Why do you play Mass Effect?
#76
Posté 31 décembre 2011 - 01:01
#77
Posté 31 décembre 2011 - 01:02
Sadly, both were severely lacking in ME2. But at least the gameplay was good.
#78
Posté 31 décembre 2011 - 01:04
The Venator wrote...
So I ask: why go single-player, with a finite number of interactions as opposed to the other options?
Why are you excited for Mass Effect 3?
I contend that you are setting up a logically incorrect arguement for your basis.
You are assuming there are infinite interactions in an MMORPG, I contend this is incorrect. I contend the number of interactions are as finite as a single player game.
An MMORPG is a game bound by rules. I cannot kill the quest giver and impersonate him, I cannot go pee in the fountain. The rules in which the game world is bound are as finite as any given SP game. In pretty much the exact same manner. I cannot betray the Rebels to the Empire causing the Empire to exterminate them, I can't really take any arbitrary action, nor can I take any action that significantly effects the gameworld or the intended story.
What you're assuming is that there's infinite inter-player actions, which again I contend is logically false. I can have Bob steal my lightsaber, or I can have Jill steal it, but the only difference is the name of the character and the location of the event, the event itself and it's ramifications are identical. Bob can't steal my lightsaber by setting my speeder on fire to distract me, Jill can't steal it by seducing me. They both perform the same set of actions to get me to make it vulnerable.
This is again because the gameworld is bound by hard rules. No arbitrary action is possible. The only point where you have free arbitrary action is in chat, and that has no effect on the game.
An MMORPG is just a cooperative single player RPG, there are no arbitrary actions in a MMORPG due to the rules constraints, and due to the nature of the design, needs of the playerbase as a whole, and technological limitations, the player cannot have any significant effect on the gameworld. It's effectively just a single player RPG with slightly more interesting NPC's.
This is why MMORPG's can be easily macroed, the rules are known and fairly narrow, it's not hard to generate an AI to navigate an MMORPG.
Modifié par Gatt9, 31 décembre 2011 - 01:05 .
#79
Posté 31 décembre 2011 - 01:08
#80
Posté 31 décembre 2011 - 01:18
I sometimes wish Mass Effect was a great big sandbox game with an ignorable plot and a massive multitude of sidequests and optional plotlines a la Elder Scrolls, the universe is that cool.
#81
Posté 31 décembre 2011 - 01:20
#82
Guest_Catch This Fade_*
Posté 31 décembre 2011 - 01:23
Guest_Catch This Fade_*
Blasphemy! No one likes breather masks!didymos1120 wrote...
I came for the helmets, but stayed for the breather masks.
#83
Posté 31 décembre 2011 - 01:34
The story is what gives the game strength, through dialogue, exposition, and explanation. You are told up front what your are facing; The Collectors, a mysterious race of advanced aliens from the center of the Milky Way Galaxy. You begin to fear the Collectors from all you are told and what they are capable of, and like all great villains, the are encountered only a few times, demonstrating their power and furthering intimidation.
Of course, you can't fight the worst of the worst without sidekicks, and ME2 delivers some of the best supporting cast throughout any game or movie.You can engage in casual conversation with your squadmates on your ship at any time, building the attatchment to them. You can also romance them, and forge a powerful relationship.
If they die in the end (all up to you), you feel genuine sorrow. Each character has a recruiting mission, and a loyalty mission, so you definitly spend time with them.
There is plenty of content here, and multiple playthroughs are encouraged, as you can play as 6 different classes. There is tons to do, and a lot of worthwhile DLC to get. Mass Effect 2 is a tactical shooter, sort-of-RPG, and a story driven experience.
#84
Posté 31 décembre 2011 - 01:39
jreezy wrote...
Blasphemy! No one likes breather masks!didymos1120 wrote...
I came for the helmets, but stayed for the breather masks.
I happen to be hopelessly in love with breather masks. I admit to having derailed several well-meaning threads over the past several months in search of fellow "breathermancers" to share in my enthusiasm for breather masks. When news hit that a script file for Mass Effect 3 had leaked, my heart skipped a beat and I immediately reached for my trusty breather mask to control my breathing sufficiently in order to avoid reading spoilers.
