classes
#1
Posté 31 décembre 2011 - 12:49
I just got Mass Effect 1 and I have a few questions concerning classes. Since classes are a little more fleshed out in this game, I'm having trouble distingiusing their true purposes ie. Tank, assault, mage, healer etc. I'm not sure I even know what kind of playthrough I want yet, but it would be great if someone could just clear a few things up about classes in general (and yes, I have read the descriptions in the game... I just kinda don't get them!)
Thanks
#2
Posté 31 décembre 2011 - 12:57
Vanguard: Beserker
Infiltrator: Rogue
Sentinel: Tank OR Mage (Battlemage)
Adept: Mage
Engineer: Techno-Mage
Modifié par Bogsnot1, 31 décembre 2011 - 12:58 .
#3
Posté 31 décembre 2011 - 01:17
If so I think I would disagree with Bogs a small bit....
Soldier: General Fighter/Tank(almost unkillable with Immunity)
Adept: Force Mage
Vanguard: Fighter Mage(with Singularity bonus some say better mage than adept)
Infiltrator: Techno fighter mage/Lite Tank(has slightly lighter armor but with tech skills, with AI hacking bonus almost better than Engineer)
Engineer: Techno/disabler mage/healer(though I let armor do it for me).
Sentinel: Combo Engineer and Adept.
Bogs is more talking about ME2 I do believe.
Modifié par mcsupersport, 31 décembre 2011 - 01:17 .
#4
Posté 31 décembre 2011 - 01:45
#5
Posté 31 décembre 2011 - 02:02
First game usually is a good idea to run a biotic tech and combat as a rule. In the first game you can't open things without a tech person, IE Garrus, Tali, or Kaidan. Wrex, Liara and Kaidan are all biotics. Wrex and Garrus are Hybrid combat, Kaidan is Sentinel and Ashley, Tali, and Liara are all pure classes. First game out, I would recommend running as a Soldier for a bit and take others to fill the squad to get a feel for what everything does. I think I started about 3 characters before finding the class I stuck through to the end.
#6
Posté 31 décembre 2011 - 02:42
Soldier: Your standard "fighter" type. Lots of armor and proficient with many weapons.
Infiltrator: Ranger. Balanced in cqc(melee) and ranged combat can fluidly switch between the two while having a few tricks(tech powers)
Vanguard: Battlemage/Spellsword. Great offense and adequate defense -- Blue Mage
Sentinel: Druid/Cleric Jack of all trades -- Red Mage
Adept: Wizard/Sorcerer-- Black Mage
Engineer: Techno Mage/Artificier/Technological Necromancer? Maybe -- Green Mage as well?
Mass Effect 2
Soldier: Pretty much the same.
Infiltrator: Add a bit more rogue to the ranger concept above (can go invisible)
Vanguard: Pretty much the same. More berserker in it though.
Sentinel: Can play the same as above, but also add extremely good Paladin/Tank as well.
Adept: Same as above.
Engineer: Summoner + same as above.
my two cents.
the color mages are final fantasy concepts figured that may be a popular/more specific way to explain some concepts.
Modifié par strive, 31 décembre 2011 - 02:43 .
#7
Posté 31 décembre 2011 - 04:56
#8
Posté 31 décembre 2011 - 05:07
The primary role a Tech Character has would be using tech-mines. Namely Decryption and Electronics. Nine points in each for the master skill, and you can open every crate in the game. Anything beyond that is subjective.
Like hacking enemies to do your bidding? Go with Tali.
Do you want weapon damage? Garrus is your bro.
Want versatility and the lovely lovely Lift + Neural Shock combo? Kaidan's just waiting to go.
My point is - as long as you have Decryption and Electronics maxed out (which is at 9 points) a tech character has filled his or her primary role, and you can pick and choose what you want beyond that.
I like going with Garrus since it's Garrus, and Kaidan on organic heavy missions. Especially when Krogan are involved as the poison effect is lovely against them.
Edit: I don't have an ideal party, I just mix and match as I like them all. And as I'm one of those weirdos who like ME1 Insanity I can safely say they all work. Don't sweat it too much.
Modifié par Mi-Chan, 31 décembre 2011 - 05:14 .
