Aller au contenu

Photo

Why do you play Mass Effect?


189 réponses à ce sujet

#51
log1x_dr4g0n

log1x_dr4g0n
  • Members
  • 578 messages

Starfishsicko wrote...

Because I enjoy the combination of story, gamplay and role playing it offers as a video game.


This. ^_^

#52
DCarter

DCarter
  • Members
  • 406 messages

The Venator wrote...

I know why I love Mass Effect, but I am doing a project to see why people play certain genres of games as opposed to others. So what compels you to play?

For example, a game like Star Wars: TOR where it's an MMO, the interactions are virtually infinite, as players are the inhabitants as opposed to AI and previously recorded voice actors, creating a much mroe dynamic world.

But upon TORs release, Mass Effect's anticipation was completely unaffected. A player of Mass Effect will, I assume, usually choose Mass Effect over TOR, despite there being a limit to what one can do in Mass Effect (as I would).

So I ask: why go single-player, with a finite number of interactions as opposed to the other options?
Why are you excited for Mass Effect 3?

Why play games at all when there is an infinite amount of interactions possible in the real world? The answer for me is i play games normally for the gameplay. The exception being the Mass effect series which i play through the story, because so far the gameplay has been pretty lackluster. Unfortunately Mass effect tells it's story through cutscenes (like a movie) and the backstory through the codex (a book or audiobook) and not much of it through actual gameplay elements. Just for the record i don't classify choosing diologue choices as gameplay even if it does come packaged with the redundant paragon/renegade system.

TOR is not a dynamic game, mainstream MMOs in general are not dynamic game, being able to communicate with other people and meet other people in the game doesn't make dynamic, it justm akes it a glorified chatroom. The world rarely changes in TOR outside of phased story instances. You do quests which thousand of other people are doing and have done and are then told about consequences of your actions but the consequences are never actually manifested in the game world outside maybe a cutscene. Sure you just killed the big bad robot AI trying to whipe out life in the galaxy but minutes later you can go and do it again and so can thousands of other players and if you don't nothing will happen.  

The reason i don't play them most of the content is pure padding but they get away with it by charging you a monthly fee (in TORs case). That's right you pay more for worse content. Of course it's more abstract than that but imagine if ME3 involved 25 hours of fetch quests and 5 hours of boss fights and a rudimentry combat system. It would get slated by critics and fans a like. However when you're paying a quite hefty monthly subscription for a game you're expecting a lot of content for your money even if it's bad/boring content and that combined with the cosemtic rubbish they use to obscure the content is why subscrition based MMOs can get away with it. 

So i've been wondering what cramming a traditional Bioware story into an MMO framework has to benefit either MMOs or the Bioware stories. I can't think of anything the Bioware story gains from the MMO because as i've already said Bioware stories tend to function almost entirely independantly of gameplay but the story does lend context to the otherwise completely meaningless padded content. Of course a much better way to add context would to be have a truly dynamic world and not to fabricate the context through a story which primarily tells you what has happened that you haven't seen because it doesn't exist in the game and what's happening because of you which you can't see because it doesn't exist in the game. I'm currently watching the TOR cutscenes on youtube and enjoying the story they're telling without paying the $15 a month subscription for the privallage to make myo wn diologue choices. 

I'm not saying multiplayer is bad but there's much better ways to bring it into games than the two current favorite methods which are an MMO framework or a tacked on competitive mode. Look at Dark souls for instance which managed to seemlessly weave the multiplayer into the single play experience in a way which added to the world and it's atmosphere. 

I think Games as a media are beggining to lose their identity, paticularly in the mainstream. Game critics are quick to laud amazing cinematic experiences like uncharted 3 or Mass effect 2 with plaudits and accolades but why don't we leave cinematic experiences to the movies in the cinema and instead concentrate on delivering challenging, engaging and fun gameplay? You only have to look to Battlefiled 3s sinleplayer to how bad the tightly scripted cinematic experiences are when the push button to see how well a game can sell when it's not mainly cinematics and scripting. 

I know this rant has turned into something that has very little to do with the origional topic but i've been wanting to write this rant here for a while and when the OP brought up TOR i couldn't hold back.  

seirhart wrote...

I'd also like to add that I should of added in my post above is that ME is like an interactive movie where you can decide what you want to happen of course at a limit.

Exactly! They only appear revolutionary compared to the complete lack of input you have in most cutscenes but i'm convinced you can tell a story in a game with no cutscenes at all just genuine gameplay interactions and the world that's created.

Modifié par DCarter, 30 décembre 2011 - 09:45 .


#53
Guest_FallTooDovahkiin_*

Guest_FallTooDovahkiin_*
  • Guests

PoliteAssasin wrote...

Story, choices, characters.


