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Can anyone give me general tips for Insanity?


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#1
Saturn706

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 Having never played a game on it's hardest mode, I'm wondering if it took you guys a really long time to pass it. I have played for a few hours and I'm barely on the final battle (second wave) on Horizon. After realizing how dumb your squad mates are and how inefficient the cover works, I found myself wanting to go on a rampage.


I wanted to know if there are any good tips for beating this game on Insanity.

class: Infiltrator
Heavy Reave
Heavy Incinerate
Heavy AI Hacking

#2
CoffeeHolic93

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Saturn706 wrote...

 Having never played a game on it's hardest mode, I'm wondering if it took you guys a really long time to pass it. I have played for a few hours and I'm barely on the final battle (second wave) on Horizon. After realizing how dumb your squad mates are and how inefficient the cover works, I found myself wanting to go on a rampage.


I wanted to know if there are any good tips for beating this game on Insanity.

class: Infiltrator
Heavy Reave
Heavy Incinerate
Heavy AI Hacking


First things first - Get the Area Version of Reave and Incinerate (And for that matter - consider dropping one of them as they do the same thing 90% of the time). I don't know how it works on lower difficulties, but on Insanity there's no difference in the amounf of Heavy Incinerates versus Area Incinerates versus a high-level mook like a krogan. The last Heavy Incinerate would be overkill - but it'd still hit armor in my experience.

Since you're an Infiltrator you should also consider getting Squad Cryo Ammo. For one - it's free Crowd Control, and secondly - when an enemy is frozen said enemy won't fire at you. On a tangential note - Shattering enemies is a feast for the eyes. This is important. :P

Horizon isn't really a good baseline for the Insanity experience as people seem to have trouble with that mission more than anything else, due to their lack of upgrades. This probably has something to do with enemies that flush you out of cover like Harbie, Scions and Husks. 

Making your squad stay alive can be a b*tch if you like to play ranged - but I've found that the AI of the game loves targetting the nearest enemy - and if that enemy is Shepard your squadmates will do a good job of staying not dead.

Another thing that you'll learn to love is defense-stripping Squadmates and Area Crowd Controllers - for instance Garrus and Mordin. Since every enemy has a layer of defense on Insanity (primarily shields), Area Overload and other defense-stripping powers become crucial.

But now their defense is gone, and they're still laying down the hurt on you - and this is where Crowd Control powers come in. Abilities like Area Reave, Incineration Blast, Pull-Field, Cryo Blast, Throw Field and so on will make it so that the affected enemy won't fire his gun at you - making each encounter much more doable.


I hope this helps! Now - go shoot some bad guys! :wizard:

#3
Saturn706

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lol thanks! I do have Garrus and Mordin at the moment :)

I just got mad because I didn't notice harby coming towards me :/
It's the stupid mistakes that always kill me T_T

#4
SpockLives

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That last section of Horizon takes several tries from me as well, and I have completed the game on Insanity 5 times (once for every class but Sentinel, that one was on Normal). I have beaten Horizon on Insanity probably 10 times. Just don't get frustrated. It gets easier after that.

As for tips, what is your current build? I'm guessing you don't have Heavy Reave, Heavy Incinerate, and Heave AI Hacking all by Horizon. I wouldn't use Reave on an Infiltrator as it will lower your DPS most of the time, but that's just my preference. Incinerate is better against armor than Reave, so I'd stick to that. AI Hacking is also a skill I don't touch on an Infiltrator. Unlike ME1, there aren't a ton of synthetics for you to hack. Hacking Loki mechs isn't worth it to me.

I absolutely love Cryo Ammo, as Mi-Chan suggested. Squad Cryo Ammo is one of my favorite powers. Frozen enemies take double damage from weapons and cannot shoot at you. The only downside is that frozen enemies can fall behind cover, making sniping harder in some cases. The question is whether you want to be primarily a sniper or use the sniper rifle + your other guns. If you consider the rifle your main weapon, Cryo Ammo may not be worth as much to you as it would if you also used your SMG extensively.

What squad are you using? (Edit: you answered that while I was typing).  I like Miranda for Horizon so she can remove barriers. Grunt is great for survivability. Mordin's Incinerate and Cryo Blast are great versus Husks. Garrus's Concussive Shot is good versus barriers.  What heavy weapon are you using? The Avalanche is the ultimate anti-Husk gun (and my permanent heavy weapon of choice), but will not help as much against bosses.