#9
Posté 31 décembre 2011 - 05:30
I like mixing it up too, with my squad depending on mission. Fighting geth? Tali. Fighting organics? Kaidan? Long-range and open spaces? Garrus with a sniper rifle? Thorian creepers? Shotguns and immunity ftw (Wrex/Ash). Any situation? Liara's Lift, Throw and Singularity will help...
#10
Posté 31 décembre 2011 - 05:34
HolyAvenger wrote...
I like ME1 insanity too, and I love biotics in ME1. Adept is definitely my favourite class in 1, but if you're planning for a 2 import and want to keep the same class (you can change during the import) go a vanguard, or the sheer versatility of the sentinel. I find soldiers quite boring.
I like mixing it up too, with my squad depending on mission. Fighting geth? Tali. Fighting organics? Kaidan? Long-range and open spaces? Garrus with a sniper rifle? Thorian creepers? Shotguns and immunity ftw (Wrex/Ash). Any situation? Liara's Lift, Throw and Singularity will help...
Modifié par Mi-Chan, 31 décembre 2011 - 05:34 .
#11
Posté 31 décembre 2011 - 05:37
#12
Posté 31 décembre 2011 - 05:40
HolyAvenger wrote...
And the other excellent thing about 1 I miss in 2 is that your teammates are actually very capable in combat. Often they'll drop enemies or entire squads all on their own while you fight a boss, especially near the end game when there's decent weapons. Garrus with Spectre X rifles and sledgehammer/HE ammo is a friggin machine.
I've actually just recently discovered the joys of HE rounds. I've always looked at them and went "Overheat after every shot? The heck is that kind of nonsense?!" Then I went into a certain mine with melee and biotic enemies with a metric ton of hitpoints with no biotics on my own. I gave Ashley some HE rounds, make her pop immunity and sent her in. And boy did she go to work. It was a feast for the eyes.
#13
Posté 31 décembre 2011 - 05:50
I prefer sledgehammer or inferno rounds near the end-game.
#14
Posté 31 décembre 2011 - 07:27
I didn't play all the classes on ME1.. just enough to get all the achievements, which meant the pure ones. I also played infiltrator to see if there was anything to the talk about it being a more lethal soldier. That was more or less true IMO... at least if you like Rifles. You can make a very good semiautomatic sniper rifle with the talents and upgrades, plus I took assault rifle training on top of it. Maybe it would have been simpler to say I didn'y play Sentinel or Vanguard but did the other ones. Soldier 5 times, engineer x1, adept x1, infiltrator x3 (I think that's right...)
HE rounds are best on snipers of squad members that don't have sniper training, or shotguns without training. At least in my opinion. Otherwise I like Tungsten VII or Polonium VII depending on targets (I rather nerf the organics with the toxicity due to too many biotics and regen as opposed to more damage with Shredder). Inferno is the only high level ammo I ended up using (after I had a few runs through and knew what I was doing...)
Modifié par capn233, 31 décembre 2011 - 07:29 .
#15
Posté 31 décembre 2011 - 03:50
1) Don't use any ammo or upgrades that slow down firing rate, the bonus to damage is NEVER enough to overcome the loss of bullets downrange.
2) I personally love the medical upgrades on armor, that way I never have to worry about healing, it is all handled pretty much automatically unless something is going really wrong.
3) Make sure you read the secondary bonuses of Tech skills, they will do more than one thing as you upgrade, such as,IIRC, Electronics also increases shields of the tech and Mako.
4) Don't sell any Tungsten VII or Shredder VII because they are the top of the line damage ammos and don't have any higher nor do you continue getting them past a certain point.
5) A Pistol with Mastermarksman activated is the highest dps gun in the game, even better than ARs.
6) You may consider giving your companions different ammos. I usually give one Fire based and the other Poison based, for two reasons, one is to cover bases of damage type, and the second is one is green and the other red allowing you to see when they aren't hitting what they should and move them, such as they back of your head while trying to snipe.