Actually, just the other day I had lunch with several key BioWare Edmonton personnel. I laid down the cold hard facts in between bites of my unfortunately cold, hard chicken sandwich. I said, "lookie here, Casey, you've got enough money now to know a hit when you see one. Not only do I want you to bring back breather masks for Mass Effect 3 (banner forthcoming) but I want you to get that talented Patrick Weekes of yours to construct a character entirely of breather masks and I want you to name him Breatheasy and I want him to get his own room on the Normandy and I want him to be romanceable. And I want you to pay for lunch because I would have thought this were all common knowledge what with how harmonious the fanbase has been regarding breather masks."
He folded; enjoy the companionship of Breatheasy this March. I'm afraid in order to cut necessary corners he's replaced Shepard, but no one was really using him anyway.
#85
Guest_Cthulhu42_*
Posté 31 décembre 2011 - 01:43
Guest_Cthulhu42_*
I'm still horribly depressed that Tali and Garrus don't wear breathers, but I hope that Breatheasy will make up for it. Thanks for getting him into the game!JeffZero wrote...
jreezy wrote...
Blasphemy! No one likes breather masks!didymos1120 wrote...
I came for the helmets, but stayed for the breather masks.
I happen to be hopelessly in love with breather masks. I admit to having derailed several well-meaning threads over the past several months in search of fellow "breathermancers" to share in my enthusiasm for breather masks. When news hit that a script file for Mass Effect 3 had leaked, my heart skipped a beat and I immediately reached for my trusty breather mask to control my breathing sufficiently in order to avoid reading spoilers.
Actually, just the other day I had lunch with several key BioWare Edmonton personnel. I laid down the cold hard facts in between bites of my unfortunately cold, hard chicken sandwich. I said, "lookie here, Casey, you've got enough money now to know a hit when you see one. Not only do I want you to bring back breather masks for Mass Effect 3 (banner forthcoming) but I want you to get that talented Patrick Weekes of yours to construct a character entirely of breather masks and I want you to name him Breatheasy and I want him to get his own room on the Normandy and I want him to be romanceable. And I want you to pay for lunch because I would have thought this were all common knowledge what with how harmonious the fanbase has been regarding breather masks."
He folded; enjoy the companionship of Breatheasy this March. I'm afraid in order to cut necessary corners he's replaced Shepard, but no one was really using him anyway.
Modifié par Cthulhu42, 31 décembre 2011 - 01:44 .
#86
Posté 31 décembre 2011 - 01:45
I enjoy the story and atmosphere that Bioware created in Mass Effect 1.
#87
Posté 31 décembre 2011 - 01:45
#88
Posté 31 décembre 2011 - 01:48
#89
Guest_franciscoamell_*
Posté 31 décembre 2011 - 01:49
Guest_franciscoamell_*
#90
Posté 31 décembre 2011 - 01:50
Jessica Merizan wrote...
I was interested in the game at first purely for character customization (I spend hours unashamed making new faces) and stayed because the game started seeping into my world outside of the ME universe. Quotes unintentionally dropped into IRL conversations and I started a near-unhealthy fixation on certain characters. In short, it was such an immersive series for me, I decided it brightened up my mundane life and deserved a more permanent place there
Well in walks the Queen with her much-better version of what I said earlier. Sheesh.
#91
Posté 31 décembre 2011 - 01:51
franciscoamell wrote...
^Didn't you make Mass Effect?
LOL. Jessica Merizan works for BioWare but that doesn't mean she's on the development team for the games themselves. I don't confess to know much about what she does, admittedly, but I do know community-related matters are her forte, not debugging.
Modifié par JeffZero, 31 décembre 2011 - 01:51 .
#92
Guest_franciscoamell_*
Posté 31 décembre 2011 - 01:51
Guest_franciscoamell_*
#93
Posté 31 décembre 2011 - 01:52
franciscoamell wrote...
