I'm thinking of beginning a new playthrough, only using the console to set my level to 20 during the origin story. Is this a good idea? Sort of like a new game plus, only without the bonus attributes from Broken Circle.
Level 20 beginning
Débuté par
Paul Emil
, nov. 23 2009 09:52
#1
Posté 23 novembre 2009 - 09:52
#2
Posté 23 novembre 2009 - 09:55
I'd advise against it, just because the beginging levels are the only ones I really enjoy. Enemys might scale somewhat, but at level 20 you breeze through anything in the game quite easily.
#3
Posté 23 novembre 2009 - 09:58
Personally, I can't see how this could be a good idea. DAO, like many RPGs, is about the journey. The progression from level 1 to 20 defines who your character is, how they view the world and interact with those around them. By taking that away what do you have to work for? From what I've seen levelling in DAO isn't the grind it is in other games, so just enjoy it. If you're finding the game too hard in melee and just want to see the story, lower the difficulty a few notches--nobody will know so you have no real reason to let pride get in the way (as so many seem to do).
#4
Posté 23 novembre 2009 - 10:01
I tend to disagree. I've played 4Xs through and the combat gets REALLY old.. so when I start a new playthtough I keep it at level 1, but I give everyong 200 in each stat and 4 pts so they can be "everything" (like spirit healer, bloodmage, healer, and shapeshifter all at once). I basically make them so they can one hit things.
After I beat it once , normally, I could care less about combat, I want to see new stories and plot , NOT the same old combat. Doing this you can BREEZE through the whole game in 24hrs or less of gameplay
After I beat it once , normally, I could care less about combat, I want to see new stories and plot , NOT the same old combat. Doing this you can BREEZE through the whole game in 24hrs or less of gameplay
#5
Posté 23 novembre 2009 - 10:24
I did this same thing for ME after my 4-5 playthrough, I still enjoyed the game. At that point, I didn't care about XP or leveling, but wanted all my powers and wanted to see the story.
That being said, DA:O seems to be constructed (as far as NPC levels) very carefully (refer to my link for information about this), so I am somewhat reluctant to do so. At this point, in my third playthrough, I still enjoy the progression but once I get to my 5+ I might switch to giving myself xp to 25.
This choice depends on this: Is the character progression still fun for you? If not, give yourself xp and have fun with your new spells/abilities.
dragonage.gulbsoft.org/doku.php/challenge_scaling
That being said, DA:O seems to be constructed (as far as NPC levels) very carefully (refer to my link for information about this), so I am somewhat reluctant to do so. At this point, in my third playthrough, I still enjoy the progression but once I get to my 5+ I might switch to giving myself xp to 25.
This choice depends on this: Is the character progression still fun for you? If not, give yourself xp and have fun with your new spells/abilities.
dragonage.gulbsoft.org/doku.php/challenge_scaling
#6
Posté 23 novembre 2009 - 10:41
TallBearNC wrote...
I tend to disagree. I've played 4Xs through and the combat gets REALLY old.. so when I start a new playthtough I keep it at level 1, but I give everyong 200 in each stat and 4 pts so they can be "everything" (like spirit healer, bloodmage, healer, and shapeshifter all at once). I basically make them so they can one hit things.
After I beat it once , normally, I could care less about combat, I want to see new stories and plot , NOT the same old combat. Doing this you can BREEZE through the whole game in 24hrs or less of gameplay
I'm the exact opposite, after beating it once I want to play around with different classes and group make ups. I cringe to think what kind of books people who find this story so engaging must read in their spare time, it was pretty generic imo. I certainly wouldn't play through 40+ hours of combat to see a few different dialogue choices, if I didn't enjoy said combat.
#7
Posté 23 novembre 2009 - 01:33
Most enemies stop scaling at level 12-14 I think.
#8
Posté 23 novembre 2009 - 02:10
Just give it a shot and see what you think. If you enjoy it and you have an enriching experience hten good. If you think it's boring then, don't.
You should note the enemies in the wilds and Ostragar do not scale to level, you will breeze through theses parts, things start scaling after that.
Note also that when you get your companions they will be your level and they will have all their stats and most of their skills assigned. You can use the console, to to change that. But what's even easier than that is this mod that let's you re-spec everyone: http://social.bioware.com/project/469/
If you think it's too easy turn up the difficulty. One of the great things about this game is you can to strategize your encounters, but you can't really strategize without skills, so throwing on some levels and then upping the difficulty could be a great way to make combat more interesting, not more boring.
Starting our around 14-16 seems to get it so you'll be hitting max level around the landsmeet. So you still get a journey but you have some actual depth to your battles throughout the game.
On my first character I did it the hard way. On my second I used the Duncan exploit to start out around 16. Both have been rewarding experiences. I get bored with only have 3 skills to start out in multiple playthroughs so giving my party a early boost make the combat more interesting in my opinion.
You should note the enemies in the wilds and Ostragar do not scale to level, you will breeze through theses parts, things start scaling after that.
Note also that when you get your companions they will be your level and they will have all their stats and most of their skills assigned. You can use the console, to to change that. But what's even easier than that is this mod that let's you re-spec everyone: http://social.bioware.com/project/469/
If you think it's too easy turn up the difficulty. One of the great things about this game is you can to strategize your encounters, but you can't really strategize without skills, so throwing on some levels and then upping the difficulty could be a great way to make combat more interesting, not more boring.
Starting our around 14-16 seems to get it so you'll be hitting max level around the landsmeet. So you still get a journey but you have some actual depth to your battles throughout the game.
On my first character I did it the hard way. On my second I used the Duncan exploit to start out around 16. Both have been rewarding experiences. I get bored with only have 3 skills to start out in multiple playthroughs so giving my party a early boost make the combat more interesting in my opinion.
Modifié par BGFU888, 23 novembre 2009 - 02:14 .
#9
Posté 23 novembre 2009 - 06:57
Seems to be okay so far. The level 7 materials are available immediately and the combat does seem to scale well. I still get killed often (no change there
). War cry works very well, in addition to the AoE melee talents.





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