I know it's not in the nature of most BSNers to consider playing really old computer RPGs, but I feel like the game deserves some recognition or discussion. Which seems easier to do through an LP, since most people don't know what it's like.
You can find information about Darklands, by visiting it's wiki page: here.
If you're interested in buying the game (or in reading some reviews), you can check it out on GOG: here.
I'll do a couple of chapters to gauge interest. I doubt I'll get it considering it's such an old and obscure game, but I'd be playing it either way. So, no harm in posting what goes on in my game, right?
Keep in mind this playthrough will be more about the LARPing elements for entertainment and showing off the game's features so I will do things like lower the difficulty level, add dialogues inbetween characters, not run an optimal party, or introduce new characters if current ones die (because permadeath for party members is in), etc.
Hopefully the realm of the Holy Roman Empire will provide a big enough stage for some adventures.
So, let's get to it.
Chapter 1:
I will be using the inbuilt DosBox screencap function, so the screenshots will come out at a small resolution, I manually double the size of every image, but it's still small.
We start our tale with the game's opening credits...


Before we go further, I must warn you, this game will tax your video card heavily with it's HD Protorealistic Next-Gen Graphics. Battlefield 3 ain't got **** on Darklands.

Before you say anything, yes. I know what you're thinking and I agree. (S)he makes me horny too.
I'll be skipping an in-depth explanation for character creation. It's a lot of fun (for me), is very unique and is an extremely important facet to the game. In fact, I'd say the character system (which CC is one part of), is the game's greatest strength. But because of this, it would take a significant amount of space to cover.
I could try and explain all of it another time if anyone asks for it, though.
Meet The Party:
Nobert and Albert Mendel. The Mendel Brothers.
Character Creation Path:
(Rural Commoners) Peddlers -> Bandits -> Soldiers, 30 years old (M).

Norbert and Albert serve as the party's Fighters.
Katrina Seidel
Character Creation Path:
(Nobility) Oblate -> Noble Heiress, 25 years old (F).

Katrina serves as the party's Intellectual and Leader.
Reinhart Cromberger
Character Creation Path:
(Town Trades) Oblate -> Student -> Alchemist (x3), 40 years old (M).

Reinhart serves as the party's Alchemist and Seasoned Adventurer.
Note that the character portraits were just pictures taken off google, the game's "portraits" are nowhere near as detailed.
Now, with the party created, let's get into the game.

You get dropped off into a random city when you start a new game. This time, we start in the city of Burglitz.
: Now that we have a goal, how shall we acheive it?
: Let's visit the market and the guilds in search of better equipment and training. I've also heard that the Churches and Monasteries may take on students.
: Spent five years learning from Monks and Nuns in a Monastery. I admire their dedication to the Lord, but there are better ways to achieve our goals. Much better.
: Once we have some teachers, we can just stay here and work at various things things until the money runs low!
: ......
: A wise plan Albert, but why not take action now? Thieves infest the back streets here at night. We can gain repute, experience and a bit of plunder by eliminating them.
: =|
: Don't give me that face, Reinhart. We can also listen to rumors and visit the market to learn about the tasks the merchants may have for us.
: ...Don't we need fine armor and good weapons, Norbert? Maybe the sale of one or two valuable items would give us the funds to help everyone here. I am loathe to venture in the dangerous countryside without good equipment.Shouldn't the Alchemist be in favour of not selling valuable potions for chump change?

In Darklands, most of your interactions are presented in "Choose Your Own Adventure" type menus. You won't explore locations visually (outside of the overworld and combat maps), but through text based menus like this.
In general, they are well drawn accompanied by detailed prose. Not very "next gen" but very enjoyable nonetheless.
A positive side effect is that encounters are designed like this too. This means that there are always multiple ways to handle a situation (based on your party's skillset).
For now, let's head out onto the main street.

Let's head to the market... aptly named "Markt" in this city.

We don't have much money for buying new supplies, so let's check out the local bankers and financiers, see if they need help with anything. They're a bunch of Fuggers, just like bankers today.

Not only is he shifty looking, but he obscures the text too! Bankers are teh evul!

Mr. Staupitz offers the group 8 florins to take out a Raubritter (Robber Knight) who is extorting (too much) money from their group.
: A raubritter? That seems a bit too difficult for us.
: A bandit is a bandit, knight or not. Norbert and I can take him out.
: No, we can't. We aren't apart of a trained battalion with dozens of soldiers fighting at our side anymore.
: We'll talk about this back at the Inn, but we're not just walking away. I used my family's influence to get us this meeting. I won't shame our good name by refusing their request. We're not walking away.
Mind you, there are no aids to track Quests in Darklands, so if I forget about this quest or if I don't know where the Raubritter and his band of merry men are, then he's free to terrorize the Fuggers in Burglitz all he wants. No floating markers or instant GPS trackers to show me the way.
Afterwards, back at the Inn...
: I don't understand why we aren't going after this raubritter right no-
: We won't be able to defeat him.
: And why would we be unable to do so? Just because you made a living of being poor and weak, does not mean that w-
: >=(
: We should bring the raubritter to justice. God wills it. How could He not?
: Whether God wills it or not, we still need to do the work ourselves, m'lady. I advise against it, for now at least. If we need work, we can check for any rumors or jobs, here in the Inn.
: Exactly. Let us start small and undertake the easier tasks.
: =| ... Fine. But I will decide what we do next.A Raubritter quest is too much for a party of greenhorns. Besides, I'd rather work within the city for a while before expanding the horizon and leaving it.
That ends the first chapter.
In the next chapter, I'll focus on doing the odd job or facing a random encounter within the city. I'll be able to showcase how Darklands handles it's encounters with it's CYOA menus and I may also get to showcase the combat system.
It's been described as an RTwP system which may be the predecessor to the RTwP combat system BioWare created for the first Baldur's Gate game.
So, that's it for now. Hope you enjoyed it.
Modifié par mrcrusty, 01 janvier 2012 - 01:54 .





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