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What to Expect From KOTOR?


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#1
oReally200

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 I'm a huge Bioware fan and have played both Dragon Age and Mass Effect games to death but I'm a pretty young gamer and was only 8 when KOTOR came out. I bought it on a wimb in the Steam sale cause it was made by Bioware but I'm curious, how does this game compare to the more recent Bioware games. Better? Worse? Similar? Different? Give me your thoughts.

#2
Jonp382

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I guess a simple way to describe to someone of your experiences with BioWare's games would be a cross between ME1 and DA:O. You have a few hours introduction to introduce you to characters and gameplay, and then you're given access to a bigger map with more locations and freedom in space. But the combat isn't really action, you're just giving orders like in DA:O. However, you don't control the entire party at once. There's plenty of party and character interaction(at least on par with DA:O), though like in DA:O, your character is silent in dialog. Like in ME1, your character's aligntment is reflected by dialog and other choices. And there is a very well written story. Which I won't spoil, but imo it's much better than any other story in the Star Wars universe.

#3
oReally200

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Thanks a bundle man, looking forward to playing

#4
caradoc2000

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If you are familiar with the d20 rules, you'll feel very familiar. Kotor uses a modified d20 ruleset.

#5
dragonflight288

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Expect a game graphics engine from 2003. Won't be on par with ME or Dragon Age, but it was one of the greatest graphically designed games of the time.

#6
AnsinJung

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dragonflight288 wrote...

Expect a game graphics engine from 2003. Won't be on par with ME or Dragon Age, but it was one of the greatest graphically designed games of the time.


Indeed.  I wanted to pan up really badly sometimes (you can't).  I love many of the characters.  Playing KotoR, I was expecting a Neverwinter Nights-ish game(some of the battle music is very similar, for that matter), which is true to an extent, especially the way the ball gets rolling with the voice actor for Pavel from NWN greeting you. 

As others have said, the battle system is much like in NWN, except instead of "resting" to heal (doing nothing for 30 seconds), you can much more quickly bring up your map and select "return to hideout" and from the area it sends you to you can "transit back," which heals your party instantly.  I say this because your first hideout that you return to actually takes you right outside the actual hideout, and that outside area is where you need to be in order to transit back.  You'll probably figure that out fast enough anyway, but I was actually in a much larger area before I got the full knack of transitting back/forth. 

I wouldn't worry about fast travel cheapening your experience so much as making it easier to enjoy replaying KotoR--a much likelier outcome.  After all, it is a Bioware game and you usually go places for a specific reason, compared to just wandering about Skyrim (I eventually just fast traveled in Skyrim too, as there are still a ton of places I haven't been and must reach on foot anyway).   

It's imo the best Star Wars story apart from the original movies.  Yes, better than the prequels (and I'm not a prequels hater either, just "meh, ep. 3 kinda got good"), and arguably better than most Star Wars books (to be fair, I've read 5 Timothy Zahn books and a smattering of Yuuzhan Vong books, which got rather depressing).  

Initially, the steering is really obnoxious as it's only half similar to normal shooters.  You don't turn based on where your mouse is pointing--until you hit the edge of the screen (it's like screen scrolling in an RTS).  But if you hold right click and drag as you keyboard steer, then it feels a lot more normal.  Still, after a break from KotoR, it took me a few minutes to overcome that initial vertigo-like sense.  Yet once I got into the story again, all was forgiven.

If you're having problems running it (mouse not working, crashing when starting a movie), set the program to win2k or WinXP SP3 compatibility.  If you have a multicore processor, every time you start the program, use Task Manager->Processes->swkotor-> right click->set affinity->select only one CPU.  Make sure the shortcut you use is of the program where you changed the compatibility. 

Additionally, you may simply have to alt tab once more and back into the game the first time you load after every program start-up.  It doesn't seem to have issues with crashing because of alt tabbing, although I avoid doing this during loading screens and cut scenes, as a general rule.

Oh, and this can be very frustrating, F4 is quicksave, not F5.  F5 is quickload.