Sylfschiffer wrote...
To me, if a character brings so much hate or love, it's because it's a great character..
So true
Modifié par jcainhaze, 02 janvier 2012 - 09:35 .
Sylfschiffer wrote...
To me, if a character brings so much hate or love, it's because it's a great character..
Modifié par jcainhaze, 02 janvier 2012 - 09:35 .
AngryFrozenWater wrote...
Anders felt like a completely different character, that includes his voice and behavior. It's one of the many examples that BW doesn't care about continuity. To me Fenris isn't very sympathetic and his meeting felt forced. I went along with it, just to do his quests for XP and left him in his house after that.
I tried to like Merrill and went as far as to take her with me everywhere I went and did her romance stuff. I was not impressed. Again, she didn't sound or look like the Merrill from DA:O. Another example of BW's bad continuity.
I didn't like Aveline much. BW can't help that, because she simply clashes with my own personality. I did her quests once, but didn't bother with her again much in subsequent playthroughs.
Carver and Bethany were OK, but because they were missing for a large part of the game, I kept using others. I used Bethany when Anders was missing, though. If they were supposed to be family then the game did a poor job in bonding with those characters.
Again, BW did a bad job on Isabela's continuity. I would have believed it if I was told she was a different character from the one in the Pearl. She was just designed to attract an audience who fall for boobs.
Due to over exposure on the forums before the release I didn't like Varric and Isabela much. However, that changed once I played the game and they tuned out to be my favorite characters in the game.
To me Sebastian is the best portrayed companion in the game. His and and Elthina's interaction felt much like the characters from DA:O. The team that created the DLC probably had more time to give these two attention and it shows. You could interact with them at any time and they usually had something to say about the situations they were involved in. The grand cleric even had something to say about your past.
And that brings me to the interaction of the characters in general. Unlike the companions and main characters in DA:O (with the exception of Sebastian and Elthina), you could only talk to them when you were summoned to meet them by mail or when they were involved in a quest. In other situations they burped a one liner when you tried to talk to them. That also had its impact on romances. They felt shallow. I rather have the "I thought you would never ask" approach than the "I think that Sandal is watching me" one liner. All this made me feel more involved in DA:O than in DA2. DA2's characters felt shallow because of the new mechanism which felt designed to cut down interaction and reduce the cost.
Edited for clarity.
Modifié par shadowman019, 02 janvier 2012 - 09:42 .
jcainhaze wrote...
Sylfschiffer wrote...
To me, if a character brings so much hate or love, it's because it's a great character..
So true
AngryFrozenWater wrote...
Anders felt like a completely different character, that includes his voice and behavior. It's one of the many examples that BW doesn't care about continuity.
AngryFrozenWater wrote...
I tried to like Merrill and went as far as to take her with me everywhere I went and did her romance stuff. I was not impressed. Again, she didn't sound or look like the Merrill from DA:O. Another example of BW's bad continuity.
Yup, considering how BioWare made a big deal about family leading up to DA2, they really botched it. Certainly the intro didn't help matters, killing off a sibling right off the bat, then just killing off or disposing of your other family members later on. The Couslands were a much more effective and emotionally engaging look at a family in DA than the Hawkes, IMO.AngryFrozenWater wrote...
If they were supposed to be family then the game did a poor job in bonding with those characters.
AngryFrozenWater wrote...
To me Sebastian is the best portrayed companion in the game. His and and Elthina's interaction felt much like the characters from DA:O. The team that created the DLC probably had more time to give these two attention and it shows. You could interact with them at any time and they usually had something to say about the situations they were involved in. The grand cleric even had something to say about your past.
AngryFrozenWater wrote...
And that brings me to the interaction of the characters in general. Unlike the companions and main characters in DA:O (with the exception of Sebastian and Elthina), you could only talk to them when you were summoned to meet them by mail or when they were involved in a quest. In other situations they burped a one liner when you tried to talk to them. That also had its impact on romances. They felt shallow. I rather have the "I thought you would never ask" approach than the "I think that Sandal is watching me" one liner. All this made me feel more involved in DA:O than in DA2. DA2's characters felt shallow because of the new mechanism which felt designed to cut down interaction and reduce the cost.
AngryFrozenWater wrote...
Anders felt like a completely different character, that includes his voice and behavior. It's one of the many examples that BW doesn't care about continuity. To me Fenris isn't very sympathetic and his meeting felt forced. I went along with it, just to do his quests for XP and left him in his house after that.
I tried to like Merrill and went as far as to take her with me everywhere I went and did her romance stuff. I was not impressed. Again, she didn't sound or look like the Merrill from DA:O. Another example of BW's bad continuity.
