Aller au contenu

Photo

Darklands: Role Playing Adventures in Medieval Germany (LP)


  • Veuillez vous connecter pour répondre
36 réponses à ce sujet

#26
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 457 messages
Artificial bump for new page, I played a good hour of Darklands today, felt like I had enough screenshots for 2-3 chapters, you know, maybe 50 or something. Boom, 180 screenshots. Gonna have to sort and cut a lot of them out. So I won't be updating today. On the plus side, it means I'll have a double (or triple!) update tomorrow!

(I actually will have the update tomorrow since my schedule's cleared up for a while. Hell, I might even get a chapter done tonight if I'm in the mood for it. The temptation now is not going nuts playing the game rather than LP'ing it. :P)

Modifié par mrcrusty, 14 janvier 2012 - 11:51 .


#27
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 457 messages
No surprise I didn't update on time but here it comes...

M-M-MONSTER UPDATE!!

Chapter 4:


Posted Image

A little something I noticed when opening up DosBox.

"In Medieval Germany, reality is more horrifying than than fantasy."
Bit of a nice easter egg here from MicroProse. It doesn't really hold any relevance for the game, but sometimes it's the small touches that endear you to particular games.

So, we rejoin the party after a night of rest. It's the middle of the day, and they are out in the main street of Burglitz, figuring out their next move.

Posted Image

Posted Image: I've been fighting extremely hard in our recent bandit encounters, can we repair my equipment?

Posted Image: You're equipment's fine, Albert. Stop complaining.

Posted Image: We have accumulated some hard earned coin, m'lady. I don't think my brother is out of line.

Posted Image: Very well. I have yet to repay Albert for slaying that bandit who knocked me out. I guess this will be my way of showing my appreciation. Let's go.

Posted Image

We take the market route, into the Guild area. Here we can find specialized Merchants, Trainers and the like. They are split into combat and non-combat sections.

Posted Image

We go to the Armourers.

Posted Image

Here's the inventory menu. From here, you can buy, sell and do the usual stuff you see in most games. Seeing as Katrina is the party's leader and has the highest social skills, she barters on behalf of everyone else. From here, we can (P)urchase an item, (B)arter for someone else (which allows you to buy/sell using a different person's inventory), or simply (L)eave.

Posted Image: I'd like to get a Chainmail Armor. It would give my body some serious protection without impending my movements too much.

Posted Image: We don't have the money for that, lad.

Posted Image: Indeed, we do not. What else interests you, Albert?

Posted Image: Let's purchase a Small Shield then. It won't strain the coin purse and will help keep the bandits away.

Done and done.

Posted Image

After Albert buys and equips his new shield, the party leaves the Guild area, travelling to another section of the city.

Posted Image

Posted Image

Posted Image: Let's head to Mass, everyone. There is one taking place right now.

Posted Image

Still ignoring the poor beggar? Damn our party is a group of stingy bastards.

Posted Image

Posted Image: =D

Posted Image: =)

Posted Image: =D

Posted Image: =)

Posted Image

By the time the Mass finishes, it's already nightfall. So, after a relatively unproductive day filled with shopping and prayer, the party heads back to the Inn, eager to rest, regain their vigor and hopefully do something more exciting tomorrow.

...

Posted Image

When dawn breaks, the party leaves the Inn and once again, they decide to go to the Guild and Craft district.

Posted Image: They minor injuries won't hinder out ability to fight, but letting them heal naturally would take a long time.

Posted Image: Agreed. We should head to the local physician and seek his aid in healing our wounds, if his asking price is not too costly.

Posted Image

Each town has a physician/healer. The Monks in the Kloster (Cloister/Monastery) also offer healing services, but the party was turned away the evening before, instead directed to the local physician. So, here we are.

Posted Image

Posted Image

Posted Image: That seems rather expensive, m'lady.

Posted Image: I don't need be to examined and "healed", Lady Katrina.

Posted Image: Nonsense! If we're to be off fighting against bandits and Raubritters in the future, all of us need to be at full strength!

Posted Image: Gentlemen, please. Allow me ascertain whether our money would be well spent.

