Morroian wrote...
The writers write the dialogue with an intended tone, Gaider has said as much in debates on this. There has been plenty of feedback here from players, including myself, that their immersion was broken when an NPC responded in a way clearly demonstrating that the players intended tone was not how the line was intended. And yes I know other players can factor this in as a misunderstanding but the player then has no ability to correct the misunderstanding.
now you dont have that worry because da2 doesnt even let you read what your characters about to say. personaly id rather have the issue you mention once or twice a run through then just giving up on what is acctualy about to be said and just picking the tone icon i think will be most entertaining knowing full well that my characters personality is ultimately limited to one of three generic personalities with emphasis on which ever i happend to have selected most
Morroian wrote...
What choices have meaning in DAO then? None, they're all illusory. IMHO there is meaning in any choice insofar as characterisation goes, for instance no matter what rationalisation you come up with the choices made regarding Feynriel do reflect on the character of my Hawkes.
in much the same way that having multiple dialogue choices with the same response as in dao can help reflect you pc's character
Modifié par element eater, 04 janvier 2012 - 03:32 .





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