Squad is very much a personal decision, my quirk is to run pures together and hybrids together, ie if I play Adept, then Ashley and Tali are my teammates, If I play Infiltrator then Wrex and Garrus are my team. Not immediately but just about level 20 Wrex and Ashley should become pretty tough so last time I ran an unkillable team in Me as an Infiltrator, Wrex and Ashley. Between the tech mines and Immunity we could walk into the center of the building/fight and just blast until they all died.
My typical weapon mods always contained a cooldown mod if I had it, later you get two slots so I would then add a damage boost. Final was Frictionless material, and Scram Rail plus ammo for all the team.
#16
Posté 31 décembre 2011 - 05:34
Modifié par The Grey Ranger, 31 décembre 2011 - 05:34 .
#17
Posté 01 janvier 2012 - 05:40
Dual medical exoskeletons are what I basically used on everybody... although Wrex or Ash might have gotten combat exoskeletons mixed in.mcsupersport wrote...
1) Don't use any ammo or upgrades that slow down firing rate, the bonus to damage is NEVER enough to overcome the loss of bullets downrange.
2) I personally love the medical upgrades on armor, that way I never have to worry about healing, it is all handled pretty much automatically unless something is going really wrong.
3) Make sure you read the secondary bonuses of Tech skills, they will do more than one thing as you upgrade, such as,IIRC, Electronics also increases shields of the tech and Mako.
4) Don't sell any Tungsten VII or Shredder VII because they are the top of the line damage ammos and don't have any higher nor do you continue getting them past a certain point.
5) A Pistol with Mastermarksman activated is the highest dps gun in the game, even better than ARs.
6) You may consider giving your companions different ammos. I usually give one Fire based and the other Poison based, for two reasons, one is to cover bases of damage type, and the second is one is green and the other red allowing you to see when they aren't hitting what they should and move them, such as they back of your head while trying to snipe.
#18
Posté 01 janvier 2012 - 06:46
#19
Posté 01 janvier 2012 - 07:49
I finished the game first with Infiltrator, but I started several others getting a feel before going that route. Take normal difficulty and play eden prime a few times to get the hang of what style you like.
#20
Posté 01 janvier 2012 - 08:08
You can then bring whoever you want really because you have hacking. I'd suggest Kaidan and Liara for ultimate CC. Or if you don't want to micro manage their powers Wrex and Ashley are great without much help.
Modifié par strive, 01 janvier 2012 - 08:09 .
#21
Posté 02 janvier 2012 - 12:19
#22
Posté 02 janvier 2012 - 12:44
He brings CC with Lift, Damping, Neural Shock, etc. He has barrier too so he isn't too squishy. He eats Krogan too. Lift+Throw or Neural Shock.
Modifié par strive, 02 janvier 2012 - 12:45 .
#23
Posté 02 janvier 2012 - 01:34
If you're playing Infiltrator, I'd suggest someone like Ash or Wrex and either of Liara and Kaidan. The former will draw out enemies for you to hit with your sniper rifle and the latter will set up sniper kills using biotics.
I think I used my infiltrator run to unlock the Wrex and Kaidan ally achievements.
Modifié par HolyAvenger, 02 janvier 2012 - 01:35 .
#24
Posté 03 janvier 2012 - 03:56
Reason I say that is after she gets decent cooldowns and is spamming singularity and lift it seemed that any more lifts or singularity just made it more of a hassle to kill the enemy because they were floating all over the place or would get stuck in weird places.
I liked Garrus and Liara though for something of a balance between tech and biotics. At least as a soldier or infiltrator. You can go Tali for tech missions.
Kaidan is pretty decent. I didn't utilize him much except when I wanted to get his ally achievement. He does have a decent skill set though.
I usually used Wrex if I wanted more biotics than Liara. He doesn't play quite like Kaidan though, obviously.
As for your class, Infiltrator is one of the best in ME1 I think. I always took AR training, which may not be the absolute best, but I loved ARs for versatility, even if the pistol has higher DPS. If you can shoot and after you level up and get the right upgrades, the sniper rifle can be ridiculous in the hands of an infiltrator. With the passive bonus to sniper cooldown and frictionless you can have a semiauto rifle. If you are proficient, you could use a better bonus talent than I did as I was using the sniper at nearly all ranges by the time I got my character relatively leveled up.
#25
Posté 03 janvier 2012 - 02:31





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