Skyrim has proved to the gaming industry that the silent protagonist is not dead, and dialouge wheels arn't necessary.
Before November I thought Bioware was going to be stubborn in their ways and consider a voiced protagonist and conversation wheel to be a perminant feature in all their games from now on.. but frankly, after the failure of DA2 and the success of Skyrim, maybe Bioware might be open to advice now.
I've certainly never heard anyone complain about the silent protagonist in Skyrim. Why not? Because it's not needed. Oblivion didn't have one, Morrowind didn't have one, none of the ES series had one. And noone felt the need to 'innovate' and start using one. Take notes.
EDIT:
Sylvianus wrote...
The op simply stated that even with a silent protagonist, the huge market ( since that's what interest Bioware according to him ) could totally buy the game. The logic is fair, and is totally based on a fact.
Many people on this board months ago said that a silent protagonist was something antiquated, and that the next bioware's game couldn't sell with that. Skyrim can just show that this statement ( antiquated ) isn't necessarily a fair statement.
Modifié par yaw, 16 janvier 2012 - 12:12 .





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