Starfishsicko wrote...
Because I enjoy the combination of story, gamplay and role playing it offers as a video game.
This.
Starfishsicko wrote...
Because I enjoy the combination of story, gamplay and role playing it offers as a video game.
Why play games at all when there is an infinite amount of interactions possible in the real world? The answer for me is i play games normally for the gameplay. The exception being the Mass effect series which i play through the story, because so far the gameplay has been pretty lackluster. Unfortunately Mass effect tells it's story through cutscenes (like a movie) and the backstory through the codex (a book or audiobook) and not much of it through actual gameplay elements. Just for the record i don't classify choosing diologue choices as gameplay even if it does come packaged with the redundant paragon/renegade system.The Venator wrote...
I know why I love Mass Effect, but I am doing a project to see why people play certain genres of games as opposed to others. So what compels you to play?
For example, a game like Star Wars: TOR where it's an MMO, the interactions are virtually infinite, as players are the inhabitants as opposed to AI and previously recorded voice actors, creating a much mroe dynamic world.
But upon TORs release, Mass Effect's anticipation was completely unaffected. A player of Mass Effect will, I assume, usually choose Mass Effect over TOR, despite there being a limit to what one can do in Mass Effect (as I would).
So I ask: why go single-player, with a finite number of interactions as opposed to the other options?
Why are you excited for Mass Effect 3?
Exactly! They only appear revolutionary compared to the complete lack of input you have in most cutscenes but i'm convinced you can tell a story in a game with no cutscenes at all just genuine gameplay interactions and the world that's created.seirhart wrote...
I'd also like to add that I should of added in my post above is that ME is like an interactive movie where you can decide what you want to happen of course at a limit.
Modifié par DCarter, 30 décembre 2011 - 09:45 .
Guest_FallTooDovahkiin_*
this tbh^PoliteAssasin wrote...
Story, choices, characters.
-Polite
Guest_BNPunish_*
Guest_franciscoamell_*
Modifié par mybudgee, 30 décembre 2011 - 10:53 .
Single player games have more single player content than MMOs. MMOs are rather known for fetch and kill quests. Go there kill 10 of these, collect 10 of that, etc. Interaction is unlimited only because you can chat with people and roleplay. But not all MMO players even do that. In general in single player games the story is richer and more epic, especially because in MMOs you have hundrets of dudes and dudettes running around in the same class/gear as you. Not really epic if you asked me. Also I am not a fan of grinding, neither in single player games nor MMOs. And while there is sometimes grinding in single player games, in MMO you basically don't do anything else.The Venator wrote...
I know why I love Mass Effect, but I am doing a project to see why people play certain genres of games as opposed to others. So what compels you to play?
For example, a game like Star Wars: TOR where it's an MMO, the interactions are virtually infinite, as players are the inhabitants as opposed to AI and previously recorded voice actors, creating a much mroe dynamic world.
But upon TORs release, Mass Effect's anticipation was completely unaffected. A player of Mass Effect will, I assume, usually choose Mass Effect over TOR, despite there being a limit to what one can do in Mass Effect (as I would).
So I ask: why go single-player, with a finite number of interactions as opposed to the other options?
Why are you excited for Mass Effect 3?
Modifié par AlexXIV, 31 décembre 2011 - 12:11 .
Modifié par Homey C-Dawg, 31 décembre 2011 - 12:23 .
Modifié par Grivous456, 31 décembre 2011 - 12:44 .