Carver and Bethany were OK, but because they were missing for a large part of the game, I kept using others. I used Bethany when Anders was missing, though. If they were supposed to be family then the game did a poor job in bonding with those characters.
Again, BW did a bad job on Isabela's continuity. I would have believed it if I was told she was a different character from the one in the Pearl. She was just designed to attract an audience who fall for boobs.
And that brings me to the interaction of the characters in general. Unlike the companions and main characters in DA:O (with the exception of Sebastian and Elthina), you could only talk to them when you were summoned to meet them by mail or when they were involved in a quest. In other situations they burped a one liner when you tried to talk to them. That also had its impact on romances. They felt shallow. I rather have the "I thought you would never ask" approach than the "I think that Sandal is watching me" one liner. All this made me feel more involved in DA:O than in DA2. DA2's characters felt shallow because of the new mechanism which felt designed to cut down interaction and reduce the cost.
Edited for clarity.
Modifié par The Ethereal Writer Redux, 02 janvier 2012 - 03:25 .
Honestly, I found it hard to gauge the extent of DAO Merrill's personality. But despite what others think, DAII Merrill is a very smart woman. Not just in the arcane, but in the philosophical and the historical
Modifié par alex90c, 02 janvier 2012 - 07:04 .
Modifié par Atakuma, 02 janvier 2012 - 07:15 .
Guest_Ivandra Ceruden_*
bEVEsthda wrote...
AngryFrozenWater wrote...
Anders felt like a completely different character, that includes his voice and behavior. It's one of the many examples that BW doesn't care about continuity. To me Fenris isn't very sympathetic and his meeting felt forced. I went along with it, just to do his quests for XP and left him in his house after that.
I tried to like Merrill and went as far as to take her with me everywhere I went and did her romance stuff. I was not impressed. Again, she didn't sound or look like the Merrill from DA:O. Another example of BW's bad continuity.
I didn't like Aveline much. BW can't help that, because she simply clashes with my own personality. I did her quests once, but didn't bother with her again much in subsequent playthroughs.
Carver and Bethany were OK, but because they were missing for a large part of the game, I kept using others. I used Bethany when Anders was missing, though. If they were supposed to be family then the game did a poor job in bonding with those characters.
Again, BW did a bad job on Isabela's continuity. I would have believed it if I was told she was a different character from the one in the Pearl. She was just designed to attract an audience who fall for boobs.
Due to over exposure on the forums before the release I didn't like Varric and Isabela much. However, that changed once I played the game and they tuned out to be my favorite characters in the game.
To me Sebastian is the best portrayed companion in the game. His and and Elthina's interaction felt much like the characters from DA:O. The team that created the DLC probably had more time to give these two attention and it shows. You could interact with them at any time and they usually had something to say about the situations they were involved in. The grand cleric even had something to say about your past.
And that brings me to the interaction of the characters in general. Unlike the companions and main characters in DA:O (with the exception of Sebastian and Elthina), you could only talk to them when you were summoned to meet them by mail or when they were involved in a quest. In other situations they burped a one liner when you tried to talk to them. That also had its impact on romances. They felt shallow. I rather have the "I thought you would never ask" approach than the "I think that Sandal is watching me" one liner. All this made me feel more involved in DA:O than in DA2. DA2's characters felt shallow because of the new mechanism which felt designed to cut down interaction and reduce the cost.
Edited for clarity.
I agree with most. But I don't see it as that Bioware have failed with continuity. I see all the silly changes to characters as intentional. Intentional changes to satisfy a different taste. A game that tries to be 'fun' and 'kewl', and yes - a childish taste, and doesn't take itself seriously anymore. In stark contrast with TW2, but also DA:O and TES V: Skyrim. What we see in DA2's "new direction" is how EA marketing perceive gamers.
Guest_Ivandra Ceruden_*
alex90c wrote...
Honestly, I found it hard to gauge the extent of DAO Merrill's personality. But despite what others think, DAII Merrill is a very smart woman. Not just in the arcane, but in the philosophical and the historical
So smart she thinks getting mugged is "the alienage greeting".
I also have no idea how she is philosophically smart either.
She has the same skin and hair color and that's all she needed because making her look like the generic NPC she was in Origins would be stupid.Ivandra Ceruden wrote...
alex90c wrote...
Honestly, I found it hard to gauge the extent of DAO Merrill's personality. But despite what others think, DAII Merrill is a very smart woman. Not just in the arcane, but in the philosophical and the historical
So smart she thinks getting mugged is "the alienage greeting".
I also have no idea how she is philosophically smart either.
True. She's just naive and dumb. Couldn't stand her change of personality. I also felt Isabela's change of appearance to be misplaced. She's nothing like the Isabela from DA:O. Just a walking pair of boobs.
alex90c wrote...