-Polite

this tbh^

#54
Guest_BNPunish_*

Guest_BNPunish_*
  • Guests
Cause im not blind and I see the good games and bad games and I buy the good ones. But some ppl (about 18 milion) dont care about the good ness they just see NAMES and yes im saying that I play ME cause im smart and I dont get fooled by companies like activision.

In short I love ME cause the creators care about costumers enjoyment

#55
Lotion Soronarr

Lotion Soronarr
  • Members
  • 14 481 messages
story, universe, gameplay...in that order

#56
Kakita Tatsumaru

Kakita Tatsumaru
  • Members
  • 958 messages
Because it feels like a great movie with RPG things which make the experience very immersive.

#57
Guest_franciscoamell_*

Guest_franciscoamell_*
  • Guests
The story, the AMAZING characters, the way I can interact with them, the universe BW's created and of course it's kickass gameplay. Mass Effect 2 rocked harder than anything I've ever played before, and I have faith that ME3 will be even better.

#58
Rayndorn

Rayndorn
  • Members
  • 321 messages
I originally played Dragon age first, but when Mass effect 2 came out i was curious about it. Since it was Bioware, i knew it would have the amazing story, depth and amazing companions just like what made DA so incredible for me, but since i play on PS3 i couldn't play the first game :I so i started on ME2. Finished the game, Tali and garrus <3 can't wait for ME3!

I don't usually play shooter games, but since it was a Bioware RPG one it was new and exciting for me. :)

#59
mybudgee

mybudgee
  • Members
  • 23 037 messages
I have wished for a game like ME ever since I was sitting in my bedroom as a youth, reading "choose you own adventure" novels and playing with old, beat-up D&D stuff from my buddies older brother

Oh and also because of the Geth, they keep me coming back=]

Modifié par mybudgee, 30 décembre 2011 - 10:53 .


#60
Andorfiend

Andorfiend
  • Members
  • 648 messages
Consequences.

The original ads that drew me to Mass Effect promised three games where decisions made in each then effected the entire universe for the next one. It was breathtakingly ambitious.

Then I played ME one and loved it. There was some stupid, to be sure, but it was clear that a LOT of thought and love had gone into this universe. The codex entries, the side quests, the hidden gems like the Prothean relic on Eletania that only worked if you charmed the Consort into giving you the trinket. The charcters like Garrus struggling to choose between being Paragon or Renegade himself, and you guiding him.

Then ME 2 came out, and it was like they only just realized how freaking ambitious this project was. And they decided well, if we can't dazzle them with brilliance, let's baffle them with bull****. (The bull**** in this case being the "polished gameplay".) The characters were great, but so what? As the Zero Punctuation guy says "It's bioware and they don't get points for that anymore." I only recently realized they shifted lead writers half-way throught the project which probably explains the confusion evident behind the scenes.

OK, I can cope. I always enjoyed the Dirty Dozen as a movie. I like Jack and Tali. Life goes on.

So yes, I love the universe, I love the characters, I like the story and gameplay. But I'm coming back to see if BW can follow through on that incredibly ambitious promise they made years ago. If they can I'll be a customer for life, if not, they can go on without my custom.

#61
BatmanPWNS

BatmanPWNS
  • Members
  • 6 392 messages
Cuz I am bored at home and want to play some video games.

#62
CptData

CptData
  • Members
  • 8 665 messages
Hmm, why?

- Story
- Love Interest
- To dive in a different world than my own life.

'nuff said. ^^

#63
Sailears

Sailears
  • Members
  • 7 077 messages
Sci-fi (call it fantasy if you like).

Seriously, if it was set in modern day with countries and warfare, I'd probably not bother with it. I might give it a go if it was a purely fantasy setting (but not like DA or the witcher - I've never felt compelled to try either).

After that - interactive story, characters, dialogue, cinematic presentation, and finally combat.

#64
TheMakoMaster

TheMakoMaster
  • Members
  • 298 messages
to impress the ladies

#65
StephanieBengal

StephanieBengal
  • Members
  • 824 messages
It's fun, pretty simple.

#66
Luigitornado

Luigitornado
  • Members
  • 1 824 messages
I don't like MMOs, I don't like Star Wars. Fact of the matter is, I don't like too many games anymore.

I play Mass Effect because I enjoy the story and gameplay.

#67
ArMedSuRViVoR

ArMedSuRViVoR
  • Members
  • 182 messages
For the lolz.

#68
DarkPsylocke26

DarkPsylocke26
  • Members
  • 572 messages
I saw the trailers for ME, and I thought it would be a good game so I brought it, and now I can't wait for ME 3.

#69
The Elder King

The Elder King
  • Members
  • 19 630 messages
Story, universe and characters.

#70
AlexXIV

AlexXIV
  • Members
  • 10 670 messages

The Venator wrote...