Modifié par SpockLives, 31 décembre 2011 - 05:26 .


#5
CoffeeHolic93

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SpockLives wrote...
 I'm guessing you don't have Heavy Reave, Heavy Incinerate, and Heave AI Hacking all by Horizon. I wouldn't use Reave on an Infiltrator as it will lower your DPS most of the time, but that's just my preference.  

The Avalanche is the ultimate anti-Husk gun (and my permanent heavy weapon of choice), but will not help as much against bosses.


1 - Reave is instant, which is always nice. And the health-regen equals wiggle-room for error. It might need nerfing.


2 - Nonsense! :lol: It has an 8x multiplier against defenses. It won't hit bosses that keep their distance/move around too much though. 

#6
HolyAvenger

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Not a huge fan of Cryo Ammo myself, as I like playing a Widow Infiltrator. Then you're one-shotting basic mooks and two-three-shotting other non-boss enemies so what's the point of CC? I tend to ignore reave as incinerate is good enough and use stasis or something (I don't really play with bonus powers as I like playing classes 'vanilla').

#7
xassantex

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squad cryo ammo
incineration blast
assassination cloak
agent passive
and left over points on neural shock is my favourite build.
so you need at least 41 points for that.

on Horizon you can bring Mordin ( incineration blast ) and Grunt ( for charging husks down to health , and some concussive shots , and of course his strong constitution ).
Another combo is Mordin/or Grunt and Kasumi for her improved flashbang grenade that will incapacitate Harbinger for 6 seconds while you attend to other business.
I bring Kasumi a lot on missions for the grenade's staggering ability. It also kills husks once their armor is stripped.

as for weapons : shuriken smg, carnifex or predator pistol and the much hated incisor ( but i tend to prefer it over the mantis -opinions diverge a LOT here ) .

#8
SpockLives

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@Mi-Chan: Reave is a nice power, no doubt. I just don't like anything extra getting in the way of my Assassination Cloak cooldown. It's just preference. I also knew about the 8x bonus on the Avalanche, but thanks for mentioning it for others. The Avalanche is the only heavy weapon I use, but it can be hard to use against the Praetorian (or maybe my aim just sucks).

@HolyAvenger: You're right. Cryo is almost worthless for a Widow Infiltrator. I like the Widow on my snipers, but I still like to have Cryo for my SMG for when I've run out of ammo for the Widow. I tend to "camp out" too much, so I go through those 13 thermal clips fairly quickly. I also generally prefer the "no bonus power" path.

@xassantex: I had never thought of Neural Shock as a bonus for Infiltrator. I hate missing headshots, and Neural Shock may be just what I need to make them hold still long enough to die. I think I see another Infiltrator build in my future (after my current adept and my queued cryo-vanguard :) ).

Edit: Good grief, I hate the formatting of this forum.

Modifié par SpockLives, 31 décembre 2011 - 07:02 .


#9
capn233

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Don't miss.

#10
CoffeeHolic93

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capn233 wrote...

Don't miss.


So I'm screwed? :? I miss at point blank with the Claymore... (2:00)

#11
Firesteel

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I haven't done insanity with an infiltrator, but generally, the sniper is your best friend, it does great damage against anything, even barriers. I would also recommend the locust, it is a mini AR. I would also recommend a different bonus power. I've experimented with warp ammo or AP ammo on infiltrators, though specifically warp ammo due to the infiltrator's general lack of anti-barrier tools. This lets you keep your cloak cooldown more open. As for area vs. heavy, I generally like to focus all my attention on single enemies, so I would recommend heavy, though it is personal preference at that point.

#12
mcsupersport

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Also remember that even though a power is red it will still do damage against Shields and Barriers, maybe not as much as a specialized power for them but it will do damage. So if you have Mordin and his cooldown is up, you can still use his Incinerate on Barriers for nice damage, and why not if there isn't an unprotected enemy or Armor enemy for you to hit. For a Infiltrator Grunt is always nice because he is hard to kill, plus if you aren't using Warp his Squad fire ammo is nice against armor.

#13
Saturn706

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So is Horizon the most difficult level? lol

#14
ryoldschool

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Saturn706 wrote...