Posted Image

Invisible Skill Check! The game is full of these and I rather like the skills checks that seem like logical options rather than explicitly marked HEY PICK THIS, THIS OPTION IS SPECIAL. It's why I use the "remove skill tags" mod for New Vegas which make it more like Fallout 1/2 (and why I like the Fallout 1/2 method of skill checks).

Posted Image

Posted Image: Good sir, I am not particularly skilled in the art of Healing, but wouldn't a disinfectant be worth acquiring for the treatment of wounds?

Posted Image

Posted Image: Equal? Hmph. You are fortunate you even get to practice medicine in this city at all!

Posted Image: ...Let's take our leave of this place, m'lady.

Posted Image: Before he asks us to leave.

Posted Image: Very well. Norbert, Reinhart, Albert. We're leaving.

Posted Image

And leave they did.

Posted Image: So, what now?

Posted Image: It's come to my attention that we lack someone with talent at opening locks and doors.

Posted Image: Why would we need someone like that? We are not a group of petty Thieves.

Posted Image: I agree with the Mistress here, Reinhart. We don't need no stinking Thievery to make our mark.

Posted Image: Excuse me?!

Posted Image: What?

Posted Image: Ignore my brother's poor choice of phrase, m'lady. He obviously did not intend to offend. Mistress can have different meanings.

Posted Image: >=| Fine. But it only means one thing to me. Make sure you don't refer to me as "Mistress" again, Albert.

Posted Image

So, at Reinhart's behest, the party travels back to the Guild and Crafts section of the city, to see what they could learn about the art of lockpicking and artifice at the Tinker's Square.

Posted Image

Another Invisible Skill Check!

Posted Image

How nice of them. Now, if we go back to the Inn, we'll be given the option to try and learn the skill of Artifice from the Guild's Trainer. It's all apart of the same mechanic/menu as doing menial tasks, so I'll show and explain it later.

As we leave the Craft and Guilds section of the city, we once again realise that it's past sundown.

And, as is customary, we lose our way and bump into some bandits!

Posted Image

ANOTHER GROUP OF BANDITS IN A TOTALLY LIEK RANDOM ENCOUNTER!!

But to find out how it goes, you'll have to wait until the next Chapter!!

TO BE CONTINUED...

...

...

...

...

...

RIGHT NOW!

Chapter 5:

Posted Image

Norbert and Albert advance into what is going to be a very scrappy engagement between a group of bandits and the party.

Posted Image

I manuever Katrina in to flank the bandits. Meanwhile, this leaves one of my party members as bait to distract one of the bandits, allowing Katrina to double team the already-engaged bandits without interference.

Posted Image: Wait! Why am I without protection?

Posted Image

Posted Image: To me! To me! I require assistance!

Posted Image

Posted Image: Reinhart, run past us!

Posted Image

Posted Image: Haargh! Stay down!!

Posted Image

Norbert's tenacity in battle is rewarded with a Skill Increase.

Posted Image

And the party's martial supremacy is rewarded with victory.

Posted Image

Not to mention loot and riches.

Posted Image

Posted Image: You are quite welcome. We were happy to carry out such a noble deed.

Posted Image: Indeed. God Bless you and your family.

After a few hours of accepting the thanks of villages as well as dilly dallying and lollygagging, the party is simply too tired to make it back to the Inn. So instead, the party lumbers wearily towards Katrina's favourite spot in the city: the grove.

Posted Image

Arriving at the Grove, everyone heads towards the relative safety of darkness and hope that it would be enough to hide them from any potential dangers.

Posted Image

Posted Image

Posted Image: *yawn* ... Oh! I've got it!

Posted Image: ?

Posted Image: We still haven't approached all of the Merchant Groups in the Market. Surely one of them will have a task for us!

Posted Image: M'lady, I sincerely doubt the heads of various associations would have any work we'd be able to carry out. We haven't even yet accomplished the task the Fuggers gave us and they're of lower repute than the Medici family, let alone the Hanseatic League. They won't even consider offering us a job.

Posted Image: Assuming they'd even see us, looking like this.

Posted Image: What's wrong with how we look? Sure we're a bit beaten up from the ruffians last night, but we're fine otherwise.