I know why I love Mass Effect, but I am doing a project to see why people play certain genres of games as opposed to others. So what compels you to play?

For example, a game like Star Wars: TOR where it's an MMO, the interactions are virtually infinite, as players are the inhabitants as opposed to AI and previously recorded voice actors, creating a much mroe dynamic world.

But upon TORs release, Mass Effect's anticipation was completely unaffected. A player of Mass Effect will, I assume, usually choose Mass Effect over TOR, despite there being a limit to what one can do in Mass Effect (as I would).

So I ask: why go single-player, with a finite number of interactions as opposed to the other options?
Why are you excited for Mass Effect 3?

Single player games have more single player content than MMOs. MMOs are rather known for fetch and kill quests. Go there kill 10 of these, collect 10 of that, etc. Interaction is unlimited only because you can chat with people and roleplay. But not all MMO players even do that. In general in single player games the story is richer and more epic, especially because in MMOs you have hundrets of dudes and dudettes running around in the same class/gear as you. Not really epic if you asked me. Also I am not a fan of grinding, neither in single player games nor MMOs. And while there is sometimes grinding in single player games, in MMO you basically don't do anything else.

Of course you can spend more time in an MMO than SP, but that's not necessarily a good thing. MMOs eat spare time like nothing else. You log in and before you can get something started already 3 hours passed and you can already log out again. Not to mention raids which require you to stay at the computer 2-4 hours. Real life killer.

Funny thing I came late to Mass Effect. I actually I thought it was something like Starcraft. An RTS. Because of the name etc., didn't sound like an RPG to me. I only learned about it being an RPG when I stumbled across a gameplay video. And it was about the time when ME2 came out, one month or two from release. So I quickly bought ME1 and managed my first playthrough just in time before ME2 was released. I must say it is kinda cool if you have no waiting time for the sequel. And turns out ME is probably the best RPG I ever played. Bioware is just great at writing. Story and characters are the best out there. The overall story is usually a bit ... the usual suspects ... but they make up for that with the story details and characters.

Modifié par AlexXIV, 31 décembre 2011 - 12:11 .


#71
Grey34

Grey34
  • Members
  • 573 messages
story,characters,universe enough said

#72
kaymarierose

kaymarierose
  • Members
  • 593 messages
I started out playing KOTOR 1-2, then years later I was hooked on Dragon Age: Origins. But I heard so much talk about ME:2 that I just had to see what all the hype was about. Then I bought both ME and ME:2 and have been hooked ever since. I super stoked for ME:3.

I play these games simply because of the story. I love the fact that just about every decision in the game changes the outcome. The characters are so defined that I feel as if I truly know them. These aspects really add to the feeling that I'm IN the game. I'm not just playing as a character, I'm playing as myself, and I'm the one who determines what happens next. That's why I love these games so much, and I'll continue to do so for years to come.

#73
Homey C-Dawg

Homey C-Dawg
  • Members
  • 7 498 messages
Story, gameplay, length, atmosphere, mature subject matter, morally ambiguous themes, sexy aliens, memorable characters, customizable protagonist, interactive cinematic dialog. Off the top of my head anyway.

I play for the full experience. Never played a series that offers one quite like Mass Effect.

Modifié par Homey C-Dawg, 31 décembre 2011 - 12:23 .


#74
Grivous456

Grivous456
  • Members
  • 133 messages
The story is what keeps me coming back to the Mass Effect series.  I am also a big Star Wars fan and the story  of Mass Effect seemed to be more toward the space fantasy that Star Wars has.

Modifié par Grivous456, 31 décembre 2011 - 12:44 .


#75
Selene Moonsong

Selene Moonsong
  • Members
  • 3 392 messages
I generally prefer games where success and failure are based on character abilities rather than my ability to target and click, such games as Baldur's Gate and Neverwinter Nights are my favorites.

However, After getting ME 2 and trying that game out, I found that story and plot was on a par with those venerable games, as was Jade Empire.

As a result of playing ME 2 and using some download saved games from ME, I finally did purchase ME and have been enjoying that as well, though I prefer the gameplay of ME 2 over ME.

Most important to me is story, preferably with differing outcomes depending not on clicking and making cool moves, but decisions and choices I make when playing my characters.. I prefer the mental challenge of accomplishing a goal to all out action. I don't avoid combat, but do enjoy the opportunity to accomplish a goal if violence can be avoided.

I almost always play a diplomatic character, whether it be NWN, DA, or ME. IMHO combat is the last resort when diplomacy fails and then I go in with with tooth and nail if need be.

This is something I particularly like most about BW games, different ways of achieving similar goals, whether it is going in and being the jerk, or being the diplomat. End results may vary based on an individual's approach to things, but the ultimate ends can be similar, or at least balance out in the end.