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repeater glove with aim or jenny gloves with 15% crit on leliana archer


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6 réponses à ce sujet

#1
chrcol

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ok so I have a choice of either repeater glove + aim or the jenny glovs.  To me aim without the repeater gloves is no good as its way too slow.

The stats are 13% crit without aim and 26% with it, so have an idea of how much effect its having.

I worked it out as follows?

repeater extra 50% damage extra 13% of time
jenny gloves extra 15% damage 13% of time

which would make the repeater the better choice?

Modifié par chrcol, 01 janvier 2012 - 05:01 .


#2
chrcol

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I got another choice as well.

ranged critical chance or better attack rating hmmm?

+5% chance of critical or +6 attack

longsight helm vs armsmans tensioner

#3
gandanlin

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I suppose you could try each option over a set length of time (or set number of opponents killed) and then compare the total damage dealt by Leliana per unit time (or per opponent killed). Then choose the better option.

Personally I prefer the critical chance to be high. But I have no hard data to back up that choice.

#4
chrcol

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I think since I am never seen archery miss you are right, it seems my attack is already high enough so I am getting little benefit from the +6 is my guess. I will change it to the critical chance increase :)

#5
Squidmaster

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The key is knowing how much rapid aim you have. If you are capped out, don't add more. If not, the Repeater Gloves are pretty solid, especially if you don't have a fix mod in place, because the aim reduction is much higher than it should be.

I would say that your basic goal should be this:

Cap rapid aim based on your weapon choice.
Choose either +cunning gear or crit chance + crit damage bonus gear

It depends how solid your Leliana is as a fighter which way you'd prefer to go.  Both can work fine.

Modifié par Squidmaster, 04 janvier 2012 - 03:39 .


#6
Bjond

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If you use the "Aim" talent, you need the Repeater Gloves or Aim will significantly reduce your DPS. There isn't enough "rapid aim" in the game to zero the Aim penalty without either repeater's or shale's rock mastery buff -- either of those is enough all by itself to zero Aim's penalty and make it a very nice helpful buff instead of a DPS reduction.

OTH, if you're not using Aim, all the good bows have enough rapid aim to zero the natural aim-time without any extra gear or buffs. Soooo .. using Aim = wear Repeater. Not wearing Repeater? Don't use Aim.

#7
MizarAlcor

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The benefit of Repeater Gloves basically counteracting the penalty of Aim sustain (remember, Aim provides not only crit chance, but also attack, damage, and armor pen) makes it worth it over the crit damage bonus of Red Jenny Seekers.

As for the choice of helmet, it is really up to you depending on situation. Remember again, more attack rating is useless once you are hitting all the time already, especially on white mobs, not to mention the "Rapid Aim" property on Armsman Tensioner helmet is wasted once you start using Repeater Gloves. On the other hand, not hitting all the time may make attack rating a priority over critical chance, depending whether archer criticals in DAO uses double-roll (i.e. hit chance is rolled first, then crit chance rolled next) or single-roll (i.e. part of the misses may be missed criticals, meaning reaching 100% hit is almost always a priority over stacking crit chance).

Of all available helmets, the best one for an archer is pretty much the Helm of Honnleath, but I assume you plan on using this helmet on otehr characters as it is pretty much, arguably, the best helmet of choice for almost any non-mage builds.

Another feasible choice of helmet for an archer is actually Corruption, the massive helmet you obtained kinda late in Origins. Using massive helmet will not reduce your attack speed, only massive chestpice will. Stamina penalty from fatigue is also less of an issue for an archer as you are not going to be spamming talents as an archer anyways, as most archery damage talents may actually result in reduced damage over autoattacking.