Posted Image: I... Oh never mind...

Posted Image: I know our group has yet to catch the eye of the Medici family or the Hanseatic League, but my friends, you are all underestimating the power of a kind word, a warm smile and a friendly demeanour. Especially when it comes from a young Lady of Noble heritage.

Posted Image

Following Katrina's lead, the party make a b-line to the market. The Hanseatic League office their destination.

Posted Image

Posted Image: You certainly have a lovely office here. Would the Hanseatic League be interested in doing business with me and my group of stalwart adventurers? Oh... where are my manners? I apologise for not introducing myself, my good man. I am Katrina, of House Seidel. I am sure a mutually beneficial arrangement could be reached, no?

Posted Image

Skill Check: Failed. =(

Posted Image: => I knew it...

Posted Image: =O ... >=|

Posted Image: Well, it looks like they don't want us here, Mistress, let's go...

Posted Image: Mistress?! Again with that word! Next time, keep your shut mouth, Albert!

Posted Image: Shut... mouth?

Posted Image: Huh?

Posted Image: >=(

Posted Image: We better leave before Lady Katrina does something to the clerk, or Albert.

Posted Image: Good idea.

Posted Image: >=(

Posted Image: Let's go back to the Inn. We can sit down, have a drink or two, and calm down.

...

So after a few hours of drinking and raging on Katrina's part, the party steps out into the fine evening breeze.

Posted Image: I-*hic* ha-have a great idea... *hic* les go back to t-the Han-Hans-Han... Office and umm... smear it with horse dung from the Stables!

Posted Image: Are you possessed?

Posted Image: No I'm not! I'm f-fine. I'll go alone if... if I have t-to!

Posted Image: No, no! Don't do that Lady Katrina, it sounds like a wonderful idea... we'll join you. =\\

http://img841.images...76/nmendel.jpg: Yes. I'll accompany you two, if only to see the brilliance of your plan in action, m'lady...

http://img545.images...69/amendel.jpg: Have you all gone insane?! It's as if you al- Oh... Oh! I see now. Yes, I'll also accompany you three. All of us will go, then.

http://img266.images...20/kseidel.jpg: S-splendid!

http://img38.imagesh...darkland235.jpg

Breaking into the Hanseatic offices was easier said than done, however. Being the evening, there were plenty of Guards out on patrol.

http://img266.images...20/kseidel.jpg: Dun g-get caught. We need to get to the umm... uhh... Hans... umm...

http://img545.images...69/amendel.jpg: (whispers) Quick, now! While their attention is elsewhere!

http://img841.images...76/nmendel.jpg: (whispers) I know, Reinhart, take the rearguard, make sure m'lady doesn't get-

http://img266.images...20/kseidel.jpg: Get to the Office! The Office!

http://img856.images...cromberger.jpg: Shh!!

http://img266.images...20/kseidel.jpg: Shh..wiftly... and ... and Silently!!

http://img842.images...darkland239.jpg

Damn!

http://img11.imagesh...darkland240.jpg

http://img440.images...darkland241.jpg

http://img856.images...cromberger.jpg: (whispers) This should hold their attention long enough for us to escape, but it'll require all of us to run hard. Do you understand? Katrina?

http://img829.images...darkland243.jpg

http://img545.images...69/amendel.jpg: Argh...

http://img860.images...397/guardp.jpg: Stop! You've violated the law. Pay the court a fine, or serve your sentence!

http://img266.images...20/kseidel.jpg: Oh... oh, this can't be happening! I-I didn't do any wrong anything any... any wrongdo-*hic*

http://img856.images...cromberger.jpg: Okay, we know the fine and we'd be happy to pay.

http://img841.images...76/nmendel.jpg: It won't happen again. We're sorry about this. Our friend here, she drank a bit too much and... well, as I said, it won't happen again.

http://img860.images...397/guardp.jpg: See that it doesn't, criminal scum.

http://img266.images...20/kseidel.jpg: C-criminal scum?!

http://img841.images...76/nmendel.jpg: Let it go, m'lady. Please.

