna be Biowares Magnum Opus, that it was going to just smash us with its unabashed hardcore RPG. But, i hatemyself for saying this, i just feel let down in alot of things. I am just praying that this is not the shape of things to come.
Bioware has always been my shining example of how developers should be.
You sure you ever played a Bioware game before?
YesAm i wrong ?
#70
Posté 24 novembre 2009 - 09:20
And yes, I'd rather have detailed information, rather than respecs. Respecs only make sense in MMOs, where you need to keep players interested in the same character forever. It's not like picking one or two bad talents in DA:O ruins your character, the game's really easy and "perfect" builds are unnecessary for beating the game.
#71
Posté 24 novembre 2009 - 09:21
#72
Posté 24 novembre 2009 - 09:26
It matters a little. Respecs change the balance of gameplay. Respecs weren't in the deveopers' vision for the game. Typing out detailed information on the stats and talents is probably easier than encoding a respec option into the game.Domi-kuin wrote...
Then it shouldn't matter if they do respecs as you won't be using them
Not major things, but still.
#73
Posté 24 novembre 2009 - 09:27
The Movie Star wrote...
At first I shared the OP's sentiment, but the game has since grown on me. But no matter how you feel about the game, you've got to respect Bioware. Most devs are terrified of risk, they re-create and re-create the same title that put them on the map in the first place in hopes that title recognition and loyalty will continue to pay their bills, without ever taking another risk on their own creativity. But not Bioware. They are the only ones out there with the balls to continue making truly new titles. Can you even imagine a world with a spineless Bioware? A Bioware that never took a risk on new IP? There would be no NWN, Mass Effect, Kotor, DA. We would have Baldur's Gate #9 right now. So, even if you don't like DA, give them some credit, you can't bat 1000 all the time.
And remember, Bioware are no longer the masters of their own destiny, EA is now in the mix. What you take for "laziness" might be the frustrating effect of working for a corporate sausage factory. Project leads waiting for hours or days on the go ahead from management to make a character's eyes blue.. devs being made to put 90% of their time into screenshot upload mechanisms and 10% into everything else.. I hope I'm wrong though. I would prefer simple laziness to that, come to think of it.
Jade empire was a risk that didn't pay off,so they do have guts.
#74
Posté 24 novembre 2009 - 09:40
Domi-kuin wrote...
Then it shouldn't matter if they do respecs as you won't be using them
Of course it matters! Building respecs into the game requires W hours of design time, X hours of programming time, Y hours of testing/QA time, and Z hours of translation time. Then, it all gets thrown into a larger patch for more QA/testing, etc. Features aren't free from a development perspective. If they implement a respec system, they might not have time to implement a feature that I want. Say, weapon animations and bow strings. Thus, it's in my best interest to speak against a respec system whenever I get the chance to.
Anyway, there's already a fan-made addon that lets you respec. It's somewhere in the projects database. No love for consoles, of course.
#75
Posté 25 novembre 2009 - 07:43
71Zarathustra71 wrote...
Aberi wrote...
Respec in a singleplayer game is dumb. Was that even a talking point before MMOs?
BUT, with the lack of description on skills/talents/spells in this game, its a more valid point than in any other singleplayer game i've played.. Its so easy to choose horribly wrong and aim for a 4th tier spell only discover that it was very different to what you'd expected. When playing games like this i always do a lot of research before, so it doesnt affect me so much, but it shouldn't be a requirment to do so.
Maybe the ability to repsec would negate the need for research. You know, the thing you said was dumb at the beginning of your post
No, better description would negate the need for research. So if i could choose between respec or better description i'd choose the latter. But none of those would happen anyway so you're pretty muched forced to read up if you wanna be sure you pick the right skills/spells to reach what you're aiming for.





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