Honestly, I found it hard to gauge the extent of DAO Merrill's personality. But despite what others think, DAII Merrill is a very smart woman. Not just in the arcane, but in the philosophical and the historical
So smart she thinks getting mugged is "the alienage greeting".
I also have no idea how she is philosophically smart either.
Modifié par The Ethereal Writer Redux, 02 janvier 2012 - 07:43 .
That's in Act 1 and hardly indicative of her growth in the entire game.
Merrill: You really believe don't you?
Anders: What are we talking about?
Merrill: Believing. You do I can tell, in freedom, in mages, in good spirits and bad templars. With more fire than the sun.
Anders: And your point is?
Merrill: I miss it sometimes, things being certain.
Anders: Some things are certain.
[*]Merrill: Not anymore.
Aveline: I didn't expect you to stick around for this mess Merrill. This has nothing to do with your elves.
Merrill: Everything affects everything. We were born, a bunch of things happened, and now we're in a mess with our friends.
Aveline: That seems too simple.
Merrill: Simple is good. It sneaks up on you, makes you smile.
Merrill: Maybe that should be enough once in a while.
Aveline: Simple it is.
If heard after A New Path is completed:
Merrill: Simple is good. It sneaks up on you, makes you smile.
Merrill: Or it says "Hey over there!" And gets you with a sharp pin.
Aveline: Merrill?
Merrill: Simple Aveline, not stupid.
And THERE lies the major problem with some of the DA2 party members. Too often they're this one-dimensional character constantly spouting off their own agenda. Merrill is too often cutely oblivious. Fenris is too often angry at mages. Anders is too often blabbing about mage liberation.The Ethereal Writer Redux wrote...
As I said a couple pages back, I for one would like to see more philosophical and astute Merrill in banter as well as cute Merrill. Half the time, I think Merrill just puts on the cute act as a facade because that allows her to mess with people.
Modifié par FlyinElk212, 02 janvier 2012 - 07:53 .
But why is she doing that then ? What is the point of appearing stupid ? The motivation ?Half the time, I think Merrill just puts on the cute act as a facade because that allows her to mess with people.
Modifié par Sylvianus, 02 janvier 2012 - 08:05 .
Modifié par eroeru, 02 janvier 2012 - 08:03 .
alex90c wrote...
Because it takes 3-6 years for someone to realise that being mugged is not a greeting. God, how can you actually excuse something as retarded as that.
HERPDERP DEY GOT MUGGED HURRRR Y CANT I BE MUGGED HURRRR
I have no idea how that is philosophical.
I study philosophy and ethics myself at the moment, and I'm sorry, that stuff you've just quoted isn't really on the same level. The whole "I miss it sometimes, things being certain" might sound philosophical to you, but it's not at all, it's just Merrill saying something broadly, and most importantly, wrong.
I wish I had enough faith to believe Merrill was putting the whole ****** act for seven years straight as a facade, but I just don't.
Sylvianus wrote...
But why is she doing that then ? What is the point of appearing stupid ? The motivation ?
eroeru wrote...
Merrill could indeed be a character who's quite sensitive, but has been through a lot of ****... this can make even the smartest of persons clinge towards naivete and child-like mind-set, though retaining the truth in the back of her head. It's irony of sorts. It's a way out of a depressed state - make-belief and resurrection of a burnt-out mind...
Modifié par The Ethereal Writer Redux, 02 janvier 2012 - 08:14 .
shadowman019 wrote...
I don't have much of a problem with Fenris. I mean, sure, he's a bunch of anime cliches wrapped into one, but, I dunno, he kind of grew on me.
Anders, on the other hand...
My problem with him in Dragon Age II was the major personality overhaul Hepler gave him. Back in Awakening, he was basically Alistair, but more of an ass. But with the second game, he's a mopey and outright ****y pastiche of the Spectre. What really irks me is how he's turned into a burgeoning homosexual who'll hate your guts just because you won't sleep with him. Sure, his sexuality was hinted at in Awakening, but it was subtle and not-so much a major part of his character. Bascially, my problem is just dropping the ball with writing and character development.
Modifié par LinksOcarina, 02 janvier 2012 - 08:17 .
Sorry but that does not explain why she wants to do that. To laugh at other people, at her detriment, especially when we consider that she is socially awkward and that she is even aware that she may seem strange, and apologizes for that. (First meeting with her ) Why would she laugh at other at her expense ? Is she sado mazo. It's totally stupid too.The Ethereal Writer Redux wrote...
Sylvianus wrote...
But why is she doing that then ? What is the point of appearing stupid ? The motivation ?
She likes to see peoples' reactions to it and laughs at it on the inside? That's what I'd do.
Modifié par Sylvianus, 02 janvier 2012 - 08:37 .