http://img266.images...20/kseidel.jpg: But h-he called me crimin-crimin... a scum! I'm Katrina of House Seidel! I don't need to listen to this! I need... I need... I-I need to *hic* lie down. L-let's go to the umm...

http://img856.images...cromberger.jpg: The grove?

http://img266.images...20/kseidel.jpg: Great idea, Rainhart!

http://img841.images...76/nmendel.jpg: "Reinhart".

http://img266.images...20/kseidel.jpg: I'm not Rein-Rain-Rhynhart, Albert. I'm Katrina.

http://img841.images...76/nmendel.jpg: ... I'm Norbert, Katrina.

http://img266.images...20/kseidel.jpg: Great! N-now let's get going...

http://img856.images...cromberger.jpg: ......We're not letting her drink again. Ever.

The party departs for the grove, mostly in shame. They knew they had taken a big step backwards today in their search for fame, fortune, faith and mastery of their destiny.

But for every small step back today, there is the possibility that they will take big strides forward tomorrow and that is their hope.

That ends Chapter 5. I'll try and get Chapter 6 up when I can and I'll (finally) do some menial tasks for some money. I'll also be able to show some of the Skills training. Rejoice, rejoice!.

As you can clearly see in the previous screenshots, you are given a variety of ways to deal with the Guards. I chose to utilise one of Reinhart's Alchemy Potions and then paid the fine when Albert wasn't Agile enough to run.

http://img440.images...darkland241.jpg

Your options are to Fight, Run (attribute check relying on Agility), Alchemic Potion, Saints (Skill check relying on Religion, Virtue, the right Saint, Divine Favour points, etc) and Surrender (pay the fine).

All of them rely heavily on your character build and because of that, it also ties into the imaginitive "roleplaying" element too. A cowardly and dastardly Thief would not be Virtuous enough to call upon the aid of a Saint, yet would have greater success at simply running away.

A Chivalrous Warrior on the other hand, would be able to pray for aid. Or if necessary, fight. We've already seen in combat how important character build and tactics is too, so I don't need to elaborate on that.

Similarly, since the Alchemy path uses actual potions, it requires your Alchemists to actually brew them. So regardless of how high your Alchemy skill may be, unless you actually brew the right potions, it's not going to help.

It understands the link between imagination and character systems, mechanics and gameplay. It then attempts to tie them together as much as possible so you're not left pretending things about your character. That's good RPG design as far as I'm concerned and design that is not really common these days.

As an aside, I really thought twice about whether to write the Katrina getting drunk part. It seemed kinda lame while I was typing it up, but it was the only way I could think of where breaking into locked offices and fleeing from Guards actually made sense for the party. I needed a way to showcase an interesting (or at least a new) encounter and this was a good a time as any.

Hopefully it didn't come off as overly grating and was actually enjoyable to read.

Thanks for reading!

Modifié par mrcrusty, 16 janvier 2012 - 11:23 .


#28
Dominus

Dominus
  • Members
  • 15 426 messages
C-C-Combo Breaker!

I second a vote for Removing visible skill tags, or at least leaving an option to toggle them off.

The drunk plot direction was alright... but smearing horse dung in offices? Really? o_O

#29
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 457 messages
You're a pretty quick reader Dom. I didn't post this that long ago.

:P

Katrina was drunk, embarrassed, incredibly angry and I needed something that allowed me to break into offices, but not seem criminal. Horse dung was the first idea that buzzed in my head so I just ran with it. I do think the entire angle might've been a mistake. But oh well, it's in and I guess it's good enough. It also opens the door for future drunk Katrina moments.

:lol:

#30
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 457 messages
Okay, I got a good update coming up, though I've gotta be honest, I went a little overboard just playing it and it looks kinda random if I were to post everything in exact order. So, I will be switching things around a bit if I feel like it makes the chapter have better pacing. I also had the time to go back and actually customize my characters properly, which is something I kept forgetting to do since I rushed CC, so that's nice.

Here goes:

Chapter 6:

The party travels towards the grove, hoping to hide out until the morning so they don't suffer the embarrassment of going to the Inn; and explaining what happened to them.

Unfortunately for the party...

Posted Image: Everyone! Wait! (whispers) There's something out there...