^Didn't you make Mass Effect?
she is not a developer....she is Chris Priestly without a Y chromosome
#94
Guest_Cthulhu42_*
Posté 31 décembre 2011 - 01:52
Guest_Cthulhu42_*
I believe she's also admitted to being completely unaware of any ME3 spoilers, so I'm pretty sure that she isn't directly involved with making the game itself.JeffZero wrote...
franciscoamell wrote...
^Didn't you make Mass Effect?
LOL. Jessica Merizan works for BioWare but that doesn't mean she's on the development team for the games themselves. I don't confess to know much about what she does, admittedly, but I do know community-related matters are her forte, not debugging.
#95
Posté 31 décembre 2011 - 01:54
Prior to working at BioWare, I did a lot of cosplay with the group I co-founded, Crabcat Industries.
#96
Posté 31 décembre 2011 - 01:56
#97
Posté 31 décembre 2011 - 01:57
Nothing wrong with the face-making hobby, I used to spend a great deal checking out the ME face database to see what people had thought up.
Modifié par DominusVita, 31 décembre 2011 - 01:59 .
#98
Posté 31 décembre 2011 - 01:57
Jessica Merizan wrote...
I was a member of the community until 5 months ago when I was hired to uh manage the community. Chris Priestly is the Overlord of the forums, and I handle the Twitter/FB/Blog/Contests. We collaborate a lot and also plan conventions and community events.
Prior to working at BioWare, I did a lot of cosplay with the group I co-founded, Crabcat Industries.
I hadn't realized you were so new to the company. That's awesome. I hope you're enjoying yourself and I apologize for all the tomfoolery we force you to deal with.
#99
Posté 31 décembre 2011 - 01:58
Selene Moonsong wrote...
I generally prefer games where success and failure are based on character abilities rather than my ability to target and click, such games as Baldur's Gate and Neverwinter Nights are my favorites.
However, After getting ME 2 and trying that game out, I found that story and plot was on a par with those venerable games, as was Jade Empire.
As a result of playing ME 2 and using some download saved games from ME, I finally did purchase ME and have been enjoying that as well, though I prefer the gameplay of ME 2 over ME.
Most important to me is story, preferably with differing outcomes depending not on clicking and making cool moves, but decisions and choices I make when playing my characters.. I prefer the mental challenge of accomplishing a goal to all out action. I don't avoid combat, but do enjoy the opportunity to accomplish a goal if violence can be avoided.
I almost always play a diplomatic character, whether it be NWN, DA, or ME. IMHO combat is the last resort when diplomacy fails and then I go in with with tooth and nail if need be.
This is something I particularly like most about BW games, different ways of achieving similar goals, whether it is going in and being the jerk, or being the diplomat. End results may vary based on an individual's approach to things, but the ultimate ends can be similar, or at least balance out in the end.
i agree w/ dis entire post tbh
#100
Guest_Cthulhu42_*
Posté 31 décembre 2011 - 02:02
Guest_Cthulhu42_*
Of course you do; after all, you and Selene are going out, are you not?GMagnum wrote...
Selene Moonsong wrote...
I generally prefer games where success and failure are based on character abilities rather than my ability to target and click, such games as Baldur's Gate and Neverwinter Nights are my favorites.
However, After getting ME 2 and trying that game out, I found that story and plot was on a par with those venerable games, as was Jade Empire.
As a result of playing ME 2 and using some download saved games from ME, I finally did purchase ME and have been enjoying that as well, though I prefer the gameplay of ME 2 over ME.
Most important to me is story, preferably with differing outcomes depending not on clicking and making cool moves, but decisions and choices I make when playing my characters.. I prefer the mental challenge of accomplishing a goal to all out action. I don't avoid combat, but do enjoy the opportunity to accomplish a goal if violence can be avoided.
I almost always play a diplomatic character, whether it be NWN, DA, or ME. IMHO combat is the last resort when diplomacy fails and then I go in with with tooth and nail if need be.
This is something I particularly like most about BW games, different ways of achieving similar goals, whether it is going in and being the jerk, or being the diplomat. End results may vary based on an individual's approach to things, but the ultimate ends can be similar, or at least balance out in the end.
i agree w/ dis entire post tbh





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