So is Horizon the most difficult level? lol


Once you get used to them you can navigate any part of the game with the right strategy and squad.  That said, for the first time on insanity ( imo ):

Horizon - first time you face harbinger, don't have a lot of upgrades ( or special weapon ), little medi-gel capacity, and key powers not fully evolved yet, upgrades not all available yet ( can't get three biotic upgrades, only two shotgun upgrades, 1 AR upgrade - note with DLC you can get three Tech Upgrades )

the opening of the DCS ( Collector Ship Trap )

Reaper IFF, until you learn to play it correctly, with whatever class you have, if you don't use heavy weapons.

LotSB - first time I played Azure parking lot and Vasir fight, also the SB ship defend the hatch.

There are some other parts that are a bit complicated, Grunt RM Jadore fight, also encounters with YMIR can be a lot of trouble.

#15
Saturn706

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YMIR I found were the easiest "hard" enemies to go around. In certain places they'll just perpetually try to re position themselves.. Like in Jack and Grunts recruitment missions

I have everything fully evolved
All my powers are in the first comment.

It's all easy peasy (until your dumb squad gets killed) then it takes forever
like when you fight scions..
btw im just doing the main mission to get the achievement

#16
xassantex

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The tricky part of Horizon is that whichever bonus power you picked early game and how you allocated your points, you're stuck with. After that mission you can retrain your powers to suit whichever mission you're heading to. Starting with 50,000 ezo , we're fine for almost the entire game.
As Mi_chan pointed out, incineration blast has better cc , same with reave.
But it's still fine . For one thing it will bring down scions a bit faster and also Harbinger once his barrier is down.
Rank 1 neural shock shines on Horizon against husks and collectors .. plus its' a tech class power :) . Later on i alternate it with heavy energy drain for synthetics ( i used it for the geth weather anomaly and together with miranda and garrus's overload + squad disrupt ammo just zapped them out in no time ) .

#17
goofyomnivore

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As an Infiltrator your squad is extra squishy because they gain all aggro when you cloak.

I'd suggest watching this video of an Infiltrator explaining tactics/squad positioning.

The whole blog is here


As for the hardest mission? I'd say Arrival. Although if you're a widow Infiltrator I imagine it is quite easy.

Modifié par strive, 01 janvier 2012 - 08:24 .


#18
Saturn706

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ok so Horizon is done with... Now I'm having problems with the disabled collector vessel. I've seen videos and all are with level 15 Sheps.. I have a level 30 which apparently makes a HUGE difference. Miranda and Thane for their Warp.. Right at the first fight, they both drop like flies.

I have a widow that, with the cloak, can kill a collector in one shot. with Unsatble Warp (Miranda) and Heavy warp (Thane). I have no trouble avoiding the Scion. I have Heavy incinerate, AI hacking (obviously useless here) Heavy Reave and Tactical Cloak with 75% dmg.

#19
HolyAvenger

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14 Widow shots is more than enough for almost all the fights/encounters in the game, if you can headshot.

Arrival with the Widow Infiltrator was the easiest run I've done.

#20
ryoldschool

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With any class, any level, you can bring the avalanche and fire 10 rounds into the floor of the first platform. All collectors will freeze and you can kill them easily. That makes the fight tolerable after that. Also, if you have the key three upgrades for abilities and weapons then there is not much difference in difficulty between level 15 and 30.

#21
Saturn706

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HolyAvenger wrote...

14 Widow shots is more than enough for almost all the fights/encounters in the game, if you can headshot.

Arrival with the Widow Infiltrator was the easiest run I've done.



lol that's too bad.. my Widow only comes with 13:P

#22
Saturn706

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Should I just pick off the Collector drones/avoid Harby? I've only died from their suppresive fire so far

#23
HolyAvenger

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Then equip the off-hand ammo pack...

#24
SpockLives

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Well if you kill Harbinger, he will possess another Collector. In my experience, Harbinger always possesses the Collector with the lowest health, so that means you just have to burn through more thermal clips. Save him for last and you only have to kill him once.

#25
CoffeeHolic93

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SpockLives wrote...

Well if you kill Harbinger, he will possess another Collector. In my experience, Harbinger always possesses the Collector with the lowest health, so that means you just have to burn through more thermal clips. Save him for last and you only have to kill him once.


Addendum - Only save him for last if you have a way to deal with him. His black ball of death has killed me when I've ignored him/haven't properly CC'd him. Bring Tali/Kasumi to control him with Flashbang or the drone. If not, then kill him and use cloak to move around and grab more ammo.