Posted Image: I... I don't feel so good...

Posted Image

We're given quite the range of options here, relying on a mixture of Skills, Attributes and simple personality archetypes. As such, they are actually character checks and can lead to a variety of outcomes depending on how good a character or the whole party is at the required ability.

Posted Image

I mentioned "Invisible Skill Checks" in the last Chapter, I was being a bit disengenuous. While you won't know specifically what aspect of the character is being checked, you will be able to find out how good your chances are at succeeding. I guess it's to help the player feel like the Skill Checks aren't totally random. You do this by pressing the Shift Key while highlighting on your options.

In this case though, the game likes to throw my explanation in my face, since it doesn't give you information on all the options you have.

But, let's mash the Shift Key and see how good our options are.

Posted Image

Almost 1/5? Not bad.

Posted Image

Unfortunately, Katrina has yet to research any of the Saints that could possibly help her here. Remember, she's only read about Saint Catherine. When I start getting into the Saints part of gameplay, I'll care to explain it in depth.

Posted Image

Guess the party isn't good at being a bunch of cowards. Don't know whether that's a good or bad thing...

Posted Image

I can use a Potion brewed by an Alchemist here. Different Potions have different effects and can be used in different situations. Some can distract enemies and help you escape (Reinhart did this when trying to run away from the Guards), others can boost your party's attack for battle. Others still can slow the movement of enemies in battle, etc etc. Unfortunately, I sold any of my remaining Potions. Oh well.

Posted Image

Self-explanatory.

Posted Image

Ooh, 45% success! But, street sense? Katrina? Is this really a wise course of action?

Posted Image: Oi! Y-you there! Lummox heads! I'm Katridel of Seina. I-I... leave us be! You'll surely regret it! Lummox!

Posted Image: ...

Posted Image: =\\

Posted Image

No one is surprised with the entire exchange and it's outcome.

Posted Image: Speak for yourself. I'm surprised that it had the highest chance to succeed.

Posted Image: Yeah, it's not like my Streetwise Skill is any good, either.

=\\

Posted Image

Look at the totally awesome looking character customization, guise!

There are four basic avatars, with further customization being limited to the colour of their clothes, hair, etc.

Posted Image: Since when did I become fat?

Posted Image

The bandits and thieves were taken down pretty easily.

Posted Image

The villagers are always so grateful. :wub:

After the battle, the party was able to get to the grove and get to sleep without any further interruptions.

Posted Image: Thank God!

...

As the sun rises, the party, led by a concrite Katrina head over to the Kirche and Kloster. Possibly to atone for her drunken antics the night before.

Posted Image

Posted Image

Mass it is.

Posted Image: We have been attending Mass quite frequently in the past few days.

Posted Image: I don't have no problem with that, Reinhart.

Posted Image: Well said, Albert. =)

Posted Image: Mass is all well and good, m'lady, but again, we must find something to do.

Norbert brings up a pretty good point. The party has earned quite a bit of coin, but not nearly enough for the best equipment. On the positive side, the party has gotten a bit stronger in combat. The first battle saw Katrina and Reinhart suffer terribly but they can take out bandits pretty easily at this point. Hooray for character progression.

Posted Image: I suppose we could dedicate ourselves to training and work.

Posted Image: Perhaps we could continue fighting bandits.

Posted Image: Why not both? Work hard during the day, and fight bandits in the evening. We'd increase our reputation quite quickly.

You can't actually do this since working takes a full day, but it's all good.

Posted Image: It would be quite exhausting for us, how long would we do it for?

Posted Image: Wait! Please. Before we set ourselves to menial jobs, allow me to contact the Medici family. Maybe they can give us a task worth doing.

Posted Image: Surely you are joking, Lady Katrina. Did your drinking last night erase your memories of yesterday afternoon?

Posted Image: Reinhart my friend, you're sorely underestimating me and my abilities.

Posted Image: ....

Posted Image: Hah! I knew there was a reason we decided to join her, Norbert.

... and that ends Chapter 6. Tune into Chapter 7 to find out how it turns out for the party!

Luckily for you, it's a double update!!

