Good stuff, Red, especially given the challenge of playing this build on a controller.
Puppet Master Engineer
Débuté par
RedCaesar97
, déc. 31 2011 07:17
#26
Posté 14 janvier 2012 - 03:07
#27
Posté 15 janvier 2012 - 12:30
Finished Arrival:
Arrival part 2 - Object Rho My "squad" kills more enemies than me
Arrival part 3 - Activating the Project
Arrival part 4 - Stabilizing the Reactor Core and Escaping the Asteroid
Also completed Overlord:
Overlord part 1 - Hermes Station and Vulcan Station
Overlord part 2 - Prometheus Station and Atlas Station
Arrival part 2 - Object Rho My "squad" kills more enemies than me
Arrival part 3 - Activating the Project
Arrival part 4 - Stabilizing the Reactor Core and Escaping the Asteroid
Also completed Overlord:
Overlord part 1 - Hermes Station and Vulcan Station
Overlord part 2 - Prometheus Station and Atlas Station
#28
Posté 23 janvier 2012 - 03:21
I just wanted to say that I started a Dominate/Hacking Engineer and am having a blast.
I'm past Horizon and have 2 more missions to get to the Collector Ship. Hacking heavies is just so fun... bad guys go flying.
I'm following your build closely, I'll be taking Shotguns and trying the Katana, hadn't used it in ages.
Thanks for the thread and posting the videos.
I'm past Horizon and have 2 more missions to get to the Collector Ship. Hacking heavies is just so fun... bad guys go flying.
I'm following your build closely, I'll be taking Shotguns and trying the Katana, hadn't used it in ages.
Thanks for the thread and posting the videos.
Modifié par Njorls, 23 janvier 2012 - 03:21 .
#29
Posté 04 février 2014 - 11:57
Old thread, I realize. But I have to say how much I dig this series of vids. Very entertaining (and much better executed than my own play through with similar build...).
ps. Your build is optimized for missions with mixed organics & synthetics. Any reason (other than philosophical) that you didn't respec each mission according to enemy type? It might have been easier to allocate points from AI hacking to incinerate for organic missions, and from dominate into overload for synthetic missions.
ps. Your build is optimized for missions with mixed organics & synthetics. Any reason (other than philosophical) that you didn't respec each mission according to enemy type? It might have been easier to allocate points from AI hacking to incinerate for organic missions, and from dominate into overload for synthetic missions.
Modifié par a_mouse, 05 février 2014 - 07:03 .





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