Chapter 7:

Posted Image

Posted Image: Greetings, officials of the Medici family. I am Katrina of House Seidel and my band of Chivalrous individuals are in need of employment. Surely a meeting between us and the highest ranking Medici representative could be arranged.

Posted Image: This... will not end well.

...

Posted Image

Posted Image: I don't believe this. You actually got us a job, princess!

Posted Image: This certainly was an unexpected outcome.

Posted Image: Colour me impressed, m'lady.

Posted Image: I'm not a princess, Albert. But while I appreciate your thanks gentlemen, Master Schleupner requires our undivided attention. Heh.

Posted Image

Posted Image: A Raubritter?

Posted Image

Posted Image: Rainald Alt. Wasn't that the name of the Raubritter extorting money from the Fuggers?

Posted Image: It is. It seems like he holds a tight grip on both of these organizations. Forgive my language, but what a bastard. I knew we should take him out. God indeed wills it.

Posted Image: Yes! Taking out a Raubritter instead of attending to menial jobs? I can't say no to that, princess!

Posted Image: I can. We're still too weak.

Posted Image: And for how long will we remain "too weak" Reinhart if we are to stay here and waste our lives doing menial jobs?! Tell me, for what other reason did we band together, if not to get fame and fortune for accomplishing the most righetous of deeds?!

Posted Image: Hear hear!

Posted Image: Wait, wait. M'lady, a couple of weeks. That's all we ask. A couple of weeks, to rest, work and train. In the day, we work and train. In the evening, we clear the city of bandits and thieves. We need a good reputation, experience and money for supplies. If we are to leave the city, we must prepare for the world outside and not simply leave on a whim.

Posted Image: The smartest thing anyone here has said yet. I never said that we would never cleanse Burglitz of this Raubritter, Lady Katrina. Merely that give ourselves the time and experience we need to ensure success in our task.

Posted Image: ...You make good arguments, both of you. Very well, I do not like it but for now, we will take your course of action. I suppose I could learn how to better Heal wounds. I'm sure that it would help us in our travels. What will the rest of you do? Work?

Posted Image: Yes, I'll work as a Craftsman. What will you two lads be doing?

Posted Image: We'll work as Armourers. Good, honest work.

Posted Image: Tch.

Posted Image

Luckily for Katrina, we were able to convince the local Physician into training her in the art of Healing. Apparently, the stupidity he previously put on display was a ruse and a closer inspection of his talents reveals he was better than he let on.

So, back to the Inn.

Posted Image

So here is the menu for carrying out menial tasks, training, resting, etc. It's more or less self explanatory.

For a day, you are able to Relax, Regain Strength, Work for Money (automatically determined by your Occupation(s) and Skillset), Brew Potions, Pray to Regain Divine Favour, Guard the Camp (only works out in the wild), and Train/Study. Training/Study allows you to level up Skills in a paid service.

The types of Skills you can level up are determined by the Trainers you're able to convince to Train you. These Training periods don't last forever though and sometimes you'll need to convince Trainers to help you again after a certain amount of time. In this particular case, we got the Physician to help us raise the Healing Skill but I've also gotten Monks to raise Religious Knowledge and Artificers to rise Artifice (shown in previous chapters).

Anyways, this goes on for a couple of weeks. Queue Montage.

Would any other song ever work in this situation?

Posted Image

Posted Image

Posted Image

Posted Image

Etcetera!

A few weeks pass in such a manner, with the party spending their time working, training, learning or fighting off bandits and thieves, gaining a pretty good reputation in the process. That ends Chapter 7. I'll have a Chapter 8 up really soon since I have the material for it. I just didn't want this post to run on too long.

Hope you enjoyed it and thanks for reading!

Modifié par mrcrusty, 18 janvier 2012 - 02:54 .


#31
Dominus

Dominus
  • Members
  • 15 426 messages
"I'm not a princess, Albert. But while I appreciate your thanks gentlemen, Master Schleupner requires our undivided attention. Heh."

I'm surprised this wasn't his response.

"Would any other song ever work in this situation?"
That.

I think the plot could desperately use an adrenaline shot to the heart a la pulp fiction. Even though it's not going according to the darklands playthrough, it could use something within Bürglitz i.e. an antagonist of some kind. That's just my two cents - my guess is those who are still reading may getting bored of menial tasks and bandits. :P

#32
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 457 messages
Lol, I do agree Dom. It's actually hard to not show lots of grinding because it's necessary to do in the early game, it provides money, experience and reputation. Once you have those three, the world really opens up for you and you're given a lot more options and things to do.

Kinda like real life lol.

Modifié par CrustyBot, 20 janvier 2012 - 12:53 .


#33
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 457 messages
Chapter 8:

Posted Image

The party spends the better part of a month like this. Training, Resting, Working, Bandit-Hunting. As word of their hard work and heroics spread, they become stronger and more capable. Not just physically, but mentally too. They gain self confidence. Katrina even buys a bow and takes up Archery to celebrate her 26th birthday.

They also gain a mighty local reputation in the process, impressing many of Buglitz's factions and organizations.

...

3-4 weeks later...

Posted Image

Posted Image: I think we're ready now. To leave this city and make our mark.

Posted Image: So, what's the plan, princess?

Posted Image: The plan is simple. Rainald Alt. Right now, we are of moderate means and ability. Bringing this Raubritter to justice on behalf of the Fugger and Medici families ought to be our highest priority. Not only does God will it, but the reward for doing so would be immense, and the experience would be invaluable.

Posted Image: I am still opposed to that, Lady Katrina. I simply do not believe we have what it takes.

Posted Image: Coward! We have been in "preparation" for weeks, Reinhart. We aren't weaklings!

Posted Image: I'd gladly have us "preparing" for months if that's what it took!

Posted Image: You cannot be serious, Reinhart! What more can we learn, what more can do we here, that we cannot do out in the world?

Posted Image: We can learn how not to get killed by following the whims of flaky noblewomen and idiot grunts!

Posted Image: How dare you!

Posted Image: Damn coward! Just wait unti-

Posted Image: Enough! Everyone, calm yourselves. Now, I believe both sides have a point here. I don't think we should go after Rainald Alt just yet bu-

Posted Image: He's murderin' scum who's killing innocent travellers, bankers and officials! He needs to be stopped and we need to do the stopping. Why else work and train so hard for so long?! We are ready to slay him, brother.

Posted Image: Let me finish! Yes, we aren't yet ready to face off against Rainald Alt, but we are ready to leave the city. What we should do is-

Posted Image: I know where this is going. Fine then, Nobert. Search for rumors and small jobs for us to do. Albert and I will arrange a meeting with the Count of Burglitz and the Hanseatic League to see if they need us for any tasks or aid to render, too. We leave the city, cut our teeth on the smaller jobs and afterwards, assault Rainald Alt's castle. Is this acceptable to you, Nobert, potion brewer?

Posted Image: I... Yes. That is acceptable to me. I apologize for my poor choice of words and my temper in that exchange.

Posted Image: Well, I don't. Get going you two.

...

Posted Image

Man, with it's Markt Market, Kirche Church, Kloster Cloister and now it's Burg of Burglitz, this place isn't exactly the beacon of ingenuity and creative thinking. It's no wonder the entire premise of the game is getting the hell out of here and travelling the world.

Anyway, Katrina and Albert head to the Burg of Burglitz.

Posted Image

While Norbert and Reinhart keep a look out for any news.

Posted Image

Posted Image: My warmest and sincerest greetings to you. I am Katrina, of House Seidel. You might have heard of me and my group of virtuous adventurers.

Posted Image: A fine afternoon to you good sirs.

Posted Image: Yes, thank you for the assistance, Albert. To the point, then. I request an audience to speak with the Master of this city. A band of fine individuals such as ourselves would have plenty to offer the Burggraf.

Posted Image

So, we got ourselves an audience with the King of Bohemia for tomorrow.

Posted Image: Will he close his eyes for the entirety of our meeting tomorrow, princess?

Posted Image: I do not know, Albert. But as long as he doesn't sing, I think we shall be okay.

=\\

Posted Image

Posted Image: Hah! A Dragon! Fanciful dreaming to be sure, but what a dream that would be, eh Reinhart? Us, slaying Dragons!

Posted Image: It's just rumor mongering lad. More than likely, it's a group of bandits setting their victims alight. That's where the "Dragon" comes into it.

Posted Image: Well, I don't doubt you are right, but it would be something to boast about... Dragons. Pass me a groschen, I'll see what I can pry from the men drinking ale at the tables.

Posted Image

Posted Image: Now this, this looks promising.

Posted Image: Freiberg, that is simply too far away. Besides, our goal is Rainald Alt, remember?

Posted Image: It might be far, but it's a good destination to head towards. Why attack Rainald Alt immediately? It's something to keep in mind, no?

As everyone meets up and heads back to the Inn to rest for the evening, they are confronted. Don't worry though, it's not bandits.

:P

Posted Image

Posted Image

It's a fun little game, why not, eh?

Posted Image

Posted Image: Oh! It's definitely the right-hand shell, I just know it. I saw it go under that one last.

Posted Image: M'lady, it's likely a trick. I would not wager our money on it being what it seems.

Posted Image: I think it's in the middle one.

Posted Image: Hmm... this game likely is fixed...

Posted Image: I say we go with Albert's suggestion: the middle shell.

Posted Image

Shouldn't said anything, Reinhart. =\\

Posted Image

Posted Image: =D

So, the party takes rest once again in the local Inn. This time, with more than bandit hunting to look forward to in the morning...

That ends Chapter 8, the next few chapters will have a variety of new stuff too.

They have an audience with the Burggraf, the King of Bohemia. After that, Katrina plans to go back to the Hanseatic League office and who knows what will happen there. After that, the party will head over to the weapon and armour smiths, equipping the best items they can.

Then, finally, they will leave Burglitz for the greater world, hoping to hunt down the Raubritter Rainald Alt and bring him to justice for his crimes against both the Fugger and Medici families.

I may or may not launch into an explanatory of the item system. It's actually deceptively simple. I personally think it's a great item system because it encourages roleplaying and strategic considerations rather than metagaming, but I may not cover it since it'll be a lot to talk about. Haven't decided yet.

Anyways, thanks for reading! (Is Dom the only reader left? Lol.)

:P

#34
Dominus

Dominus
  • Members
  • 15 426 messages

Is Dom the only reader left?

I think you had people's attention for the first few chapters. My suggestion? Try having fan feedback to change the story. Make a poll of some sort and have them vote on something they'd like to see.

If you want to get their attention, try making the writing more interesting. The same "We should fight now!", "We should keep preparing so-on-and-so-forth" is starting to wear. If you need someone to revise a chapter beforehand, you can always PM it next time so I can uh, "spice things up".

#35
SOLID_EVEREST

SOLID_EVEREST
  • Members
  • 1 624 messages
Sorry, the semester started again, and I can't really be on too much. Anyways, keep this up; I am really enjoying the story you put up. I especially like how Norbert should be the leader :D (IMO).

#36
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 457 messages
I don't know if I'll continue to update this LP and if I do, I probably won't update it further than taking down Rainald Alt. But man, leaving Burglitz and confronting him in his keep was so much fun.

To put it into context, it almost felt like 50% choose your own adventure book and 50% visual representation of a PnP campaign. I actually reloaded 3 times and spent around an hour doing something that should've taken 10-15 minutes because I wanted to explore alternate paths that really branched out. Definitely not like the all the grinding I did before.

Granted, I think it always ends in combat (I have not played out every possibility), but I counted maybe 4 completely different contexts for the fight which included change of scenery, change of enemies, differences in your party, etc. Hell, there was one where Rainald Alt died at the hands of a minor rebellion amongst his men and you had to fight the new leader instead. It was pretty cool and I think it'd be at least worth writing up chapters show it off.

Funnily enough, Reinhart was right all along and the party wasn't ready to fight him. I got slaughtered in a straight up fight.

:lol:

Modifié par CrustyBot, 21 janvier 2012 - 10:45 .


#37
bussinrounds

bussinrounds
  • Members
  • 1 434 messages
I've been reading. And i agree, it reminds me of the gamebooks somewhat.